AnduinTryggva wrote: »
Players who mainly PvP will leave you alone most the time. In Cyrodiil they are not going to be around delves and daily quest givers unless it is to flip flags. They can't get your Telvar in Cyrodiil and in Imperial City you aren't targeted by PvPrs for your Telvar. You don't carry enough to make that a consideration.
The players that sit at turn in sites are frustrated PvErs that take advantage of the event to get a few kills. In Imperial City if you let your faction know there is a camper they will usually get popped fairly quick unless the instance is really low on population.
There are quests in Imperial City you can do without leaving your home base. You just need a ranged attack. As others have pointed out this is a PvP event. If you want the tickets you have to chance you might encounter enemy players. That is just part of the event.
Doesn't help you now but if you have several characters you can pre-load quests before the event so all you need to do is turn in when the event starts.Every Midyear people ask this question. Just stop. Nobody is entitled to the easy way out.
If you don't want to be cannon fodder, do the quests earlier or just go tanky and group up.
[snip]
AnduinTryggva wrote: »Let's do a thought exercise.
"I hate trials but I want the rewards that come from trials, so I want ZOS to give me invulnerability for a 1-time-per-day solo trial run where I can't die to the trial mobs so I can get the drops".
Ridiculous sounding, right?
That's comparing apples to pears.
There is not one single trial event where you get tickets for completing a trial.
AnduinTryggva wrote: »Let's do a thought exercise.
"I hate trials but I want the rewards that come from trials, so I want ZOS to give me invulnerability for a 1-time-per-day solo trial run where I can't die to the trial mobs so I can get the drops".
Ridiculous sounding, right?
That's comparing apples to pears.
There is not one single trial event where you get tickets for completing a trial.
Necrotech_Master wrote: »AnduinTryggva wrote: »Let's do a thought exercise.
"I hate trials but I want the rewards that come from trials, so I want ZOS to give me invulnerability for a 1-time-per-day solo trial run where I can't die to the trial mobs so I can get the drops".
Ridiculous sounding, right?
That's comparing apples to pears.
There is not one single trial event where you get tickets for completing a trial.
thats not entirely true, there is the potential to get them with the witches festival
on that event you get tickets with your first gold skull each day, there is a gold skull for doing a trial
(technically speaking i know its not the only way to get the tickets for that event, but it is possible to get tickets from a trial)
for the main topic, the largest most glaring problem with basically making yourself a ghost in cyro is that your still taking up a population slot in an already very limited population environment
every person who is there trying to do quests is also taking away from the population of those who actually want to pvp
im not a huge pvper, but i can see where the obvious problems are, there are times ive only been in cyro doing town quests, but i certainly dont go to a poplocked campaign to do that, i go to a poplocked campaign to actually try to earn AP, but there are many times im in a campaign considered poplocked and theres no action going on the map because likely half of the players are either afk at base or doing "pve stuff" (town quests, other random quest in cyro, harvesting, etc)
this normally wasnt a real issue way back in the day, both when pop caps were higher and there were more campaigns so each faction had one they could "own" to actually do the pve stuff
AnduinTryggva wrote: »That would basically break Cyrodil. As opposing alliance players will log into the other alliance on throw away accounts and flag as invulnerable and decrease the population on the opposing alliances actually able to fight.
And, a player's dislike for PVP shouldn't entitle them to PVP related event rewards without doing the requisite PVP risk related activities. Same with any other event that includes areas in the game that some players do not care for.
This is a PVP event.
Yeah, and all the PvPler enjoy the cannon fodder. I understand that. it is basically tel'var stones for free.
with respect to your concerns: invulnerable players would of course not count on the stack. As they are of no use for pvp activities they would not impact performance a lot because they will just do the delve quests etc.
AnduinTryggva wrote: »
I am now again trying to get that one ticket from IC. As usual at daytime my alliance is outnumbered. One enemy faction runs thru all districts as a kill-em-all ball. Even a pvp build will not help here. It is a pain to get one quest complete for that one ticket. Specifically when you have to spawn at whatever point and not the original district upon death. I usually circle around all districts twice or more this way to finish one darn quest. This costs a huge amount of time.
VaranisArano wrote: »AnduinTryggva wrote: »
I am now again trying to get that one ticket from IC. As usual at daytime my alliance is outnumbered. One enemy faction runs thru all districts as a kill-em-all ball. Even a pvp build will not help here. It is a pain to get one quest complete for that one ticket. Specifically when you have to spawn at whatever point and not the original district upon death. I usually circle around all districts twice or more this way to finish one darn quest. This costs a huge amount of time.
I strongly suggest picking up all the daily quests from your base before you jump down into the districts. You'll have to pop up and down the ladders multiple times, which is annoying, but in return you'll be able to get started working on a different daily when you die instead of having to circle around back to your original quest. Its nowhere near as straightforward as PVE questing, but as long as you keep trying, you'll finish one of the quests eventually. Sometimes I do a lot of complete one stage -> die -> complete one stage of a different quest -> die -> complete a different stage, and so on. PvPvE questing requires persistence and perserverance.
AnduinTryggva wrote: »I made a suggestion. Nothing more. I made no demand or request. A simple suggestion. It may not be a sound suggestion, I can admit that. All I ask in return is that people at least accept that this is an issue and a solution would be nice to implement. And no it is not a solution to do the quests before event start. It is just a work around, not a solution.
AnduinTryggva wrote: »AnduinTryggva wrote: »That would basically break Cyrodil. As opposing alliance players will log into the other alliance on throw away accounts and flag as invulnerable and decrease the population on the opposing alliances actually able to fight.
And, a player's dislike for PVP shouldn't entitle them to PVP related event rewards without doing the requisite PVP risk related activities. Same with any other event that includes areas in the game that some players do not care for.
This is a PVP event.
Yeah, and all the PvPler enjoy the cannon fodder. I understand that. it is basically tel'var stones for free.
with respect to your concerns: invulnerable players would of course not count on the stack. As they are of no use for pvp activities they would not impact performance a lot because they will just do the delve quests etc.
They’ve reduced the cyrodiil population cap at least three times because the servers can’t handle the existence of that many people in one instance. They removed deer and torchbugs from cyrodiil, to reduce strain on the server. There is no world in which zeni can successfully implement what you propose, and have additional people in the instance but not counting towards the cap, and as you say “not impact performance much”. Literally zero percent chance of that happening.
I understand that it’s frustrating to have events centered around an activity you have no interest in. I appreciate your creative approach to working around this. But this is literally the only event for the pvp community. Either participate, or just sit it out. It’s not cool to say “this is the one thing in this entire game that’s not about me. How can I change that?”
[snip]
AnduinTryggva wrote: »I made a suggestion. Nothing more. I made no demand or request. A simple suggestion. It may not be a sound suggestion, I can admit that. All I ask in return is that people at least accept that this is an issue and a solution would be nice to implement. And no it is not a solution to do the quests before event start. It is just a work around, not a solution.
What basically everyone in this thread is trying to tell you, is that it is not an issue and does not need any changes.
If you want to get rewards from the 2 PvP events we have in a year you are going to either have to learn how to pvp properly or accept that its not going to be easy to get the rewards.
Almost all events in the game are designed for PvE mainly and you can get a ton of tickets from those. I barely ever take part in those events, because i absolutely do not enjoy doing PvE in this game. Stop trying to get the few events changed that are still actually fun for players who do want to play PvP.
AnduinTryggva wrote: »???
ESO is a product that has been bought by almost all players at a time. How doesn't this earn any entitlement with respect to accessibility?
Please elaborate.
I am not asking to get an olympic gold metal.
I am not even asking to give away the tickets for zero effort.
I am simply requesting to even the threshold for tickets between pvp and pve events.
AnduinTryggva wrote: »
I also don't understand why some are so opposed to the idea the level the threshold? Why? Please explain me why pvp events should be primarily accessible to pvp players only?
If so what those same people think if the threshold for pve events would be equally raised for pvp players?
lexicondevil99 wrote: »Invulnerable players would HAVE to count against the population. ZOS didn't limit pop for funsies, they did it because the servers can't handle more players.
It has been said many times in this thread, and in every one of the dozens of nearly identical threads that appear like clockwork the two times a year when ZOS throws a couple crumbs to PvP players. You don't have to PvP. You can sit these events out. I never do the new life festival stuff because it is annoying and repetitive, and yet I live a rich and fulfilling life. You can simply wait for one of the 37 PvE focused events to get your tickets.
AnduinTryggva wrote: »
As I have a good memory it is principally enough to read a specific argument once in the same thread ;-)
or to say it with the words of my favorite Bavarian comedian: "Everything has already been said but not yet by everybody." :P
This conversation happens every Midyear Mayhem. Just do your quests early or off prime time, find a group of players, make a pvp build, go into instances where your alliance is winning, be a nightblade, or just skip the event.
I will write a really complex pve guide to this event
1. Log on DC character
2. Go to fort rayles, then to Chorrol
3. Do "kill 4 atros quest" or "kill 1 mob having 90k hp quest"
4. Get your 2 tickets for spending 2 minutes in Cyrodiil
5. Port IC (pick campaign that has lowest enemy population possible)
6. Elven Garden
7. Do the quest (you don't need to dismount to burn ballistas and you don't need to dismount to sabotage forge)
Congrats, you got 3 tickets for 5 minutes work. If you want it to be midyear mayhem can be literally a PvE event. I don't know how can it be more accessible to PvE players.
I wish it was maybe 10x harder to get the tickets but well xd it is what it is.
AnduinTryggva wrote: »And again:
If a player choses not to participate in an event because s/he is not interested in either the event or the collectibles it's that player's choice.
If a player however wishes to participate in a specific event and the threshold is higher than for that event than you see an issue from that player's perspective? Just because some players do not consider it as an issue for themselves does not negate it being an issue for others. That is not difficult to comprehend.
AnduinTryggva wrote: »I also don't understand why some are so opposed to the idea the level the threshold? Why? Please explain me why pvp events should be primarily accessible to pvp players only?
AnduinTryggva wrote: »If so what those same people think if the threshold for pve events would be equally raised for pvp players?