-Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Ah yeah the famous easy HoT Green Balance skill!
There is... Budding Seeds that is not easy to maintain on PvP because of the movement the short area of effect and the ultimate... So free to get heh.
And yeah people can die around Polar Wind healer because somehow there is people that know how to deal with that kind of thing and don't need to come in forum to complain that this skill is "too strong".
Lotus flower? Trellis? Budding? All excellent skills to proc that passive with depending on the size of your group.
I hate to say it, but you're in the minority here if you think polar wind is completely fine in it's current state.
I'm mostly seeing that I'm the minority that read.
I was answering about how "easily" it is to get the sustain passive from healing with a Green Balance passive.
"250 free resource return per second from passive" he said.
No, Lotus is not a easy way. You need to hit with a light or heavy attack to proc it while you could do something else and that's really not one of the best skill you wanna slot on a build where you haven't a lot of slot free to waist.
Trellis same but there you need to get hit. Budding Seeds I just explain why this is not a easy way to get a free sustain with the passive.
What exactly do you mean by "you need to hit a light or heavy when you could be doing something else"? You weave between abilities, it is like the most basic fundamental mechanic in the game. You can proc that passive on cooldown with Lotus by doing something you'd already be doing anyways.
You're just describing your own inability to manage basic mechanics such as weaving, posisitioning, and buff uptimes while suggesting that others don't understand what they're talking about.
-Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Ah yeah the famous easy HoT Green Balance skill!
There is... Budding Seeds that is not easy to maintain on PvP because of the movement the short area of effect and the ultimate... So free to get heh.
And yeah people can die around Polar Wind healer because somehow there is people that know how to deal with that kind of thing and don't need to come in forum to complain that this skill is "too strong".
Lotus flower? Trellis? Budding? All excellent skills to proc that passive with depending on the size of your group.
I hate to say it, but you're in the minority here if you think polar wind is completely fine in it's current state.
I'm mostly seeing that I'm the minority that read.
I was answering about how "easily" it is to get the sustain passive from healing with a Green Balance passive.
"250 free resource return per second from passive" he said.
No, Lotus is not a easy way. You need to hit with a light or heavy attack to proc it while you could do something else and that's really not one of the best skill you wanna slot on a build where you haven't a lot of slot free to waist.
Trellis same but there you need to get hit. Budding Seeds I just explain why this is not a easy way to get a free sustain with the passive.
What exactly do you mean by "you need to hit a light or heavy when you could be doing something else"? You weave between abilities, it is like the most basic fundamental mechanic in the game. You can proc that passive on cooldown with Lotus by doing something you'd already be doing anyways.
You're just describing your own inability to manage basic mechanics such as weaving, posisitioning, and buff uptimes while suggesting that others don't understand what they're talking about.
Because as healer in PvP you are most of the time not into focus on your weaving, you are focusing on your allies 90% of the time, even in PvE I don't care of weaving as healer.
And because what you are saying is that I should waist a slot for a skill that is barelly useless in those builds to maintain something that I need to proc every 1 seconds. Because all of this part of the discussion is about "Nature's gift" passive that is supposly easy to maintain at 100% uptime everywhere and everytime.
Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Most wardens get that passive from just 1 ability that they run. The other is one of the worst abilities in the game that is Crit Buff that other classes get for slotting an ability on 1 bar and they get the effects on both bars lol... But I have to use bar space for it because it takes my crit from 12% to 24% lol... So yea I get that substain if Im hitting someone. I also get that sustain if Im running vines. Currently I am not running vines I just do not have room for it. (Stam Warden) I have to give up this for shields or the new scribe warden class ability. Honestly because of range damage atm I having to pick shields over Vines it was a great ability in the past when melee was more dominate. SO with out that specific ability I do not get that passive all the time like you are suggesting. YOU HAVE TO BUILD FOR SUSTAIN ON ANY WARDEN BUILD!
"keeping a Green Balance HoT on at least one person? "
This is vines. If I run this I lose ability to effectively counter range, I only run this if Im tower humping! I have found that slabs in this meta has been more favorable. So I do not get this regen that you are suggesting..
"Other classes need to secure a kill for their sustain passives"
Not true:
DKs do not, They get it from ult dropping and doing damage
Templars do not (Sustain is on the armor buff with a heal)
Sorcs do not and they have amazing sustain
Night blades has amazing sustain
I cant believe you are actually suggesting that Wardens have the best regen lol... In all my builds I find myself having to build more regen then my Sorc, Nightblade, DK. I have to build in my Templar about the same.
Why are we having a conversation about Wardens on the boards lol when the meta is clearly Sorcs and Nighblades.
BTW
I would rather run Artic blast over Polar. However now I will have to run a polar build and I have been running it the last few nights. It does not feel as good as my higher damage and hitting power from my Artic Blast build.
But again I dont understand what is going on here. Where is the Night blade and Sorc tune downs. lol. Very frustrating!
Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Most wardens get that passive from just 1 ability that they run. The other is one of the worst abilities in the game that is Crit Buff that other classes get for slotting an ability on 1 bar and they get the effects on both bars lol... But I have to use bar space for it because it takes my crit from 12% to 24% lol... So yea I get that substain if Im hitting someone. I also get that sustain if Im running vines. Currently I am not running vines I just do not have room for it. (Stam Warden) I have to give up this for shields or the new scribe warden class ability. Honestly because of range damage atm I having to pick shields over Vines it was a great ability in the past when melee was more dominate. SO with out that specific ability I do not get that passive all the time like you are suggesting. YOU HAVE TO BUILD FOR SUSTAIN ON ANY WARDEN BUILD!
"keeping a Green Balance HoT on at least one person? "
This is vines. If I run this I lose ability to effectively counter range, I only run this if Im tower humping! I have found that slabs in this meta has been more favorable. So I do not get this regen that you are suggesting..
"Other classes need to secure a kill for their sustain passives"
Not true:
DKs do not, They get it from ult dropping and doing damage
Templars do not (Sustain is on the armor buff with a heal)
Sorcs do not and they have amazing sustain
Night blades has amazing sustain
I cant believe you are actually suggesting that Wardens have the best regen lol... In all my builds I find myself having to build more regen then my Sorc, Nightblade, DK. I have to build in my Templar about the same.
Templar doesn't need all those push and stunt they will be alright without it…
This is the second time you’ve said this sentence… Define “push and stunt” 😂
You keep mentioning skill, and a lack there-of, yet from the way you talk about playing the build, it would appear you need to look inward and reflect.
A lot of projection going on here, because if you or anyone around you is dying while you’re running a high health Warden, it’s a skill issue, and a severe one at that. Maybe a build issue too, because you mention bad sustain, need I remind you as a Warden player you should remember that you get 250 free resource return per second from a passive? That’s akin to 500 recovery, except you get it back while holding block, and for doing nothing other than keeping a Green Balance HoT on at least one person? Other classes need to secure a kill for their sustain passives, or wait untill they have an ultimate, but no, Warden gets it free.
There is no other class with passive sustain even remotely close to that.
Most wardens get that passive from just 1 ability that they run. The other is one of the worst abilities in the game that is Crit Buff that other classes get for slotting an ability on 1 bar and they get the effects on both bars lol... But I have to use bar space for it because it takes my crit from 12% to 24% lol... So yea I get that substain if Im hitting someone. I also get that sustain if Im running vines. Currently I am not running vines I just do not have room for it. (Stam Warden) I have to give up this for shields or the new scribe warden class ability. Honestly because of range damage atm I having to pick shields over Vines it was a great ability in the past when melee was more dominate. SO with out that specific ability I do not get that passive all the time like you are suggesting. YOU HAVE TO BUILD FOR SUSTAIN ON ANY WARDEN BUILD!
"keeping a Green Balance HoT on at least one person? "
This is vines. If I run this I lose ability to effectively counter range, I only run this if Im tower humping! I have found that slabs in this meta has been more favorable. So I do not get this regen that you are suggesting..
"Other classes need to secure a kill for their sustain passives"
Not true:
DKs do not, They get it from ult dropping and doing damage
Templars do not (Sustain is on the armor buff with a heal)
Sorcs do not and they have amazing sustain
Night blades has amazing sustain
I cant believe you are actually suggesting that Wardens have the best regen lol... In all my builds I find myself having to build more regen then my Sorc, Nightblade, DK. I have to build in my Templar about the same.
I’m going to give you the benefit of the doubt because you might be having a bad day, so let me explain the difference between an active ability and a passive ability.
While support Wardens primarily and the occasional flame or poison using, ult’ing DK get their sustain from a passive ability, other classes get their sustain from active abilities. Active abilities require a skill slot, passive abilities do not. Support Wardens are going to dip into Green Balance regardless of the passive for its healing power, meaning that they are obtaining their sustain for free.
Templaryou ONLY have Rune (active ability), on first glance it looks pretty good for sustain, until you realize that is the only thing giving you any and are having to heavy attack constantly.Nightbladeyou used to have Reave on Incap (active ability) and it was great for sustain, they then removed it, and then put a stipulation on Siphoning Strikes (active ability) where you need to be doing damage each second to sustain. Guess which class is the direct damage class. Couldn’t be Nightblade, could it? You need to kill targets to return resources.Sorcereryou have an active skill, Dark Deal, it is cracked, yet still an active skill, you need to slot the skill, knowing it’s only there for sustain.Dragonknightis a bit busted with sustain passives, they have three, but each of them are individually weaker than the one passive found on Warden.Necromanceryou need to use the tethers for sustain, and the ghost. Three (3) active abilities. You can write off the ghost because it’s a good skill standalone, meaning the passive is free-er than free.Arcanistyou have two passives for sustain that are both individually weaker than the Warden one.
Now, some of those classes do have % recovery increases in their passives, but the values are so small that you’re only getting around 75-100 extra resources a second, compared to the 250 you get from Nature’s Gift on a support and are not worth the mention.
All of this is one roundabout way to say, Warden has the best passive ability for resource return, but only on support builds.
Which is completely off-topic when it comes to Polar Wind, but someone earlier in the thread tried to make the claim that they can’t sustain the skill on a support, which is a bold lie.
Also, I would advise people check the definition difference between whining and providing feedback before they make themselves look more foolish than they already have.
That being said, if you’re a Warden DD commenting about poor sustain, it has no relevance to the topic, because no DD should be running 40k+ health, which is necessary to exploit Polar Wind.
Not to mention, if time was taken to read the thread, it would be visible that we’re all confused why Arctic Wind was hit instead of Polar Wind, when Polar Wind was the problem.
If anything, @React having made this post has brought attention to the mistake and could inadvertently do more to fix Warden than hurt it, as it was an obvious mistake to nerf Arctic Wind instead of Polar Wind.
"Which is completely off-topic when it comes to Polar Wind, but someone earlier in the thread tried to make the claim that they can’t sustain the skill on a support, which is a bold lie."
This is a fact.
Polar wind has an animation attached to it. I can spam my DK heal burst quicker At 40k health at 24% crit you are healing for 8.5k ish 3 out of 4 times... 1 out of 4 you will be 12 to13k. You can spam it but as Vamp 3 its sitting 4.5K + in cost. Because you are investing so much in health your Magicka probally will not go much over 20k. If you are stam build you looking at 17k if you are running Rally Cry. Most Wardens that I know do not want to run 40K+ health to be effective.
I also cant spam Polar , see I also have to cast my armor, speed and shields to get to the nearest LOS because of the amount of Range out there, and finally I have maybe 4 Polors before Im out of Magicka. I literally have to build for 2k+ magicka and 1800+ Stam recovery so I can run shields so I vigor and polar off the high range damage incoming! BTW I never build for that much regen on DK! Please understand that if Im running vines its not enough healing to out shine slabs currently so again that source of regen is a no go for me when Im on the defensive!
2 sorcs on you cant tank it very long you have to LOS
2 nightblades you cant tank it very long you have to LOS
2 Warden on a Nightblade they can avoid most of your very predictable damage and even tank it because you cannot land half your damage. Crit healing is massive for these guys!
2 Wardens on a Sorc yea its a stalmate because of the off healing the sorc will have a hard time taking one of the wardens down but they probally will not kill the sorc. Shields are insane atm.
Why are we even looking at the Warden is my whole point!
The only thing a Warden has that is OP is Polar. Thats it! I can name plenty of OP items on other class and several of these class have multiple OP abilities. Artic blast does not need this change, the Warden class as a whole does not need this change to the damage. Under 30k damage requirement please do not do this!
Again why are we bringing Wardens to the nerf table?
"Which is completely off-topic when it comes to Polar Wind, but someone earlier in the thread tried to make the claim that they can’t sustain the skill on a support, which is a bold lie."
This is a fact.
Polar wind has an animation attached to it. I can spam my DK heal burst quicker At 40k health at 24% crit you are healing for 8.5k ish 3 out of 4 times... 1 out of 4 you will be 12 to13k. You can spam it but as Vamp 3 its sitting 4.5K + in cost. Because you are investing so much in health your Magicka probally will not go much over 20k. If you are stam build you looking at 17k if you are running Rally Cry. Most Wardens that I know do not want to run 40K+ health to be effective.
I also cant spam Polar , see I also have to cast my armor, speed and shields to get to the nearest LOS because of the amount of Range out there, and finally I have maybe 4 Polors before Im out of Magicka. I literally have to build for 2k+ magicka and 1800+ Stam recovery so I can run shields so I vigor and polar off the high range damage incoming! BTW I never build for that much regen on DK! Please understand that if Im running vines its not enough healing to out shine slabs currently so again that source of regen is a no go for me when Im on the defensive!
2 sorcs on you cant tank it very long you have to LOS
2 nightblades you cant tank it very long you have to LOS
2 Warden on a Nightblade they can avoid most of your very predictable damage and even tank it because you cannot land half your damage. Crit healing is massive for these guys!
2 Wardens on a Sorc yea its a stalmate because of the off healing the sorc will have a hard time taking one of the wardens down but they probally will not kill the sorc. Shields are insane atm.
Why are we even looking at the Warden is my whole point!
What you’re describing is difficulty sustaining on a bruiser, not a support build.
What we’re describing, is a skill being abused by people designing their support builds around 40-50k health, to be exploitative on a support. One can very easily sustain using that passive, the Blue Betty, and either Roksa or a set of Wretched Vitality, maybe some magicka recovery or reduced cost glyphs… I mean you don’t exactly need to build into weapon/spell damage. Polar Wind does more than enough alone to cover the healing, with other skills only there to either provide defensive utility or sustain.
Now if we’re going to talk about what you’re talking about…
Wardens are not great at damage right now outside of Northern Storm, they’re honestly kind of sad, while I would love to see their Animal Companion skills less Vvardenfell themed and more powerful. Yes Sorcerer and Nightblade are a problem, and it’s going to be even worse next update, we all know that. Most people do.
While I agree with your sentiment, that’s not really the topic, and no one in here is targeting Warden, we’re bringing light to a skill that has been destroying the PvP experience for years now.
"Which is completely off-topic when it comes to Polar Wind, but someone earlier in the thread tried to make the claim that they can’t sustain the skill on a support, which is a bold lie."
This is a fact.
Polar wind has an animation attached to it. I can spam my DK heal burst quicker At 40k health at 24% crit you are healing for 8.5k ish 3 out of 4 times... 1 out of 4 you will be 12 to13k. You can spam it but as Vamp 3 its sitting 4.5K + in cost. Because you are investing so much in health your Magicka probally will not go much over 20k. If you are stam build you looking at 17k if you are running Rally Cry. Most Wardens that I know do not want to run 40K+ health to be effective.
I also cant spam Polar , see I also have to cast my armor, speed and shields to get to the nearest LOS because of the amount of Range out there, and finally I have maybe 4 Polors before Im out of Magicka. I literally have to build for 2k+ magicka and 1800+ Stam recovery so I can run shields so I vigor and polar off the high range damage incoming! BTW I never build for that much regen on DK! Please understand that if Im running vines its not enough healing to out shine slabs currently so again that source of regen is a no go for me when Im on the defensive!
2 sorcs on you cant tank it very long you have to LOS
2 nightblades you cant tank it very long you have to LOS
2 Warden on a Nightblade they can avoid most of your very predictable damage and even tank it because you cannot land half your damage. Crit healing is massive for these guys!
2 Wardens on a Sorc yea its a stalmate because of the off healing the sorc will have a hard time taking one of the wardens down but they probally will not kill the sorc. Shields are insane atm.
Why are we even looking at the Warden is my whole point!
What you’re describing is difficulty sustaining on a bruiser, not a support build.
What we’re describing, is a skill being abused by people designing their support builds around 40-50k health, to be exploitative on a support. One can very easily sustain using that passive, the Blue Betty, and either Roksa or a set of Wretched Vitality, maybe some magicka recovery or reduced cost glyphs… I mean you don’t exactly need to build into weapon/spell damage. Polar Wind does more than enough alone to cover the healing, with other skills only there to either provide defensive utility or sustain.
Now if we’re going to talk about what you’re talking about…
Wardens are not great at damage right now outside of Northern Storm, they’re honestly kind of sad, while I would love to see their Animal Companion skills less Vvardenfell themed and more powerful. Yes Sorcerer and Nightblade are a problem, and it’s going to be even worse next update, we all know that. Most people do.
While I agree with your sentiment, that’s not really the topic, and no one in here is targeting Warden, we’re bringing light to a skill that has been destroying the PvP experience for years now.
Ok Gotcha and understand, I remember just 2 years ago that Wardens were pretty limited you never wanted a Warden quest, because you simply did not see a ton of them. I think this change will drop the Warden down to the bottom once again.
It is such an ESO-mentality to constantly deflect valid balance concerns by saying "what about this class/skill/x, it's way more broken!".
What-about can definitely be ignored. Polar's place in the meta is worth discussing though. It's far from the only way to stack obnoxious amounts of cross healing, delete Polar and Wardens do the same thing with scribbles or whatever. So yeah you've nerfed Warden a bit and pushed them from class into generics, but the same obnoxious play patterns remain. That said, Polar is definitely overpowered compared to other cross heals so I'm not opposed to a nerf.CameraBeardThePirate wrote: »It's actually a logical fallacy called Whataboutism or a Red Herring fallacy, and if someone is using it, their argument should be taken with a grain of salt or ignored entirely
xylena_lazarow wrote: »What-about can definitely be ignored. Polar's place in the meta is worth discussing though. It's far from the only way to stack obnoxious amounts of cross healing, delete Polar and Wardens do the same thing with scribbles or whatever. So yeah you've nerfed Warden a bit and pushed them from class into generics, but the same obnoxious play patterns remain. That said, Polar is definitely overpowered compared to other cross heals so I'm not opposed to a nerf.CameraBeardThePirate wrote: »It's actually a logical fallacy called Whataboutism or a Red Herring fallacy, and if someone is using it, their argument should be taken with a grain of salt or ignored entirely
Highest Polar at 42k hp was around 16k, while highest Healing Contingency has been around 13k on my NB, the HoT is much lower, but it also gives a unique Affix buff and hits the whole group when stacked, not just one ally. Sure it's not as strong as Polar, it's definitely a nerf, you're still not getting rid of cross healing Wardens anytime soon.CameraBeardThePirate wrote: »They don't do the "same" thing with scribing though. Polar is an undeniably stronger heal than any of the scribing heals.
All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
They want you to pay cash for Gold Road so you can run Healing Soul or Healing Contingency.Somebody had made a decent point to me that if the Devs are adamant in this AB change, then they should MAJORLY buff leaching vines/trellis and lotus in healing power to compensate. Like literally triple the healing or something since we don't have a burst heal anymore. Most warden DDs are running leaching/trellis and lotus.
Alchimiste1 wrote: »All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
https://www.youtube.com/watch?v=oZhADMGA6Ro
Wait, was that a 20k burst heal ? oh, and I forgot to clip the 5k crit hot tics from it. Oh and it heals others ?
It is such an ESO-mentality to constantly deflect valid balance concerns by saying "what about this class/skill/x, it's way more broken!".
It is such an ESO-mentality to constantly deflect valid balance concerns by saying "what about this class/skill/x, it's way more broken!".
Depend on what you call a "valid balance" because this is just valid for people that doesn't care about playing warden.
But in fact the worst mentality is mostly the idea that we should nerf everything that is good, even barelly good, when we could just work on buffing what is not good enough.
This is a general mentalily in every game that I find a bit stupid. When something is good and fun we rather nerf them to lower those to the same level of bad things rather than buffing bad things to the level of good things.
This would be certainly harder but way better for everybody than stupidly lowering everything to the bottom tier.
Alchimiste1 wrote: »All I see in this topic is people that don't play or even know Warden who don't want to listen people that play the class they want to nerf lol
Ah yes, nothing wrong with Polar wind. Absolutely nothing at all.
https://www.youtube.com/watch?v=oZhADMGA6Ro
Wait, was that a 20k burst heal ? oh, and I forgot to clip the 5k crit hot tics from it. Oh and it heals others ?
Ah yeah showing me the power of a crit heal, which basically mean something that doesn't happen 100% of the time and saying "otherS" when in reality it's just ONE other person at a time in a short radius around you. Fallacious argument.
SeaGtGruff wrote: »I thought Tanks were expected to help the other players in their groups by giving them buffs as well as debuffing the enemies. Applying a burst heal plus a HOT to another player seems to me like a kind of buff.
Note, while I do have an alt who's a full-Health Warden Tank, I don't actively play on him. My two main characters are a Sorc Tank and a Nightblade Tank, but they're really more DD/Tank hybrids designed for normal solo play, not for tanking vet group content. In other words, I don't see myself as having a dog in this particular fight, I'm just pointing out that Tanks have certain expectations placed upon them besides merely taunting enemies.