Because the class isn't a bad class, but it's suffering from a power overload created by hybridization.
Back when we still had a split in how things worked the mag and stam DKs were balanced separately in a sense, but now that both specs have all the tools... it's a bit problematic.
The class was originally designed for tanking, and tanks are supposed to be able to use both resources pools relatively well while being able to take a hit. On the DPS side of things it's supposed to burn out incredibly fast with sustain issues, but now you have DPS a class that can equally burn out two resources pools instead of all in on one.
Sure there's more nuisances than that, but bigger picture .... how do you even balance a class like DK and not ruin it? They already killed Templars and I think they don't know what to do with DKs.
SkaraMinoc wrote: »Corrosive needs a nerf. No player should have the ability to bypass enemy resists while simultaneously reducing damage taken to 3% of max health. Pick one or the other: Corrosive Weapon or Corrosive Armor. But not both.
Because the class isn't a bad class, but it's suffering from a power overload created by hybridization.
Back when we still had a split in how things worked the mag and stam DKs were balanced separately in a sense, but now that both specs have all the tools... it's a bit problematic.
The class was originally designed for tanking, and tanks are supposed to be able to use both resources pools relatively well while being able to take a hit. On the DPS side of things it's supposed to burn out incredibly fast with sustain issues, but now you have DPS a class that can equally burn out two resources pools instead of all in on one.
Sure there's more nuisances than that, but bigger picture .... how do you even balance a class like DK and not ruin it? They already killed Templars and I think they don't know what to do with DKs.
Yeah it's a tough one but I think looking into their ultimates and fine tuning them would be a start. Reducing their defensive kit by just 2-4% would be a start. I don't want them hammer-nerfed since they are alot of fun to play but just some fine tuning would be great. It's way overdue IMO
I only hope they tweak corrosive. I think it should be either offensive or defensive, not both.
I only hope they tweak corrosive. I think it should be either offensive or defensive, not both.
SkaraMinoc wrote: »Corrosive needs a nerf. No player should have the ability to bypass enemy resists while simultaneously reducing damage taken to 3% of max health. Pick one or the other: Corrosive Weapon or Corrosive Armor. But not both.
Rogue_WolfESO wrote: »Stop asking for everything to be nerfed into uselessness.
How about we get rid of NB's cloak ability? Tired of getting slammed by a player who just disappears instead of toe to toe fighting with me.
Let's end this crap op Jesus beam spamming from templars, tired of getting killed by that.
Let's get rid of poison injection hitting for 15k!
Seige is too strong, frigging cold fire shouldn't hit for 50k.
Sounds like some players need to find a new game 🤷♂️
I wish the devs would undo every nerf ever made and let us just all run buck wild.
SkaraMinoc wrote: »Corrosive needs a nerf. No player should have the ability to bypass enemy resists while simultaneously reducing damage taken to 3% of max health. Pick one or the other: Corrosive Weapon or Corrosive Armor. But not both.
I dont think any ultimate should be that strong and penetrate 100% of anyones armor...its too much specially on a class that already has some of the best dmg in the game without corrosive.
In all honesty, DKs are getting a lowkey buff next patch, for pvp at least, imo. I haven't gone too in depth, but why you may ask? Well...
ZoS: I know what we can do! Let's introduce a new set that gives easy and ready access to major heroism!
If you're wondering which set, Transformative Hope.
markulrich1966 wrote: »complaining about a class is not how this game works. Instead, create a character using this class. Because today is DK, yesterday it was Necro (I did cyro before U35, and very quick got the nice dye rewarded for the "grand Necromancer Slayer"). Tomorrow maybe Arcanist or another class that benefits from the helpless attempts to "balance" them.
Whatever they do, it somehow backfires, this is why players like me end up using all 18 slots after some years. 2 of each class, stam and mag, just to have 1 you currently use as "main".
markulrich1966 wrote: »complaining about a class is not how this game works. Instead, create a character using this class. Because today is DK, yesterday it was Necro (I did cyro before U35, and very quick got the nice dye rewarded for the "grand Necromancer Slayer"). Tomorrow maybe Arcanist or another class that benefits from the helpless attempts to "balance" them.
Whatever they do, it somehow backfires, this is why players like me end up using all 18 slots after some years. 2 of each class, stam and mag, just to have 1 you currently use as "main".
As the title says, I hope they would do something to DK this chapter but it seems not.
What do you think are the reasons?
I don't know why you're complaining about corrosive, it is the same as bone Goliath, when it is active just move away until that very short time is done. You can still block or roll. It ignores all resistances not all mitigations. Also it has been nerfed already by only affecting direct dmg attacks. If you change it to only attack or defense, it will be nothing but 2h ulti but in green. Then you'll complain about onslaught having fewer ulti cost than corrosive. I never like using this but somethings are really just skill issue.
cuddles_with_wroble wrote: »As the title says, I hope they would do something to DK this chapter but it seems not.
What do you think are the reasons?
the class is def good but as someone already said, most of that is because of the power creep created by the hybridization changes in update 35.
however i will say that alot like nightblade the class crushes lower skilled and newer players bcs they just dont have the game knowledge nor the builds normally to survive the pressure of a DK.
DK is a great all around class with good utlity, DoT pressure, Burst on 3 proc whip and survivability with its innate tankiness and crazy heal scaling.
i dont really think DK itself needs a nerf to be balanced but i think its an issue with the state of the game that makes the class feel really strong when you play or fight it.
in high end pvp its normally used a support dps whether that be dropping buffs or talon spamming + DoT pressure, although with corrosive setups you do get hit for 15- 20k whips sometimes which is rather insane but thats an issue with corrosive as a whole and many people have an opinion on that ulti.
in low end pvp however the class is a menace as its pressure is hard to survive as people dont know how to play around it and its really really hard to kill bcs most people just dont know how to properly burst a target.
my advice is to look out for corrosive and make sure you know when to kite the dk ( just run away if someone uses corrosive, there is no point in fighting them if its up) and keep your heals up so you dont get caught low hp due to DoTs and get whip combo'd
markulrich1966 wrote: »complaining about a class is not how this game works. Instead, create a character using this class. Because today is DK, yesterday it was Necro (I did cyro before U35, and very quick got the nice dye rewarded for the "grand Necromancer Slayer"). Tomorrow maybe Arcanist or another class that benefits from the helpless attempts to "balance" them.
Whatever they do, it somehow backfires, this is why players like me end up using all 18 slots after some years. 2 of each class, stam and mag, just to have 1 you currently use as "main".