StarOfElyon wrote: »While the syphon buff is nice and an overall buff to the class' damage was needed, it just further shows that the devs are not listening to the community. Who exactly was complaining about syphon's damage?
IMHO this is the best kind of buffs we can get. Incremental buffs to each skill. If they over correct, we get a nerf later on. If they overhaul skills, we end up with GLS. If they buff lots of things at once, and over buff us, then it's a pain tuning things back down.
Give me incremental little buffs like this each month, and I'll be very happy tyvm.
It's crazy because they don't take that approach with every other class.
While the syphon buff is nice and an overall buff to the class' damage was needed, it just further shows that the devs are not listening to the community. Who exactly was complaining about syphon's damage?
IMHO this is the best kind of buffs we can get. Incremental buffs to each skill. If they over correct, we get a nerf later on. If they overhaul skills, we end up with GLS. If they buff lots of things at once, and over buff us, then it's a pain tuning things back down.
Give me incremental little buffs like this each month, and I'll be very happy tyvm.
While the syphon buff is nice and an overall buff to the class' damage was needed, it just further shows that the devs are not listening to the community. Who exactly was complaining about syphon's damage?
IMHO this is the best kind of buffs we can get. Incremental buffs to each skill. If they over correct, we get a nerf later on. If they overhaul skills, we end up with GLS. If they buff lots of things at once, and over buff us, then it's a pain tuning things back down.
Give me incremental little buffs like this each month, and I'll be very happy tyvm.
The problem with that is they don't do monthly or even bi-monthly patches. They refuse to make any changes outside of the quarterly releases, so it will take literal years to get necro's kit into a better place.
Increased the Health and Power of the following enemies:
Dariel Lemonds
Baron Rize
Crystal Atronachs
Necromancers
Xoryn
Defense Prisms
Fixed an issue where corpse-consuming visual effects would be present on some bodies you should not be able to utilize, such as those left by another fight you did not participate in.
While the syphon buff is nice and an overall buff to the class' damage was needed, it just further shows that the devs are not listening to the community. Who exactly was complaining about syphon's damage? Most of the discourse regarding why necro is bad this past month revolved around:
- How much GLS sucks.
- How much necro's overall damage has fallen behind. The general consensus on this point however was that the reason was because of how many trash skills like Skeleton Mage, Ruinous Scythe, and Grave Grasp are in its kit. I can't recall a lack of damage on syphon ever being mentioned.
- How buggy corpses are. There was a thread on the Bugs section that explained in detail what the issue is, how to reproduce it, and even provided video proof: https://forums.elderscrollsonline.com/en/discussion/655110/corpses-are-still-bugged-after-the-incremental-patch#latest. Naturally it went completely ignored.
Obligatory @ZOS_Kevin @ZOS_GinaBruno tag. Because we're still eagerly waiting for the communication you promised all the way back in U35.
StarOfElyon wrote: »There's not going to be any communication. We need to take a hint.
StarOfElyon wrote: »There's not going to be any communication. We need to take a hint.
Then we'll just keep bumping this thread and not let it die. Maybe once we reach 1000 votes @ZOS_Kevin and @ZOS_GinaBruno will finally start communicating with us.
Yamenstein wrote: »So any updates from ZoS?
IncultaWolf wrote: »From what I've read and seen, everyone who does serious pve parses that hit 100k+ have just swapped to the stamina morph of blastbones because it's actually easier of a rotation than grave lord's sacrifice, so the intended goal of reworking this ability failed.
It feels very clunky how you can't cast it out of combat anymore, and the 2.5 second cast time for grave lord's sacrifice feels really bad before you can even start doing damage or spamming skulls to cast a range tether or buffed graveyard.
I've been playing this game off and on since beta and this is honestly the worst change I've ever seen on any class.
https://www.reddit.com/r/elderscrollsonline/comments/1bcmtyo/rip_my_fave_necro_skill/
While the syphon buff is nice and an overall buff to the class' damage was needed, it just further shows that the devs are not listening to the community. Who exactly was complaining about syphon's damage?
IMHO this is the best kind of buffs we can get. Incremental buffs to each skill. If they over correct, we get a nerf later on. If they overhaul skills, we end up with GLS. If they buff lots of things at once, and over buff us, then it's a pain tuning things back down.
Give me incremental little buffs like this each month, and I'll be very happy tyvm.
The problem with that is they don't do monthly or even bi-monthly patches. They refuse to make any changes outside of the quarterly releases, so it will take literal years to get necro's kit into a better place.
There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
^^^With this being said, parse cros are nonexistent in a proper raid composition, and necromancers as a whole are to be resorted to the buff dps position.
The debuff doesn't do anything in pve but they buffed it to always proc disease and also buffed the disease proc. It just does more aoe damage now than before. It also should do more damage than stalking blastbones did in pve since you really didn't ever get the ranged bonus from it.Kalle_Demos wrote: »There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
The stamina morph does not 'do the same'. It's debuff is completely useless in PVE and it's a complete downgrade in PVP for several reasons. Even stam builds used Stalking because it was that much of a better option. The Necro wasn't doing great before but now its in an even worse position overall.
The debuff doesn't do anything in pve but they buffed it to always proc disease and also buffed the disease proc. It just does more aoe damage now than before. It also should do more damage than stalking blastbones did in pve since you really didn't ever get the ranged bonus from it.Kalle_Demos wrote: »There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
The stamina morph does not 'do the same'. It's debuff is completely useless in PVE and it's a complete downgrade in PVP for several reasons. Even stam builds used Stalking because it was that much of a better option. The Necro wasn't doing great before but now its in an even worse position overall.
Imo Blighted Blastbones in this patch is better than Stalking Blastbones in last patch, in both pve and pvp.
The debuff doesn't do anything in pve but they buffed it to always proc disease and also buffed the disease proc. It just does more aoe damage now than before. It also should do more damage than stalking blastbones did in pve since you really didn't ever get the ranged bonus from it.Kalle_Demos wrote: »There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
The stamina morph does not 'do the same'. It's debuff is completely useless in PVE and it's a complete downgrade in PVP for several reasons. Even stam builds used Stalking because it was that much of a better option. The Necro wasn't doing great before but now its in an even worse position overall.
Imo Blighted Blastbones in this patch is better than Stalking Blastbones in last patch, in both pve and pvp.
The debuff doesn't do anything in pve but they buffed it to always proc disease and also buffed the disease proc. It just does more aoe damage now than before. It also should do more damage than stalking blastbones did in pve since you really didn't ever get the ranged bonus from it.Kalle_Demos wrote: »There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
The stamina morph does not 'do the same'. It's debuff is completely useless in PVE and it's a complete downgrade in PVP for several reasons. Even stam builds used Stalking because it was that much of a better option. The Necro wasn't doing great before but now its in an even worse position overall.
Imo Blighted Blastbones in this patch is better than Stalking Blastbones in last patch, in both pve and pvp.
The debuff doesn't do anything in pve but they buffed it to always proc disease and also buffed the disease proc. It just does more aoe damage now than before. It also should do more damage than stalking blastbones did in pve since you really didn't ever get the ranged bonus from it.Kalle_Demos wrote: »There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
The stamina morph does not 'do the same'. It's debuff is completely useless in PVE and it's a complete downgrade in PVP for several reasons. Even stam builds used Stalking because it was that much of a better option. The Necro wasn't doing great before but now its in an even worse position overall.
Imo Blighted Blastbones in this patch is better than Stalking Blastbones in last patch, in both pve and pvp.
It's not though, the damage is significantly worse, at least in PvP.
The debuff doesn't do anything in pve but they buffed it to always proc disease and also buffed the disease proc. It just does more aoe damage now than before. It also should do more damage than stalking blastbones did in pve since you really didn't ever get the ranged bonus from it.Kalle_Demos wrote: »There's no need for stalking blastbones as the stamina morph does the same.
But they should allow using the other skill outside of combat AND buff it a little bit.
The stamina morph does not 'do the same'. It's debuff is completely useless in PVE and it's a complete downgrade in PVP for several reasons. Even stam builds used Stalking because it was that much of a better option. The Necro wasn't doing great before but now its in an even worse position overall.
Imo Blighted Blastbones in this patch is better than Stalking Blastbones in last patch, in both pve and pvp.
It's not though, the damage is significantly worse, at least in PvP.
PvP isn't the only thing that's getting special treatment. The damage is significantly worse in PvE as well. Ignoring the guaranteed 10% bonus you got from the modifier, Stalking's damage could be further increased from Engulfing Flames + Encratis. That's another 11%. Furthermore, Stalking could trigger Burning which synergized with Rapid Rot. Blighted's Diseased does not. Speaking of Diseased, the guaranteed proc isn't as much of a buff as you may think because the meta right now is either running dual charged daggers or nirnhoned + charged. With a skill giving a guaranteed proc it means you're not getting any benefit from the charged trait. In other words you're running a useless trait for the GCD where you're casting Blighted BB. This is doubled if you run dual charged.
Now I'll give you this, the Morag Tong set does boost Blighted's damage by 10%, including the diseased proc, but how often do you see that set in group content versus Engulfing + Encratis? I personally can't recall ever seeing it in the over probably thousands of hours I've done trials in. Even when doing Hard Modes no one ever uses Morag Tong whereas Engulfing + Encratis is pretty much a staple.
Just to add why i like Grave Lord's Sacrifice:
first i believe Blighted should have been changed instead of Stalking.
As it is clear Stalking was the better version of the two morphs.
second the tooltip:
While in combat, summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for 20 seconds, increasing your damage done with class abilities and damage over time effects by 15%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy. Creates a corpse on death.
third:
i love that it gives a 20 second buff to damage over time and class damage.
i do not usually use Flame Skull, but the area damage is useful as well.
my main necro has a damage over time and area of effect build so it helps me.
and blastbones was way too frustrating to use especially because it doesn't damage enemies until 2.5 seconds.
So Gravelord's Sacrifice has made me love playing with my necromancer more.