DrSlaughtr wrote: »I have, actually. Multiple times. Like in the other thread where you jumped all over me for pointing out the fact that nerfing Undeath hurts low armor builds than high armor builds (it does). Or where I said damage doesn't go far in the meta and then you argued with me over it for multiple pages with your friends, only to post about hating the tank meta a few weeks later.
DrSlaughtr wrote: »Or how multiple times you have tried to trounce my stream because you lurked me once late at night when I was testing builds and I committed the horrible crime of shooting a ballista at groups. Go watch my latest kill video and see me fighting multiple people as well as tanks with limited cloak. Make sure to hit the like button.
DrSlaughtr wrote: »You suggest stuff like health caps as if REAL tanks don't serve a legitimate role in pvp which conveniently would help you kill players easier when you're trying to set up your weak tether to proc the damage for your bow.
DrSlaughtr wrote: »I agree with pretty much everything React said. I only one little issue and one commentary. Commentary first, high health. While I don't know if flat out limiting health is the right way to go, there's no denying that seeing 90% of DAMAGE DEALERS running around with upwards of 42k health is problematic.
DrSlaughtr wrote: »You suggest things like killing undeath for everyone across the board to give you squishier targets to kill. This won't make a DK or Warden built for mitigation any easier to die, but those sorcs and nightblades jamming burst damage on you sure will be.
DrSlaughtr wrote: »My issue is that combat outside the tower is drastically different than inside and you are not open to the fact that your ideas, some of which are valid, are not all indicative to the rest of combat, and you immediately try to shoot down anyone offering any counter points.
DrSlaughtr wrote: »Not to mention the fact that multiple times you have lied and talked down about my stream when challenged when it has nothing to do with the topic.
SkaraMinoc wrote: »
There is an audio queue when your target acquires the bow, and audio queue when they fire it. There is a 500MS minimum travel distance which means that if they hit you with a stun (other than off balance) you have time to break free and dodgeroll or block it.
If you didn't hear the audio, you can attribute that to cyrodiil lag or your own settings
Clearly there are still some players having fun but like, did you play this game 5 years ago? What you call "high MMR" is not the same as when the queue was reliably filled with competitive tryhards and not random cp120 guys just so it can pop before the 20 minute mark. The stalemate problem was nowhere near as bad back then, back before the endless blanket PvP damage nerfs and completely unrestrained exponential defensive power creep that began around Summerset.state of pvp is not as bad as it's described. In high mmr bgs it's mostly fair chance for any build... and players not dying 1v1 is common with any decent player, healing is by default higher than damage in pvp.
TechMaybeHic wrote: »I don't buy high MMR battlegrounds being a thing when I hear how long it takes to pop. Probably just playing whoever happens to be willing at the time.
Hate to break it to BG players, but if Cyrodiil is a small percentage of the player base; bgs are a smaller percentage of that.
xylena_lazarow wrote: »Clearly there are still some players having fun but like, did you play this game 5 years ago? What you call "high MMR" is not the same as when the queue was reliably filled with competitive tryhards and not random cp120 guys just so it can pop before the 20 minute mark. The stalemate problem was nowhere near as bad back then, back before the endless blanket PvP damage nerfs and completely unrestrained exponential defensive power creep that began around Summerset.state of pvp is not as bad as it's described. In high mmr bgs it's mostly fair chance for any build... and players not dying 1v1 is common with any decent player, healing is by default higher than damage in pvp.
TechMaybeHic wrote: »I don't buy high MMR battlegrounds being a thing when I hear how long it takes to pop. Probably just playing whoever happens to be willing at the time.
Hate to break it to BG players, but if Cyrodiil is a small percentage of the player base; bgs are a smaller percentage of that.
TechMaybeHic wrote: »I don't buy high MMR battlegrounds being a thing when I hear how long it takes to pop. Probably just playing whoever happens to be willing at the time.
Hate to break it to BG players, but if Cyrodiil is a small percentage of the player base; bgs are a smaller percentage of that.
I play alot of BGs and I know Xing in Cyrodil very well. On PC/NA there's about 20~ absolute bangers and at least 40 decent players of various types on any given day playing consistently with and against each other in BGs. Yea, alot of them couldn't X in Cyrodil because it's a different skill-set, but I will say brawling vs. some of the best straight up fighters in the most aids builds in no CP BGs is a very valid and in it's own way, top-end ESO PVP experience.
edward_frigidhands wrote: »Cyro is not designed for 1vX playstyles.
You are a skilled veteran player React, but I don't think you fully understand the spirit behind Cyro combat and ESO's game design.
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edward_frigidhands wrote: »Cyro is not designed for 1vX playstyles.
Almost all of these suggestions will massively hurt the primary playstyle intended to be exhibited in Cyro, which is large battles and groups fighting each other.
Groups will die instantly to each other without room for counter-play or a place for organized offense or defense.
There is a bigger issue with these suggestions, they go against the primary spirit of the game which is to allow people to play the way they want. Caps on health, damage or healing is not the game design direction that encompasses the feel of where ESO should go in terms of their design goals.
There is already a system in place that limits mitigation to 50% and a Battle Spirit debuff that just about halves damage and healing in PvP as a balancing act.
I have seen your streams React, I have ever subscribed for a month with my Prime. You do not play Cyro as anything other than 1vX. Cyro is not a 1vX simulator, it is intended to be a War/Siege simulator with the intention being to exhibit large scale organized player vs player combat.
There is no room for small scale pvp or 1vX balance in that equation. There is already a PvP game for people who enjoy small scale combat and that is Battlegrounds. You cannot balance the game around small scale PvP combat or it will lead to massively limiting how people design and play their characters in PvP and that is against the spirit of the game's design goals.
I will however concede that Vampirism needs to stop being a staple for PvP combat but your suggestions are not the best way to address it.
You are a skilled veteran player React, but I don't think you fully understand the spirit behind Cyro combat and ESO's game design.
I also think you need to take a step back and understand that different people may enjoy different playstyles and they are all viable options in terms of contributions to large scale group play in Cyro.
edward_frigidhands wrote: »Cyro is not designed for 1vX playstyles.
Almost all of these suggestions will massively hurt the primary playstyle intended to be exhibited in Cyro, which is large battles and groups fighting each other.
Groups will die instantly to each other without room for counter-play or a place for organized offense or defense.
edward_frigidhands wrote: »There is a bigger issue with these suggestions, they go against the primary spirit of the game which is to allow people to play the way they want. Caps on health, damage or healing is not the game design direction that encompasses the feel of where ESO should go in terms of their design goals.
There is already a system in place that limits mitigation to 50% and a Battle Spirit debuff that just about halves damage and healing in PvP as a balancing act.
I have seen your streams React, I have ever subscribed for a month with my Prime. You do not play Cyro as anything other than 1vX. Cyro is not a 1vX simulator, it is intended to be a War/Siege simulator with the intention being to exhibit large scale organized player vs player combat.
There is no room for small scale pvp or 1vX balance in that equation. There is already a PvP game for people who enjoy small scale combat and that is Battlegrounds. You cannot balance the game around small scale PvP combat or it will lead to massively limiting how people design and play their characters in PvP and that is against the spirit of the game's design goals.
edward_frigidhands wrote: »I also think you need to take a step back and understand that different people may enjoy different playstyles and they are all viable options in terms of contributions to large scale group play in Cyro.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_BrianWheeler
Yeah necro I know. With the recent discussions surrounding the state of pvp sparked by the battlegrounds brawl stream. I'm commenting here in the hopes the devs see this thread. Crazy that it's been 2 years since this post and yet (iirc) out of the balance changes suggested the only implemented change was a nerf to undeath. These changes suggested by @React are long overdue.