PTS Update 43 - Feedback Thread for Scribing Updates

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for any new Scribing updates in Update 43. Specific feedback that the team is looking for includes the following:
  • What did you think of the new Skill Styles, and what Skill Styles would you like to see next?
  • How do you feel about getting more Affixes and Frost on the Scribing side?
  • What are your thoughts on the additional sources of Ink and Scripts?
  • Do you have any other general feedback?
Edited by ZOS_Kevin on 8 July 2024 20:37
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • EF321
    EF321
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    More damage types is good, more affixes everywhere is good. I couldn't put vault on one of the characters on live because only skill I could replace without completely changing build was degeneration, but vault had no brutality option. Now this is possible, great!


    Like on live, scribing bleed dots (bleed focus + lingering torment signature) don't count towards Dro'Zakar's or Dragon's Appetite bonuses, like bleed dots from regular abilities.
  • tomofhyrule
    tomofhyrule
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    ZOS_Kevin wrote: »
    This is the official feedback thread for any new Scribing updates in Update 43. Specific feedback that the team is looking for includes the following:
    • What did you think of the new Skill Styles, and what Skill Styles would you like to see next?

    Before I test anything, I just want to answer this.

    The one thing I want from Styles: LET WEREWOLVES CHOOSE THEIR FUR COLOR
    https://forums.elderscrollsonline.com/en/discussion/657694/please-give-us-skill-styles-for-werewolf-transformation#latest

    I really wish I could have my pup have brown fur and morph the skill
  • ThelerisTelvanni
    ThelerisTelvanni
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    For skill styles:
    I'd love some skins for the Deadra I summon from the plaes of Oblivion. Skamp and Clanbann need some more classic looks, like the versions found in the deadlands.
    Edited by ThelerisTelvanni on 8 July 2024 23:15
  • Erickson9610
    Erickson9610
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    I chased all 5 fragments for Roar, Verdant Green. I'm glad there was a 100% drop chance for each source; I was able to solo all 5 sources with a Companion and obtain the Skill Style in a reasonable amount of time.

    Regarding the appearance, a lot of people are comparing this to bad breath or bile, which is frankly insulting. I would've expected Hircine's Bounty to get a green Skill Style instead of Roar, as it's a much more colorful skill. Why is it that Werewolf's first Skill Style makes them look disgusting?

    However, given the VFX of each morph...
    9kuwp0kky8v5.png
    ...it's understandable why the saliva had to also be recolored. It can't be helped if it's the only VFX that the base morph of Roar has.


    Also, as has already been mentioned above...
    Skill Styles for the Werewolf Transformation Ultimate itself would be incredible. I'm still holding out hope that we'll get a couple for changing our fur color.
    Edited by Erickson9610 on 9 July 2024 00:23
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    I'd like to ask that future Werewolf Transformation Skill Styles affect the fur color, rather than the VFX of the light/heavy attack claw swipes. I know it'd be easier to change the claw swipe color, but me and many others who frequently play this subclass have been hoping for the ability to change the physical appearance of our Werewolf form (akin to applying a Skin or Polymorph) ever since Wardens were able to change the fur color of their Feral Guardian skill with the Slate-Gray Summoned Bear collectible.

    It would be extremely underwhelming and disappointing if the Skill Styles for Werewolf Transformation didn't affect your character's fur color in some way.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Tannus15
    Tannus15
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    So this is new

    9brnadbtxmmm.png

    Same deal for soul burst.

    Can we get a list of changes made to scribing?
  • Tannus15
    Tannus15
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    Major Prophecy and Savagery are missing from skills people might want to actually use. Please add them to the soul magic grimoires.
  • Tannus15
    Tannus15
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    I take it all back. This update is AMAZING for scribing

    w2fx6qa6r6lp.png

    all my major gripes have been addressed
  • RaptorRodeoGod
    RaptorRodeoGod
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    Major Heroism on Trample is surprisingly fun to play with considering the short buff window.

    Something I've noticed is that each class gets two effects from their class script, except for Arcanist. It would be nice to have something in addition to making a Crux, like Necros have for corpses.

    It would also be nice to have a way to trade Focus script power for Signature or Affix script power. A lot of the skills are cool, but I tend to only slot one or two of them before they become redundant. Being able to forgo a strong Focus script for stronger damage/heal over time Signature scripts, or longer duration Affix scripts would be cool.

    The additional Affix scripts are nice, it would be cool if there was a way to choose between the major and minor versions though.

    Having Brutality/Sorcery/Prophecy/Savagery lasting only 10 seconds feels kinda bad, especially on the cast time scribed skills. Most skills that give these major buffs either give it longer.

    All in all, Scribing is fun, I can't wait for more scripts & scribed abilities in the future!
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • EF321
    EF321
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    Having Brutality/Sorcery/Prophecy/Savagery lasting only 10 seconds feels kinda bad, especially on the cast time scribed skills. Most skills that give these major buffs either give it longer.

    Yes, this is okay duration for less common major buffs, like vitality and defile, but for "mandatory" buffs like sorcery/prophecy/resolve doesn't feel good, especially if you go with situational focus, like pull or stun which you don't always want to do on cooldown.
  • Tyrion87
    Tyrion87
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    So, after the changes, if I put major sorcery/prophecy affix to a skill with lingering torment signature, I get 20s DoT and only 10s buff? So in order to refresh the buff after 10s I need to overcast the skill even though there are still 10s of DoT left? Why? This is terribly bad. Especially for people who use scribing skills to fill the gaps in their builds and to get common buffs like major sorcery/brutality/prophecy/savagery from skills that act like 20s DoTs.
  • spoqster
    spoqster
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    I am very worried about the duration reduction for major buffs. The vast majority of pvp builds rely on skills to give them the fundamental majors, such as brutality, savagery and resolve, because they need the potion slot to run other potions than spell power pots. Currently most classes have access to these major buffs - but not all.

    I see the scribing system as providing a crucial alternative to players in sourcing these fundamental major buffs, so that they are not reliant on very specific class skills, and are not forced into specific skill lines, such as Mages Guild for Degeneration. The standard for these fundamental majors is around 20 seconds. Reducing the duration of the fundamental majors gotten from scribing skills to 10 seconds makes the scribing system borderline unusable for providing these fundamental majors.

    As a consequence the scribing system will become worse at providing build variety, something the system was explicitly designed to do.

    The obvious solution would be to increase the duration of the fundamental majors back to 20 seconds.

    ps.
    An even better solution would be to increase the duration of these fundamental majors to an even longer duration and bring them in line with Molten Armaments. This is more of a personal preference, but I don't want to miss the opportunity to present my argument here. The fundamental majors (crit, damage, resolve) do not represent situational buffs that are used to give the player a momentary and situational advantage in battle. Instead they represent a semi-permanent buff to your character. Both in pvp and pve you are realistically required to keep those buffs up 100% of the time for a functioning build. And having to recast them every 20 seconds is simply not fun. Simple as that. It's so refreshing when playing as a dk with molten armaments or with an Oakensoul ring, when you only have to worry about these standard buffs once every minute or not at all. It just makes the game more fun, because it allows the player to spend more brain capacity on the part of the game that is actually fun. I believe increasing the duration of those fundamental majors to 60s across all skills will make the game more fun and will lessen the gap between average players and good players.
  • davelbier
    davelbier
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    I like seeing ink in chests and sacks but i still want it in a daily reward - a small chance from doing writs even would be nice, since ....crafting materials drop from writs. i dont want to have to farm it, i dont want to have to buy it a lot, i just want a chance to get it with my dailies as a pvp'er - daily writs, a daily pve-in-pvp quest, maybe a small chance in the IC tel var apothecary sacks, you know, stuff that has crafting materials.
  • MarioSMB
    MarioSMB
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    Any word on making Scribing more manageable on alternate characters?
  • tsaescishoeshiner
    tsaescishoeshiner
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    The changes to standardize Major and Minor buff durations mostly make sense, except for buffs like Major Brutality/Sorcery that usually last 20-30 seconds for other skills. Same with Major Resolve, Major Prophecy/Savagery, Major Evasion.

    There could definitely be reasons for shorter durations for these, but I don't think it should just be based on whether they're Major or Minor.
    PC-NA
    in-game: @tsaescishoeshiner
  • Necrotech_Master
    Necrotech_Master
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    while it is nice ink drops will come from additional sources, the actual drop rate of ink is so bad its turning many people who were interested in the system away from scribing as a whole
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Nerhesi
    Nerhesi
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    Can anyone tell if the values for anchorites brutality (oblivion damage were updated?) on weild soul and soul burst? what are they now if anyone can check

    Thank you
  • Stafford197
    Stafford197
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    Tyrion87 wrote: »
    So, after the changes, if I put major sorcery/prophecy affix to a skill with lingering torment signature, I get 20s DoT and only 10s buff? So in order to refresh the buff after 10s I need to overcast the skill even though there are still 10s of DoT left? Why? This is terribly bad. Especially for people who use scribing skills to fill the gaps in their builds and to get common buffs like major sorcery/brutality/prophecy/savagery from skills that act like 20s DoTs.

    Because of spreadsheet balancing standards. That’s why. The spreadsheet made up a new arbitrary standard that ALL Major buffs should only last 10 seconds for Scribed abilities.

    Yet with everything else in the game, it really depends on the strength of the Major buff. I can easily apply Major Breach to a target for 30 seconds with a huge amount of sources, but I could never say the same for a rare debuff like Major Brittle.

    Hopefully they walk these changes back.
  • chessalavakia_ESO
    chessalavakia_ESO
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    Do you have any other general feedback?

    If you don't have a system for it (I don't have anything scribed on live so I can't test it), you might want to set something up that either refunds ink or allows a free respec when an ability changes.

    It's always going to be a bit annoying to have an ability you made get nerfed but, when you also need to pay to then adjust to the nerf it can be even more annoying.

    For example, I can see players having used a scribed ability once every 20s or so to get Sorcery but now that it's down to 10s they'd likely want to revise their build/skill as they might not want to use it every 10 s or they might want to change it to work better every 10 s.

    How do you feel about getting more Affixes and Frost on the Scribing side?

    The added options are nice and I can do some fun stuff/useful with them on the PTS. But, it might be a while before I'd actually use them on live due to the cost involved and hassle. It's been like a month of logging in doing dallies to unlock stuff and logging out without doing much else most days because I'm just not that interested in playing ESO anymore once I'm done with the dallies.
  • gariondavey
    gariondavey
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    Major buffs like resolve, savagery, brutality should be kept as 20 seconds duration please.
    Remember when you guys said you wanted to make buffing less intensive so people could spend more time casting other things? Having 10 second duration for major buffs is not how you do that.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • RaptorRodeoGod
    RaptorRodeoGod
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    Major buffs like resolve, savagery, brutality should be kept as 20 seconds duration please.
    Remember when you guys said you wanted to make buffing less intensive so people could spend more time casting other things? Having 10 second duration for major buffs is not how you do that.

    Exactly. What happened to the "accessibility" that we heard all about during U35?
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • techprince
    techprince
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    Few suggestions:

    1) Add flame damage type to Wield Soul and Soul Burst and Shock damage type to Contingency.
    2) All buffs and debuffs from single target ability should last 20 seconds and from aoe abilities 10 seconds.
    Edited by techprince on 10 July 2024 21:22
  • Ezhh
    Ezhh
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    Major buffs like resolve, savagery, brutality should be kept as 20 seconds duration please.
    Remember when you guys said you wanted to make buffing less intensive so people could spend more time casting other things? Having 10 second duration for major buffs is not how you do that.

    Just quoting because I can't say it better than this. Standardizing major buffs/debuffs makes little to no sense when they don't generally see the same use in typical play as each other.
  • Quethrosar
    Quethrosar
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    techprince wrote: »
    Few suggestions:

    1) Add flame damage type to Wield Soul and Soul Burst and Shock damage type to Contingency.
    2) All buffs and debuffs from single target ability should last 20 seconds and from aoe abilities 10 seconds.

    how about they stop putting rules on what can be used with what.
  • i11ionward
    i11ionward
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    I really liked that almost all scribing skills now have major brutality and sorcery & major savagery and prophecy, but I really wish these skills had a duration of 20 seconds, these are not such strong and rare buffs that they last 10 seconds.

    It might be worth adding a few more major resolve sources.
  • Tyrobag
    Tyrobag
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    "Affix durations now follow a simpler and streamlined rule where Major buffs and debuffs last for 10 seconds, while Minor buffs and debuffs last for 20 seconds."

    Major Savagery, Prophecy, Brutality, and Sorcery have no excuse not to be to be 20 seconds like every non-scribing ability that gives them. If scribed skills are incapable of being even close to as good as other abilities, why would anyone interact with the system? Not to mention: No the incongruency between buff times is not "an important and conscious decision that should be pondered..." its just annoying. Doubly so since there are plenty of major/minor buffs that are treated as equal everywhere else despite the label.

    Making the damage types more available is encouraging, but still has a long way to go. Given the nature of the system, there's no reason not to have options for each damage type on all grimoires. As it is certain classes benefit far more than others from the system, depending on if their class buffed damage type is present on the good grimoires or not.
  • Erickson9610
    Erickson9610
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    I appreciate that the total cost of the three Skill Styles bought with Undaunted Keys is only 80. I hope we get more Skill Styles that can be bought with other currency in the future, such as Tel Var, Alliance Points, Writ Vouchers, and maybe even Gold.

    Though, we still don't know how many Archival Fortunes any of the Skill Styles are bought for, given that the weekly vendor isn't selling anything on the PTS.
    Edited by Erickson9610 on 11 July 2024 20:54
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • moo_2021
    moo_2021
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    Wield Soul + Druid's Resurgence needs reduced cost or it's not worth as a spammable. There is zero passive with the soul magic line and the only reason I'd use it is for Druid's Resurgence to reduce spammable cost. With 600, I'd just use my class skills or vampire's.
  • DrNukenstein
    DrNukenstein
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    Things to improve:

    -Fix the targetting on healing and warding soul. There's no reason for it to be casting on someone behind me when I want to use it on myself.

    -20 second buff durations as the standard. The hype was for getting off of some restricting skills, like degeneration.

    -Lower the cost of wield soul to account for it being single target and not having a cost reduction passive like ulfsilds

    -Can we get a more interesting trigger for ulfsilds, and make its buff affix apply on cast?

    Things I wanna see:

    -More self cast effects

    -scribables for assault, support, psijic order

    -Completely rework that Fighters Guild torch skill into literally anything else. I do not believe that's what any one actually wanted in a customizable fighters guild skill. The people wanted another useful way to get FG passives, not the skill that has you standing still for 3 seconds while you send an SOS to the world. The only explanation for a skill to be this useless is the understanding that if the FG skill was useful, everyone would have room for it.



  • master_vanargand
    master_vanargand
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    -Can we get a more interesting trigger for ulfsilds, and make its buff affix apply on cast?

    I am against changing the activation trigger for "Ulfsild's Contingency".
    Full understanding of "Ulfsild's Contingency" allows for a variety of cool combos.
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