TechMaybeHic wrote: »chessalavakia_ESO wrote: »It's possible that the DK may not be that statistically out of line in some metrics.
For example, if you look at the amount of AP earned by the bottom of the top 100 on each class on Gray Host the DK is doing well but, it's Nightblade in the lead @ 892k, DK @ 679k, Templar @ 638k, Sorc @ 547k, Warden @ 467k, and Necro @ 209k.
If you look at Blackreach's bottom of the top 100 on each class DK is again doing well @ 316k, but Nightblade is still beating them @ 416k, Templar is @ 248k, Sorc is @ 282k, Warden is @ 200k, Necro is @ 100k.
If you look at Ashpit, you have 97 DK players, 93 Sorc players, 100+ Nightblade players, 80 Templar players, 88 Warden players, and 53 Necromancer players.
If you look at Evergloam you have 100 + DK players, 100+ Sorc Players, 100+ Nightblade players, 90 Templar players, 91 Warden players, and 49 Necromancer players.
If you look at Fields of Regret you have 29 DK players, 31 Sorc Players, 33 Nightblade players, 28 Templar players, 23 Warden players, and 7 Necromancer players.
If you look at Quagmire you have 29 DK players, 26 Sorc players, 19 Nightblade players, 24 Templar players, 17 Warden players, and 11 Necromancer players.
Some of the stat gap on the newer classes may be that players either do not own it or veteran players are attached to their earlier class enough that they do not want to swap.
Granted, due to the event this is likely a somewhat bad time to be checking that type of metric because the event brings in a different population than Cyrodiil's normal but, at least for the moment it looks like DK is #2 not #1 at least based on usage.
AP seems to be a terrible metric to look at. It's like counting participation trophies and saying the person with the most is the best athlete.
Rogue_WolfESO wrote: »Stop asking for everything to be nerfed into uselessness.
How about we get rid of NB's cloak ability? Tired of getting slammed by a player who just disappears instead of toe to toe fighting with me.
Let's end this crap op Jesus beam spamming from templars, tired of getting killed by that.
Let's get rid of poison injection hitting for 15k!
Seige is too strong, frigging cold fire shouldn't hit for 50k.
Sounds like some players need to find a new game 🤷♂️
I wish the devs would undo every nerf ever made and let us just all run buck wild.
SkaraMinoc wrote: »Corrosive needs a nerf. No player should have the ability to bypass enemy resists while simultaneously reducing damage taken to 3% of max health. Pick one or the other: Corrosive Weapon or Corrosive Armor. But not both.