That would basically break Cyrodil. As opposing alliance players will log into the other alliance on throw away accounts and flag as invulnerable and decrease the population on the opposing alliances actually able to fight.
And, a player's dislike for PVP shouldn't entitle them to PVP related event rewards without doing the requisite PVP risk related activities. Same with any other event that includes areas in the game that some players do not care for.
This is a PVP event.
AnduinTryggva wrote: »That would basically break Cyrodil. As opposing alliance players will log into the other alliance on throw away accounts and flag as invulnerable and decrease the population on the opposing alliances actually able to fight.
And, a player's dislike for PVP shouldn't entitle them to PVP related event rewards without doing the requisite PVP risk related activities. Same with any other event that includes areas in the game that some players do not care for.
This is a PVP event.
Yeah, and all the PvPler enjoy the cannon fodder. I understand that. it is basically tel'var stones for free.
with respect to your concerns: invulnerable players would of course not count on the stack. As they are of no use for pvp activities they would not impact performance a lot because they will just do the delve quests etc.
AnduinTryggva wrote: »That would basically break Cyrodil. As opposing alliance players will log into the other alliance on throw away accounts and flag as invulnerable and decrease the population on the opposing alliances actually able to fight.
And, a player's dislike for PVP shouldn't entitle them to PVP related event rewards without doing the requisite PVP risk related activities. Same with any other event that includes areas in the game that some players do not care for.
This is a PVP event.
Yeah, and all the PvPler enjoy the cannon fodder. I understand that. it is basically tel'var stones for free.
with respect to your concerns: invulnerable players would of course not count on the stack. As they are of no use for pvp activities they would not impact performance a lot because they will just do the delve quests etc.
As a non pvpers player, your concerns around pvp zones are largely irrelevant.
Not to mention, there are like 12 events each year and only 2 are pvp related. You are perfectly capable of ignoring this event and playing in the other 10.
You are also ignoring the part where those "PvE" quests are all intentionally implemented with the risk of pvp being involved. The rewards are set that way. With that risk.
Can mods just start closing these threads, please?
Same threads get spammed twice a year. They offer nothing constructive and nothing will ever change with the event, so they're pointless.
AnduinTryggva wrote: »That would basically break Cyrodil. As opposing alliance players will log into the other alliance on throw away accounts and flag as invulnerable and decrease the population on the opposing alliances actually able to fight.
And, a player's dislike for PVP shouldn't entitle them to PVP related event rewards without doing the requisite PVP risk related activities. Same with any other event that includes areas in the game that some players do not care for.
This is a PVP event.
Yeah, and all the PvPler enjoy the cannon fodder. I understand that. it is basically tel'var stones for free.
with respect to your concerns: invulnerable players would of course not count on the stack. As they are of no use for pvp activities they would not impact performance a lot because they will just do the delve quests etc.
AnduinTryggva wrote: »PvP Events are a strain to the nervs of people who like to collect vouchers and collectibles but who are no dedicated pvp players.
I therefore suggest following:
* BEFORE entering a campaign/imperial city OR alternatively once every 24h a player can activate invulnerability versus player damage.
* This invulnerability comes at a cost: you no longer can interact with items such as sieges or hammer, you cannot repair walls and gates or sieges. You cannot turn flags and you cannot deal damage to other players either. You cannot kill npc guards at castles or ressources or hammer spawn areas.
* You cannot pick or complete quests that are related to alliance war like spying quests etc.
* you only can pick and complete pure npc quests like delve quests.
* You cannot switch back to the vulnerability status inside a campaign or maybe twice every 24h whatever is more reasonable to prevent abuse.
Let's do a thought exercise.
"I hate trials but I want the rewards that come from trials, so I want ZOS to give me invulnerability for a 1-time-per-day solo trial run where I can't die to the trial mobs so I can get the drops".
Ridiculous sounding, right?
HidesInPlainSight wrote: »
"Players who mainly PvP will leave you alone most the time. In Cyrodiil they are not going to be around delves and daily quest givers unless it is to flip flags. "
You're joking, right? I got ganked twice by 2 PVPers in the middle of nowhere (Lindai) in the first hour of the event. Apparently DC ass hats didn't get the memo about not attacking questers.
"Players who mainly PvP will leave you alone most the time. In Cyrodiil they are not going to be around delves and daily quest givers unless it is to flip flags. "
You're joking, right? I got ganked twice by 2 PVPers in the middle of nowhere (Lindai) in the first hour of the event. Apparently DC ass hats didn't get the memo about not attacking questers.
Players who camp delves and quest objectives during the Mayhem events are almost always PVE-ers who don’t normally pvp.
CameraBeardThePirate wrote: »"Players who mainly PvP will leave you alone most the time. In Cyrodiil they are not going to be around delves and daily quest givers unless it is to flip flags. "
You're joking, right? I got ganked twice by 2 PVPers in the middle of nowhere (Lindai) in the first hour of the event. Apparently DC ass hats didn't get the memo about not attacking questers.
Players who camp delves and quest objectives during the Mayhem events are almost always PVE-ers who don’t normally pvp.
This. Most actual PvPers want the big fights that show up during MyM.
VaranisArano wrote: »Here's the Event Guide I wrote, aimed at new and inexperienced players, with as much of the advice, tips, and tricks I've learned going from PVE-Only to Legate:
Whitestrake's Mayhem 101 - June/July 2023
You don't have to be a dedicated PVPer to have fun. However, some basic preparation helps. If you go in expecting it to be just like PVE, its not going to work out.
Obviously, you'll get more out of the experience if you prepare effectively, but if you're like "Look, I don't wanna invest anything at all, just get my tickets and get out," here's some quick tips:
- Do you have a stealthy Thief build? Use that to avoid conflict.
- Do you have a PVE tank build? Use that to look like a hard target for gankers.
- Pick up your scouting quest in a Cyrodiil campaign where your faction owns very little to get a nearby target, then swap to a campaign where your faction owns most of the map, then ride to your hopefully fairly safe target.
- The Imperial City Arena District's daily can be completed from the spawn point. Just be careful about getting knocked down or attacked, because that's not actually a safe zone.
- You are going to die. Everyone dies in PVP. Especially the PVPers. We die literally all the time. Just rez up at the nearest spawn point, dust yourself off, relax, and try again.
My favorite thing to do for the Imperial City daily tickets is to bring my PVE Mat Farmer with her speed build. At 16k health and medium armor, I am absolute glass. If an enemy player looks at me, I'm dead. But I can outrun just about any mob, so I just die, speedrun to my next objective, die, speedrun to my nest objective, and so on.