xiphactinus wrote: Β»Its not just nightblades that can gank.
xiphactinus wrote: Β»First off, No. There are all a ton of counters to stealth and 99% of my successful ganks are player error. If ending lethal combos are the aim then stop being a target. It really is as simple as that.
Pixiepumpkin wrote: Β»Remove nightblades from the game.
EDIT: What I really mean to say is remove 1 shot stealth combos. No player running anything above 20k resist (I am at 34) should get literally globaled before they can react. This is video game design 101. Player agency, players need to be in control of their destiny and be allowed to affect the world, but not to the degree that one player has full agency over another player.
This is why people hate slows, stuns, or any form of CC in PVP, regardless of the game. Its because at its core, you lose agency when under these effects. Stealth should always be about control, not about DPS/burst. This is the only way to solve the stealth gameplay issue.
Pixiepumpkin wrote: Β»Remove nightblades from the game.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
There are plenty of counters to being ganked/nbs in general, this was noted in an above comment and there are some lengthy discussion posts about that very subject...and about cc's etc....what do you think a pvp environment would look like without them? Then snowball effect of things/builds that would become brokenly op without them and being cried about for nerfs would be overwhelming.
Pixiepumpkin wrote: Β»Remove nightblades from the game.
[...] This is the only way to solve the stealth gameplay issue.
I never said to remove "stealth gameplay" from the game. Go read what I said again.Freilauftomate wrote: Β»Pixiepumpkin wrote: Β»Remove nightblades from the game.
[...] This is the only way to solve the stealth gameplay issue.
No, and please stop trying to remove things from this game! "The stealth gameplay" is not an "issue".
Difference this is an MMORPG, not an FPS. The game mechanics are completely different. You are comparing apples to cheese.Freilauftomate wrote: Β»When a sniper hits you, you should be dead before you can hear a sound. You think real snipers send a warning letter to their targets and then need 3 headshots to kill someone?
That is illrelevant, because this is about player agency. I already explained that. If you are not aware of what this is, then research "how to make video games" either at your local education facility or you tube or whatever your chosen format is.Freilauftomate wrote: Β»And it's not like gankers and snipers can run into a zerg and just oneshot everyone in this game.
And no playstyle should 100% take away a players ability to react. And in history, every time this has occured in any mmorpg, the stealth class who is stunlocking/1 shotting gets nerfed into oblivion, as they should.Freilauftomate wrote: Β»There are pros and cons to every playstyle, please stop trying to reduce ESO to naked fist fights. Thank you.
Necrotech_Master wrote: Β»yeah ill add to what others have said and that while i find being ganked is annoying, its literally no different than playing a first person shooter and being sniped
the only difference in here is that the "sniper" has to be right up on you to "knife" you instead of nuking your head from halfway across the map, so there is a lot more risk to them
Pixiepumpkin wrote: Β»I never said to remove "stealth gameplay" from the game. Go read what I said again.Freilauftomate wrote: Β»Pixiepumpkin wrote: Β»Remove nightblades from the game.
[...] This is the only way to solve the stealth gameplay issue.
No, and please stop trying to remove things from this game! "The stealth gameplay" is not an "issue".
The key concept/context here is that no player should be killed without the ability to react and dying in one second, inside of a stun to a stealh opener is exactly that. No one should be forced to run inner light and have it up 100% of the time to stop a 1 shot stealth attack.
Pixiepumpkin wrote: Β»Necrotech_Master wrote: Β»yeah ill add to what others have said and that while i find being ganked is annoying, its literally no different than playing a first person shooter and being sniped
the only difference in here is that the "sniper" has to be right up on you to "knife" you instead of nuking your head from halfway across the map, so there is a lot more risk to them
Difference this is an MMORPG, not an FPS. The game mechanics are completely different. You are comparing apples to cheese.
But also, in an FPS, you can 1 shot the sniper as well with assault or medic carbines.
Necrotech_Master wrote: Β»Pixiepumpkin wrote: Β»Necrotech_Master wrote: Β»yeah ill add to what others have said and that while i find being ganked is annoying, its literally no different than playing a first person shooter and being sniped
the only difference in here is that the "sniper" has to be right up on you to "knife" you instead of nuking your head from halfway across the map, so there is a lot more risk to them
Difference this is an MMORPG, not an FPS. The game mechanics are completely different. You are comparing apples to cheese.
But also, in an FPS, you can 1 shot the sniper as well with assault or medic carbines.
actually no, there is not a lot of difference, the vast majority of gankers are actually very weak
been many a times ive countered the ganker and ended up killing them (mostly because of quick reaction time), theres only a few times i had no chance to react which again i see as something that takes a lot of skill, not a playstyle that should be eliminated
ive also countered bombers before too, getting a magnum shot off on them right before they are able to hit a lot of players (like a NB trying to use siphon ult), it interrupts the ult, knocks them down, and 9/10 times they ended up dead
gank builds are the squishiest builds in pvp and heavily rely on stealth, if you negate the stealth part or counter them before they can do their combo, they will drop like a fly
if your running a build of 35k+ max hp then its very unlikely most gankers will even try to target you
Necrotech_Master wrote: Β»and yes 30k hp is kind of low in todays meta, people can hit with bow procs for 22k, 37k armor can easily be negated simply using a maxed out balorgh proc and some passive pen bonuses (maxed balorgh proc is 11.5k pen, 700 pen from cp (this wont apply in BGs), 3000 pen from maces + any additional debuffs if its taking more than 1 GCD to kill you (major breach is ~6000 armor reduction, minor breach ~3000 armor reduction), all of that alone is totaling effective pen of 24,200, leaving you with only about 13k armor)
I was referring to the cheese stealth builds as a whole, not you directly.Necrotech_Master wrote: Β»i literally dont have a 1 shot NB cheese build, i sometimes even have problems killing other players because im using an unoptimized not quite meta build (i have some sets people might consider meta like rush of agony and plaguebreak) (some of my stats are not great, like i only have 17% crit chance unless NB passive procs, and my weapon dmg is ~3500)
I can't. There is literally nothing I can do when I die inside of 1 second. Literally nothing.Necrotech_Master wrote: Β»i have way less armor (with buffs maybe 22k armor), and a little less health (27k) and i can still counter gank people because of quick reaction, other times i do basically get 1 shotted if im not paying attention or im already taking dmg from multiple sources
We only play battlegrounds. But the point is that no one should have a hard counter, I mean that is literally video game design 101.Necrotech_Master wrote: Β»i dont usually play BGs, but a lot of the negative effects of pvp are amplified there because the enemy team only has 8 targets, if they figure out a weak link they know who to target first when coming up to an objective (hence why it is significantly more competitive than cyro)
We do not go into Cyrodiil. Never found it fun. We tried it years ago, but being forced into comms to get into a group, was just unappealing.Necrotech_Master wrote: Β»cyro is not quite as bad because theres usually a whole field of targets
I understand this, but as you know everyone has to run a ton of armor in the current meta....except stealth 1 shot gankers. This is why I said in my OP that stealth gameplay should be about control for the team, not the hardest hitting DPS. Its never worked, in any game. Top burst stealth builds literally take all the fun out of pvp.Necrotech_Master wrote: Β»and yes 30k hp is kind of low in todays meta, people can hit with bow procs for 22k, 37k armor can easily be negated simply using a maxed out balorgh proc and some passive pen bonuses (maxed balorgh proc is 11.5k pen, 700 pen from cp (this wont apply in BGs), 3000 pen from maces + any additional debuffs if its taking more than 1 GCD to kill you (major breach is ~6000 armor reduction, minor breach ~3000 armor reduction), all of that alone is totaling effective pen of 24,200, leaving you with only about 13k armor)
13k armor is only giving you roughly 15% dmg mitigation, compared to 50% if the armor was in full effect
Like I said, we only do BG's.Necrotech_Master wrote: Β»the most effective mitigations in cyro are actually flat mitigations (major/minor protection, undeath, blocking especially with heavy armor bonuses, etc) because the enemy cant negate those
PVP should be about skill, and competition.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
@Pixiepumpkin IMHO I see issues with your crit rss, your max stam and your regens.... with those low stam and Regen numbers stunning you most likely leads to a kill. And that is not even getting into crit rss...blocking, Dodge rolling etc are all pretty good counters to a bursty nb (or any class) and stam management is kinda key for that
Pixiepumpkin wrote: Β»@Pixiepumpkin IMHO I see issues with your crit rss, your max stam and your regens.... with those low stam and Regen numbers stunning you most likely leads to a kill. And that is not even getting into crit rss...blocking, Dodge rolling etc are all pretty good counters to a bursty nb (or any class) and stam management is kinda key for that
None of which affect my OP outside of crit resist.
No one should be getting 3 shot inside of 2 seconds with 37k armor and 30k health.
My stamina regen could be 30,000 or zero and the net result would be the same.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
You are not listening to what I am saying. You are giving advice where it has no use.Pixiepumpkin wrote: Β»@Pixiepumpkin IMHO I see issues with your crit rss, your max stam and your regens.... with those low stam and Regen numbers stunning you most likely leads to a kill. And that is not even getting into crit rss...blocking, Dodge rolling etc are all pretty good counters to a bursty nb (or any class) and stam management is kinda key for that
None of which affect my OP outside of crit resist.
No one should be getting 3 shot inside of 2 seconds with 37k armor and 30k health.
My stamina regen could be 30,000 or zero and the net result would be the same.
lol, ok, I tried offering some constructive criticism...