ZOS_BrianWheeler wrote: »Heyo All!
Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA and consoles later in the week.
We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP!
Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!
ZOS_BrianWheeler wrote: »Heyo All!
Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA and consoles later in the week.
We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP!
Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!
So, what is the cap today? and how much will it be raised? i miss the release cap, wherever you did go you ran into a zerg or 2, keeps was under siege all the time, but today we end up with small groups trying and fail cause the lack of players. maybe get back full group also?
chessalavakia_ESO wrote: »Do you want players to stack on the most populated campaign for the test?
Do you want players to play normally or do you want players to join the biggest zerg they can find to stress the servers?
TechMaybeHic wrote: »
TechMaybeHic wrote: »
Based on this game history it looks like it's yet another attempt to bring people into PvP by pretending that something is being done to help Cyrodill performance when in reality noting is and nothing will be done.
Lately numbers are dwindling due to horrible performance and balance so it seems like devs decided to make some move to reencourage people by throwing them a bone but a cheap one. We had similar tests already and things just changed for worse and looking at current state of the game nothing is suggesting this time will be different.
It's beyod silly to claim that increased population cap will be tested when servers can't even handle current cap. Let's face it, it's propably just another copium that we've been fed with for years just to keep us in the game with minimal effort.
Based on this game history it looks like it's yet another attempt to bring people into PvP by pretending that something is being done to help Cyrodill performance when in reality noting is and nothing will be done.
Lately numbers are dwindling due to horrible performance and balance so it seems like devs decided to make some move to reencourage people by throwing them a bone but a cheap one. We had similar tests already and things just changed for worse and looking at current state of the game nothing is suggesting this time will be different.
It's beyod silly to claim that increased population cap will be tested when servers can't even handle current cap. Let's face it, it's propably just another copium that we've been fed with for years just to keep us in the game with minimal effort.
In zeni’s defense there have been a lot of complaints about the pop cap having been lowered with the hardware upgrades. And while performance isn’t great in large battles it’s much much better than it used to be.
I appreciate them doing testing to validate whether raising the cap back will keep the performance gains of the new hardware or not.
dinokstrunz wrote: »Yes but can we get rid of No proc Ravenwatch already.
Ummmmm. Really?
Lets increase the pop cap while the servers cant even handle the current population?
Understand this is a "test", but seems like more smoke and mirrors compared to better performance in cyrodil. Especially since all the other testing that has happened over the years has led to nothing.
ZOS_BrianWheeler wrote: »Heyo All!
Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA and consoles later in the week.
We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP!
Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!
ZOS_BrianWheeler wrote: »Heyo All!
Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA and consoles later in the week.
We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP!
Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!
Hoping this leads to some good balance on performance server side.
On a side note though, there are a few glaring issues that really need addressing in Cyrodiil, I can list a few that are real issues and not just me complaining..
- Investigate/Fix stuck negative status effects - Status effects like burning, Bleed and poisoned have a bad habit of sticking to your character even after death, any addon that displays status effects (Buffs/Debuffs) will often show them on the bar and they do not clear until you exit the zone and re-enter (Visiting cheese monger) it's been a problem for a while and may be related to the same issue that caused the negate bug recently, but that's speculation on my part as it pre-dates this.
- Properly fix 'In-combat' issues - This ones old, but it's extremely annoying when the game insists you are in combat when you very obviously aren't. it can last up to half an hour or more in extreme cases and affects your ability to mount and any other mechanics that pivot on your current combat status (Sprint speed, mount stamina etc)
- Guard Chains - The Chain mechanic on NPC guards is really broken, you can often get chained from across a courtyard, sometimes even through buildings and the chain speed is super slow, leaving you unable to break free and stunned anywhere up to 10 seconds while being dragged through oils, DOTs, Negates etc. Very annoying.
- Transitus (Still) puts you under the floor of the keep/outpost sometimes, especially prevalent when a lot of people port to the same location at the same time (E.G. Large groups) leaving you stuck there. Since /stuck only works once per hour, the only way to really escape it is to enter a different campaign or Imperial City and back, this isn't ideal especially during prime time when there's a queue.
I'd love to see 1k vs 1k vs 1k at Alessia and the bridge 😍