Ping is becoming a more prominent problem, it gets higher and higher. 120s is already high for my norm 80-90, but now 130s is posing as new normal. It's frustrating.
Tried deleting ShaderCache file like of the players here suggested, but it didn't do anything about performance, only made my traveling loading screens significantly longer while before I was able to travel between wayshrines almost instantly. I wonder now whether I should put the old Cache file back in the folder to fix that new issue.
The performance and lag in this game is becoming worse every day and once again we get no maintenance tomorrow. It's sad.
@ZOS_Kevin please, please speak to us, we need any update and acknowledgement for our issues, they are breaking our game. Please, help us.
Just following up here. We have been reporting your ticket numbers, anecdotal accounts, and spikes in reports every time they come up in this thread and in other threads on the forum as well. We're providing our teams with all of the info you are providing here in the thread. So we just wanted to make it clear that we haven't forgotten about this. Currently, we do not have an update other than to continue posting your reports and issues in the thread. It's the best way for us to seem them and add everything to our ongoing report on this.
Why is it we are being told the best way for ZOS to know of the huge glaring problem is if we, the paying customer, take time out to write reports for ZOS?
Pretty sure the best way for you guys to know the problem is by having your own paid testers play the game.
I mean...does anyone else realize that it wasn't even mentioned whether or not if the ZOS dev team is even looking into this problem? Just that the forum moderators are handing off the threads to them?
I actually think they did claim that they were looking into it.... but honestly, I think that just makes things more questionable if that truly is the case because I have never seen any other so called triple A MMO have a known problem like this persist for so long while seeming to only get worse.Why is it we are being told the best way for ZOS to know of the huge glaring problem is if we, the paying customer, take time out to write reports for ZOS?
Pretty sure the best way for you guys to know the problem is by having your own paid testers play the game.
I mean...does anyone else realize that it wasn't even mentioned whether or not if the ZOS dev team is even looking into this problem? Just that the forum moderators are handing off the threads to them?
PC/NA. Last night between 12AM and 1AM, GH was a complete slideshow with only 1 bar, 2 bar, 3 bar population.
Every time I got close to any signifcant fight on the map, my ping would go from it's average 80-110 up to 500-700. Every cast, barswap, and core combat function was delayed by a solid 2 seconds. FPS completely tanking. Players rubberbanding.
Completely unplayable for all intents and purposes.
PC/NA. Last night between 12AM and 1AM, GH was a complete slideshow with only 1 bar, 2 bar, 3 bar population.
Every time I got close to any signifcant fight on the map, my ping would go from it's average 80-110 up to 500-700. Every cast, barswap, and core combat function was delayed by a solid 2 seconds. FPS completely tanking. Players rubberbanding.
Completely unplayable for all intents and purposes.
I think it may have something do do with so many PvPers running the new repositioning (knockback and pull) scribes. A large number of players are now constantly being pushed and pulled around some pretty significant distances, and the server has to calculate and modify effects and processes based on the sudden shifting of positions. This ubiquitous new ping-pong effect has got to be taking it's toll on performance.
PC/NA. Last night between 12AM and 1AM, GH was a complete slideshow with only 1 bar, 2 bar, 3 bar population.
Every time I got close to any signifcant fight on the map, my ping would go from it's average 80-110 up to 500-700. Every cast, barswap, and core combat function was delayed by a solid 2 seconds. FPS completely tanking. Players rubberbanding.
Completely unplayable for all intents and purposes.
I think it may have something do do with so many PvPers running the new repositioning (knockback and pull) scribes. A large number of players are now constantly being pushed and pulled around some pretty significant distances, and the server has to calculate and modify effects and processes based on the sudden shifting of positions. This ubiquitous new ping-pong effect has got to be taking it's toll on performance.
Why is it we are being told the best way for ZOS to know of the huge glaring problem is if we, the paying customer, take time out to write reports for ZOS?
Pretty sure the best way for you guys to know the problem is by having your own paid testers play the game.
I mean...does anyone else realize that it wasn't even mentioned whether or not if the ZOS dev team is even looking into this problem? Just that the forum moderators are handing off the threads to them?
The data should tell them. What analytics do they actually run? How can a Microsoft company be bad at servers?
6/7, PC NA GH, 4PM EST. Constant ping spikes as high as 750. Multiple second delay on skills. Players Rubberbanding everywhere.
VouxeTheMinotaur wrote: »in lightheartedness though, i'd like to imagine this is how it's going right now
(we appreciate the help kevin, we're just frustrated)
Hi All, just wanted to provide an update here before the weekend. Chatted with a few folks about this issue. The team is still looking into how to improve this situation and trying to line up your feedback/tickets with our graphs to see if we can spot consistent correlation in data to address this.
Additionally, we are asking the team if there is anything else other than the videos and tickets placed so far that could assist here. For now, videos and tickets seem to be the best course of action for documentation. However, we will continue to update you if that changes.
Lastly, we want to emphasize that we are frustrated with this, just as you are. We want your experience with ESO to always be a smooth one, so we are continuing to address. We are still reading this thread (along with others), updating our reports with new videos, comments and tickets to give our teams more data to work with. Thanks for your continued patience as we work through this.
kyle.wilson wrote: »Hi All, just wanted to provide an update here before the weekend. Chatted with a few folks about this issue. The team is still looking into how to improve this situation and trying to line up your feedback/tickets with our graphs to see if we can spot consistent correlation in data to address this.
Additionally, we are asking the team if there is anything else other than the videos and tickets placed so far that could assist here. For now, videos and tickets seem to be the best course of action for documentation. However, we will continue to update you if that changes.
Lastly, we want to emphasize that we are frustrated with this, just as you are. We want your experience with ESO to always be a smooth one, so we are continuing to address. We are still reading this thread (along with others), updating our reports with new videos, comments and tickets to give our teams more data to work with. Thanks for your continued patience as we work through this.
If the ZOS team continues to prove incapable of dealing with it, why does ZOS President Matt Firor not demand escalation and assistance from Microsoft's server team.
The pvp server performance has been a problem for almost the entire 10 years, with periods of extreme problems.
kyle.wilson wrote: »Hi All, just wanted to provide an update here before the weekend. Chatted with a few folks about this issue. The team is still looking into how to improve this situation and trying to line up your feedback/tickets with our graphs to see if we can spot consistent correlation in data to address this.
Additionally, we are asking the team if there is anything else other than the videos and tickets placed so far that could assist here. For now, videos and tickets seem to be the best course of action for documentation. However, we will continue to update you if that changes.
Lastly, we want to emphasize that we are frustrated with this, just as you are. We want your experience with ESO to always be a smooth one, so we are continuing to address. We are still reading this thread (along with others), updating our reports with new videos, comments and tickets to give our teams more data to work with. Thanks for your continued patience as we work through this.
If the ZOS team continues to prove incapable of dealing with it, why does ZOS President Matt Firor not demand escalation and assistance from Microsoft's server team.
The pvp server performance has been a problem for almost the entire 10 years, with periods of extreme problems.
Well.... I think it's fairly doubtful Microsoft's server team would step in to solve this situation for free.... And in fact, it might cost ZOS so much money they'd have problems putting out content normally for a while.
kyle.wilson wrote: »kyle.wilson wrote: »Hi All, just wanted to provide an update here before the weekend. Chatted with a few folks about this issue. The team is still looking into how to improve this situation and trying to line up your feedback/tickets with our graphs to see if we can spot consistent correlation in data to address this.
Additionally, we are asking the team if there is anything else other than the videos and tickets placed so far that could assist here. For now, videos and tickets seem to be the best course of action for documentation. However, we will continue to update you if that changes.
Lastly, we want to emphasize that we are frustrated with this, just as you are. We want your experience with ESO to always be a smooth one, so we are continuing to address. We are still reading this thread (along with others), updating our reports with new videos, comments and tickets to give our teams more data to work with. Thanks for your continued patience as we work through this.
If the ZOS team continues to prove incapable of dealing with it, why does ZOS President Matt Firor not demand escalation and assistance from Microsoft's server team.
The pvp server performance has been a problem for almost the entire 10 years, with periods of extreme problems.
Well.... I think it's fairly doubtful Microsoft's server team would step in to solve this situation for free.... And in fact, it might cost ZOS so much money they'd have problems putting out content normally for a while.
Microsoft owns the entirety of Zenimax Media.
kyle.wilson wrote: »kyle.wilson wrote: »Hi All, just wanted to provide an update here before the weekend. Chatted with a few folks about this issue. The team is still looking into how to improve this situation and trying to line up your feedback/tickets with our graphs to see if we can spot consistent correlation in data to address this.
Additionally, we are asking the team if there is anything else other than the videos and tickets placed so far that could assist here. For now, videos and tickets seem to be the best course of action for documentation. However, we will continue to update you if that changes.
Lastly, we want to emphasize that we are frustrated with this, just as you are. We want your experience with ESO to always be a smooth one, so we are continuing to address. We are still reading this thread (along with others), updating our reports with new videos, comments and tickets to give our teams more data to work with. Thanks for your continued patience as we work through this.
If the ZOS team continues to prove incapable of dealing with it, why does ZOS President Matt Firor not demand escalation and assistance from Microsoft's server team.
The pvp server performance has been a problem for almost the entire 10 years, with periods of extreme problems.
Well.... I think it's fairly doubtful Microsoft's server team would step in to solve this situation for free.... And in fact, it might cost ZOS so much money they'd have problems putting out content normally for a while.
Microsoft owns the entirety of Zenimax Media.
I am fully aware of that. I still doubt they're going to do something like that for free. There would be if not actual charges, at least tradeoffs - and that might not be a good thing either.