Could it be that they had less than 1 health and the UI rounded it down while the game considered them still alive? Looks like their healthbar (the color, not the numbers) didn't really go to nothing just almost did.
I don't even know how you'd get a fraction of health but... just throwing ideas around.
DUTCH_REAPER wrote: »Could it be that they had less than 1 health and the UI rounded it down while the game considered them still alive? Looks like their healthbar (the color, not the numbers) didn't really go to nothing just almost did.
I don't even know how you'd get a fraction of health but... just throwing ideas around.
No, if you go frame by frame both the UI and the games target frame clearly show zero points of health. As well as showing “DEAD” in the frame. You can see from both videos there is no health in either target frame. If a player goes to zero. They die. That’s what zero represents. At first I suspected that but after going frame by frame it clearly shows no health. What is TRULY a mystery…..is if you watch the first video at the end when he does finally die…he magically attains a shield. That’s what that yellowish color on his bar is. A shield. But he is dead. The mystery I know.
CameraBeardThePirate wrote: »I'll say it one more time guys. Server Desync. It's really not that complicated. No crazy conspiracy, no secret build, no cheats or exploits. The server told the client that they were lower health than they actually were, that's it.
DUTCH_REAPER wrote: »CameraBeardThePirate wrote: »I'll say it one more time guys. Server Desync. It's really not that complicated. No crazy conspiracy, no secret build, no cheats or exploits. The server told the client that they were lower health than they actually were, that's it.
Hey man do you know the guy? Can you get the build? I saw him again last night but he was on a completely different build last night. He died much easier than I have ever seen him die before. Tried asking for his previous build but couldn’t contact. I don’t know why he changed his build when his other build was a beast!? I got the clip from last night. I can put his new and old build side by side so we can see the difference but I already know the arc tank build. It’s not my play style. I just want to know his previous build that slaughters and has re donkulous survivability. I don’t know why he changed??? 🤷♂️ I have seen that player slay. Ridiculously skilled.
IxSTALKERxI wrote: »
The yellowish color on bar at the end looks like it's left over from activating the sanctum ultimate, which isn't actually a shield as you still take 40% damage through it. But the absorb phase of the ult had already completed, so that is a UI bug with that addon most likely.
The only strange thing is the part where they don't die, they are getting the psijic shield from blocking on separate cool down, probably breaking free is giving the psijic, whilst casting a heal, but doesn't look like it adds up though.
RoseTheSnowElf wrote: »Admittedly I have no idea what build/rotation is being used. But I'm pretty certain this situation is entirely specific to Arcanists.
This didn't start happening like this til a couple of weeks after release (I'm PS) and all the Arc's running around Cyro weren't baby toons anymore.
It very well might be a specific gear set up, rotation, CP and vamp Undeath. But there is something unique in the Arc tool kit or just that Arc shield that is paring so well that I'd argue it's over performing and is very unhealthy for overall Cyro game play.
My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
DUTCH_REAPER wrote: »CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
That the simplest explanation is the best one? Yeah I agree with that. But far too often we as gamers chalk things up to lag. I mean if this isn’t a set build thing and it’s class specific then shouldn’t ZOS fix it so players don’t run into this issue/benefit depending on what side of the fight you are on?
https://forums.elderscrollsonline.com/en/discussion/comment/7916044
If anyone is interested in seeing another example of arcanist zero-health gameplay, the link above is a July thread in the bug forum. The example is from the arcanist point of view.
CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
RoseTheSnowElf wrote: »CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
I'd agree the answer was lag if this was happening on other toons besides Arcanists, and was happening this frequently before the Necrom release and BEFORE we (again I'm on PS) got our server hardware upgrade. In 3 years I've never experienced this THIS frequently and only on 1 class of toons until now.
With those variables added into the equation, Occam's Razor would point in the direction something is up with the Arc class.
(Edit: corrected typo)
CameraBeardThePirate wrote: »RoseTheSnowElf wrote: »CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
I'd agree the answer was lag if this was happening on other toons besides Arcanists, and was happening this frequently before the Necrom release and BEFORE we (again I'm on PS) got our server hardware upgrade. In 3 years I've never experienced this THIS frequently and only on 1 class of toons until now.
With those variables added into the equation, Occam's Razor would point in the direction something is up with the Arc class.
(Edit: corrected typo)
It's both. Certain things cause it more frequently (like shields). But it still is desync.
It also does happen on other classes. Arcanist just happens to be the only one that always runs a shield.
CameraBeardThePirate wrote: »RoseTheSnowElf wrote: »CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
I'd agree the answer was lag if this was happening on other toons besides Arcanists, and was happening this frequently before the Necrom release and BEFORE we (again I'm on PS) got our server hardware upgrade. In 3 years I've never experienced this THIS frequently and only on 1 class of toons until now.
With those variables added into the equation, Occam's Razor would point in the direction something is up with the Arc class.
(Edit: corrected typo)
It's both. Certain things cause it more frequently (like shields). But it still is desync.
It also does happen on other classes. Arcanist just happens to be the only one that always runs a shield.
Exactly. It's a combo of lag and shields, so we see it on arcanist mostly, but also on DK and Sorcs too, just not as much.
DUTCH_REAPER wrote: »CameraBeardThePirate wrote: »RoseTheSnowElf wrote: »CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
I'd agree the answer was lag if this was happening on other toons besides Arcanists, and was happening this frequently before the Necrom release and BEFORE we (again I'm on PS) got our server hardware upgrade. In 3 years I've never experienced this THIS frequently and only on 1 class of toons until now.
With those variables added into the equation, Occam's Razor would point in the direction something is up with the Arc class.
(Edit: corrected typo)
It's both. Certain things cause it more frequently (like shields). But it still is desync.
It also does happen on other classes. Arcanist just happens to be the only one that always runs a shield.
Exactly. It's a combo of lag and shields, so we see it on arcanist mostly, but also on DK and Sorcs too, just not as much.
People keep saying lag. Lag on the person who is attacking the “bugged” person who doesn’t die or lag on the person who is bugged? I have had no lag when these occurrences happen and yet they happen. If the person who is bugged has lag then how are they able to heal and kill people who are not lagging? I don’t think the lag argument really holds water here unfortunately. When looking for an accidental bug or exploitation of said bug there is a myriad of testing to find it. If anyone has info please post specifics to aid in this endeavor.
CameraBeardThePirate wrote: »DUTCH_REAPER wrote: »CameraBeardThePirate wrote: »RoseTheSnowElf wrote: »CameraBeardThePirate wrote: »My favorite part of this thread is the people acting like Dutch and Nigel (you’ll always be Nigel to me @IxSTALKERxI) just don’t understand pvp.
I'm not acting like either don't understand pvp, but it's asinine that they're so adamant that it's some "crazy build" or some exploit.
It's just lag. Ever heard of Occam's Razor?
I'd agree the answer was lag if this was happening on other toons besides Arcanists, and was happening this frequently before the Necrom release and BEFORE we (again I'm on PS) got our server hardware upgrade. In 3 years I've never experienced this THIS frequently and only on 1 class of toons until now.
With those variables added into the equation, Occam's Razor would point in the direction something is up with the Arc class.
(Edit: corrected typo)
It's both. Certain things cause it more frequently (like shields). But it still is desync.
It also does happen on other classes. Arcanist just happens to be the only one that always runs a shield.
Exactly. It's a combo of lag and shields, so we see it on arcanist mostly, but also on DK and Sorcs too, just not as much.
People keep saying lag. Lag on the person who is attacking the “bugged” person who doesn’t die or lag on the person who is bugged? I have had no lag when these occurrences happen and yet they happen. If the person who is bugged has lag then how are they able to heal and kill people who are not lagging? I don’t think the lag argument really holds water here unfortunately. When looking for an accidental bug or exploitation of said bug there is a myriad of testing to find it. If anyone has info please post specifics to aid in this endeavor.
That's not really how lag works. Client-side lag =/= server-side lag =/= client-server desync.
Desync is when the server can't keep up with sending and receiving messages to/from the client. You may not be lagging, the enemy may not be lagging, but both of you are receiving incorrect data from the server because it can't keep up with calculations.