TechMaybeHic wrote: »None of the above.
Urzigurumash wrote: »TechMaybeHic wrote: »None of the above.
What about 1 of my 4 alternatives?
Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
TechMaybeHic wrote: »Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
Pretty sure it was you I saw last night that stopped fighting, or so it seemed and hopped up and down while blocking. So I stopped and went to wave and you leaped me lol
Thecompton73 wrote: »TechMaybeHic wrote: »Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
Pretty sure it was you I saw last night that stopped fighting, or so it seemed and hopped up and down while blocking. So I stopped and went to wave and you leaped me lol
Oops, sorry bout that. I think I remember it happening and after thought it was weird that it felt like you kinda let me kill you but didn't see your name or realize what was going on. Usually when people start hopping up and down I take it as a sign of "na na you can't kill me".
Urzigurumash wrote: »@TechMaybeHic @Thecompton73
Sounds like, if you absolutely had to pick one of my original options, you'd vote for #3, reduce DK's tankiness.
I was resolutely opposed to this idea for years out of affinity and acceptance for being "The Tank Class", but times change, the masses don't want specific classes to be specific roles - which makes sense since this is TES.
TechMaybeHic wrote: »Thecompton73 wrote: »TechMaybeHic wrote: »Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
Pretty sure it was you I saw last night that stopped fighting, or so it seemed and hopped up and down while blocking. So I stopped and went to wave and you leaped me lol
Oops, sorry bout that. I think I remember it happening and after thought it was weird that it felt like you kinda let me kill you but didn't see your name or realize what was going on. Usually when people start hopping up and down I take it as a sign of "na na you can't kill me".
LoL I saw and blocked and healed, then friendlies came and you went to Brindle Farm the fast way.Urzigurumash wrote: »@TechMaybeHic @Thecompton73
Sounds like, if you absolutely had to pick one of my original options, you'd vote for #3, reduce DK's tankiness.
I was resolutely opposed to this idea for years out of affinity and acceptance for being "The Tank Class", but times change, the masses don't want specific classes to be specific roles - which makes sense since this is TES.
I was thinking the other way as well, as a possibility to tone down burst potential and bring their DOTs back up with tankiness/healing left in tact; but I think DOTs are already why they parse well, and as a templar; I currently hate the idea of robbing any class the option to burst, which is a thing more unique to PvP needing to happen
I also think things like Maras Balm giving classes that are not supposed to purge, suddenly a full purge throws things out of whack as well
13% sounds like a lot. Its also a very specific number so methinks you have a reason for picking it? Pending your reasoning, I might go for something like 5% instead.
TechMaybeHic wrote: »I don't know what the plan is for DK, especially for PvE, but PvP I'd split corrosive to offense or defense morph, reduce health return by battle roar if not remove it, reduce the scaling on heal increase of coagulating blood, reduce shield that comes with leap, make whip expire if missed, and then give all melee the extra 2 meter and not leave that to only DK as it's a godsend in lag. Then buff 3 other classes.
Urzigurumash wrote: »13% sounds like a lot. Its also a very specific number so methinks you have a reason for picking it? Pending your reasoning, I might go for something like 5% instead.
The Stage 3 Vampire Penalty, hence my 4 alternatives.
I like the idea of subjecting Mag and Stam Regen to Battle Spirit, since HP Regen is. It would be quite a mess so it sounds like the most interesting idea.
With such a massive penalty to sustain, not so many could afford Undeath, and not so many would be subject to 13% additional Flame Damage. Nobody could sustain blockcasting heals or roll-dodging as they currently do, people would have to expose themselves with Heavy Attack's cast times, and the Damage per Resource advantage enjoyed by DoTs would elevate their effectiveness in PvP.
And yes @TechMaybeHic there's Poison and Physical Damage in the kit as well, but how many Take Flights do you see in your recaps versus Ferocious Leap?
@Urzigurumash Well DKs aren't the only people who do flame damage and also everybody isn't a vampire. I don't think DKs need nerfed so vampires can be stronger... They just need nerfed. So I'd say 5% continues to be my opinion.
Also, if ever you and I were to return to our old stamdks, we wouldn't appreciate a 13% decrease to our NON flame attacks, eh?
the1andonlyskwex wrote: »You're making a much better argument for nerfing Vampire's Undeath passive than you are for nerfing DK damage.
Urzigurumash wrote: »Yes all good points, not only Constitution but any non-Regen Resource Restoration would become stronger - including Battle Roar.
It's a silly idea for sure, no clue how it would shake out but your predictions are probably sound.
Does anybody have any reasonable opposition to removing the Flame Damage Taken Penalty on Vampire?
Thecompton73 wrote: »People constantly calling for damage nerfs because someone actually killed them in PvP -shudders at the thought- is how we wound up in the boring tanky mess of a meta we've been stuck in for the last few months. Most smaller groups don't even bother to siege keeps anymore unless there is a zerg around because all it takes is one person to come out and burn all the siege while they shrug off the damage of 6-8 people.
TechMaybeHic wrote: »Urzigurumash wrote: »TechMaybeHic wrote: »None of the above.
What about 1 of my 4 alternatives?
They sound like non-DK things trying to compensate for DK things.
And FWIW; it's not just fire damage in the DK kit. They also seem to be top DPS in PvE as well. So all of it seems to be off.
TechMaybeHic wrote: »Urzigurumash wrote: »TechMaybeHic wrote: »None of the above.
What about 1 of my 4 alternatives?
They sound like non-DK things trying to compensate for DK things.
And FWIW; it's not just fire damage in the DK kit. They also seem to be top DPS in PvE as well. So all of it seems to be off.
It's the same story in PvE. Unique dmg modifiers to flame dmg taken like engulfing flames(6%) and encatris behemoth(5%) give DK just enough edge over other classes to be dominant in optimised groups.