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Differences In Gold Between PC Servers

Napalm_Death32
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Hi, i need some input from the community. So i'm working on my youtube channel video on this topic.
I'm trying to earn enough gold on EU to get a Necromancer Class & noticed this issue

Why is there such a major difference between gold earnings between the servers, from traders & crown sales?
For example, using TCC website/ingame/ a stack of 200x iron ingots, For both, i'm using the average price
NA: 24.81 Gold
EU: 14.15 Gold

There's a major difference, it also mans EU players earns far less gold while its easier to earn plenty of gold on NA
  • Necrotech_Master
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    earning gold is 100% the same regardless of the server, every server earns at the same rate

    for example if you do a daily writ, you get the same amount of gold regardless of the server (though for example it is far far faster to do this on PC than console due to addons)

    usually the reason why prices differ is: greed on the part of the seller, differing demand of the item vs supply of the item, price that buyers are willing to pay
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • chessalavakia_ESO
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    It's possible that population differences may exist between the servers which might influence the balance between the supply and demand for goods.

    The populations on the server may also spend their money and time (or not spend it) in different ways which can influence behavior.

    For example, I do not have ESO+. So, whenever I get excess of materials I sell it because I only have so much space. However, someone with ESO+ is not going to run into any storage challenges so they aren't as likely to be in as much of a hurry to sell. You'll routinely find when threads about wealth come up that many of the people on ESO+ have most of their net worth tied up in the materials they have because they don't bother to sell because it doesn't eat up inventory space for them.
  • Zodiarkslayer
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    There is a theorem that postulates that the faster non consumptive goods circulate in an isolated market the faster the market inflates ...

    My personal theory is that on PCEU there are more "budget players" and on NA more "premium players".
    Why? Just because I am pretty familiar with most of the cultures that typical players of PCEU come from. I am German, I know Slavs, traded with Italians and haggled ferociously with Turks.

    Europeans typically make more educated and cautious purchasing decisions, while Americans make more emotional decisions. Typically, that is. There are outliers and exceptions, obviously.
    Edited by Zodiarkslayer on 24 August 2023 20:41
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • merpins
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    The better way to calculate the difference in gold price is to look at people buying/selling crowns. PC NA is 1:1200 to 1:1500. EU is 1:300 to 1:600. The value of gold over there is higher, which means less inflation, which means the cost of goods is much lower.
  • Grizzbeorn
    Grizzbeorn
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    There's a major difference, it also mans EU players earns far less gold while its easier to earn plenty of gold on NA

    How did you manage to come to that conclusion?

    There is no difference in the ability to earn gold between servers. None.

    The difference in economies is completely driven by player behavior/choice.
      PC/NA Warden Main
    • Aislinna
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      It's similar to real life, I'm not an economist so I don't know the answers, but why is Poland 39% cheaper then it's next door neighbor Germany? And how much would the difference be if each country was isolated and couldn't trade with any other country?
    • Kappachi
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      merpins wrote: »
      The better way to calculate the difference in gold price is to look at people buying/selling crowns. PC NA is 1:1200 to 1:1500. EU is 1:300 to 1:600. The value of gold over there is higher, which means less inflation, which means the cost of goods is much lower.

      Not sure where you're buying your crowns, but most people buy/sell for 1:1000-1:1100 in PC NA zone chats that I've seen, therefore it's actually easier to get crowns in PC NA because we not only earn like 1.75x-2x+ more gold per sales (i sold a new motif for 3m, and another one for 700k for instance very quickly) but the crown prices are only like 50% more.
    • zaria
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      It's possible that population differences may exist between the servers which might influence the balance between the supply and demand for goods.

      The populations on the server may also spend their money and time (or not spend it) in different ways which can influence behavior.

      For example, I do not have ESO+. So, whenever I get excess of materials I sell it because I only have so much space. However, someone with ESO+ is not going to run into any storage challenges so they aren't as likely to be in as much of a hurry to sell. You'll routinely find when threads about wealth come up that many of the people on ESO+ have most of their net worth tied up in the materials they have because they don't bother to sell because it doesn't eat up inventory space for them.
      But more people selling smaller amount of materials should drive material prices down I say as you have to sell cheap to sell fast.

      Now guild trader fees is an major gold sink in ESO, say an trader cost 20 million, that is an 40.000 gold each member down the drain.
      If the major trading guilds make an cartel they can agree not to fight each other and therefor limit the biding war to the up coming guilds and trader fees is lower. PC-EU had this before multi bidding but think multi bidding destroyed it.
      So much more gold goes to trader fees and is removed from circulation.

      Traders fees is else an excellent gold sink as its mostly hit rich traders and is pretty self regulating.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • zaria
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      merpins wrote: »
      The better way to calculate the difference in gold price is to look at people buying/selling crowns. PC NA is 1:1200 to 1:1500. EU is 1:300 to 1:600. The value of gold over there is higher, which means less inflation, which means the cost of goods is much lower.
      That has to be console, PC-EU and price is more like 1:2000, some time since I bought crowns.

      This support the less ESO+ player fraction.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • code65536
      code65536
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      When I first started playing on PC/EU in 2016, prices on PC/EU were much higher than what they were on PC/NA.

      Now, 7 years later, it's the opposite. Prices on NA are usually around 2x higher than prices on EU, and for some items, they might be even 10x higher.

      Why did this change? I don't know, so I can only speculate. One tantalizing clue is that crown prices are higher on EU. So not only do crowns cost more gold on EU, but that gold has more buying power in terms of materials and other in-game items that gold can be traded for.

      So on EU, 1 Dreugh Wax can buy you 10 crowns (20K/wax, 2K/crown), whereas on NA, 1 Dreugh Wax can buy you 40 crowns (40K/wax, 1K/crown).

      This suggests to me that there are more people on NA buying crowns with IRL money, and fewer people farming in-game for things, whereas there are fewer people on EU buying crowns with IRL money and more people farming in-game for things.

      And this could be a cultural/economic thing. Where people on NA are more likely to open IRL wallets for convenience in-game and less likely to grind for things in-game. One thing that changed since 2016 is the introduction of Crown store gifting, and since then, it's become a disturbingly large industry on NA where the most prominent Crown gifting cartel, TCE, embeds themselves all over with things like partnerships with major guilds. It's really quite disgusting, and I like to think that this is a major contributor to the runaway inflation problem plaguing NA, because I don't see nearly this level of encroachment of crown selling on EU.
      Edited by code65536 on 25 August 2023 12:32
      Nightfighters ― PC/NA and PC/EU

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    • zaria
      zaria
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      Buying crowns for gold does add or remove gold from the economy it just moves it.
      Yes they likely move it from an rick player who sit on the money to someone who will use it buying everything from materials to furniture driving up prices.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • code65536
      code65536
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      zaria wrote: »
      Buying crowns for gold does add or remove gold from the economy it just moves it.
      Yes they likely move it from an rick player who sit on the money to someone who will use it buying everything from materials to furniture driving up prices.

      It adds gold to the circulation, which is what really matters.

      For example, I have over 150M on NA, but I never spend it because I have all the mats that I ever need from doing writs and I prefer to earn items through gameplay rather than buying them. That 150M might as well not exist because it's going to sit in my bank until the end of days. Think of it as the carbon in coal. It exists, but it's sequestered away.

      Then came crown trading, and a lot of people who would otherwise not buy things with gold suddenly had a reason to pull that gold out of sequestration. One friend of mine has gotten tens of thousands of gold mats through writs and makes an effort to earn things through gameplay (resorting to buying with gold only to finish off, say, the last few pages of an event style). This is someone who basically would not need to buy much from players. But he's spent over 300M on crown gifting on NA. That's gold that, without crown trading, would've been sequestered like my gold and kept out of circulation.

      So returning to the analogy of sequestered gold being like coal, Crown trading, effectively, is like a coal power plant, causing people to dig out otherwise-sequestered gold and dumping it into economic circulation.
      Edited by code65536 on 25 August 2023 13:00
      Nightfighters ― PC/NA and PC/EU

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    • jaws343
      jaws343
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      zaria wrote: »
      merpins wrote: »
      The better way to calculate the difference in gold price is to look at people buying/selling crowns. PC NA is 1:1200 to 1:1500. EU is 1:300 to 1:600. The value of gold over there is higher, which means less inflation, which means the cost of goods is much lower.
      That has to be console, PC-EU and price is more like 1:2000, some time since I bought crowns.

      This support the less ESO+ player fraction.

      Console is in the 100-150:1 range...
    • code65536
      code65536
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      To clarify, the root cause of inflation is the lack of good repeatable gold sinks in the game.

      Let's say you did thirty clothing writs, and you got 20K gold and 8 Dreugh Wax out of them.

      If you spend the wax to upgrade a piece of gear, that wax is consumed and gone from the game. If you buy a Dreugh Wax with the 20K gold from another player, that gold may have left your hands, but it's still in the game, in the hands of another player.

      So over time, as the materials get consumed and the gold is just passed from player to player, there is an ever-growing discrepancy between the gold in the game and things in the game.

      This is the root cause of inflation, and the way for ZOS to fix this is to add repeatable gold sinks. For example, they can put up a NPC vendor that sells Dreugh Wax at 20K each. That will cap the price of wax, but more importantly, when you buy wax from this NPC vendor, your gold disappears instead of just being handed off to another player.

      One mitigating factor that helps tamp down inflation is that there are people who effectively take gold out of circulation by accumulating gold but never using it. They act as gold sinks of a sort. And what crown trading has done is to weaken this sequestration effect, and my claim here is that the differing inflation levels on NA and EU is caused in large part by crown trading.
      Nightfighters ― PC/NA and PC/EU

      Dungeons and Trials:
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      Media: YouTubeTwitch
    • ixthUA
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      EU server has a lot of people from poor countries (east europe, russia, africa), who farm gold in game and then buy crowns with gold from other players. More farmers and less crown sellers = inflation of prices.
      On NA server, it seems there are much less in game farmers, and more people who buy crowns with cash, then convert it into gold, then buy what they need with gold. More wallet warriors and less farmers = deflation of prices.
      Crafting writs require subscription, and 15 usd/month is way too much in a lot of countries. Many people farm gold by picking materials from the world and deconstructing transmuted equipment.
      Edited by ixthUA on 25 August 2023 13:55
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