It would be ridiculously hard to police for bad behavior.
If the numbers were anywhere near even the NPC amounts, people would be 'playing' themselves with secondary accounts over and over for fast wins.
It would be ridiculously hard to police for bad behavior.
If the numbers were anywhere near even the NPC amounts, people would be 'playing' themselves with secondary accounts over and over for fast wins.
This says something very interesting about ESO players. This does not happen on my chess server
I think you are right - there should be a reward for playing with a friend once per 20 hours!
It would be ridiculously hard to police for bad behavior.
If the numbers were anywhere near even the NPC amounts, people would be 'playing' themselves with secondary accounts over and over for fast wins.
This says something very interesting about ESO players. This does not happen on my chess server
I think nothing bad could happen if you play a friend UNRANKED.
I doubt it should count for daily quest (as it is easy to cheat playing with your alt or make a deal with a friend they simply click "end turn" each move).
But if these friendly matches do not count for ranks - i don't see solid reasons to disallow that.
I think nothing bad could happen if you play a friend UNRANKED.
I doubt it should count for daily quest (as it is easy to cheat playing with your alt or make a deal with a friend they simply click "end turn" each move).
But if these friendly matches do not count for ranks - i don't see solid reasons to disallow that.
Let's say an average match takes 10 minutes. So, it takes 10 minutes to get rewards for that match.
Now, take two friends, just playing each other and alternately, intentionally conceding the match. Every 30 seconds or so. In that 10 minute time it takes a legit player to get rewards, those players would have 10 winning rewards and 10 losing rewards. It is very easy to see how this would be a bad thing.
Veryamedliel wrote: »
But back on topic: Do you get anything besides honor or humiliation from a friendly PVP duel? Nope. And that's why it's the same with TOT.
DewiMorgan wrote: »Proposal: in friendly games, have the reward scale off some form of time spent or activity level (in seconds, in number of cards played, in number of rounds for the match, whatever).
I don't quite agree with non-matchmaker games counting towards the daily quest, they want you to populate the queue to get your coffer. Not all dailies have to be easy to complete, if you win 3 against an equal opponent then you get your coffers otherwise you don't.