Or me watching YT to make farming for my experiments more bearable ...And YES, when you see a character running in place against a wall, pretty sure it's a bot.
manukartofanu wrote: »I remember when people where on the forum talking about the bad drop rate for anniversary style pages, some had been farming for days and days but they where parked at 1 geyser or 1 wb for hours.
While this person did his 3rd geyser of the day other people have done 18, when he done 10 other have done 60 geyser.
Hours of farming are not everything but you have to include the efficiency.
That's literally a lie. First of all, we didn't complain about bad drops; we complained about pure RNG, where the chance of a drop does not increase with the number of attempts. With a 1% chance, it's totally normal that a small number of people get the drop on their first try, but at the same time, there is a small number of people who get the drop on their 1000th try. You can easily experience this if you dissect 100k fish. The problem here is not bad RNG, but the decision to make style pages bound and at the same time not add an increased drop chance with more attempts. There will always be people who do not get a drop even after 1000 geysers.
Secondly, if there were any mythical people who stood and did not run between geysers, I personally never saw any, although I am one of those who got it roughly after 40 hours of farming. People were standing in Vvardenfell on bosses, but definitely not on geysers.
The problem in this case was that in Vvardenfell, with a 1% drop chance, you could finish one boss every 5 minutes if you stayed in one place. If you ran around, you could finish three bosses in 5 minutes, occasionally four. If the page dropped on the 150th boss, like it did for me, it required 4 hours of farming, but if it had dropped on the 600th boss, it would have taken 16 hours even with active farming. For those who stood at one boss, such bad luck would have required 50 hours. Now, transfer this to Summerset, where, with active farming, one geyser is completed on average every 4 minutes. People who got the drop after 600 attempts spent over 40 hours on geysers. You couldn't have spent less time with such bad luck. I suspect you just got lucky with geysers, which is why you might not understand why bad luck with geyser drops was a real torment.
I’m personally just going to wait for ZOS to fix the drop rates… The feedback they’re getting so far is overwhelmingly in the “fix the drop rate” category.
I can count on one hand the number of times ZOS has changed things due to the complaints of players. Yes, some players may feel that the current drop rates may be punitive, but what if ZOS looks at the numbers and decides, 'Hey, we weren't expecting for so much ink to be flooding the servers so quickly, we need to adjust it so they drop less frequently!'
Until they acknowledge anything about drop rates (besides Kevin letting us know that alts have the same chance and that Plentiful Harvest does work on ink), we have no idea what their feeling is on the current drop rate.
One has to imagine that ZOS introduced scribing for more than giving some players the opportunity to make some gold for a brief period of time? Surely they want people to actually be able to use the system? Ink is hardly “flooding” the servers. There is a relatively small core of dedicated farmers doing nothing but farming ink to capitalize on fomo in the short term, and there are likely plenty more who aren’t interested in scribing whatsoever who’ve seen the going rates posted by the farmers and decided to sell off what they got from the quests. If you talk to people who actually play the game, not the economy, you’ll find that few people have felt able to truly explore scribing due to the low drop rate on ink. So many people I personally play with have given up on scribing entirely because it’s so grindy. I’m nearly at the give up point myself.
There are over 2,500 listings for ink, many of them stacks of 5,10 or more on PC/NA according to TTC. Ink is plentiful, and prices are falling every day. Personally, I can't envision a scenario where ZOS would flood the market even more by increasing drop rates. But, I've been wrong when trying to predict what they will do before.
I guess we shall soon see.
I've played at least a few hours per day since Gold Road dropped and, while I am not really interested in using any of the existing Scribing skills, I've done all of the Scribing quests on my main (Eventually, Scribing will not be the shiny and people won't care that the drop rate is low because they won't be Scribing. I take the pessimistic road on this one. This was a not a revolutionary system that transformed the game. It is an auxiliary system. An outlier that can be used, or not used. Mainly the latter, at least on a regular basis.
The thing is, I think it COULD be a revolutionary system, but under two conditions:
- It was regularily added to like with antiquities and ToT.
- Fitting in with this topic, there was a way to actually take advantage of the advertised "thousands of possibilities".
Imagine there was no ink restriction (or at least normal gameplay would drop enough ink) and we were able to merrily try out different combinations, pair them with various other skills, experiment on builds tailored to our very own playstyle.
How much more "revolutionary" would this system be if every player down to the most casual one could take advantage of it (like they can with antiquities and ToT). For every major update we would be Khajiit on a hot skooma deal, eagerly waiting for the new scripts to find yet another dozen possibilities to create our new favourite skill.
The way it is now, ZOS is actively killing Scribing, and I'm totally with you: people will just save up on a couple of standard skills recommended on the various character builds sites, scribe them once, then forget the system even exists. Which is a shame, because it could be a lot of fun and would break up the usual "I know exactly what skill they are using and how to deal with it" strut.
What a great post! This sums up how I feel exactly. I wish I could experiment with the new system, but with the lack/price of ink I can’t. I wish someone at ZOS would read this.
ZOS: Just add ink to rewards for TOS, Daily BG & Dungeon, Rewards for the Worthy. And this problem will be instantly solved. The smartest way would be to have ink sold at the vendor for like 50 gold.
@ZOS_Kevin Can you please check with the dev team to ensure that Plentiful Harvest is working properly on Ink dropped by enemies?
While I agree that the drop rate is too low, by far, I find it more puzzling than frustrating. I would assume they want engagement on this new system they've introduced, but they aren't going to get it from the majority of the player base if the needed crafting ingredient is too rare. I know for me if a material is rare it makes me loathe to use it unless I'm *really* sure it's worth it. Otherwise I end up hoarding it, "just in case"; I'm sure I'm not the only one that thinks that way.
If they want people to play around with and actually use the system, they need to relax the drop rate and even make it available on vendors, as has been mentioned. Otherwise all the development time spent on it becomes lost and scribing will sit largely unused.
@ZOS_Kevin Can you please check with the dev team to ensure that Plentiful Harvest is working properly on Ink dropped by enemies?
I had two double-drops - so it works as intended (at least for me).
RicAlmighty wrote: »It is completely and absolutely mind boggling to me that there are people defending the current ludicrously low drop rate for Luminous Ink. Why in the world would you die on a hill of gatekeeping the tentpole feature of the latest chapter? The only, and I mean only case where I can see someone doing this is if they are currently profiting from the sale of ink to the players that are desperate enough to pay for it just to be able to use the new key feature that they were promised but can't actually use past a cursory experimentation.
Ink should be as plentiful as Epic Level materials. They should be rewards for daily writs, Dungeons, Trials, Arenas. Players should be excited and eager to play with the new Scribing system and theorycraft by trying new combinations of scripts. Instead they are frustrated and demoralized by being able to gather all of these scripts every day, but not actually make use of them without grinding for hours. That... is a failure of game design. To wave a shiny new exciting feature in front of players and then pull it back and tell them that they cannot actually play with it until they grind nodes for dozens of hours. How anyone that plays this game can in good conscience defend this decision is dumbfounding.
This is all I am going to say on this matter.
Back in sociology class we called them the "one-eyed kings". People with no power and no standing in society that still feel allmighty and powerful as long as there are people they can talk down to. They feel better by boasting how good they are at XY (even though this is none of their doing, they just benefit from an alledged bug) and how pathetic everybody else is.RicAlmighty wrote: »It is completely and absolutely mind boggling to me that there are people defending the current ludicrously low drop rate for Luminous Ink. Why in the world would you die on a hill of gatekeeping the tentpole feature of the latest chapter?
This, 100%.RicAlmighty wrote: »Players should be excited and eager to play with the new Scribing system and theorycraft by trying new combinations of scripts.
Worse yet.RicAlmighty wrote: »That... is a failure of game design. To wave a shiny new exciting feature in front of players and then pull it back and tell them that they cannot actually play with it until they grind nodes for dozens of hours.