Drop one heal (Matriarch) and one dps skill (Familiar) on both bars.Major_Toughness wrote: »So this skill is so overpowered you dropped 2 heals just for Hardened Ward now?
Definitely needs a nerf.
xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
Surely there are ways to help casual PvE Sorc players without destroying competitive PvP.Ward changes for PvE players have been a huge QoL improvement.
xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
There is a thread for that with plenty of disagreement. This is a PvE directed thread.
Ward changes for PvE players have been a huge QoL improvement.
Thank you for this much-needed change to Hardened Ward.
As a multi-year mag sorc main, playing solo content without pets (or even certain group content) was often frustrating.
After some time away, I returned to experience these changes, and it has been phenomenal! I can now diversify my playstyle. I am trying new builds and using other skills where those pets took up two spots on both weapon bars.
Thank you, ZoS!
It helped a good bit in pve tanking. I run either without pets now, or use the Matriarch instead if I need to support my group.
It helped a good bit in pve tanking. I run either without pets now, or use the Matriarch instead if I need to support my group.
I agree that the changes have made a big improvement in sorc tank builds. I have been doing a lot more tanking since the change and enjoying it a lot.
Maybe we will see a bump in sorc tanks now and the issues with tank shortages will at least improve a little. 🙂
I brought up PvE considerations in that post, but was told it was PvP focused. I can see their point. Thus, I wanted to make a thread emphasizing how great these changes have been for people who do difficult solo content like IA or arenas. Purely PvE focused for those who don’t (or seldom) play PvP.
The only in-class burst heal available to sorcs before this was dependent on pets. This pigeon-holed play style. These changes have opened up diversity in how mag sorcs can approach PvE solo and group play, how most of the player base seem to spend their time. Experimenting with new builds has been a lot of fun and reinvigorated my enjoyment of the game.
It's not a big deal for casual PvP and nobody actually cares that much that mid Sorcs are tanky, but it renders many competitive matchups pointless, like you need to all agree to just not use Ward, nobody wants to have to have a "Rule Zero" conversation before every fight with a Sorc.It's not as big a deal as it's made out to be.
It's 100% that, the op has not made a single post in good faith, but at least some of the other posters ITT have.Necrotech_Master wrote: »it feels like this thread was made almost as a spite to that thread lol
xylena_lazarow wrote: »
Who said anything about custom 1v1s? Not me. Pretty much any competitive matchup outside ball group GvG that involves a shield Sorc. Cyro smallscale, BGs, or even just dealing with tryhards in zergs. Also I think you meant "parameter."Yet I would not use custom 1v1s as perimeter to balance anything
xylena_lazarow wrote: »Who said anything about custom 1v1s? Not me. Pretty much any competitive matchup outside ball group GvG that involves a shield Sorc. Cyro smallscale, BGs, or even just dealing with tryhards in zergs. Also I think you meant "parameter."Yet I would not use custom 1v1s as perimeter to balance anything
xylena_lazarow wrote: »It's 100% that, the op has not made a single post in good faith, but at least some of the other posters ITT have.
That's how Impervious on Arc is. You first need to charge up Crux, then it's single use, no Crux no heal.It needs to be added every time though that I also think the heal of ward should be altered to prevent spam.
xylena_lazarow wrote: »That's how Impervious on Arc is. You first need to charge up Crux, then it's single use, no Crux no heal.It needs to be added every time though that I also think the heal of ward should be altered to prevent spam.
Agreed, I'm fine keeping a conditional healing component, it's plenty fair on Arc.
Resto Healing Ward would be another example, where the heal is conditional on hp when cast. The heal could go on cooldown like the initial burst damage from DK Eruption goes on a 10sec cooldown.How would you say such a conditional component could look?
xylena_lazarow wrote: »Resto Healing Ward would be another example, where the heal is conditional on hp when cast. The heal could go on cooldown like the initial burst damage from DK Eruption goes on a 10sec cooldown.How would you say such a conditional component could look?
Scaling changes are an option. Could make the heal smaller, could scale it only off max hp never max mag, so it stays strong enough for PvE tanks, while PvP MagSorcs get the big shield but only a nominal heal.
There's really a lot of possibilities for resolving this. It's the devs' job to figure out the best possible solution.
xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
Huge QoL improvement for PvP Sorcerors!IncultaWolf wrote: »I can just spam ward and ignore combat mechanics and ultimates
IncultaWolf wrote: »I use to get on my nightblade in pvp if I wanted to play easy mode with my brain turned off, but now I choose magicka sorcerer for that this patch.
IncultaWolf wrote: »I can just spam ward and ignore combat mechanics and ultimates.
I do yes. This is a skill primarily for PvE tanks, correct? Why does the heal need to scale with max mag? If the heal always scaled exclusively with max hp, it would remain strong for PvE tanks, remain usable for random casual PvE, and be a significantly lower value on PvP DDs, forcing a fair tradeoff between max mag and max hp.Have any meaningful observations for PvE?
xylena_lazarow wrote: »I do yes. This is a skill primarily for PvE tanks, correct? Why does the heal need to scale with max mag? If the heal always scaled exclusively with max hp, it would remain strong for PvE tanks, remain usable for random casual PvE, and be a significantly lower value on PvP DDs, forcing a fair tradeoff between max mag and max hp.Have any meaningful observations for PvE?