thesarahandcompany wrote: »This is a bad poll. Language-wise.
thesarahandcompany wrote: »Corrosive makes you too tanky
I'm being dense Luth... What do you mean by damage to self healing abilities? Like burning embers you mean?
Urzigurumash wrote: »thesarahandcompany wrote: »This is a bad poll. Language-wise.thesarahandcompany wrote: »Corrosive makes you too tanky
You don't like the way I wrote the third option? Seems to reflect your statements, no?
I wrote those poll options that way to draw attention to the OP state of Undeath, I've been saying for months with little reply from other commenters that the HP Regen vs Undeath vs Flame Damage thing has got to be sorted out before DK can be truly balanced in PvE / PvP and as DD / Tank.
thesarahandcompany wrote: »Urzigurumash wrote: »thesarahandcompany wrote: »This is a bad poll. Language-wise.thesarahandcompany wrote: »Corrosive makes you too tanky
You don't like the way I wrote the third option? Seems to reflect your statements, no?
I wrote those poll options that way to draw attention to the OP state of Undeath, I've been saying for months with little reply from other commenters that the HP Regen vs Undeath vs Flame Damage thing has got to be sorted out before DK can be truly balanced in PvE / PvP and as DD / Tank.
No I don't like it. It's a poorly written poll.
QUESTION: DK should get a 13% damage nerf.
ANSWERS
Yes
No, DK is fine
No, DK needs a nerf to its Tank Power, as all classes must fulfill all roles equally well and DK cannot be the superlative Tank and a competent DD at the same time
1. The question asks if I agree with a specific 13% damage nerf. If I say no, then you assume I think DK is "fine" if I choose answer 2. It doesn't need a nerf to its tanking power. There are plenty of things that make it tanky such as the healing received passive and its ability heals. Corrosive needs reworked to be on par with Goliath or Scion. That's essentially what the ability is close to. Goliath and Scion also need buffed, especially Goliath. 3. DK needs to be somewhat tanky because it's a melee class, this is especialyl true for MAG DK that now has less healing than stam DK and less options.
TechMaybeHic wrote: »Have to say Urzi; I love the way you handle discussion. Very reasonable replies on disagreements are rare
Urzigurumash wrote: »thesarahandcompany wrote: »Urzigurumash wrote: »thesarahandcompany wrote: »This is a bad poll. Language-wise.thesarahandcompany wrote: »Corrosive makes you too tanky
You don't like the way I wrote the third option? Seems to reflect your statements, no?
I wrote those poll options that way to draw attention to the OP state of Undeath, I've been saying for months with little reply from other commenters that the HP Regen vs Undeath vs Flame Damage thing has got to be sorted out before DK can be truly balanced in PvE / PvP and as DD / Tank.
No I don't like it. It's a poorly written poll.
QUESTION: DK should get a 13% damage nerf.
ANSWERS
Yes
No, DK is fine
No, DK needs a nerf to its Tank Power, as all classes must fulfill all roles equally well and DK cannot be the superlative Tank and a competent DD at the same time
1. The question asks if I agree with a specific 13% damage nerf. If I say no, then you assume I think DK is "fine" if I choose answer 2. It doesn't need a nerf to its tanking power. There are plenty of things that make it tanky such as the healing received passive and its ability heals. Corrosive needs reworked to be on par with Goliath or Scion. That's essentially what the ability is close to. Goliath and Scion also need buffed, especially Goliath. 3. DK needs to be somewhat tanky because it's a melee class, this is especialyl true for MAG DK that now has less healing than stam DK and less options.
Fair points but Corrosive has only been nerfed since launch (for "sDK") and I see plenty of DKs shredding with Ferocious Leap, so that's not the whole story. DK would be on top with any Ult.
I had another beautifully unbiasedly written poll in 2021 which is relevant to this one:
https://forums.elderscrollsonline.com/en/discussion/586418/undeath-is-op-does-it-matter
MEBengalsFan2001 wrote: »Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
Damage across the board is still too high in PVE and PVP. As is healing.
Healing Adjustments: Healing is based on total resource pool and the higher recovery stat
Roles impact stats in Dungeons, Trails and PVP Zones:
DPS: heals are reduced by 75%, damage mitigation capped at 35% and gains 1000 penetration.
Tanks: Damage is reduced by 25%, heals are reduced by 75%, and healing in of 25%
Healers: Damage is reduced by 25%, damage mitigation is capped at 35% and gains 25% increase in healing out.
Something needs to be done and using roles to incorporate improvements to the game is the easiest path to making roles matter in ESO in both PVE and PVP.
SeraphsRose wrote: »Coming back to this, PTS patch notes are in favour of a 25% damage nerf to the Combustion passive, which affects flame and poison damage.
I'm primarily a stam DK PvE player, it's already a tough class to play as stamina, and ZoS is making it even harder? Why constantly cater to PvP players? They're a ridiculously vocal minority.
I really enjoy my character, she was the first character I made when I started playing in 2017. I now have a great build, I know my character incredibly well, and I have completed many vet hard modes, speed runs, and no death challenges. I even 3-manned vet hard mode March of Sacrifices with two friends.
Stam DK hasn't had any love from the Devs for a long time, why force them to be more of a tank role? I thought the emphasis was playing the way we want? Or is it just that the Devs want to force people to play other classes? I have characters of other classes, but I enjoy my stam DK the most.
It feels pretty insulting to be practically forced into using a staff, or making her a tank, which I definitely do not want.
No the average player’s understanding of the meta is always a good 2-3 months behind the actual state of the meta, these kinds of threads and outcry is why we have a never ending cycle of meta fixing itself over several incremental changes / patches and then a developer that only understands their own game secondhand hitting things with the biggest nerf/buff hammer.
Urzigurumash wrote: »Due to the Vampire Flame Damage Taken Penalty and the indispensability of Undeath
edward_frigidhands wrote: »Urzigurumash wrote: »Due to the Vampire Flame Damage Taken Penalty and the indispensability of Undeath
Just out of curiosity how did you arrive at the 13% mark?
the1andonlyskwex wrote: »edward_frigidhands wrote: »Urzigurumash wrote: »Due to the Vampire Flame Damage Taken Penalty and the indispensability of Undeath
Just out of curiosity how did you arrive at the 13% mark?
I assume it's because 13% is the amount of extra flame damage stage 3 vampires take.