robwolf666 wrote: »
tomofhyrule wrote: »Look, the game is designed to have some things for loads of people, which means it's not necessarily got a focus on any one thing. Some people will only do PvP, some people won't touch PvP with a ten foot pole. Some people will roll and powerlevel alts for the sole purpose of having the meta class for the next trial, and others will spend hours in character creation to make sure that they chose the correct forehead slope for their RP character. Some people will chase achievements, some people want to show off their massive housing creations, some people can spend ages adventuring through Tamriel with their friends or NPC buddies or flipping cards at the tavern. And yes, some players are new/incapable of/uninterested in getting sweaty just to get through the story. Not everyone wants to play Dark Souls 24/7.
All of those playstyles are legit. If you're not interested in one of those playstyles, you don't need to partake in it. But what we don't need to do is throw out hyperbolic hypotheticals in the form of "OMG MY META 100k+ DPS BUILD DOES 100k DPS TO OVERLAND MOBS SO I ONESHOT THEM SO JUST GET RID OF ALL THE COMBAT BECAUSE ONLY 1337 UBERZ LIKE ME ARE WORTHY OF PLAYING!!!"
What is it with all of the barely-disguised "Overland is too easy" threads leaking out of the stickied thread lately? So many of them just end up sounding like:
It seems ESO becomes more casual and Animal Crossing like each year. The majority of the game does not require any substantial combat whatsoever (housing, fishing, crafting, scrying, exploring, gathering resources, trading, Tales of Tribute, the list goes on). Would you still play the game if there was no combat required at all?
In this scenario, imagine that all quests would remain in the game, you just wouldn’t have to engage in combat.
It seems ESO becomes more casual and Animal Crossing like each year. The majority of the game does not require any substantial combat whatsoever (housing, fishing, crafting, scrying, exploring, gathering resources, trading, Tales of Tribute, the list goes on). Would you still play the game if there was no combat required at all?
In this scenario, imagine that all quests would remain in the game, you just wouldn’t have to engage in combat.
To be honest I think that this thread is a subset of the pinned overland thread. Someone wants a harder game, nothing wrong with that but suggesting a total removal of combat is rather drastic IMHO.
tomofhyrule wrote: »Look, the game is designed to have some things for loads of people, which means it's not necessarily got a focus on any one thing. Some people will only do PvP, some people won't touch PvP with a ten foot pole. Some people will roll and powerlevel alts for the sole purpose of having the meta class for the next trial, and others will spend hours in character creation to make sure that they chose the correct forehead slope for their RP character. Some people will chase achievements, some people want to show off their massive housing creations, some people can spend ages adventuring through Tamriel with their friends or NPC buddies or flipping cards at the tavern. And yes, some players are new/incapable of/uninterested in getting sweaty just to get through the story. Not everyone wants to play Dark Souls 24/7.
All of those playstyles are legit. If you're not interested in one of those playstyles, you don't need to partake in it. But what we don't need to do is throw out hyperbolic hypotheticals in the form of "OMG MY META 100k+ DPS BUILD DOES 100k DPS TO OVERLAND MOBS SO I ONESHOT THEM SO JUST GET RID OF ALL THE COMBAT BECAUSE ONLY 1337 UBERZ LIKE ME ARE WORTHY OF PLAYING!!!"
What is it with all of the barely-disguised "Overland is too easy" threads leaking out of the stickied thread lately? So many of them just end up sounding like:
tomofhyrule wrote: »Look, the game is designed to have some things for loads of people, which means it's not necessarily got a focus on any one thing. Some people will only do PvP, some people won't touch PvP with a ten foot pole. Some people will roll and powerlevel alts for the sole purpose of having the meta class for the next trial, and others will spend hours in character creation to make sure that they chose the correct forehead slope for their RP character. Some people will chase achievements, some people want to show off their massive housing creations, some people can spend ages adventuring through Tamriel with their friends or NPC buddies or flipping cards at the tavern. And yes, some players are new/incapable of/uninterested in getting sweaty just to get through the story. Not everyone wants to play Dark Souls 24/7.
All of those playstyles are legit. If you're not interested in one of those playstyles, you don't need to partake in it. But what we don't need to do is throw out hyperbolic hypotheticals in the form of "OMG MY META 100k+ DPS BUILD DOES 100k DPS TO OVERLAND MOBS SO I ONESHOT THEM SO JUST GET RID OF ALL THE COMBAT BECAUSE ONLY 1337 UBERZ LIKE ME ARE WORTHY OF PLAYING!!!"
What is it with all of the barely-disguised "Overland is too easy" threads leaking out of the stickied thread lately? So many of them just end up sounding like:
They dont have to change the mobs to be impossible, but they could scale them ala fallout 76 to where at least the quest bosses were a bit difficult. The difficulty is so low it honestly feels insulting.
.They dont have to change the mobs to be impossible, but they could scale them ala fallout 76 to where at least the quest bosses were a bit difficult. The difficulty is so low it honestly feels insulting.
The mobs in ESO aren't scaled, they're static at level 50 CP 160. The player gets scaled instead, which leads to certain issues such players feeling weaker the closer they get to 50 (without CP).
FO 76 uses the same scaling mechanic as FO 4 does as far as I know. At least it was possible to mod FO 76 with FO 4's mod-kit at some point (don't know if that changed or not).
Kiralyn2000 wrote: »"I think the combat is too easy, therefore it is for everyone. They might as well remove it."
Uh huh. Sure.
And show me a long-running MMO that isn't filled with all sorts of stuff that isn't "combat"-y.
Of course I wouldn't play it if they removed combat entirely. But they wouldn't.
(and once again, can someone tell me another 'big' MMO where the overland combat isn't entirely trivial for level-capped/geared/meta/etc players? )
There are several MMOs with no combat, plus a ton of projects well on their way.AuraNebula wrote: »I can't believe the amount of responses of people saying they would still play. I don't see the point in having an MMORPG with no combat.