PTS Update 43 - Feedback Thread for Scribing Updates

  • ESO_Nightingale
    ESO_Nightingale
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    ZOS_Kevin wrote: »
    This is the official feedback thread for any new Scribing updates in Update 43. Specific feedback that the team is looking for includes the following:
    • What did you think of the new Skill Styles, and what Skill Styles would you like to see next?
    • How do you feel about getting more Affixes and Frost on the Scribing side?
    • What are your thoughts on the additional sources of Ink and Scripts?
    • Do you have any other general feedback?

    What did you think of the new Skill Styles, and what Skill Styles would you like to see next?:
    i like seeing new customisation options regardless of if i'd use them or not.
    i'd love to see frosty animal companions skills, though i'd moreso like to see the damage types of magic damage ones updated to frost.

    How do you feel about getting more Affixes and Frost on the Scribing side?
    I genuinely love this more than i can reasonably state. Seriously. all of my frost warden friends are very excited about Chilling Burst, Chilling Soul and Chilling throw. and we really want to see all damage types added to every single scribing skill eventually. Until i realised these were changed, my thoughts for this patch were really bad from the frost warden point of view, and its still very much in a troubling state.

    going back to scribing skill damage types, simply adding every type wouldn't be enough to promote true diversity, at least on a class by class basis. this won't stop the flame damage versions from being best in slot in most situations due to the unfair advantage that flame damage gets with dragonknight's engulfing flames buff and sometimes with encratis's behemoth. would be nice to see engulfing flames reworked to be more inclusive of other damage types, or reworked in general so that not everyone feels pressured to run flame damage skills in most situations whenever they can.

    What are your thoughts on the additional sources of Ink and Scripts?
    Inks are super hard to get right now. i'd very much like to see more ways of getting them.

    Do you have any other general feedback?
    I'd love to see an execute based signature script to be able to morph skills like chilling soul into a skill like nightblade's impale. possibly in a way where single target burst skills like wield soul would lose initial hit damage before gaining that back in excess when an enemy drops below 25% hp. for aoe, it could act like whirling blades.

    EG:

    my current Chilling Soul reads like this:

    "Deals 8910 Frost Damage to an enemy.
    Beneficial Signature and Affix scripts only apply to you.

    Deals 7265 Frost Damage over 10 seconds to the enemy.

    Grants Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629."

    if i swapped lingering torment for an execute based script called something like "Executioner's Blow"

    i'd instead get:
    "Deals 4812 Frost Damage to an enemy. Deals 300% more damage to enemies below 25% health.
    Beneficial Signature and Affix scripts only apply to you.

    Grants Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629."

    For Chilling Burst, mine currently reads like:

    "Deals 7043 Frost Damage to enemies. Beneficial Signature and Affix Scripts only apply to you.

    Deals 12100 Frost Damage over 20 seconds to enemies.

    Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%."

    With this new "Executioner's Blow" it would instead read like:

    " Deals 7043 Frost Damage to enemies. Deals up to 100% more damage to enemies with less than 50% health. Beneficial Signature and Affix scripts only apply to you.
    Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%."

    A frost based execute is an option i've been desperately waiting for, for a very long time and all we'd need to get there at this point would just be a new signature script.
    Edited by ESO_Nightingale on 12 July 2024 06:12
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • BasP
    BasP
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    How do you feel about getting more Affixes and Frost on the Scribing side?

    I like that more skills can deal Frost Damage now and I appreciate the fact that Major Prophecy/Savagery/Brutality/Sorcery can be added to (almost) all skills. However, I think that some of the Affixes still have a pretty limited number of skills that they can be used on.

    Personally, I'd like it if Berserk could be used on Soul Burst, because that Affix seems to be restricted to Smash, Vault and Traveling Knife at the moment. I think that it'd also be nice if Brittle was an option for Ulfsild's Contingency (or one of the World skills). With those additions, I think that I'd be able to create skills I'd like to use for some of my builds.

    What are your thoughts on the additional sources of Ink and Scripts?

    I do like that you have added two additional sources of Ink. I agree with those that say that that it would be nice if the drop rate itself would be increased (for all sources) however, or if there would be a way to get one guaranteed Ink a day.

    Do you have any other general feedback?

    I also find the duration of Major Prophecy/Savagery/Brutality/Sorcery to be on the short side and would prefer it if they lasted 20 seconds. It would be nice if a DW/2H character could use Traveling Knife and Smash for those buffs, for example, but the short duration would probably lead to a rotation that is too "complicated" for me (I'd rather continue to just use Degeneration for Brut/Sorc on classes that lack a decent class skill that gives the buff).

    Edit: Something like the Executioner's Blow Script described above would definitely be interesting as well.
    Edited by BasP on 12 July 2024 21:03
  • Vonnegut2506
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    I'll just agree with what pretty much everyone in this thread has stated -- Major Prophecy/Savagery and Brutality/Sorcery need to stay at 20 seconds for scribing to be useful enough to slot a skill. There is no reason that a class can give the buff for over a minute while people who are not DK's need to cast a scribed skill 6 times in that same minute.
  • i11ionward
    i11ionward
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    I'll just agree with what pretty much everyone in this thread has stated -- Major Prophecy/Savagery and Brutality/Sorcery need to stay at 20 seconds for scribing to be useful enough to slot a skill. There is no reason that a class can give the buff for over a minute while people who are not DK's need to cast a scribed skill 6 times in that same minute.

    Many people have already expressed that they would like 20 seconds on Major Prophecy/Savagery/Brutality/Sorcery. I really hope the developers will listen to us!
  • i11ionward
    i11ionward
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    In my opinion, shield throw could have a Major Breach debuff.

    On the other hand, I don’t quite understand why limiting the choice of Affix at all. We have 26 Affix, give us the opportunity to choose from this number.
  • Stafford197
    Stafford197
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    My feedback here will be a little different.
    Please. Fix. Your. Spreadsheet. It’s clear that these Major buff changes are being made via spreadsheet.

    You’re not randomly putting out tooltips which are meant to be refined through player testing. No - instead, these are deliberate changes made which any player of this game can see are not good.

    My feedback is this: You need to separate buffs on your spreadsheet into more categories than the current Major vs Minor. Maybe Uncommon Major, Common Major, Uncommon Minor, Common Minor.

    EX: A debuff like Major Brittle is significantly harder to acquire and apply effectively compared to Major Breach, which is super easy to apply even passively. It would be crazy for these two to apply for equal durations on an opponent through Scribing.
    In the same Vein, players are complaining now about the exact thing due to short durations on super common buffs.
  • ArctosCethlenn
    ArctosCethlenn
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    Wouldn't mind seeing Ink added as a potential drop in Rewards of the Worthy to provide a source from pvp, I don't *think* it's currently possible but hard to tell with the drop rates as low as they are
  • Elvenheart
    Elvenheart
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    I'll just agree with what pretty much everyone in this thread has stated -- Major Prophecy/Savagery and Brutality/Sorcery need to stay at 20 seconds for scribing to be useful enough to slot a skill. There is no reason that a class can give the buff for over a minute while people who are not DK's need to cast a scribed skill 6 times in that same minute.

    Agreed. Please make these buffs 20 seconds like their corresponding non-scribing skills.
  • YandereGirlfriend
    YandereGirlfriend
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    I agree with many others about the new Frost Damage sources being a highly welcome change. But I would echo what Nightingale said that the same should also be done for Shock, etc. And especially that we need to break up the monopoly that Flame Damage holds over the game due to its imbalanced unique buffs, Engulfing and Encratis.

    Additionally, I agree with the need to give some more thought to the duration of the mundane Major Buffs, such as Prophecy/Savagery and Brutality/Sorcery. These are nowhere near being on-par with the likes of Major Heroism or Major Vitality, so let them last for double the duration.

    And lastly, for permuting the buffs/debuffs... definitely just make them all available for the skills and let us select which ones we want rather than trying to curate them for us. I, for one, would love Minor Mangle on my Ulfsild's and it is unclear why that is not an available option, etc. Trust the players to make interesting build decisions rather than trying to make those decisions for us.
  • YandereGirlfriend
    YandereGirlfriend
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    Apologies for the double-post but since I have the soap box I'd also like to say:

    Please buff the range of Traveling Knife to 28 meters! The current range of 22 meters is clearly tuned to the gap-closer/pull standard range BUT what if we don't want to select those sorts of CC/mobility modifications? We are stuck with the nerfed and awkward 22-meter range without receiving any of the benefit that selecting a CC/mobility script would bring.

    Luckily, the answer is clear: default the range to 28 meters and only shorten it when CC or mobility affixes are present.
  • acastanza_ESO
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    I can't believe this hasn't been mentioned already but buffing the Warden class mastery script is straight up unhinged. It is already the strongest effect in the entire scribing system by a mile, and you're putting a truly disgusting amount of resource return on it?! I'm really sorry but are you out of your minds?!
    If it just did the charm it would already be too strong.
    It needs a nerf sledgehammer and you're buffing it.
    Insane.
    Truly insane.
  • Lucifer9th
    Lucifer9th
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    Add minor vitality and minor courage to contingency ulfsid
  • ESO_Nightingale
    ESO_Nightingale
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    I can't believe this hasn't been mentioned already but buffing the Warden class mastery script is straight up unhinged. It is already the strongest effect in the entire scribing system by a mile, and you're putting a truly disgusting amount of resource return on it?! I'm really sorry but are you out of your minds?!
    If it just did the charm it would already be too strong.
    It needs a nerf sledgehammer and you're buffing it.
    Insane.
    Truly insane.

    i wish they reworked it to something actually representative of the warden class. such as applying chilled and hemo procs.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MrCray78
    MrCray78
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    Please buff the Mastery script timer of all class to 10s for exemple 5s for 10% Crit Chance IS literraly useless
    PC EU PvE CP1800+(Play from Beta 12/02/2014) : @MrCray78
    Already finished all content in Infinite Archive 🥲
  • Firstmep
    Firstmep
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    MrCray78 wrote: »
    Please buff the Mastery script timer of all class to 10s for exemple 5s for 10% Crit Chance IS literraly useless

    Same for the templar script, the buff is a small amount of weapon damage and armor, it really isnt worth giving up a stronger script for 5 seconds of this.
  • DrNukenstein
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    I am against changing the activation trigger for "Ulfsild's Contingency".
    Full understanding of "Ulfsild's Contingency" allows for a variety of cool combos.

    With just a little ingenuity on the ends of our beloved developers, even cooler combos could be possible.

    What if damaging Ulfsilds procced on heavy attacks or direct damage skills?

    What if shielding/healing Ulfsilds gave its buff up front and procced at those clutch moments?

    The next-skill condition is simple and transparent, but does not really fit the definition of a "contingency" and is limiting on the grounds that you can't control when it fires. Ideally this skill would be a customizable proc that any class can equip and only costs one skill slot+resources
  • Firstmep
    Firstmep
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    Imho both major and minor buffs should be 20 seconds from scribing, 10 seconds is simply way too short, especially since most of these skills cant really be used as spammables.
  • gariondavey
    gariondavey
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    10 seconds for major buffs is too short!
    Too short!
    You guys said we'd have to do less buffing!
    This isn't less buffing!
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Erickson9610
    Erickson9610
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    The new sources of Luminous Ink are disappointing. There still aren't any PvP-focused sources of Luminous Ink, but all four sources of Luminous Ink — mob drops, resource nodes, treasure chests, and heavy sacks — can all be gained during the natural course of PvE activities, such as in the overworld or in dungeons/trials.

    I believe Luminous Ink should have a chance to be found in Rewards for the Worthy, because that would make it possible to passively accumulate Luminous Ink from Cyrodiil, Imperial City, and Battlegrounds. In particular, Battlegrounds currently have zero chance to give you Luminous Ink, because there are no mobs, resource nodes, treasure chests, or heavy sacks — and you'd have to go out of your way to do PvE activities in Cyrodiil or Imperial City for a chance at Luminous Ink.


    PvP players should have an equal chance of passively finding Luminous Ink as PvE players while playing the game. Why is it that passive acquisition of Luminous Ink is so heavily skewed in favor of PvE?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Turtle_Bot
    Turtle_Bot
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    ZOS_Kevin wrote: »
    This is the official feedback thread for any new Scribing updates in Update 43. Specific feedback that the team is looking for includes the following:
    • What did you think of the new Skill Styles, and what Skill Styles would you like to see next?
    • How do you feel about getting more Affixes and Frost on the Scribing side?
    • What are your thoughts on the additional sources of Ink and Scripts?
    • Do you have any other general feedback?

    Feedback regarding the scribing updates:
    • What did you think of the new Skill Styles, and what Skill Styles would you like to see next?
      - Annulment seems fine, the yellow color might fit with a templar if the skill itself was actually viable.
      - Silver shards (fighters guild skill), didn't seem to be a noticeable difference, not that it needs to be super fancy or anything but feels like there's been no change due to the skills projectile being so small.
      - Elemental storm seems nice, a 4th colour that would better suit a magic damage build as opposed to an elemental damage build.
      - Rally style is neat, would fit well with a templar or DK thematically as the flame effect and yellow aura are more pronounced.
      - Twin slashes is cool, it's subtle but also noticeable at the same time. I could see myself using this on a dual wield battle mage character to make the skill seem more magical in appearance.
      - The howl style seems ok, the green really makes it noticeable when the skill is used compared to the regular greyish colour the skill normally has. Could maybe be a bit of a darker shade of green to closer represent fear/terror rather than what seems to be a more poison/acid looking effect.
    • For what I would like to see next, probably class skills:
      - Templar to get the old spear shape they used to have on jabs, so they finally look like they are stabbing things again with that skill.
      - Different options for combat pets.
      - Probably some other class abilities I'm not currently thinking of, but the templar one would be really nice. let them stab enemies with spears again instead of digging dirt with a shovel.
    • How do you feel about getting more Affixes and Frost on the Scribing side?
      I like this update (frost burst also looks really cool :sunglasses: ), but there are a few places where this update still falls short.
      • Shock damage - The focus for this damage type is still very limited, would be nice to see all damage types be made available on all skills (I understand this would take time for creating animations etc, but even just an acknowledgement of this and a short statement showing that it is being worked on would help).
        - For example, Shock damage seems fitting for travelling knife as a "bolt of lightning" themed skill, yet it is not an option.
      • Brutality/Sorcery/Prophecy/Savagery - The durations for these particular buffs are too short at only 10 seconds. Builds require the following 3 buffs as a baseline:
        - Major Brutality/Sorcery
        - Major Prophecy/Savagery
        - Major Resolve
        All 3 of these buffs should be at a minimum of 20s duration considering how generic, essential and common they are for every build. The other major buffs are more understandable as they are suppose to be more rare and help create unique aspects for classes to bring to groups, but these 3 in particular are the most common/essential on every build and their baseline durations should be longer than other major named buffs to represent that.
    • What are your thoughts on the additional sources of Ink and Scripts?
      Always nice to see additional sources for in demand consumable materials being added to the game. Still waiting to see ink be a drop chance from PvP sources such as rewards for the worthy (or say 3-5 ink guaranteed from the "end of campaign" rewards).
    • Do you have any other general feedback?
      Basically what I have already suggested:
      - Longer duration on the 3 basic major buffs (brutality/sorcery, Savagery/Prophecy and resolve) when those affixes are added to scribing skills.
      - All damage types can be used with all scribing skills.
      - Improved drop rates on Luminous Ink and add PvP sources of this consumable.

      Something else I would like to see is, travelling knife have its range slightly increased, especially for the multi-target morph that has its range reduced to 15m. Increasing that to 18-20m would be really nice QoL for that skill as it is currently one of my favorites from the scribing system, but 15m feels very awkward being ranged, but not really feeling like it is a ranged skill.
  • xylena_lazarow
    xylena_lazarow
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    Currently buried in useless excess Focus scripts from PvP mails, while Affix scripts have no PvP source (unless you count being jumped by three MagSorcs while your character is stuck in the RP animation for baiting an Ogrim trap). The IC drops are pure PvE fetch quests and trash mobs that we cleared a decade ago, not PvP at all, just waste of time chores.

    Please add a player kill source for Affix scripts that we can get in Cyro or BGs.
    PC/NA || CP/Cyro || RIP soft caps
  • Zyaneth_Bal
    Zyaneth_Bal
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    Meteor skill style that is already on live has absolutely identical animation to valkyn skoria’s proc effect which causes confusion. The sound cue is not enough to differentiate the two when there are more meteors being cast nearby like in large scale pvp.
    This needs to be addressed, skill styles must not intervene with gameplay in any way.

    Another issue that causes confusion is sorcerer’s energized passive affecting the tooltips of all martial damage scribing skills but not shock instead of only shock and physical.
    I have confirmed that the bug is purely visual but it can still be confusing to unaware players.

    As I am unsure if the latter is still an issue on pts I ask that someone checks this.

    Additionally, in my opinion it would be fitting to make ink drop on player kills. As it currently drops exclusively from pve sources and as is often the case pvp is being left out.
    Edited by Zyaneth_Bal on 24 July 2024 12:22
  • Spearblade
    Spearblade
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    For Scribing skills- skills such as Magic Damage Smash do not work with the Two Handed skill lines' passive for cost reduction (Balanced Blade?) as the skill costs magicka vs stamina. Can the Weapon skill lines be updated to simply Reduce Cost- regardless of the resource type? Without the passive reducing cost, it simply costs too much to really be viable.

    Also, for Sorcerers- if our petless Class Mastery is applied to a scribed skill, the shock damage doesn't seem to be associated with it's parent skill line (Dual Wield, Two Handed, Soul Magic, etc).
  • master_vanargand
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    I am against changing the activation trigger for "Ulfsild's Contingency".
    Full understanding of "Ulfsild's Contingency" allows for a variety of cool combos.

    With just a little ingenuity on the ends of our beloved developers, even cooler combos could be possible.

    What if damaging Ulfsilds procced on heavy attacks or direct damage skills?

    What if shielding/healing Ulfsilds gave its buff up front and procced at those clutch moments?

    The next-skill condition is simple and transparent, but does not really fit the definition of a "contingency" and is limiting on the grounds that you can't control when it fires. Ideally this skill would be a customizable proc that any class can equip and only costs one skill slot+resources

    I see that you don't understand anything at all.
    You don't realize that there are skills that resource cost nothing.

    There are skills that many people use and skills that everyone has forgotten existed.

    The secret combo of "Ulfsild's Contingency" and "A skill everyone forgot existed".
    Any player who fully understands "Ulfsild's Contingency" would say "don't change its activation trigger."
  • Thal
    Thal
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    Firstmep wrote: »
    MrCray78 wrote: »
    Please buff the Mastery script timer of all class to 10s for exemple 5s for 10% Crit Chance IS literraly useless

    Same for the templar script, the buff is a small amount of weapon damage and armor, it really isnt worth giving up a stronger script for 5 seconds of this.

    100% agree - it's not even a blip on the radar for being considered at a 5 second buff. 10 seconds would make it a consideration, 15-20 might make it a must have.

    IF the major brutality/sorcery is changed to 20 seconds (as it should be), it would be a fair way to upgrade using something like degeneration on a Magplar with Magical Soul. With Major Brut/Sorc attached to the stamina Jabs morph (still horrible game design), this would be a great alternative.
  • Jsmalls
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    Re-evaluation of the major/minor timers definitely needs to happen.

    Major resolve isn't really in the same category as say Major Vitality.

    Major Prophecy/Savagery, Major Brutality/Sorcery and Major Resolve all need to be at least a 20 second timer.

    These are all core combat buffs that shouldn't have to be micro managed and current class iterations of these buffs are generally 20-30+ second durations.

    Unless the ability is a spammable, forcing a player to reactivate it every 10 seconds for 1/3 of the effects of the skill is a step backwards in what scribing should be doing for us in build diversity.
  • MindOfTheSwarm
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    Disease is sorely in need of some love on the skill front. I would recommend a new spammable with a Disease option and a ground DoT. Perhaps a mist type ability with a Frost and Disease option and then a healing option. Another idea is some kind of AoE DoT similar to Frozen Watcher set. This would suit a Disease ridden plague bearer style of character.
  • SkaiFaith
    SkaiFaith
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    THANK YOU for 999 Gold value of each script!
    I've been a broke player for years and I very well know the struggle of making gold in a way that is funny and not grindy.
    Now I have some millions done flipping on traders but I really appreciate that we can now get guaranteed 90.000 Gold a month by doing various activities I already enjoy such as DLC dailies and Guild dailies!
    This is a very much welcome change, thanks! <3
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • MindOfTheSwarm
    MindOfTheSwarm
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    Disease is sorely in need of some love on the skill front. I would recommend a new spammable with a Disease option and a ground DoT. Perhaps a mist type ability with a Frost and Disease option and then a healing option. Another idea is some kind of AoE DoT similar to Frozen Watcher set. This would suit a Disease ridden plague bearer style of character.

    To be honest Wield Soul, Soul Burst and Torch Bearer are perfect candidates for a Disease version.

    From there add an AoE Aura based DoT Grimoire with Flame, Magic, Frost and Disease options.

    And a ground DoT mist type Grimoire with Magic, Frost, Disease and Bleed options.


    Finally there needs to be some way to have Light attacks and Heavy attacks deal Disease Damage to round it out. If a weapon isn’t possible, then perhaps a Restoration Staff Grimoire that while slotted changes the damage type of LA and HA to whatever damage affix is chosen. Perhaps some kind of Health Draining tether that can deal Magic or Disease Damage while healing the user.

    On a final note, I think it would be good if Restoration Staff fully charged heavies always restored the highest resource. They are resto staves after all. It makes sense that Stamina focused characters should be able to benefit.
    Edited by MindOfTheSwarm on 10 September 2024 12:40
  • Thumbless_Bot
    Thumbless_Bot
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    Can we please get a reveal grimoire similar to Magelight and an invisible grimoire? One can be under assault and one under support providing the associated passives.
    Edited by Thumbless_Bot on 11 September 2024 20:21
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