Tommy_The_Gun wrote: »Players who have decent build with nice set combos: This Mythic is trash !
Players with random pieces of green - blue quest reward sets: This Mythic is amazing !
Now, jokes aside I am struggling to think of what is the idea & reason behind adding this Mythic. Players with decent builds won't use this. New players who don't have decent gear sets yet would use it, but most likely it is way easier to get overland /crafted sets than getting a Mythic item. It is kind like Salvation set which is supposed to aid leveling WW skill line faster, but in the end no one uses it cuz there are far better options.
SkaraMinoc wrote: »All set bonuses. 1, 2, 3, 4, 5, 10, 12, etc.
20% modifier isn't much. It's for new players and duel tournaments.
New players generally won't have access to mythics.
Billium813 wrote: »I was going to Disable all Skills, but that might be too far.
Billium813 wrote: »First, we had the "no bar swap" Mythic
Then, we got the "no weaving" Mythic
Now, we have the "no sets" Mythic
My guess for the next Mythic will be "no passives"(1 item) Disable all Passives. Increase Weapon and Spell Damage by 20%. Increase Max Health, Stamina, and Magicka by 4000. Increase Critical Damage and Healing by 30%.
I was going to Disable all Skills, but that might be too far.
left bar swapping and disabled the ability to activate class skills instead. Call it guildmaster's signet or something. Maybe give it a little proc where direct damage skills have a 15-20% chance to make your next sticky dot deal 75% damage up front so you can still have a burst ability while using it.
tsaescishoeshiner wrote: »This can't possibly equalize dueling because it doesn't equalize CP (which functionally caps out around 1400). That would make it a helpful approximation of Battlegrounds builds, which are a lot more accessible in that way.
tsaescishoeshiner wrote: »This can't possibly equalize dueling because it doesn't equalize CP (which functionally caps out around 1400). That would make it a helpful approximation of Battlegrounds builds, which are a lot more accessible in that way.
So people who don't own Greymoor and Gold Road would still naturally be behind the people who could use this mythic if you tried to do any "balancing" around this.
The mythic is just really not that good or well thought out.
ItsNotLiving wrote: »Probably going to be used for sweaty dueling tournaments and nothing more. Cool idea though.