Deltia is a templar main. It was his favorite class. He put out a build recently. I haven't tried it, but looking at how the build works, I think it could be good:
https://www.youtube.com/watch?v=BQ1-vSVQjl4
I'm not sure why, maybe he paid to say it, but Deltia keeps bringing vids out saying how strong power of the light is when every one that plays the game templar or not knows its been gutted to non usable in pvp
I have no idea why they changed jabs completely. Jabs should of stopped the same when temp was really strong and burning light should of been nerfed, it was the only thing making temps seem like they were really strong with the passive damage. Unfortunately they gutted the offensive toolkit when they change jabs. I think templar in other areas is solid however, healing, Sustain ect. Its just pure wet in terms of Damage outside beam. I remember people saying they were sick of temps jab jab jab jab jab, fair point but it wasn't jabs itself that was strong, it was burning light. Again another area which zenimax nerfed but it was in the completely wrong area
Andeh who I play with hits 2k critical on his jabs. He has 125% crit increase. Its wet. Necro, sorcerer and temp next patch are in the bin
I can't take nightblade, Dk and certain warden set ups seriously. Any clips with them aren't impressive, unless it's a phenomenal clip. People are quick to forget what gap is between classes. I'd rather watch a 1v5 on a magsorc over a 1v10 on a Dk. Because Dk is, in every single department far superior. There's not one aspect where is not stronger. Even where sorcerer shines in mobility and range Dk is better. Race against time has way better overall consistency with movement over streak and DK take flight does more consistent and reliable damage than an a sorcerer combination. Its truly broken.
Deltia is a templar main. It was his favorite class. He put out a build recently. I haven't tried it, but looking at how the build works, I think it could be good:
https://www.youtube.com/watch?v=BQ1-vSVQjl4
Templar main since 2014 here; I do not care how much they buff Templar. They could make templar the best class in the game by miles, give it a skill that does 1 million damage per tic, or make it instantly kill bosses without as much as a button press.
... But since U35, I will not be touching templar again out of principle.
My favorite skill in this game was Jabs. Didn't matter which morph; the skill just looked good and felt good to use. I started college for animation in 2014, graduated in 2018, and have been working in animation since then, and I figured out why the skill caught my eye. The animation was done well, timed properly (an animation term), and did good damage. But it didn't NEED to do good damage. There were times since the game came out where the skill was like hitting people with pillows, and I still used it because it was a fun skill due to it being satisfying to use, since it followed the principles of animation well.
The animation change on the other hand ignores the principles of animation. It's not timed well, in fact it looks like it's animated straight ahead and has no variation in the timing at all. Despite being faster, the skill looks slower than the old version due to how improperly it was animated. It also looks bad, reuses assets already available in game that are not lore friendly to the class (I can ignore that if the skill was actually animated properly), and does far less damage than it used to (again, something I can ignore if it was animated properly). Worst part, this is almost purely a timing issue! That's basically the last step of the animation process! It's something that, with how short the animation is, could be done by a single animator in less than an hour! This ONE skipped step is what makes the animation look terrible. There's no slow ins or slow outs, it does't have any anticipation, there are no arcs (I could explain why in detail, but it probably has to do with the difference between something called Inverse Kinematics and Forward Kinematics in animation, google it if you're interested), the secondary action isn't exaggerated enough to give the animation any life so it looks super robotic... I could go on. The animation looks like it's just key poses that were pushed out in an afternoon and never actually finished, they just let the animation software finish the animation.
I will not use Templar unless the animation is fixed, scrapped for the old animation, or reworked entirely. Out of principle. revamping old animations can be fine and good, but only if done properly. Only if it's an actual visual upgrade, not a downgrade like this one is.
MEBengalsFan2001 wrote: »
I've been running a similar build but instead of using Pariah I use Order Wraith for more critical damage. The issue is I don't have the resistance that pariah or mara provides. Even with running war maiden and order I can't do the damage I do on my NB, Warden or DK when those classes use 2 defensive sets. That right there is how imbalance the game is that one class using two offensive sets gets out damage by three classes using two defensive sets. In fact on my NB, Warden and DK I even use defensive mythic and monster and still outperform a full offensive templar.
The build Deltia has is actually quiet boring and less effective IMO than a ranged Sorc. Devs simply don't know how to balance the game and it has been in a messy place now for a while.
The thing is I can have a good character stats sheet but the class skills are dross. Both the spammable and the burst class skills are so wet, fair enough you could just not run jabs but the lack of any available, viable burst skill is a real problem.
The jabs nerf I could live with, even though it's not right, but the nerf or change to PotL/PL really, really sent the Templar to bottom tier DD. Now, combine both of those and you really can struggle to kill other DDs.
Sorcs are killable but have streak and if they're AdamLAD then it's basically impossible on a Templar. Wardens and DKs are a no no unless the player you're facing is below average, even NBs can out-brawl and out-heal a Templar.
MEBengalsFan2001 wrote: »
The build Deltia has is actually quiet boring and less effective IMO than a ranged Sorc. Devs simply don't know how to balance the game and it has been in a messy place now for a while.
Templar main since 2014 here; I do not care how much they buff Templar. They could make templar the best class in the game by miles, give it a skill that does 1 million damage per tic, or make it instantly kill bosses without as much as a button press.
... But since U35, I will not be touching templar again out of principle.
My favorite skill in this game was Jabs. Didn't matter which morph; the skill just looked good and felt good to use. I started college for animation in 2014, graduated in 2018, and have been working in animation since then, and I figured out why the skill caught my eye. The animation was done well, timed properly (an animation term), and did good damage. But it didn't NEED to do good damage. There were times since the game came out where the skill was like hitting people with pillows, and I still used it because it was a fun skill due to it being satisfying to use, since it followed the principles of animation well.
The animation change on the other hand ignores the principles of animation. It's not timed well, in fact it looks like it's animated straight ahead and has no variation in the timing at all. Despite being faster, the skill looks slower than the old version due to how improperly it was animated. It also looks bad, reuses assets already available in game that are not lore friendly to the class (I can ignore that if the skill was actually animated properly), and does far less damage than it used to (again, something I can ignore if it was animated properly). Worst part, this is almost purely a timing issue! That's basically the last step of the animation process! It's something that, with how short the animation is, could be done by a single animator in less than an hour! This ONE skipped step is what makes the animation look terrible. There's no slow ins or slow outs, it does't have any anticipation, there are no arcs (I could explain why in detail, but it probably has to do with the difference between something called Inverse Kinematics and Forward Kinematics in animation, google it if you're interested), the secondary action isn't exaggerated enough to give the animation any life so it looks super robotic... I could go on. The animation looks like it's just key poses that were pushed out in an afternoon and never actually finished, they just let the animation software finish the animation.
I will not use Templar unless the animation is fixed, scrapped for the old animation, or reworked entirely. Out of principle. revamping old animations can be fine and good, but only if done properly. Only if it's an actual visual upgrade, not a downgrade like this one is.
Can someone give me the TL;DR ?
Templar main since 2014 here; I do not care how much they buff Templar. They could make templar the best class in the game by miles, give it a skill that does 1 million damage per tic, or make it instantly kill bosses without as much as a button press.
... But since U35, I will not be touching templar again out of principle.
My favorite skill in this game was Jabs. Didn't matter which morph; the skill just looked good and felt good to use. I started college for animation in 2014, graduated in 2018, and have been working in animation since then, and I figured out why the skill caught my eye. The animation was done well, timed properly (an animation term), and did good damage. But it didn't NEED to do good damage. There were times since the game came out where the skill was like hitting people with pillows, and I still used it because it was a fun skill due to it being satisfying to use, since it followed the principles of animation well.
The animation change on the other hand ignores the principles of animation. It's not timed well, in fact it looks like it's animated straight ahead and has no variation in the timing at all. Despite being faster, the skill looks slower than the old version due to how improperly it was animated. It also looks bad, reuses assets already available in game that are not lore friendly to the class (I can ignore that if the skill was actually animated properly), and does far less damage than it used to (again, something I can ignore if it was animated properly). Worst part, this is almost purely a timing issue! That's basically the last step of the animation process! It's something that, with how short the animation is, could be done by a single animator in less than an hour! This ONE skipped step is what makes the animation look terrible. There's no slow ins or slow outs, it does't have any anticipation, there are no arcs (I could explain why in detail, but it probably has to do with the difference between something called Inverse Kinematics and Forward Kinematics in animation, google it if you're interested), the secondary action isn't exaggerated enough to give the animation any life so it looks super robotic... I could go on. The animation looks like it's just key poses that were pushed out in an afternoon and never actually finished, they just let the animation software finish the animation.
I will not use Templar unless the animation is fixed, scrapped for the old animation, or reworked entirely. Out of principle. revamping old animations can be fine and good, but only if done properly. Only if it's an actual visual upgrade, not a downgrade like this one is.
Can someone give me the TL;DR ?
I've mained templar since the game came out because Jabs was my favorite skill. I've also been a professional animator since around the time the game came out. The animation change to Jabs kills the class for me because it breaks the rules animators use to make animations, which are in place because without them, animation looks bad. Which is why Jabs looks bad. Which is why I don't play Templar anymore.
MEBengalsFan2001 wrote: »
I've been running a similar build but instead of using Pariah I use Order Wraith for more critical damage. The issue is I don't have the resistance that pariah or mara provides. Even with running war maiden and order I can't do the damage I do on my NB, Warden or DK when those classes use 2 defensive sets. That right there is how imbalance the game is that one class using two offensive sets gets out damage by three classes using two defensive sets. In fact on my NB, Warden and DK I even use defensive mythic and monster and still outperform a full offensive templar.
The build Deltia has is actually quiet boring and less effective IMO than a ranged Sorc. Devs simply don't know how to balance the game and it has been in a messy place now for a while.The thing is I can have a good character stats sheet but the class skills are dross. Both the spammable and the burst class skills are so wet, fair enough you could just not run jabs but the lack of any available, viable burst skill is a real problem.
The jabs nerf I could live with, even though it's not right, but the nerf or change to PotL/PL really, really sent the Templar to bottom tier DD. Now, combine both of those and you really can struggle to kill other DDs.
Sorcs are killable but have streak and if they're AdamLAD then it's basically impossible on a Templar. Wardens and DKs are a no no unless the player you're facing is below average, even NBs can out-brawl and out-heal a Templar.
You both don't say anything about necro because we (necromancers) are in the right place right now...
godchucknzilla wrote: »Templar is very good they just released a BIS set for Templar (IMO) called Snake in the stars. This set is giving the templar a (around) 15k proc off of POTL. Try this build:
Mara's Balm Back Bar Ice Staff, Chest, Legs, Boots (Impen)
Snake In Stars, Ring, Amulet, Maces (Nirn Sharp), Belt (Impen)
Mystic, Markyn
Monster Set, Chudan
Front Bar Skill:
Reflective Light, Power of The Light, Aurora Javelin, Radiant Opression, Degeneration, ICE COMMET Ultimate
Back Bar Skill:
Elusive Mistform, Bubble, Resolve Vigor, Honor the Dead, Extended Ritural, Vampire Ultimate
Front Bar Dual Damage Poisons
Back Bar Escapist Poisons
Stage 3 Vampire and Jewels of Misrule
CP All defensive CP's, Crit Resist CP, Iron Clad, Duelist Rebuff,
godchucknzilla wrote: »Makes beam disgusting on Magplar.
I just watched that Deltia Stamplar build , that build is Sick also.
godchucknzilla wrote: »You apply snake proc with potl right before radiant