Sakiri wrote:
I like it on paper and feel if they fix the issues with it, it'll work just fine.
I didn't like constantly having to hit blastbones. The cd was super short, delaying it was awful and it reminded me of daedric prey, but with an even shorter window. Just annoyed me to use.
I'd kill for something that plays like old school affliction warlock from wow. Dots and drains.
CameraBeardThePirate wrote: »You can literally line of sight your own buff in PvP. That's unacceptable, and quite frankly, astounding that ZOS didn't think of this. After all, in their own words, part of the reason they changed it was the weird behavior of Blastbones.
So they changed it to a buff, but... didn't change the behavior? So it's just as unreliable, except now you're losing damage with all your abilities instead of just blastbones?
Zodiarkslayer wrote: »It should be castable out of combat, though. Make it a nice 20s backbar buff. 👍👍
Kalle_Demos wrote: »mariliaribas wrote: »Not trying to call someone out or anything, but I would truly like to know what do the people that voted for Grave Lord Sacrifice like about the skill. I tried to use it in different scenarios, but ultimately the fact that it has to be casted in combat and that you can line of sight your own buff prevented me from using it seriously. But looking at the skill, even if those two major problems were solved, it would still be a clunky skill that would make an even more convoluted rotation of having to cast skull three times before even being able to cast boneyard and do actual damage with dots. It's such a weird way to begin a fight, you have to:
- summon skeleton
- use skull once to get into combat
- use grave lord Sacrifice for the buff
- use skull three times to generate a corpse
- finally use boneyard to apply the dot
- skull three times
- detonating syphon
That's like ten seconds into the fight before you can actually start to do damage. By the time you get to the end of applying all your dots, the first one is halfway through already. Nevermind bad damage in boss fights, necros are now completely useless in trash pulls and you can wipe the floor with them in pvp.
How did you guys that voted for GLS made such a skill work?
I too find it odd that no one that voted for GLS has opted to defend it or join the conversation. And as you point out, the skill has issues. A nerf among nerfs, Necro is left only with much worse options.
I like it on paper and feel if they fix the issues with it, it'll work just fine.
I didn't like constantly having to hit blastbones. The cd was super short, delaying it was awful and it reminded me of daedric prey, but with an even shorter window. Just annoyed me to use.
I'd kill for something that plays like old school affliction warlock from wow. Dots and drains.
CameraBeardThePirate wrote: »You can literally line of sight your own buff in PvP. That's unacceptable, and quite frankly, astounding that ZOS didn't think of this. After all, in their own words, part of the reason they changed it was the weird behavior of Blastbones.
So they changed it to a buff, but... didn't change the behavior? So it's just as unreliable, except now you're losing damage with all your abilities instead of just blastbones?
it takes to long to do anything, the content is too easy overland and there are better choices for similar buff. When i came back I could not for the life of me think of one reason to do what they did.
IncultaWolf wrote: »
I think the most insightful thing about this poll is that there's over 60 people who care enough about necro to vote.
During MYM, my wife pulled the "kill 20 necros" quest on the first night and she decided to keep it out of curiosity.
We logged on every night for 3 hours.
She barely finished the quest on the final day and we didn't feel good about it because we hardcore griefed a poor necro quester in IC who kept reviving and coming back 5 times.
Necro is nowhere to be found in Tamriel and apparently doesn't even exist in the minds of the devs because they won't even talk to us about why necro has received a direct or indirect nerf every patch, except for one, for the last two years.
@ZOS_Kevin @ZOS_GinaBruno your voices are needed. Why is this happening? What is being done about it?
It's something. There is no way that Ghostly Embrace/Grave Grasp ends up worse than how it is now... right?
Also, if you are tweaking GLS, for the love of Akatosh give the % buff immediately upon cast without delay and leave the Skeleton jumping to you part for the initial Corpse(could also make the Skeleton immune to CC and help Blighted BB at the same time, it's not funny having your main damage skill be completely disabled for X seconds)
It's something. There is no way that Ghostly Embrace/Grave Grasp ends up worse than how it is now... right?
Also, if you are tweaking GLS, for the love of Akatosh give the % buff immediately upon cast without delay and leave the Skeleton jumping to you part for the initial Corpse(could also make the Skeleton immune to CC and help Blighted BB at the same time, it's not funny having your main damage skill be completely disabled for X seconds)
GLS is a poorly implemented buff where the Necromancer empowers themselves which goes completely against what he says here, but at least concessions may be made for Necro to have Brutality/Sorcery/Prophecy/Savagery. Since it has so much other stuff going for it that other classes can't compete with
just hope the lack of Major in his comment doesn't lead to another unfortunate event for the class
link to AUA thread if anyone wants to read it
Yamenstein wrote: »Oh more fun my Blighted BlastBones can spawn when inside an NPC sorcerer bubble but then it just tries to jump to him while in there. Is that meant to be the case?
OtarTheMad wrote: »
GLS is a poorly implemented buff where the Necromancer empowers themselves which goes completely against what he says here, but at least concessions may be made for Necro to have Brutality/Sorcery/Prophecy/Savagery. Since it has so much other stuff going for it that other classes can't compete with
just hope the lack of Major in his comment doesn't lead to another unfortunate event for the class
link to AUA thread if anyone wants to read it
I like that they finally came out and said they are working on some abilities. Issue for me is the offensive abilities are just so blah. To put Major Brut/Sorc/Prop/Sav on any of them won’t help. I’d rather use Scribing to get those buffs and even a sticky dot.
At least for me, I am a magicka necro. I feel stam is lucky because anything magicka necro is missing, those stam weapon lines have most of your answers. Mag has what? Guild and Destro? Now Scribing? Yay I guess?
Scribing is bringing more options which is good for any ES game, but for Necro you don't have a option. It's use weapon/guild lines or gimp yourself since you don't have the buffs or damage in your class kit. On other classes I can fully lean into the class lines to where 10 of my 12 skills can be class abilities, and still perform well. On Necro, mag or stam I usually only have 6 class skills on my bars mainly defensive ones.OtarTheMad wrote: »
GLS is a poorly implemented buff where the Necromancer empowers themselves which goes completely against what he says here, but at least concessions may be made for Necro to have Brutality/Sorcery/Prophecy/Savagery. Since it has so much other stuff going for it that other classes can't compete with
just hope the lack of Major in his comment doesn't lead to another unfortunate event for the class
link to AUA thread if anyone wants to read it
I like that they finally came out and said they are working on some abilities. Issue for me is the offensive abilities are just so blah. To put Major Brut/Sorc/Prop/Sav on any of them won’t help. I’d rather use Scribing to get those buffs and even a sticky dot.
At least for me, I am a magicka necro. I feel stam is lucky because anything magicka necro is missing, those stam weapon lines have most of your answers. Mag has what? Guild and Destro? Now Scribing? Yay I guess?
Scribing is bringing more options which is good for any ES game, but for Necro you don't have a option. It's use weapon/guild lines or gimp yourself since you don't have the buffs or damage in your class kit. On other classes I can fully lean into the class lines to where 10 of my 12 skills can be class abilities, and still perform well. On Necro, mag or stam I usually only have 6 class skills on my bars mainly defensive ones.OtarTheMad wrote: »
GLS is a poorly implemented buff where the Necromancer empowers themselves which goes completely against what he says here, but at least concessions may be made for Necro to have Brutality/Sorcery/Prophecy/Savagery. Since it has so much other stuff going for it that other classes can't compete with
just hope the lack of Major in his comment doesn't lead to another unfortunate event for the class
link to AUA thread if anyone wants to read it
I like that they finally came out and said they are working on some abilities. Issue for me is the offensive abilities are just so blah. To put Major Brut/Sorc/Prop/Sav on any of them won’t help. I’d rather use Scribing to get those buffs and even a sticky dot.
At least for me, I am a magicka necro. I feel stam is lucky because anything magicka necro is missing, those stam weapon lines have most of your answers. Mag has what? Guild and Destro? Now Scribing? Yay I guess?
So yes 100% the offensive skills are lacking and need more than the must have Major Brutality/Sorcery/Prophecy/Savagery buffs, but without the buffs they'd still sit unused. If they only fixed the obvious for example more damage on the Skeletal Minion, sticky DoT on Boneyard, increase speed or make Skull undodgable, and made tethers stick to you if they break we might slot only one of them since we still wouldn't have the bar economy. That space is already reserved for these mandatory buffs you need if you want to be competitive. So the skills need both tweaking and the buffs if they ever want to be slotted over Degen, Magelight, Rally, Hunter, or whatever scribing brings us.
GLS is a poorly implemented buff where the Necromancer empowers themselves which goes completely against what he says here, but at least concessions may be made for Necro to have Brutality/Sorcery/Prophecy/Savagery. Since it has so much other stuff going for it that other classes can't compete with
just hope the lack of Major in his comment doesn't lead to another unfortunate event for the class
link to AUA thread if anyone wants to read it
GLS is a poorly implemented buff where the Necromancer empowers themselves which goes completely against what he says here, but at least concessions may be made for Necro to have Brutality/Sorcery/Prophecy/Savagery. Since it has so much other stuff going for it that other classes can't compete with
just hope the lack of Major in his comment doesn't lead to another unfortunate event for the class
link to AUA thread if anyone wants to read it
My guess is: They remove the "combat stipulation" for SacBones and GLS and do nothing else with it. Then they butcher the other skills they mentioned. Seems like something they'd do.
I really hope I'm wrong, and they completely change SacBones/GLS to be actually useable and they buff the skills they mentioned, but I've not seen any reason to why I would be.
Kalle_Demos wrote: »Didn't want this to be lost in the noise. It looks like our criticisms of the 'in-combat' requirement of GLS have been heard loud and clear! Of all the issues presented with GLS, the in-combat was the most concerning. This was something that, if left unchallenged, could have spread to other classes, altering the flow of the game's combat in a negative fashion. Long way to go for the Necro but this is a victory. At the very least, it looks like 'in-combat' won't be spreading to other parts of the game.
Yamenstein wrote: »Kalle_Demos wrote: »Didn't want this to be lost in the noise. It looks like our criticisms of the 'in-combat' requirement of GLS have been heard loud and clear! Of all the issues presented with GLS, the in-combat was the most concerning. This was something that, if left unchallenged, could have spread to other classes, altering the flow of the game's combat in a negative fashion. Long way to go for the Necro but this is a victory. At the very least, it looks like 'in-combat' won't be spreading to other parts of the game.
I think they already have some other skills that require you to be in combat to obtain. You can't generate crux for example when outside of combat.
Someone who uses GLS please correct me - but don't you need to target an enemy to make the ability clickable?