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Which Skill Line do you most want new Scribing skills added to next?

  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    I want to change up my pets! Even if it is only new skins.

    I think a new Scribing spell which summons a pet would be an interesting avenue to explore! Though, I'm not entirely sure which skill line it would belong to if we weren't going to repeat skill lines, and if it wasn't locked to a specific class via one of their skill lines. I'd imagine we'll eventually get another Mages Guild Grimoire, which would be a fitting place for a pet skill like the daedra ones that the Sorcerer class has access to. Or, maybe the Undaunted skill line could have a pet which is a creature, like the Warden's Feral Guardian ability.

    However it's implemented, a pet skill would be very interesting to work with if it was a Scribing skill, especially if any class could use it. The Focus Scripts could determine what the pet does when it attacks, and what damage type its attacks are. The Signature Scripts would of course augment the pet's abilities further the way you'd expect. And the Affix Scripts would determine what buffs to give the user or what debuffs to give the target.


    I can't say that a Grimoire which summons a pet would be particularly customizable in terms of appearance, but that's what Skill Styles are for. I'd expect Warden and Sorcerer pets to get Skill Styles eventually, even if they start out as texture swaps (like Warden's Slate-Gray Summoned Bear collectible) and eventually branch out into model swaps like polymorphs. Though, I'd say that new pets in the form of Scribing skills are our best bet to getting completely new functionality with our pet builds.
    Edited by Erickson9610 on 13 June 2024 17:05
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • karthrag_inak
    karthrag_inak
    ✭✭✭✭✭
    ✭✭
    Other (please describe your thoughts)
    Ink Foraging
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • madman65
    madman65
    ✭✭✭✭
    Psijic Order (Guild)
    Psijic is pretty much unused, there are the tanks that use Time Stop and the passive Concentrated Barrier but the rest is hardly used.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    Vevvev wrote: »
    Vampire and Werewolf because it can potentially help those sub classes a lot.
    Vampire/werewolf first, then class skills.

    You know, I had come up with a few ideas for Scribing skills for Werewolf in this thread on the PTS:
    https://forums.elderscrollsonline.com/en/discussion/657732/ideas-for-werewolf-scribed-skills

    Then a few other people commented their ideas for other Werewolf or Vampire Grimoires. The linked thread is definitely worth a read.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • darvaria
    darvaria
    ✭✭✭✭✭
    Other (please describe your thoughts)
    voted other because the answer is NONE.

    Increase the supply of ink. I'm not playing until this is changed.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    Ink Foraging
    darvaria wrote: »
    voted other because the answer is NONE.

    Increase the supply of ink. I'm not playing until this is changed.

    If the drop rate of Luminous Ink was increased, then what would you want to spend your ink on? Any particular skill line that you want more skills for?

    I ask this because while Scribing is our best bet to getting new skills in existing skill lines, I'm still interested in learning what sort of skills people want for which of their favorite skill lines. What new skills should be added to this game, even if they didn't cost Luminous Ink to acquire?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • FeedbackOnly
    FeedbackOnly
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    ✭✭
    Vampire (World)
    Classes are going to happen...but vampire could be worth my time in amusement
    Edited by FeedbackOnly on 15 June 2024 19:36
  • ThelerisTelvanni
    ThelerisTelvanni
    ✭✭✭
    Other (please describe your thoughts)
    I personally want skill lines for each school of magic with scribing implemented as some sort of spell crafting, I think it is about time we get those! So of cause I'd love to have some scribing skills for these schools of magic! There were a lot of spell effects in Oblivion but also in Morrowind and Skyrim. Depending how you implement them there are a lot of possibility's.

    Destruction
    Modifying your fire, frost and lightning spells for destruction magic, giving us regular elemental projectiles, runes & walls to lay on the ground and mantels to surround us as some basics. Of cause there were additional effects in TES4 Oblivion like poison and vulnerability effects. The corrosion effects for gear might be used as debuff's to enemy armor ratings, but also in PvP to reduce gear durability as it was originally used in TES4 Oblivion.

    Restoration
    For restoration some healing effects as well as removing poison and illness effects are in order. Yeah that is rather basic. Shields might also kind of fit but they have been considered alternations spells in the past but they had resistance spells. TES4 Oblivion also hat stat/attribute/skill fortification, restoration & absorption effects.

    Alternation
    As mentioned above shielding spells for physical and elemental damage are in order! I'd also add some usability spells like "open lock". Water walking is another example as well as water breathing if we ever get diving. More combat oriented burden was as nice effect that might be used for slows. Feather for more carrying capacity is something I'd love to have but unlikely something we will get.

    Conjuration
    Well this is the biggest school considering every Daedra can be summoned as well as deadric gear.
    Despite having some of them already on the sorcerer I'd love to have the basic Skamp and Clanbann as well as the basic Atronarch's for fire, frost and storm. I'd also love to summon a Dremora and maybe some spider Daedra. Of cause there are a ton more.
    Summoning a full set of deadric armor to switch between heavy, medium and light armor. Sounds also interesting. maybe also mixed variants?
    Summoning weapons to add an additional 3rd bar might also be a nice addition.
    Undead were also summons in many TES titles so maybe adding some of them as well.
    The problem of this school is definitely the overlapping with the sorcerer and necromancer classes.

    Mysticism
    Soul magic like "soul trap" is part of this school so maybe consolidating that skill line into this school. In addition telekinesis was a spell of that school. you can make it a usability spell or use it as a knock back or pull spell. Dispel to remove magical effects was also a spell in TES4 Oblivion. spell absorb & reflection were also in that school, as well as life detection.

    Illusion
    Chameleon/Invisibility is the first that comes to mind. Spells that influence aggressiveness in the form of agro range might also work. Creating illusions to duplicate oneself might be possible as well. Fear effects are also a thing. Spell effects for light and vision were also a thing, but no idea how best to use them in TESO. Well we got "mage light" as an existing spell to show invisible enemy but that's it. We do not have darkness as a game play mechanic, so night vision is kind of pointless unless for flavor. Silence effects were also part of it. Charm effects were for better standings with the NPC's but might be used as control effects. And rallying effects existed for buffs.
  • Imperial_Archmage
    Imperial_Archmage
    ✭✭✭
    Psijic Order (Guild)
    I voted for the Psijic Order skill line because I am a big fan of all things Psijic and feel like that skill line in particular can benefit from some direct damage abilities. I also really like the visuals on all of their skills, those blue and yellow hues are great together.

    Of course each class skill line getting an extra ability would be nice, especially if it's an ability that those skill lines don't have access to (like a spamable for Storm Calling for example), but that seems like a monumental task and I very much doubt they would release those when the remaining guild and world skill lines are much lower hanging fruit.
  • huskandhunger
    huskandhunger
    ✭✭✭✭
    Werewolf (World)
    It is time for a werewolf skill: a nice werewolf uppercut move driving claws upward into an opponent to briefly hold them with an immobilize in the air with one arm, or to knock an opponent back or stun, or to grant a heal over time per second, or to master a single element to open up more damage expression with maybe fire, ice, or poisonous vines like how Balorgh had elemental powers. 😊 🐺🐺🐺🐺🐺🐺🐺💕

    OR

    An ability that by is simply a while slotted ability you gain additional effects to all other abilities, Pounce gains a roll of 8 meters for free moving past and behind a target automatically casting carnage and dodging all attacks for 3 seconds. Hircine Fortitude gains a heal over time after casting for 20 seconds healing a certain amount per second. Hircine Rage now additionally when cast grants 2000 damage to the next attack for 7 seconds after casting. Howl of Despair could gain a utility function like knockdown like it used to have. Howl of Agony could ignore resistance of a target. And Claws of Life could now gain an additional effect of perhaps Lifesteal effect. Claws of Anguish could be additional healing reduction of 20%.

    Sure it would give up an ability slot, but it would accomplish the ability to shape the other 4 non-ultimate abilities with greater flexibility.

  • huskandhunger
    huskandhunger
    ✭✭✭✭
    Werewolf (World)
    Oh I forgot Deafening/ Ferocious Roar

    For Deafening Roar it could give a slow of 69% for 8 seconds to keep with the defensive theme, then for Ferocious it could give an additional effect of Terrified Bonus now permits you to see invisible or stealthed units for 15 seconds.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    It is time for a werewolf skill: a nice werewolf uppercut move driving claws upward into an opponent to briefly hold them with an immobilize in the air with one arm, or to knock an opponent back or stun, or to grant a heal over time per second, or to master a single element to open up more damage expression with maybe fire, ice, or poisonous vines like how Balorgh had elemental powers. 😊 🐺🐺🐺🐺🐺🐺🐺💕

    Adding on to this: if ZOS doesn't want to create entirely new animations for this move, they could use one of these animations that player werewolves don't have:
    dhtc1gblyhsz.gif

    Though, to be honest, an entirely new werewolf move that not even the NPCs can do would be pretty cool.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    An ability that by is simply a while slotted ability you gain additional effects to all other abilities, Pounce gains a roll of 8 meters for free moving past and behind a target automatically casting carnage and dodging all attacks for 3 seconds. Hircine Fortitude gains a heal over time after casting for 20 seconds healing a certain amount per second. Hircine Rage now additionally when cast grants 2000 damage to the next attack for 7 seconds after casting. Howl of Despair could gain a utility function like knockdown like it used to have. Howl of Agony could ignore resistance of a target. And Claws of Life could now gain an additional effect of perhaps Lifesteal effect. Claws of Anguish could be additional healing reduction of 20%.

    Sure it would give up an ability slot, but it would accomplish the ability to shape the other 4 non-ultimate abilities with greater flexibility.
    Oh I forgot Deafening/ Ferocious Roar

    For Deafening Roar it could give a slow of 69% for 8 seconds to keep with the defensive theme, then for Ferocious it could give an additional effect of Terrified Bonus now permits you to see invisible or stealthed units for 15 seconds.

    This is a very unique idea for a new skill! Given Werewolf's limited skill toolkit, such a skill that augments the other 4 skills at the cost of losing the 5th skill would undoubtedly be desired for those who only use 4 of their 5 Werewolf abilities. The extra effects would add a lot of diversity to the playstyle for sure!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    A great number of people who voted on this poll want Grimoires for their Class skill lines. Though, this brings up an interesting question: if Scribing skills aren't meant to replace Class skills, but we are given Class Scribing skills, then would said Class Grimoires be as effective as the standard Class skills, or would they be weaker than the standard Class skills?

    Further, what sort of Scribing skill could be made for each skill line of each Class?
    Edited by Erickson9610 on 18 June 2024 08:44
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • agelonestar
    agelonestar
    ✭✭✭✭✭
    Armor Skill Lines (Light, Medium, Heavy)
    There's so much scope with the new system - which I actually think was really well implemented - that I am sure we'll be seeing new skill updates for ages to come :)))))
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • markywings
    markywings
    ✭✭
    Other (please describe your thoughts)
    Scribing skill for my bear ;)
    PS5 - Spriggan (Wood Elf) Stamina Warden level 50
  • Bo0137
    Bo0137
    ✭✭✭✭
    Skill Lines without Active Abilities (Thieves Guild, Dark Brotherhood, Legerdemain, Racial, Crafting, etcetera)
    Just THINK about the possibilities of a Dark Brotherhood or Thieves Guild scribing active skill. Only the concept makes my heart race!
    -On my shoulder, Ms. Ahvine
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    markywings wrote: »
    Scribing skill for my bear ;)

    I definitely want a brand new "pet" ability I could use alongside the Warden or Sorcerer pets, such as a dire wolf (for when I'm not using the Pack Leader skill) or maybe an atronach whose elemental damage type can be customized.

    What I'd really like regarding new pet Scribing skills is for said skills to not require a particular class to use — i.e., I want a permanent pet skill for use on any Class, not just on Sorcerer, Warden, and in Werewolf form with the Pack Leader morph. I'd like to see a pet skill added as an Undaunted Grimoire, so that the summoned pet can give a synergy to allies.


    Maybe the pet Grimoire in question could use our equipped non-combat pet, the way Trample uses our Mount?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Class Skill Lines (Nightblade, Sorcerer, Dragonknight, Templar, Warden, Necromancer, Arcanist)
    Any skill line that offers ability to use during combat should have a scribing skills.
  • VouxeTheMinotaur
    VouxeTheMinotaur
    ✭✭✭
    Werewolf (World)
    werewolf for sure, they do need some love. same with vamps too.

    for the werewolves though,

    would be cool to see an execute skill called "feast" for smaller targets, where the enemy has red glowing smoke around it. when it's down to its last 20-15% health, werewolves pounce on and tear through the enemy, regenerating transformation time as devour would, maybe a little less. to reduce this from being a spammable so werewolves would still have to devour, transformation time can only be increased once every 15-20 seconds, but the skill's damage and possibly other buffs can still be applied as usual. For larger targets, maybe the werewolf clings onto them for a second and bites at them? might be too big of an animation ask though

    ultimate skill: behemoth werewolf, turn into a massive beast of nature for 10-12 seconds, having the same werewolf skills on you bar but just amplified another 10-15%. doesn't even need to be as huge as the usual behemoths, or an exact copy & paste model (though that would be cool) just a bigger, scarier looking werewolf with some type of visual FX like the werewolf boss from Moonhunter Keep

    knockback / immobilize / stun skill: charge. Get on all fours and run in a straight line for x number of meters, knocking back and stunning enemies for x number of seconds, applying minor maim to them for breaking their amour and dropping their guard.

    grab and throw skill: bite and toss. grab onto an enemy by biting them by the shoulder or head (head if used as an execute since they'll die) and shake them around violently in your maw, dealing x amount of damage and tossing their body away, dealing x amount of damage. if used when the enemy is at x amount of health, the corpse is consumed toward transformation time and the body will be thrown at the nearest smaller target, stunning them.

    buffing skill, Moonlights howl: similar to the already existing howl skill, but just sound effects wise, better. a little more prolonged, echoing maybe. applies buffs to you and your teammates.

    TANKING SKILL support skill, protect the pack: summon a direwolf to your side, taking the attention of enemies away from group members for x number of seconds. this only applies to enemies not already taunted. wolf will seek and bring enemies close toward you (similar to necro's bone armor)

    TANKING SKILL, support skill, adrenaline: (not just for tanking i guess but helpful) growl and roar your battle cry back at your enemies, once damage is taken, you gain a stack of adrenaline. for each stack gained, gain x amount of physical and spell resistance.

    HEALING SKILL, self-heal over-time, lick wounds: mend your wounds and continue to feast, healing for x number over 10 seconds. animation could literally just be the werewolf licking its forearm a couple of times while growling, or nibbling or something, with some kind of gold glow around them to indicate they're healing.
    PS5/NA: Vouxe_
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    werewolf for sure, they do need some love. same with vamps too.

    for the werewolves though,

    would be cool to see an execute skill called "feast" for smaller targets, where the enemy has red glowing smoke around it. when it's down to its last 20-15% health, werewolves pounce on and tear through the enemy, regenerating transformation time as devour would, maybe a little less. to reduce this from being a spammable so werewolves would still have to devour, transformation time can only be increased once every 15-20 seconds, but the skill's damage and possibly other buffs can still be applied as usual. For larger targets, maybe the werewolf clings onto them for a second and bites at them? might be too big of an animation ask though

    ultimate skill: behemoth werewolf, turn into a massive beast of nature for 10-12 seconds, having the same werewolf skills on you bar but just amplified another 10-15%. doesn't even need to be as huge as the usual behemoths, or an exact copy & paste model (though that would be cool) just a bigger, scarier looking werewolf with some type of visual FX like the werewolf boss from Moonhunter Keep

    knockback / immobilize / stun skill: charge. Get on all fours and run in a straight line for x number of meters, knocking back and stunning enemies for x number of seconds, applying minor maim to them for breaking their amour and dropping their guard.

    grab and throw skill: bite and toss. grab onto an enemy by biting them by the shoulder or head (head if used as an execute since they'll die) and shake them around violently in your maw, dealing x amount of damage and tossing their body away, dealing x amount of damage. if used when the enemy is at x amount of health, the corpse is consumed toward transformation time and the body will be thrown at the nearest smaller target, stunning them.

    buffing skill, Moonlights howl: similar to the already existing howl skill, but just sound effects wise, better. a little more prolonged, echoing maybe. applies buffs to you and your teammates.

    TANKING SKILL support skill, protect the pack: summon a direwolf to your side, taking the attention of enemies away from group members for x number of seconds. this only applies to enemies not already taunted. wolf will seek and bring enemies close toward you (similar to necro's bone armor)

    TANKING SKILL, support skill, adrenaline: (not just for tanking i guess but helpful) growl and roar your battle cry back at your enemies, once damage is taken, you gain a stack of adrenaline. for each stack gained, gain x amount of physical and spell resistance.

    HEALING SKILL, self-heal over-time, lick wounds: mend your wounds and continue to feast, healing for x number over 10 seconds. animation could literally just be the werewolf licking its forearm a couple of times while growling, or nibbling or something, with some kind of gold glow around them to indicate they're healing.

    These are all amazing ideas for Werewolf skills! I really want Werewolf to get more than just one Grimoire, because this would give so much build diversity for Werewolf builds. In particular, I really like the "Bite and Toss" skill. Anything to let us knock enemies around like we could in TES V: Skyrim's werewolf form is an instant pick for me! Also, buffing skills like "Moonlights Howl" would be a nice option for giving Werewolf their first crossheal ability with Healing Scripts, which would make Werewolf Healers a viable playstyle.

    I know a ton of people who want Werewolf Behemoth as either a second Werewolf skill line Ultimate skill, or as an in-form Ultimate ability. I think adding Werewolf Behemoth as a second Ultimate to the skill line would be a nice way to differentiate the "permawolf" playstyle (with the regular werewolf form and morphs) and a more high-powered but temporary transformation with the Werewolf Behemoth form, which is more akin to the temporary transformations like Bone Goliath and Blood Scion. Of course, I'd love if a Werewolf Behemoth Ultimate skill had the standard Werewolf Behemoth skills, just balanced for situations outside of Stone Garden and the Infinite Archive.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    I've been thinking about what functions the Grimoires for the three Armor skill lines might provide. Given that all three of the regular Armor skills is a self buff, it'd be difficult to make a Grimoire that didn't feel like a copy of the existing skills. Here is a rough idea of what these Grimoires might be allowed to do, with a primary focus on PvP:
    • Light Armor — This Grimoire could deal Oblivion damage to enemies around them or at a target. This would allow players in 5 pieces of Light Armor to have an advantage against players in Heavy Armor.
    • Heavy Armor — This Grimoire could be a self buff which gives Detection or increased detection range. This would allow players in 5 pieces of Heavy Armor to have an advantage against players in Medium Armor.
    • Medium Armor — This Grimoire could be a self buff which grants Invisibility or reduced detection range. This would allow players in 5 pieces of Medium Armor to have an advantage against players in Light Armor.

    I think that given the requirement that each Armor skill requires 5 equipped armor pieces of the correct weight, this would be an excellent opportunity to make Scribing skills that focus on the rock-paper-scissors balancing of Heavy, Light, and Medium Armor.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • GlassHalfFull
    GlassHalfFull
    ✭✭✭✭
    Skill Lines without Active Abilities (Thieves Guild, Dark Brotherhood, Legerdemain, Racial, Crafting, etcetera)
    Currently, I don't use werewolf, and barely use vampire. I can foresee scribing making them more useful to use.
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Class Skill Lines (Nightblade, Sorcerer, Dragonknight, Templar, Warden, Necromancer, Arcanist)
    I really want a general damage augmentation stemming from this, that allows you to switch skill damage types similar to scribing. So class skills seems the closest to that. To be able to go pure shock or pure fire damage on a setup would be cool. Especially for classes that have limited skills that match the classes damage buffs (Sorc has few lightning skills and too many hard hitting magic damage skills).
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Other (please describe your thoughts)
    Assault Skill line. Want to make special effects for Continuous Assault.

    :#
  • Luthivar
    Luthivar
    ✭✭✭
    Other (please describe your thoughts)
    First, they should finish what they have started. Too many scriptures are compatible with only a few skills, some only 1. Why isn't it possible to use the destro skill with blood damage and life leech, when blood magic already is lore friendly? Or to use the multiple aim focus scripture on aoe skills, to increase it's aoe? It feels way too limited, after they patted each other on their shoulders so much for having it implemented. Nothing but advertising and hot air again.
    Edited by Luthivar on 25 June 2024 08:25
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf (World)
    jaws343 wrote: »
    I really want a general damage augmentation stemming from this, that allows you to switch skill damage types similar to scribing. So class skills seems the closest to that. To be able to go pure shock or pure fire damage on a setup would be cool. Especially for classes that have limited skills that match the classes damage buffs (Sorc has few lightning skills and too many hard hitting magic damage skills).

    If we get Class skill line Grimoires, I'd hope we would have access to the damage types typical of that Class (such as Shock/Physical/Magic for Sorcerer, or Poison/Flame for Dragonknight). Then we could get entirely new skills that only specific Classes can use that would hopefully play into their Class identity.

    However, given that we have Class Mastery signature scripts for each Class, I wonder what the Wayfarer's Mastery signature script for each Class Grimoire would do. Maybe Wayfarer's Mastery would hone in on more specific Class skill line passives than the Class Mastery signature script currently does.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Zachary_Shadow
    Zachary_Shadow
    ✭✭✭
    Other (please describe your thoughts)
    Honestly, I would love skills in all of the skill lines like others have said! Scribing has so much potential where I can see them eventually adding skill lines to class, armor, guild, world, etc. - maybe even crafting skills like throwing a potion for Alchemy. I personally would love more skills that would have more benefits other than combat. Maybe they could even start adding passives for Scribing that offer ways for you to get new, interesting passives that you can change in the skill lines that aren't combat centric.

    One that I didn't see touched on, but has potential, is Grimores for the Racial tree. We've seen active skills for the different races in previous Elder Scrolls games and I can see them adding them back in some capacity with changes, like how Bosmer could command animals in Skyrim. Maybe for ESO, the Bosmer can summon an animal companion? Many possibilities to have that skill be changed in numerous ways, like having the companion be permanent like Warden/Sorc pets or one-time use every 20 seconds.
  • Erickson9610
    Erickson9610
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    Werewolf (World)
    Maybe they could even start adding passives for Scribing that offer ways for you to get new, interesting passives that you can change in the skill lines that aren't combat centric.

    A basic idea for a Scribed Passive Ability might be one for the Soul Magic skill line, where the Focus Script either determines the proc condition (i.e., the "Damage Shield" Focus Script makes the passive proc whenever casting a damage shield Soul Magic ability) or the effect when some condition is met (i.e., the "Damage Shield" Focus Script makes the passive grant you a damage shield whenever it procs, such as when casting a Soul Magic ability).

    Then the Signature Scripts and Affix Scripts would apply beneficial effects to yourself or harmful effects to enemies, as expected with standard Grimoires. Though, I'm not entirely convinced that the ability to make Passive Ability Grimoires is a great idea, but it might be something ZOS looks into in the future?
    One that I didn't see touched on, but has potential, is Grimores for the Racial tree. We've seen active skills for the different races in previous Elder Scrolls games and I can see them adding them back in some capacity with changes, like how Bosmer could command animals in Skyrim. Maybe for ESO, the Bosmer can summon an animal companion? Many possibilities to have that skill be changed in numerous ways, like having the companion be permanent like Warden/Sorc pets or one-time use every 20 seconds.

    I wonder if instead of individual Grimoires for each race, we'll get a Script that's like the Class Mastery Script, but for effects unique to our character's race, like a "Racial Mastery" Script. Or, maybe we'll get a generic "Racial" Grimoire which goes on every race's skill line but has effects tailored to each individual race, so that there aren't 10 individual Grimoires for Racial with only one of them being usable on any particular character.

    I think it's still too early to tell which direction ZOS would go regarding Race/Class Grimoires, given that each character has only one Race/Class at any given time. Surely ZOS won't let us buy Grimoires for Races/Classes we can't use without having a Race/Class Token.
    Edited by Erickson9610 on 29 June 2024 07:58
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    Werewolf (World)
    I wonder whether the next few Grimoires will be released on Q4, or if they'll be released with the Chapter next year? I'd normally expect Chapter features to get updates on Q2 with each Chapter, but this year we're getting Companions in Q4, like how last year we got a new Tales of Tribute deck in Q4 with the Infinite Archive.

    Then I have to wonder how many Grimoires per year will be released, and what ZOS plans to do once all of the skill lines have at least one. Surely we'll get more than one per skill line (like how Soul Magic has two) but for how long will Scribing be continually updated?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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