To answer your question specifically, I assume you are talking about assassin's will with that question. Assasin's Will is fine.
SkaraMinoc wrote: »
SkaraMinoc wrote: »
There is an audio queue when your target acquires the bow, and audio queue when they fire it. There is a 500MS minimum travel distance which means that if they hit you with a stun (other than off balance) you have time to break free and dodgeroll or block it.
If you didn't hear the audio, you can attribute that to cyrodiil lag or your own settings
SkaraMinoc wrote: »
There is an audio queue when your target acquires the bow, and audio queue when they fire it. There is a 500MS minimum travel distance which means that if they hit you with a stun (other than off balance) you have time to break free and dodgeroll or block it.
If you didn't hear the audio, you can attribute that to cyrodiil lag or your own settings
IIRC player position tracking is one of the things that casual MMO games sacrifice to fit more players in the same instance, compared to the very precise position tracking of competitive arena esport games. Yes it's silly you can turn medieval siege warfare into Scooby Doo by running in circles around something, no they will never fix it.line of sight and targeting are the biggest problems on this game
line of sight is definitely an issue. Two players circling a pillar won't ever land a hit on eachother even though they occasionally meet.
just go and stand with vertically half of ur character behind a pillar and the other half in sight. The other player when uses an ability, will trigger the animation and the sound, and more importantly the global cooldown, but the spell will not launch.
i personally had many experiences, one even recently when it was a close fight near a tower wall, i did a fossilize on target which was in my sight, but he actually wasn't according to the game, i triggered my global cooldown and the stun didn't go, he attacked and when i wanted to heal i couldn't because gcd was triggered even though i didn't launch any spell on the past two seconds
line of sight and targeting are the biggest problems on this game
Izanagi.Xiiib16_ESO wrote: »xylena_lazarow wrote: »The power gap between premades and randoms is out of control. What can be done?Izanagi.Xiiib16_ESO wrote: »Making it 'harder' to play as a group will result in more population lost from the casual community (if there's much more population to lose from those areas).
@xylena_lazarow
I've not played for a while but at least some things here would likely help:
Remove earthgore, plaguebreak (at least the on death explosion) & review all pull sets.
Implement softcaps to stats (hp, mag, stam, wep dmg and sp dmg).
Increase group cap to 16 or 24.
Fix negate so that it can be countered (I assume this hasn't been fixed yet).
Adjust snow treaders,
Adjust some cp (suggestions here are reasonable, I would still nerf the speed star too)
Revert the healing springs vs HoT healing changes (so that non burst healing can be countered via negate).
Now to encourage back the population:
Most of these suggestions -
Yea they're stomping disorganized casuals. When you have to fight other tryhards (or even enough average zergers who figure out how to abuse op defense) you see the stalemate problem. This sort of nonsense is a symptom of ruining competitive combat and never releasing a proper XvX competitive arena.DrSlaughtr wrote: »I sit wand watch as Wardens just sprint without a single roll dodge or block and ignore an army of flank damage and laugh. I watch NBs go carpet-carpet-kite-kite-kite-LA-LA-LA-ultimate-bow-repeat around towers and these people want to complain about tank metas... Make 5 page posts about solutions that conveniently won't affect you much rather than admitting the real issues.
DrSlaughtr wrote: »I find it funny that anyone who plays this way:
kite-LA-run-kite-LA-run-Kite-LA-run-ULTIMATE BALORGS BOW-kite-la-run-kite-la-run...
DrSlaughtr wrote: »Is going to make giant threads complaining about tank metas, health caps, stripping undeath, etc etc. This style of game play is the current cancer of ESO. Wardens, DKs, Necros and React-Wannabe Nightblades extend combat way longer than it ever should be because the game has enabled this ridiculous style of gameplay. I sit wand watch as Wardens just sprint without a single roll dodge or block and ignore an army of flank damage and laugh. I watch NBs go carpet-carpet-kite-kite-kite-LA-LA-LA-ultimate-bow-repeat around towers and these people want to complain about tank metas.
DrSlaughtr wrote: »We have been forced into this ridiculous meta by people who have decided this is a healthy PVP balance, that has grown only more and more annoying since it began a year ago, and we have people who exploit this meta complaining about it as if they aren't part of the problem. What a world we live in.
DrSlaughtr wrote: »If it were up to me rallying cry, maras, balorgs, and a handful of other sets would be drastically altered to no longer be a crutch for this type of gameplay, because that's what it is. You build garbage builds that rely on running away for ten minutes until the stars align in all your nonsense, then blow your load getting all your pen and damage straight off your ultimate. Then you act surprised when people complain about spectral bow damage.
DrSlaughtr wrote: »I went on my warden today and tested it. I ate every ounce of damage thrown at me, turned around, and blew up an entire group with one dawn breaker and sub assault. When I tested React's NB build? Again, same thing. Run around run around run around being unkillable due to overtuned heals, waiting for everything to line up perfect before turning and blowing everyone up.
Yes, this is totally healthy game play.
DrSlaughtr wrote: »Everyone who does it is part of the problem. So complain away. Make 5 page posts about solutions that conveniently won't affect you much rather than admitting the real issues.
Balorghs is fine - the truth is, most of the monster sets in the game are terrible in pvp. In terms of viable offensive sets, there is basically balorghs/zaan/maarselok. I'd be all for them reworking some of the other sets or providing new more viable options, but I don't see any issues with balorghs as it stands right now.
Urzigurumash wrote: »On that note, if we need to cut healing / tankiness / kiting, let's get some more aggressive scaling on Damage Procs.
Sure sure, "they're outside of the GCD" and all that, but they're neat, there's many dozens of them to farm, they don't buff healing, they only ever had a role in extending TTK because they were unscaled.
Urzigurumash wrote: »On that note, if we need to cut healing / tankiness / kiting, let's get some more aggressive scaling on Damage Procs.
Sure sure, "they're outside of the GCD" and all that, but they're neat, there's many dozens of them to farm, they don't buff healing, they only ever had a role in extending TTK because they were unscaled.
I personally do not want to see damage procs buffed. Sets that deal the damage for you are a bad design philosophy, in my opinion. When I suggested they buff/rework other offensive options, I primarily had things like stat increases, debuffs, or other damage modifiers in mind.
The bigger issue with the current damage monster procs is that bad targeting mechanics/location desync makes many of them perform poorly, despite good tooltips or secondary effects. Velidreth often visually travels straight through targets without hitting them, selenes has too slow of an animation, archdruid has a poorly designed proc/targeting mechanism, nunatak takes too long to apply the useful debuff, etc. I'd love to see these mechanics improved rather than just buffing damaging procs across the board.
DrSlaughtr wrote: »I find it funny that anyone who plays this way:
kite-LA-run-kite-LA-run-Kite-LA-run-ULTIMATE BALORGS BOW-kite-la-run-kite-la-run...
What is your issue with "1vX" style gameplay? Why does it bother you so much? After the first time you expressed to me here on the forums that you didn't like my gameplay, I went and watched you play for several hours on your stream. I get that you like to gank, siege, and Xv1 people. I respect that this is how you want to play the game, and I don't sit here and try to devalue that for you. That playstyle isn't for everyone, though.DrSlaughtr wrote: »Is going to make giant threads complaining about tank metas, health caps, stripping undeath, etc etc. This style of game play is the current cancer of ESO. Wardens, DKs, Necros and React-Wannabe Nightblades extend combat way longer than it ever should be because the game has enabled this ridiculous style of gameplay. I sit wand watch as Wardens just sprint without a single roll dodge or block and ignore an army of flank damage and laugh. I watch NBs go carpet-carpet-kite-kite-kite-LA-LA-LA-ultimate-bow-repeat around towers and these people want to complain about tank metas.
So you agree that the tank meta is a problem, then? I don't really understand why you're so upset, when this post is specifically targeting the core problems that enable the exact behavior you are talking about here. The tank meta isn't specifically benefitting solo players or large scale players more - outside of crosshealing, it makes everyone far too difficult to kill.DrSlaughtr wrote: »We have been forced into this ridiculous meta by people who have decided this is a healthy PVP balance, that has grown only more and more annoying since it began a year ago, and we have people who exploit this meta complaining about it as if they aren't part of the problem. What a world we live in.
We were forced into this meta by zenimax, bud. Don't try to shift the blame anywhere else. You can go ahead and say that "This is all the content creator's faults for running the strongest builds!", but that argument became invalid years ago. The meta is always going to exist based on the choices the developers make, not what the players want. This is the reality of the game we're playing.DrSlaughtr wrote: »If it were up to me rallying cry, maras, balorgs, and a handful of other sets would be drastically altered to no longer be a crutch for this type of gameplay, because that's what it is. You build garbage builds that rely on running away for ten minutes until the stars align in all your nonsense, then blow your load getting all your pen and damage straight off your ultimate. Then you act surprised when people complain about spectral bow damage.
I agree, rallying cry and maras should absolutley be nerfed. Rallying cry should probably have it's crit resist reduced to 660, losing 30% effectiveness for each person in your group. Maras should lose either the burst heal on the purge proc, or it should have the cooldown extended signifcantly. Balorghs is fine - the truth is, most of the monster sets in the game are terrible in pvp. In terms of viable offensive sets, there is basically balorghs/zaan/maarselok. I'd be all for them reworking some of the other sets or providing new more viable options, but I don't see any issues with balorghs as it stands right now.
The builds I play are all full damage builds with as little sustain/mitigation built into them as possible. I don't run regen glyphs, I don't run regen munduses, I use all damage jewelery traits (or swift with coil), I use 3-4 offensive CP, etc. All of them die easily if you make a mistake, or if you spend too long going offensive.DrSlaughtr wrote: »I went on my warden today and tested it. I ate every ounce of damage thrown at me, turned around, and blew up an entire group with one dawn breaker and sub assault. When I tested React's NB build? Again, same thing. Run around run around run around being unkillable due to overtuned heals, waiting for everything to line up perfect before turning and blowing everyone up.
Yes, this is totally healthy game play.
I really would love to watch you try my build, on either warden or nightblade. Did you record yourself doing that gameplay? Is there a vod I can go watch?DrSlaughtr wrote: »Everyone who does it is part of the problem. So complain away. Make 5 page posts about solutions that conveniently won't affect you much rather than admitting the real issues.
I'm sorry you feel this way - but you are completely incorrect with this closing statement. Almost every single nerf I suggested directly and signifcantly impacts my playstyles, and if they were all added to the game my current builds would not function. Honestly, it's a laughable accusation to suggest that these wouldn't impact me, and shows that you do not have an understanding of why the meta is the way it is.
TechMaybeHic wrote: »Buffing damage procs sounds like the worst idea ever. It makes it to where you can build even more tanky and get damage. If anything; offensive stat sets need raised as they would be an alternative to running defense and healing and could add to your proc damage; but only if you invest in it.
TechMaybeHic wrote: »But it's not just the small man's. I've seen groups that would probably call themselves ball groups B line for a resource tower if numbers are even remotely close. It just provides way too much having them there for players uninterested in objectives who just want to farm. That's more game design issue than balance issue. Best to ignore them and move to another fight, or wait and make them come out to engage
Urzigurumash wrote: »On second thought @TechMaybeHic maybe I should clarify what I meant by more aggressive scaling - on a plotted graph of a proc's damage scaling, I don't mean increase the Y values of the entire curve, but make the curve steeper and decrease the X values of the steepest part of the curve. No additional damage at 3k Damage Stat, considerably more damage gained by going to 8k from 5k than what we see now. Know what I mean? (assuming it's curved, could be linear, I'm not sure)
Note that the 3 sets which composed the most egregious proc stack of all time, Chokethorn + Syvarra's + Crimson, are now incompatible as they scale off different stats - or would be incompatible if their scaling was strong enough.
TechMaybeHic wrote: »Urzigurumash wrote: »On second thought @TechMaybeHic maybe I should clarify what I meant by more aggressive scaling - on a plotted graph of a proc's damage scaling, I don't mean increase the Y values of the entire curve, but make the curve steeper and decrease the X values of the steepest part of the curve. No additional damage at 3k Damage Stat, considerably more damage gained by going to 8k from 5k than what we see now. Know what I mean? (assuming it's curved, could be linear, I'm not sure)
Note that the 3 sets which composed the most egregious proc stack of all time, Chokethorn + Syvarra's + Crimson, are now incompatible as they scale off different stats - or would be incompatible if their scaling was strong enough.
Yeah that sounds more reasonable but I want active abilities, and classes for the love of all things holy; be the big players. It gotten to be so homogenized as is by sets. And procs that require no input tend to have an advantage as is. I noticed this just running DK with flames of oblivion, which does pathetic damage compared to an execute yeti was amazed how often it was the killing blow because it just goes off at the right time. So I don't find the lack of heal power trade off much as why's it matter if you can heal and something else do damage for you in the same GCD? Or as it is now; something heals you while you spend the GCD keeping defenses up and kiting
That's a long post just for an ad hominem argument. I don't personally know you or React, my only dealings with React have been polite and professional, meanwhile you're making yourself sound like a clown with a petty grudge. React sure talks a lot more sense than the full potatoes that keep asking for yet more damage nerfs, that's for sure.DrSlaughtr wrote: »All you do is mislead or talk down to people.
DrSlaughtr wrote: »DrSlaughtr wrote: »I find it funny that anyone who plays this way:
kite-LA-run-kite-LA-run-Kite-LA-run-ULTIMATE BALORGS BOW-kite-la-run-kite-la-run...
What is your issue with "1vX" style gameplay? Why does it bother you so much? After the first time you expressed to me here on the forums that you didn't like my gameplay, I went and watched you play for several hours on your stream. I get that you like to gank, siege, and Xv1 people. I respect that this is how you want to play the game, and I don't sit here and try to devalue that for you. That playstyle isn't for everyone, though.DrSlaughtr wrote: »Is going to make giant threads complaining about tank metas, health caps, stripping undeath, etc etc. This style of game play is the current cancer of ESO. Wardens, DKs, Necros and React-Wannabe Nightblades extend combat way longer than it ever should be because the game has enabled this ridiculous style of gameplay. I sit wand watch as Wardens just sprint without a single roll dodge or block and ignore an army of flank damage and laugh. I watch NBs go carpet-carpet-kite-kite-kite-LA-LA-LA-ultimate-bow-repeat around towers and these people want to complain about tank metas.
So you agree that the tank meta is a problem, then? I don't really understand why you're so upset, when this post is specifically targeting the core problems that enable the exact behavior you are talking about here. The tank meta isn't specifically benefitting solo players or large scale players more - outside of crosshealing, it makes everyone far too difficult to kill.DrSlaughtr wrote: »We have been forced into this ridiculous meta by people who have decided this is a healthy PVP balance, that has grown only more and more annoying since it began a year ago, and we have people who exploit this meta complaining about it as if they aren't part of the problem. What a world we live in.
We were forced into this meta by zenimax, bud. Don't try to shift the blame anywhere else. You can go ahead and say that "This is all the content creator's faults for running the strongest builds!", but that argument became invalid years ago. The meta is always going to exist based on the choices the developers make, not what the players want. This is the reality of the game we're playing.DrSlaughtr wrote: »If it were up to me rallying cry, maras, balorgs, and a handful of other sets would be drastically altered to no longer be a crutch for this type of gameplay, because that's what it is. You build garbage builds that rely on running away for ten minutes until the stars align in all your nonsense, then blow your load getting all your pen and damage straight off your ultimate. Then you act surprised when people complain about spectral bow damage.
I agree, rallying cry and maras should absolutley be nerfed. Rallying cry should probably have it's crit resist reduced to 660, losing 30% effectiveness for each person in your group. Maras should lose either the burst heal on the purge proc, or it should have the cooldown extended signifcantly. Balorghs is fine - the truth is, most of the monster sets in the game are terrible in pvp. In terms of viable offensive sets, there is basically balorghs/zaan/maarselok. I'd be all for them reworking some of the other sets or providing new more viable options, but I don't see any issues with balorghs as it stands right now.
The builds I play are all full damage builds with as little sustain/mitigation built into them as possible. I don't run regen glyphs, I don't run regen munduses, I use all damage jewelery traits (or swift with coil), I use 3-4 offensive CP, etc. All of them die easily if you make a mistake, or if you spend too long going offensive.DrSlaughtr wrote: »I went on my warden today and tested it. I ate every ounce of damage thrown at me, turned around, and blew up an entire group with one dawn breaker and sub assault. When I tested React's NB build? Again, same thing. Run around run around run around being unkillable due to overtuned heals, waiting for everything to line up perfect before turning and blowing everyone up.
Yes, this is totally healthy game play.
I really would love to watch you try my build, on either warden or nightblade. Did you record yourself doing that gameplay? Is there a vod I can go watch?DrSlaughtr wrote: »Everyone who does it is part of the problem. So complain away. Make 5 page posts about solutions that conveniently won't affect you much rather than admitting the real issues.
I'm sorry you feel this way - but you are completely incorrect with this closing statement. Almost every single nerf I suggested directly and signifcantly impacts my playstyles, and if they were all added to the game my current builds would not function. Honestly, it's a laughable accusation to suggest that these wouldn't impact me, and shows that you do not have an understanding of why the meta is the way it is.
This is exactly why I know you're competely full of it. You watched me for one night when I was messing around with new builds on oh, my lord, I used siege! Gasp! But sure come lie about me. I have hours of streams and short kill clips that anyone can watch. I don't run around like the Gingerbread man and then act like I'm the end an be all. I may run cloak but I do more stand up fighting than anyone running up and down tower stairs waiting for all your free buffs to be ready.
I also don't Xv1 unless it's a tank. I'm rarely in a group more than 5 and often not at all. I can't help it if I'm surrounded by combat. Some of us actually fight in the pit rather than retreat to a tower.
All you do is mislead or talk down to people. I've even agreed with you more than once only for you to somehow turn it into an argument.
I've seen you do it a million times now. You think you know exactly how to fix everything while playing in the exact way that deserves to get erased from the game. Your idea of "Play Your Own Way" is conveniently the most toxic, selfish meta that has ever existed in Cyrodiil since at least Summerset but you act like you're only doing it because that's the way it is. No.
The million of people trying to be Gankenstein with his bow build play more straight up with more actual danger to themselves.
DrSlaughtr wrote: »DrSlaughtr wrote: »I find it funny that anyone who plays this way:
kite-LA-run-kite-LA-run-Kite-LA-run-ULTIMATE BALORGS BOW-kite-la-run-kite-la-run...
What is your issue with "1vX" style gameplay? Why does it bother you so much? After the first time you expressed to me here on the forums that you didn't like my gameplay, I went and watched you play for several hours on your stream. I get that you like to gank, siege, and Xv1 people. I respect that this is how you want to play the game, and I don't sit here and try to devalue that for you. That playstyle isn't for everyone, though.DrSlaughtr wrote: »Is going to make giant threads complaining about tank metas, health caps, stripping undeath, etc etc. This style of game play is the current cancer of ESO. Wardens, DKs, Necros and React-Wannabe Nightblades extend combat way longer than it ever should be because the game has enabled this ridiculous style of gameplay. I sit wand watch as Wardens just sprint without a single roll dodge or block and ignore an army of flank damage and laugh. I watch NBs go carpet-carpet-kite-kite-kite-LA-LA-LA-ultimate-bow-repeat around towers and these people want to complain about tank metas.
So you agree that the tank meta is a problem, then? I don't really understand why you're so upset, when this post is specifically targeting the core problems that enable the exact behavior you are talking about here. The tank meta isn't specifically benefitting solo players or large scale players more - outside of crosshealing, it makes everyone far too difficult to kill.DrSlaughtr wrote: »We have been forced into this ridiculous meta by people who have decided this is a healthy PVP balance, that has grown only more and more annoying since it began a year ago, and we have people who exploit this meta complaining about it as if they aren't part of the problem. What a world we live in.
We were forced into this meta by zenimax, bud. Don't try to shift the blame anywhere else. You can go ahead and say that "This is all the content creator's faults for running the strongest builds!", but that argument became invalid years ago. The meta is always going to exist based on the choices the developers make, not what the players want. This is the reality of the game we're playing.DrSlaughtr wrote: »If it were up to me rallying cry, maras, balorgs, and a handful of other sets would be drastically altered to no longer be a crutch for this type of gameplay, because that's what it is. You build garbage builds that rely on running away for ten minutes until the stars align in all your nonsense, then blow your load getting all your pen and damage straight off your ultimate. Then you act surprised when people complain about spectral bow damage.
I agree, rallying cry and maras should absolutley be nerfed. Rallying cry should probably have it's crit resist reduced to 660, losing 30% effectiveness for each person in your group. Maras should lose either the burst heal on the purge proc, or it should have the cooldown extended signifcantly. Balorghs is fine - the truth is, most of the monster sets in the game are terrible in pvp. In terms of viable offensive sets, there is basically balorghs/zaan/maarselok. I'd be all for them reworking some of the other sets or providing new more viable options, but I don't see any issues with balorghs as it stands right now.
The builds I play are all full damage builds with as little sustain/mitigation built into them as possible. I don't run regen glyphs, I don't run regen munduses, I use all damage jewelery traits (or swift with coil), I use 3-4 offensive CP, etc. All of them die easily if you make a mistake, or if you spend too long going offensive.DrSlaughtr wrote: »I went on my warden today and tested it. I ate every ounce of damage thrown at me, turned around, and blew up an entire group with one dawn breaker and sub assault. When I tested React's NB build? Again, same thing. Run around run around run around being unkillable due to overtuned heals, waiting for everything to line up perfect before turning and blowing everyone up.
Yes, this is totally healthy game play.
I really would love to watch you try my build, on either warden or nightblade. Did you record yourself doing that gameplay? Is there a vod I can go watch?DrSlaughtr wrote: »Everyone who does it is part of the problem. So complain away. Make 5 page posts about solutions that conveniently won't affect you much rather than admitting the real issues.
I'm sorry you feel this way - but you are completely incorrect with this closing statement. Almost every single nerf I suggested directly and signifcantly impacts my playstyles, and if they were all added to the game my current builds would not function. Honestly, it's a laughable accusation to suggest that these wouldn't impact me, and shows that you do not have an understanding of why the meta is the way it is.
This is exactly why I know you're competely full of it. You watched me for one night when I was messing around with new builds on oh, my lord, I used siege! Gasp! But sure come lie about me. I have hours of streams and short kill clips that anyone can watch. I don't run around like the Gingerbread man and then act like I'm the end an be all. I may run cloak but I do more stand up fighting than anyone running up and down tower stairs waiting for all your free buffs to be ready.
I also don't Xv1 unless it's a tank. I'm rarely in a group more than 5 and often not at all. I can't help it if I'm surrounded by combat. Some of us actually fight in the pit rather than retreat to a tower.
All you do is mislead or talk down to people. I've even agreed with you more than once only for you to somehow turn it into an argument.
I've seen you do it a million times now. You think you know exactly how to fix everything while playing in the exact way that deserves to get erased from the game. Your idea of "Play Your Own Way" is conveniently the most toxic, selfish meta that has ever existed in Cyrodiil since at least Summerset but you act like you're only doing it because that's the way it is. No.
The million of people trying to be Gankenstein with his bow build play more straight up with more actual danger to themselves.
Since you didn't really address any of the counterpoints I made, I'm going to just assume you're more focused on expressing your dislike for me rather than discussing the topic of the post. Have a great day!
xylena_lazarow wrote: »That's a long post just for an ad hominem argument. I don't personally know you or React, my only dealings with React have been polite and professional, meanwhile you're making yourself sound like a clown with a petty grudge. React sure talks a lot more sense than the full potatoes that keep asking for yet more damage nerfs, that's for sure.DrSlaughtr wrote: »All you do is mislead or talk down to people.
Honest neutral perspective: you are still making it sound like this is just some petty grudge, and you base your arguments off a straw man understanding of how React or other smallscale players engage with the game. I do solo, smallscale, zerg, and faction objective PvP in Cyro... the tank meta hurts everyone. It made me quit the game.DrSlaughtr wrote: »Or how multiple times you have tried to trounce my stream because you lurked me once late at night when I was testing builds and I committed the horrible crime of shooting a ballista at groups. Go watch my latest kill video and see me fighting multiple people as well as tanks with limited cloak. Make sure to hit the like button.
I accept that I don't know everything and I want to see things from other perspectives.