VouxeTheMinotaur wrote: »I noticed the change made to this feature, and just want to say thank you for the change, makes the game run and look smoother.
I also noticed that the feature is still (somewhat) implemented, I was a little upset to see it not an option, but the way it was "decreased" in a sense made it much more bearable, or just nonexistent so long as I'm not idle for too long, which is fantastic and how it should stay. After i realized this, i wasn't upset anymore about it not being an option. The only times i've ever seen it in action is when i leave to use the restroom and come back to see it in effect, never in menu as it was, and it doesn't cause the game lag / FPS drop anymore, awesome.
Thanks again for taking in the feedback. Game is looking great!
VouxeTheMinotaur wrote: »I noticed the change made to this feature, and just want to say thank you for the change, makes the game run and look smoother.
I also noticed that the feature is still (somewhat) implemented, I was a little upset to see it not an option, but the way it was "decreased" in a sense made it much more bearable, or just nonexistent so long as I'm not idle for too long, which is fantastic and how it should stay. After i realized this, i wasn't upset anymore about it not being an option. The only times i've ever seen it in action is when i leave to use the restroom and come back to see it in effect, never in menu as it was, and it doesn't cause the game lag / FPS drop anymore, awesome.
Thanks again for taking in the feedback. Game is looking great!
Then you are not paying attention, nothing has been changed about console environmental sustainability since it was launched, you would have to intentionally never use a menu to not notice the absolutely disgusting fps loss in the menus.
As I said to another poster on here, the dimming after afk is not the issue, the stuttering from having to constantly go between60fps in game play and 30fps in menus is causing migraines, nausea., and quite possibly, photo sensitive seizures.
Read the very first post on this thread to understand the problem.
VouxeTheMinotaur wrote: »VouxeTheMinotaur wrote: »I noticed the change made to this feature, and just want to say thank you for the change, makes the game run and look smoother.
I also noticed that the feature is still (somewhat) implemented, I was a little upset to see it not an option, but the way it was "decreased" in a sense made it much more bearable, or just nonexistent so long as I'm not idle for too long, which is fantastic and how it should stay. After i realized this, i wasn't upset anymore about it not being an option. The only times i've ever seen it in action is when i leave to use the restroom and come back to see it in effect, never in menu as it was, and it doesn't cause the game lag / FPS drop anymore, awesome.
Thanks again for taking in the feedback. Game is looking great!
Then you are not paying attention, nothing has been changed about console environmental sustainability since it was launched, you would have to intentionally never use a menu to not notice the absolutely disgusting fps loss in the menus.
As I said to another poster on here, the dimming after afk is not the issue, the stuttering from having to constantly go between60fps in game play and 30fps in menus is causing migraines, nausea., and quite possibly, photo sensitive seizures.
Read the very first post on this thread to understand the problem.
nope, I am paying attention. I've compared the current way it is to previous video captures I've saved on my system, it definitely looks better and does not cause any fps loss, or even anywhere close to the previous fps loss. I even have multiple guildmates and players saying pretty much the same thing, "much better, but not gone," hence my comment on "the way it was 'decreased' in a sense made it much more bearable'" for me and quite a number of others.
I read the first post in the thread, as I have previously, thanks, and my comment still stands as feedback on the feature. Whether this is ZOS progressively fixing it or just better internet performance on my end, it seems better and more bearable to me personally.
continued efforts to fix the feature are needed to better help photosensitive players, I agree with you on that.
Not sure if this is related but when I got idle for a few mins on PS5 the resolution changes. Please see pictures.
ure
https://forums.elderscrollsonline.com/en/discussion/662942/xbox-patch-notes-v1-36-2-0
• Map
Disabled the energy sustainability 30 FPS cap on the in-game map when playing on Xbox Series in performance mode.
(Today's patch notes, July 24th)
https://forums.elderscrollsonline.com/en/discussion/662942/xbox-patch-notes-v1-36-2-0
• Map
Disabled the energy sustainability 30 FPS cap on the in-game map when playing on Xbox Series in performance mode.
(Today's patch notes, July 24th)
Personofsecrets wrote: »I'm posting to give a positive feedback to the sustainability feature.
My experience may not be the average use case, but there have been some good effects for me personally.
The sustainability feature that I notice is the screen dimming.
Historically, I've had some issues with leaving my game idle. For the longest time, the login screen would cause my graphics card to emit a coil whine. Over the past year, I've noticed my fans having to constantly rev up while the game was idle.
Since sustainability feature, I haven't noticed my fans needing to rev up. I often leave the game on when walking away to do other things, so it could be that there is some marginally good return on the environmental impact from my computer use. If there is such return, then that's a-okay by me.
I also sometimes am reminded to complete dailies when the screen dims after I've started to do something else on the computer. This is sort of a nice side-effect to the sustainability feature.
I don't play at a high-graphics setting, so again, I may not be as impacted by the feature as other users. I could play at higher graphical settings, but am just not that interested in doing so. Hope this all helps.
This has nothing to do with the problem, screen dimming for afk is not what people have been complaining about, it's mostly about the fact that the menus and map are causing migraines and nausea.
SeaGtGruff wrote: »Personofsecrets wrote: »I'm posting to give a positive feedback to the sustainability feature.
My experience may not be the average use case, but there have been some good effects for me personally.
The sustainability feature that I notice is the screen dimming.
Historically, I've had some issues with leaving my game idle. For the longest time, the login screen would cause my graphics card to emit a coil whine. Over the past year, I've noticed my fans having to constantly rev up while the game was idle.
Since sustainability feature, I haven't noticed my fans needing to rev up. I often leave the game on when walking away to do other things, so it could be that there is some marginally good return on the environmental impact from my computer use. If there is such return, then that's a-okay by me.
I also sometimes am reminded to complete dailies when the screen dims after I've started to do something else on the computer. This is sort of a nice side-effect to the sustainability feature.
I don't play at a high-graphics setting, so again, I may not be as impacted by the feature as other users. I could play at higher graphical settings, but am just not that interested in doing so. Hope this all helps.
This has nothing to do with the problem, screen dimming for afk is not what people have been complaining about, it's mostly about the fact that the menus and map are causing migraines and nausea.
This thread is for posting feedback about the feature and he posted his feedback about the feature. His feedback and your feedback are both valid feedbacks.
Some people definitely have complained about the screen dimming for AFK, because for them it has caused problems-- not for me, and perhaps not for you, but for them it has.
I'd like to add my own positive feedback about the feature. It has not created any issues for me personally, I appreciate the thought behind it, and the screen dimming alerts me to the fact that I've been idle too long if I've paused in whatever I was doing to browse Twitch or read the forums on my iPad, gotten up to see to the cats, etc.
As for any FPS changes while using menus, inventory, bankers, etc., I have not experienced any ill effects myself, and barely notice the change if at all.
On the other hand, it would be good to have a toggle so players who are experiencing problems due to one or another aspect of the feature can easily turn it off if they wish to.
So to summarize my own feedback-- which is mine and doesn't negate anyone else's:
Feature itself = good idea.
Implementation = needs improvement.
Man that map update sounds awesome, too bad I can't play the rest of the game still.
Why was this fixed when the inventory is equally/more important?
Just admit this change was terrible and give us the option to turn it off entirely.
Hi all. We're gathering some feedback regarding the Environmental Sustainability Features added in U42. Specifically, we would like feedback on the following patch note:We're seeing your feedback about menus capped to 30fps is causing issues for some of you. Please let us know how it is impacting your play experience. We are sharing this with our teams to better inform them of your feedback and how we can improve the experience overall. Additionally, if you are experiencing other framerate issues with either your menus or player character, please note those here as well. Thanks, all.
- Reduced GPU use in Contextual Menus (Xbox Series X|S and PS5): When viewing most menus, (eg. managing inventory, achievements, quest journal, etc) framerate is now capped to 30fps. Some menus are exempt on a case-by-case basis (eg. conversations, various mini-games). Testing in Performance Mode while in these menus shows a 50% reduction in GPU consumption, resulting in overall power consumption going from approximately 63% of the maximum possible on a console down to 37%.
Necrotech_Master wrote: »the FPS change in menus was something only implemented on console
SeaGtGruff wrote: »Necrotech_Master wrote: »the FPS change in menus was something only implemented on console
I didn't realize that! It's odd that the feature was implemented differently on console than for PC/Mac.
Man that map update sounds awesome, too bad I can't play the rest of the game still.
Why was this fixed when the inventory is equally/more important?
Just admit this change was terrible and give us the option to turn it off entirely.
Thing is they could fix just the inventory next but this would leave the game broken still, since looting stutters every time and on every loading screen the screen strobes.
It's the whole feature that cause issues, sadly...
SeaGtGruff wrote: »Necrotech_Master wrote: »the FPS change in menus was something only implemented on console
I didn't realize that! It's odd that the feature was implemented differently on console than for PC/Mac.
PC players would riot if ZOS arbitrarily throttled their Starforge rigs. They did it to us console plebs because we’re a captive audience.
SeaGtGruff wrote: »SeaGtGruff wrote: »Necrotech_Master wrote: »the FPS change in menus was something only implemented on console
I didn't realize that! It's odd that the feature was implemented differently on console than for PC/Mac.
PC players would riot if ZOS arbitrarily throttled their Starforge rigs. They did it to us console plebs because we’re a captive audience.
I don't have a "Starforge rig" and don't even know what that is. My HP "all-in-one" PC is probably way down there in terms of its specs versus ESO's minimum requirements and recommended specs. I keep the game's graphics settings turned down to "low" for better performance. I just checked, and my "FPS Limit" is set to 30. I'm not sure if that's just for when ESO is pushed to the background, but I regularly Alt-Tab to push ESO to the background and I don't notice any appreciable difference in what I'm seeing behind the foreground program (which is typically the ESO launcher).
Actually, I just enabled the FPS display in the corner of my ESO screen, and ESO is running at about 28 or 27 FPS-- and that's while it's in the foreground, not pushed to the background! Edit: It's actually dropping down to 25 or 24 DPS, so for me it seems to range from 24 to 28. Edit #2: I'm in the Deadlands doing an Oblivion Portal, and my FPS is varying between as much as 31 to as little as 14, but I'm not able to detect any obvious differences while it's fluctuating.
I'm inclined to think that the video device (TV or computer monitor) might be at least part of the equation. What are you using, what are its specs, and what options are available? I'm wondering if some tweaking might help in some way.
SeaGtGruff wrote: »SeaGtGruff wrote: »Necrotech_Master wrote: »the FPS change in menus was something only implemented on console
I didn't realize that! It's odd that the feature was implemented differently on console than for PC/Mac.
PC players would riot if ZOS arbitrarily throttled their Starforge rigs. They did it to us console plebs because we’re a captive audience.
I don't have a "Starforge rig" and don't even know what that is. My HP "all-in-one" PC is probably way down there in terms of its specs versus ESO's minimum requirements and recommended specs. I keep the game's graphics settings turned down to "low" for better performance. I just checked, and my "FPS Limit" is set to 30. I'm not sure if that's just for when ESO is pushed to the background, but I regularly Alt-Tab to push ESO to the background and I don't notice any appreciable difference in what I'm seeing behind the foreground program (which is typically the ESO launcher).
Actually, I just enabled the FPS display in the corner of my ESO screen, and ESO is running at about 28 or 27 FPS-- and that's while it's in the foreground, not pushed to the background! Edit: It's actually dropping down to 25 or 24 DPS, so for me it seems to range from 24 to 28. Edit #2: I'm in the Deadlands doing an Oblivion Portal, and my FPS is varying between as much as 31 to as little as 14, but I'm not able to detect any obvious differences while it's fluctuating.
I'm inclined to think that the video device (TV or computer monitor) might be at least part of the equation. What are you using, what are its specs, and what options are available? I'm wondering if some tweaking might help in some way.
SeaGtGruff wrote: »Apologies then, although I still wonder whether any adjustments in the settings to your video display device might help.