If you are after ink only, Craglorn is a bad place to farm it, because of how scarce resource nodes are there.
You’re missing the point. I ended my hour of farming with more Potent/Fortified Nirncrux than Luminous Ink, even after I increased the potential drop pool for ink relative to nirn by harvesting runestones and select alchemy reagents in the last thirty minutes in addition to the sources that drop nirncrux.
Also, if that’s how much ink I get after an hour of dedicated crafting node farming… you see how people who are casually harvesting crafting nodes between quest points or while doing dailies are struggling to obtain ink, yes?
Mathius_Mordred wrote: »LukosCreyden wrote: »Would love to experiment with Scribing some more. A shame I cannot do that because ink doesn't drop from anywhere despite hours of farming nodes and mobs.
I got one.
I need three to make a spell.
Yeah, think I will wait until it is fixed.
You should be getting about 8 an hour from nodes, try a starter zone.
LukosCreyden wrote: »Mathius_Mordred wrote: »LukosCreyden wrote: »Would love to experiment with Scribing some more. A shame I cannot do that because ink doesn't drop from anywhere despite hours of farming nodes and mobs.
I got one.
I need three to make a spell.
Yeah, think I will wait until it is fixed.
You should be getting about 8 an hour from nodes, try a starter zone.
I actually was. Bleakrock. Nice and quiet, all the nodes I could ever want.
I can handle the skills being suboptimal (I am actually using Wield Soul, Soul Burst and Contingency for aesthetics as well as function), but I hate not being able to experiment because the ink drop rate is so abysmal. This was a terrible decision. The ENTIRE system is built around experimenting but you cannot do that.
The results of a very boring hour spent harvesting crafting nodes in Craglorn.
After 30 minutes of exclusively harvesting items that drop nirncrux, I had 1 potent nirn and zero ink:
I wondered, hmm, what happens if I throw some alchemy and enchanting nodes into the mix? During the next fifteen minutes, I experienced a small streak of luck, and got two ink drops that were doubled by Plentiful Harvest. But I also got three fortified nirns from two separate nodes during that time...
And then, by the end of one hour, I finished with:
2 Potent Nirncrux (2 nodes)
4 Fortified Nirncrux (3 nodes)
2 Kuta (1 node)
4 Luminous Ink (2 nodes)
So for me, at least, harvesting Luminous Ink is rarer than harvesting Nirncrux, even after increasing the possible drop pool for the ink relative to the nirn. Just... LOL.
After an hour that I would have rather spent in Cyrodiil or running dungeons, I can craft two nirn weapons, four nirn armour pieces, two gold glyphs, and one scribed skill.
The results of a very boring hour spent harvesting crafting nodes in Craglorn.
After 30 minutes of exclusively harvesting items that drop nirncrux, I had 1 potent nirn and zero ink:
I wondered, hmm, what happens if I throw some alchemy and enchanting nodes into the mix? During the next fifteen minutes, I experienced a small streak of luck, and got two ink drops that were doubled by Plentiful Harvest. But I also got three fortified nirns from two separate nodes during that time...
And then, by the end of one hour, I finished with:
2 Potent Nirncrux (2 nodes)
4 Fortified Nirncrux (3 nodes)
2 Kuta (1 node)
4 Luminous Ink (2 nodes)
So for me, at least, harvesting Luminous Ink is rarer than harvesting Nirncrux, even after increasing the possible drop pool for the ink relative to the nirn. Just... LOL.
After an hour that I would have rather spent in Cyrodiil or running dungeons, I can craft two nirn weapons, four nirn armour pieces, two gold glyphs, and one scribed skill.
What addon you use to have this loot summery?
The results of a very boring hour spent harvesting crafting nodes in Craglorn.
After 30 minutes of exclusively harvesting items that drop nirncrux, I had 1 potent nirn and zero ink:
I wondered, hmm, what happens if I throw some alchemy and enchanting nodes into the mix? During the next fifteen minutes, I experienced a small streak of luck, and got two ink drops that were doubled by Plentiful Harvest. But I also got three fortified nirns from two separate nodes during that time...
And then, by the end of one hour, I finished with:
2 Potent Nirncrux (2 nodes)
4 Fortified Nirncrux (3 nodes)
2 Kuta (1 node)
4 Luminous Ink (2 nodes)
So for me, at least, harvesting Luminous Ink is rarer than harvesting Nirncrux, even after increasing the possible drop pool for the ink relative to the nirn. Just... LOL.
After an hour that I would have rather spent in Cyrodiil or running dungeons, I can craft two nirn weapons, four nirn armour pieces, two gold glyphs, and one scribed skill.
What addon you use to have this loot summery?
https://www.esoui.com/downloads/info2553-ESOFarm-Buddy.html
LukosCreyden wrote: »Mathius_Mordred wrote: »LukosCreyden wrote: »Would love to experiment with Scribing some more. A shame I cannot do that because ink doesn't drop from anywhere despite hours of farming nodes and mobs.
I got one.
I need three to make a spell.
Yeah, think I will wait until it is fixed.
You should be getting about 8 an hour from nodes, try a starter zone.
I actually was. Bleakrock. Nice and quiet, all the nodes I could ever want.
I can handle the skills being suboptimal (I am actually using Wield Soul, Soul Burst and Contingency for aesthetics as well as function), but I hate not being able to experiment because the ink drop rate is so abysmal. This was a terrible decision. The ENTIRE system is built around experimenting but you cannot do that.
Agreed. I shake my head a little when I see "go to starter zones" listed as a solution to this drop rate. Even when I farm in starter zones on an optimized farming build during off-peak hours with no one else around, I'm lucky to see four ink -- if that -- after a tedious hour of my least favourite kind of "gameplay." As you say, this is a system that encourages experimentation. Hard to experiment much when the ink just isn't there...
There seems to be a wild amount of variety in different players' success when it comes to ink drops. It would be nice to have more transparency from the devs on how RNG works in ESO, particularly in relation to ink. Is character ID part of the calculation, ZOS_Kevin? If so, there may be a bug in the system, similar to Turbine's monster aggro bug in Asheron's Call. Some of us are consistently having poor luck with ink drops while others appear to be consistently having good luck. It doesn't add up. There are people who have already passively earned the 50 ink achievement simply by playing the game and picking up random nodes here and there, while others of us who are actively farming ink for hours and just generally playing the game are still 20-30 ink shy of the achievement.
Necrotech_Master wrote: »
i still expect to see a scribing station available for our houses at some point though
Necrotech_Master wrote: »
i still expect to see a scribing station available for our houses at some point though
Inevitable… 5000 Crowns or 2000+ in-game writ vouchers…
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Paramedicus wrote: »This week endevours task is to farm 100 nodes, so I decided to do an experiment to see what it would feel like to farm ink. It took me ~1h to get 100 nodes. I don't know how bad this time is - I don't usually farm. I was just listening to some podcast while chillin and running around the land to find them nodes. Naturally, I got 0 inks because the drop rate is so low.
I'm pretty sure I'll never farm nodes for ink again.
Mathius_Mordred wrote: »Oh has this thread died? Has ink suddenly become more available? What am I missing?
It's just no fun trying out a new system that you paid a lot of money for if you can't try the new system, unless you have no other real life commitments and can devote yourself to grinding 24/7 to experiment with the new system...
Mathius_Mordred wrote: »Oh has this thread died? Has ink suddenly become more available? What am I missing?
So I tried farming these today using my old upper Craglorn routes and including the 12 you get at the start I hit 40 when I quit. I actually got about 2 to one ratio on getting Nirn stones (both types total). The drop rate seems fine to me (maybe 3 hours total) Eventually they will flood the market and they will nerf the crap out of any benefits this system has and it will just be like Nirncrux all over again. I also did one lap around Khenarthi's Roost and got 4. (note: I do have the double node thing slotted)
My thoughts, this is nowhere near as bad as Jewelry Crafting was in the beginning. 1000s of nodes just to get 80 grains to make 8 gold mats to make one gold item. Also, players would not pick up the Blacksmithing nodes so eventually there would be no Jewelry nodes unless you picked all of the blacksmithing nodes up first to refresh a few of them to jewelry type.
When I started playing again this year (after skipping a year) I gotta say I was a bit miffed when I saw they did away with the grains and the thought of how many thousands of mats I could have had if I had never used them before they changed it.
And there is no comparison to the original Enchanting skill line and the rune nodes. one rune per node and it was the luck of the draw why type of rune it was and if you lucked up and found an aspect node, odds were slim you would get a Kuta.
MidniteOwl1913 wrote: »So I tried farming these today using my old upper Craglorn routes and including the 12 you get at the start I hit 40 when I quit. I actually got about 2 to one ratio on getting Nirn stones (both types total). The drop rate seems fine to me (maybe 3 hours total) Eventually they will flood the market and they will nerf the crap out of any benefits this system has and it will just be like Nirncrux all over again. I also did one lap around Khenarthi's Roost and got 4. (note: I do have the double node thing slotted)
My thoughts, this is nowhere near as bad as Jewelry Crafting was in the beginning. 1000s of nodes just to get 80 grains to make 8 gold mats to make one gold item. Also, players would not pick up the Blacksmithing nodes so eventually there would be no Jewelry nodes unless you picked all of the blacksmithing nodes up first to refresh a few of them to jewelry type.
When I started playing again this year (after skipping a year) I gotta say I was a bit miffed when I saw they did away with the grains and the thought of how many thousands of mats I could have had if I had never used them before they changed it.
And there is no comparison to the original Enchanting skill line and the rune nodes. one rune per node and it was the luck of the draw why type of rune it was and if you lucked up and found an aspect node, odds were slim you would get a Kuta.
I did my rounds and got 2 kuta, no ink...
So I tried farming these today using my old upper Craglorn routes and including the 12 you get at the start I hit 40 when I quit. I actually got about 2 to one ratio on getting Nirn stones (both types total). The drop rate seems fine to me (maybe 3 hours total) Eventually they will flood the market and they will nerf the crap out of any benefits this system has and it will just be like Nirncrux all over again. I also did one lap around Khenarthi's Roost and got 4. (note: I do have the double node thing slotted)
My thoughts, this is nowhere near as bad as Jewelry Crafting was in the beginning. 1000s of nodes just to get 80 grains to make 8 gold mats to make one gold item. Also, players would not pick up the Blacksmithing nodes so eventually there would be no Jewelry nodes unless you picked all of the blacksmithing nodes up first to refresh a few of them to jewelry type.
When I started playing again this year (after skipping a year) I gotta say I was a bit miffed when I saw they did away with the grains and the thought of how many thousands of mats I could have had if I had never used them before they changed it.
And there is no comparison to the original Enchanting skill line and the rune nodes. one rune per node and it was the luck of the draw why type of rune it was and if you lucked up and found an aspect node, odds were slim you would get a Kuta.