CameraBeardThePirate wrote: »I'll say it one more time guys. Server Desync. It's really not that complicated. No crazy conspiracy, no secret build, no cheats or exploits. The server told the client that they were lower health than they actually were, that's it.
CameraBeardThePirate wrote: »I'll say it one more time guys. Server Desync. It's really not that complicated. No crazy conspiracy, no secret build, no cheats or exploits. The server told the client that they were lower health than they actually were, that's it.
Yeah, code doesn't work that way. But thanks
Here, if you're arguing collision handling, it's clear serverside data takes precedence. Ever fire your ult, watch the animation, and die having not had it fire & rez with full ult still in your bar? Same statistical data set, same math, same precedence. Server sending numbers = client has to sit, wait, and accept all values delivered.
DUTCH_REAPER wrote: »I know text can come across as course and rude when not meaning too, so when I say this I am not in anyway shape or form meaning this disrespectfully to anyone. I am not some stellar amazing player. I am a normal dude who loves playing eso and hanging with friends, geeking out doing build testing and running endgame content …like Cyrodil zone chat lol. Which is why I posted the thread trying to discover if a set/ skill was causing this to happen.
My questions are.
1. Why do I have multiple clips of the same people where this happens in every single fight. Not some fights. Every single one.
2. Why has this not happened to me or anyone else I know that plays arc, sorc or dk? We pvp daily.
3. Why are we as a pvp community almost nonchalant letting ZOS not correct this?
4. Everyone was saying it’s undeath it’s undeath before BUT now they are saying it’s desync. Which is it?
5. Everyone is giving possibilities but no one is saying “this caused it, here is the proof.” How is this caused?
6. Can this issue be caused on command or is it accidental? (Please see question number one)
7. And finally when you are attacking a player and their health says Zero in your target frame, do you think that player should be dead?
.
7. Obviously. But this is ESO. Literally nothing works properly, at all. The developers do not care. You have to come to terms with that if you're going to play PVP.
Source: Probably 15K+ hours of mostly solo PVP over the past 7 ish years.
DUTCH_REAPER wrote: ».
7. Obviously. But this is ESO. Literally nothing works properly, at all. The developers do not care. You have to come to terms with that if you're going to play PVP.
Source: Probably 15K+ hours of mostly solo PVP over the past 7 ish years.
Remember when people were gap closing through keep doors and walls and ZOS buckeled down and fixed the issue? Guess those days are long gone.
Anyone remember a guild called Guild of Shadows, and the special little snowflake they had in their roster? The one that they insisted wasn't cheating, and who'd post on the forums about how 'great' he was?
Anyone else remember how many of their members claimed their inability to die came from 'skill' plus 'special builds' and how everyone complaining was just 'zergling trash'?
Telel remembers. They even have video.
Telel also remembers (and has video from) when another clique from a self proclaimed 'top guild NA & EU' made use of an exploit. One that let them desync and kill people before the game even registered attacks. You'd just fall over dead, and then see a single attack come out of thin air. The person shooting it would more often than not appear quite a distance away.
They of course claimed they were just 'that good', and that they were using a 'special' light attack combo. When pressed on what build they were using they'd naturally become abusive while claiming it was being kept secret to prevent 'explotiing'.
DUTCH_REAPER wrote: »Anyone remember a guild called Guild of Shadows, and the special little snowflake they had in their roster? The one that they insisted wasn't cheating, and who'd post on the forums about how 'great' he was?
Anyone else remember how many of their members claimed their inability to die came from 'skill' plus 'special builds' and how everyone complaining was just 'zergling trash'?
Telel remembers. They even have video.
Telel also remembers (and has video from) when another clique from a self proclaimed 'top guild NA & EU' made use of an exploit. One that let them desync and kill people before the game even registered attacks. You'd just fall over dead, and then see a single attack come out of thin air. The person shooting it would more often than not appear quite a distance away.
They of course claimed they were just 'that good', and that they were using a 'special' light attack combo. When pressed on what build they were using they'd naturally become abusive while claiming it was being kept secret to prevent 'explotiing'.
Oh yes I do I do lol. I also remember the under ground dolmen guild in cyro and the “flying” players in the keeps lol. What happened to them? Oh that’s right. They got banned didn’t they? Can’t remember. I also remember how you could equip multiple sets even though you didn’t have them slotted. So many exploits in last almost ten years.
CameraBeardThePirate wrote: »I'll say it one more time guys. Server Desync. It's really not that complicated. No crazy conspiracy, no secret build, no cheats or exploits. The server told the client that they were lower health than they actually were, that's it.
Yeah, code doesn't work that way. But thanks
Here, if you're arguing collision handling, it's clear serverside data takes precedence. Ever fire your ult, watch the animation, and die having not had it fire & rez with full ult still in your bar? Same statistical data set, same math, same precedence. Server sending numbers = client has to sit, wait, and accept all values delivered.