There is no empirical evidence to this or any of the other "issues" people have come up with to explain their less than ideal drop rates.
There is no empirical evidence to this or any of the other "issues" people have come up with to explain their less than ideal drop rates.
As long as we don't get access to the source code (gimme, gimme! ), we can only speculate, true.
BUT, statistics can be empirical evidence, too - though not quite as reliable as other methods, and causalities determined via statistics are hard to prove on their own.
The thing is, consistent outliers are a hint at a function not working correctly. Having bad luck three days in a row is statistically probable. Only having 20% of the average success rate constantly for over a year is HIGHLY improbable.
And we're starting to see this with inks, too, since we're slowly getting to a point were the sample size is becoming large enough that the results start to get relevant.
(The thing is, the higher the drop rates, the less obvious a potential flaw in the algorithm becomes. Most people affected by this won't ever notice with housing mats, since they still can farm enough to either craft or sell them. I wouldn't have known if not for a couple of group farming runs that started the whole year-long experiment. But with ultra rare drops like roe and inks, it becomes more obvious.)
I'd argue (without any supporting evidence) that, if your drop rate is really good, then you're unlikely to come to the forum and say this. Conversely, if your drop rates are bad, then coming to the forum to vent is a likely option. Are there any stats on how many players never come to the forum for any reason?
Can we have your liver, then?
I'd argue (without any supporting evidence) that, if your drop rate is really good, then you're unlikely to come to the forum and say this. Conversely, if your drop rates are bad, then coming to the forum to vent is a likely option. Are there any stats on how many players never come to the forum for any reason?
Can we have your liver, then?
I'd argue (without any supporting evidence) that, if your drop rate is really good, then you're unlikely to come to the forum and say this. Conversely, if your drop rates are bad, then coming to the forum to vent is a likely option. Are there any stats on how many players never come to the forum for any reason?
Sorry, I wasn't especially clear on that. Wasn't talking about the sample size in people, but rather in hours spent farming. Of course in this topic there's a heavy bias, though in this case it doesn't really matter. Outliers in either direction hint on an issue with the system - someone finding ink in every other node is just as buggy as someone getting no ink at all.
Then of course there's the problem with self-reporting - there's no way for any of us to know how much time has actually been spent, whether the amount of inks found is actually true and if people only went for activities that don't award inks (though most activities DO include killing stuff).
But I can go by my own experiments with housing mats which showed consistent results, as well as my own experience with ink, since I have a bit more time at hand right now. About to dump a couple of hours into specifically farming for inks in nodes, so I don't have to rely on other people's posts.Can we have your liver, then?
I'ld advice against that. I'm old enough that you don't want it, believe me ...
I'd argue (without any supporting evidence) that, if your drop rate is really good, then you're unlikely to come to the forum and say this. Conversely, if your drop rates are bad, then coming to the forum to vent is a likely option. Are there any stats on how many players never come to the forum for any reason?
Can we have your liver, then?
Quethrosar wrote: »I listed some for sale, no one buying, system is either useless or people are finding enough.
I remember when people where on the forum talking about the bad drop rate for anniversary style pages, some had been farming for days and days but they where parked at 1 geyser or 1 wb for hours.
While this person did his 3rd geyser of the day other people have done 18, when he done 10 other have done 60 geyser.
Hours of farming are not everything but you have to include the efficiency.
BUT, statistics can be empirical evidence, too - though not quite as reliable as other methods, and causalities determined via statistics are hard to prove on their own.
The thing is, consistent outliers are a hint at a function not working correctly. Having bad luck three days in a row is statistically probable. Only having 20% of the average success rate constantly for over a year is HIGHLY improbable.
Statements of some people aren't statistics. Cognitive biases lead to some people not remembering that they received a drop, thereby underestimating their drop chance. Others, conversely, exaggerate it. If there is some kind of nodes counter, similar to a counter for dissected fish and the roe obtained from it, then we can say that we have at least started to collect some statistics.
Quethrosar wrote: »I listed some for sale, no one buying, system is either useless or people are finding enough.
How much are you selling it for? I personally refuse to spend the standard 70-100k people have been charging. Not spending that kind of gold on a skill that may or may not work out for me.
This is exactly what proves that the market is working and largely player-driven.
The initial high price is driven by those with too much gold. These players now have a slight advantage of 'early access' but resistance from players with lesser cash reserves will eventually bring the price down over time. Players may unwillingly invest more time into harvesting their own and need to purchase less.
Let's not forget, the release was only two weeks ago, yes? Wait for the dust to settle.
Another classic example of this is those Treasure Maps associated with a Lead. These always pull in huge amounts of money when the release is new.
Quethrosar wrote: »I listed some for sale, no one buying, system is either useless or people are finding enough.
How much are you selling it for? I personally refuse to spend the standard 70-100k people have been charging. Not spending that kind of gold on a skill that may or may not work out for me.
This is exactly what proves that the market is working and largely player-driven.
The initial high price is driven by those with too much gold. These players now have a slight advantage of 'early access' but resistance from players with lesser cash reserves will eventually bring the price down over time. Players may unwillingly invest more time into harvesting their own and need to purchase less.
Let's not forget, the release was only two weeks ago, yes? Wait for the dust to settle.
Another classic example of this is those Treasure Maps associated with a Lead. These always pull in huge amounts of money when the release is new.
I’m personally just going to wait for ZOS to fix the drop rates… The feedback they’re getting so far is overwhelmingly in the “fix the drop rate” category.
Please re-read my posts - I have clearly stated where the 20% is coming from - from a year-long project of directly comparing housing mat drops with a friend. Yes, including counting the nodes and running the same zone at the same time.manukartofanu wrote: »Statements of some people aren't statistics. Cognitive biases lead to some people not remembering that they received a drop, thereby underestimating their drop chance. Others, conversely, exaggerate it. If there is some kind of nodes counter, similar to a counter for dissected fish and the roe obtained from it, then we can say that we have at least started to collect some statistics.
Yes, some players may feel that the current drop rates may be punitive, but what if ZOS looks at the numbers and decides, 'Hey, we weren't expecting for so much ink to be flooding the servers so quickly, we need to adjust it so they drop less frequently!'
I’m personally just going to wait for ZOS to fix the drop rates… The feedback they’re getting so far is overwhelmingly in the “fix the drop rate” category.
I can count on one hand the number of times ZOS has changed things due to the complaints of players. Yes, some players may feel that the current drop rates may be punitive, but what if ZOS looks at the numbers and decides, 'Hey, we weren't expecting for so much ink to be flooding the servers so quickly, we need to adjust it so they drop less frequently!'
Until they acknowledge anything about drop rates (besides Kevin letting us know that alts have the same chance and that Plentiful Harvest does work on ink), we have no idea what their feeling is on the current drop rate.
Eventually, Scribing will not be the shiny and people won't care that the drop rate is low because they won't be Scribing. I take the pessimistic road on this one. This was a not a revolutionary system that transformed the game. It is an auxiliary system. An outlier that can be used, or not used. Mainly the latter, at least on a regular basis.
manukartofanu wrote: »I remember when people where on the forum talking about the bad drop rate for anniversary style pages, some had been farming for days and days but they where parked at 1 geyser or 1 wb for hours.
While this person did his 3rd geyser of the day other people have done 18, when he done 10 other have done 60 geyser.
Hours of farming are not everything but you have to include the efficiency.
That's literally a lie. First of all, we didn't complain about bad drops; we complained about pure RNG, where the chance of a drop does not increase with the number of attempts. With a 1% chance, it's totally normal that a small number of people get the drop on their first try, but at the same time, there is a small number of people who get the drop on their 1000th try. You can easily experience this if you dissect 100k fish. The problem here is not bad RNG, but the decision to make style pages bound and at the same time not add an increased drop chance with more attempts. There will always be people who do not get a drop even after 1000 geysers.
Secondly, if there were any mythical people who stood and did not run between geysers, I personally never saw any, although I am one of those who got it roughly after 40 hours of farming. People were standing in Vvardenfell on bosses, but definitely not on geysers.
The problem in this case was that in Vvardenfell, with a 1% drop chance, you could finish one boss every 5 minutes if you stayed in one place. If you ran around, you could finish three bosses in 5 minutes, occasionally four. If the page dropped on the 150th boss, like it did for me, it required 4 hours of farming, but if it had dropped on the 600th boss, it would have taken 16 hours even with active farming. For those who stood at one boss, such bad luck would have required 50 hours. Now, transfer this to Summerset, where, with active farming, one geyser is completed on average every 4 minutes. People who got the drop after 600 attempts spent over 40 hours on geysers. You couldn't have spent less time with such bad luck. I suspect you just got lucky with geysers, which is why you might not understand why bad luck with geyser drops was a real torment.
But I hate fishing; and for whatever reason, my drop rate is abysmal when compared to others.
But ... doesn't this directly contradict your statement about there being nothing wrong with drop rates?
That's exactly what's happening to a lot of people with inks - abysmal drop rates compared to others (who take advantage of that fact by selling ink at insidious prices).
Raising drop rates (thus dropping prices for inks) would help, as would taking account IDs out of the RNG in order to more evenly distribute the inks. But the way it is right now, I for one will never be able to enjoy the scribing system, and not for lack of trying.
I’m personally just going to wait for ZOS to fix the drop rates… The feedback they’re getting so far is overwhelmingly in the “fix the drop rate” category.
I can count on one hand the number of times ZOS has changed things due to the complaints of players. Yes, some players may feel that the current drop rates may be punitive, but what if ZOS looks at the numbers and decides, 'Hey, we weren't expecting for so much ink to be flooding the servers so quickly, we need to adjust it so they drop less frequently!'
Until they acknowledge anything about drop rates (besides Kevin letting us know that alts have the same chance and that Plentiful Harvest does work on ink), we have no idea what their feeling is on the current drop rate.
One has to imagine that ZOS introduced scribing for more than giving some players the opportunity to make some gold for a brief period of time? Surely they want people to actually be able to use the system? Ink is hardly “flooding” the servers. There is a relatively small core of dedicated farmers doing nothing but farming ink to capitalize on fomo in the short term, and there are likely plenty more who aren’t interested in scribing whatsoever who’ve seen the going rates posted by the farmers and decided to sell off what they got from the quests. If you talk to people who actually play the game, not the economy, you’ll find that few people have felt able to truly explore scribing due to the low drop rate on ink. So many people I personally play with have given up on scribing entirely because it’s so grindy. I’m nearly at the give up point myself.
wolfie1.0. wrote: »Just curious but at what price would you consider ink to no longer be insidious? What price are you looking for?