Why did you remove the ONLY quest in PvP that us players could use to level? You guys have not only just stated by action that you want us to PvE, but that we HAVE TO PVE to level now. What about: "Play the way you want!!" What happened to that? Why did it suddenly go away three days into early access? Why on earth would you do this? If you wanted to balance the quest, remove some alliance point gain, don't make it impossible to complete more than once a day. Seriously! What were you thinking?I really hate to say this, but if this issue doesn't get fixed, you'll be seeing a loss of subscribers really quickly. It has been probably the best thing about PvP on this MMO as opposed to others: The fact that we could finally level with some efficiency in PvP. It was an amazing thing. Though we still lagged behind PvErs, we were okay with it. But now? Now you guys are giving us the cold shoulder by forcing us to PvE in a game you created with a very particular vision in mind. Stick to that vision! You told us to play the way we want to, so help us do that by balancing EXP gain! I refuse to just accept this change. And I PRAY that the other players see this and agree with me.
Something I've heard suggested by countless players is more EXP for killing enemies. That'd be wonderful. Another idea is to grant more EXP for capturing keeps and objectives, thus magnifying the incentive to push against enemy factions. Or bonus EXP while defending keeps. These are amazing ideas and I realize it'll take you time to implement them, but why the hell would you take out our only source of leveling while you do? It's unfair, it's annoying, and sadly, it's causing me to rethink my purchase.
Edited by Grym on 3 April 2014 00:15