improving accessibility to the game’s combat by increasing the duration of outgoing ability effects (such as damage over time, buffs, and debuffs) and a continuation of the attempt to quell some of the obscene damage production at the high end
Both of these sound like terrible changes to be honest. The weaving change, OK I guess some people just have a hard time pressing buttons, though honestly how many people is that really? No one I know has ever complained about ESO's complexity or button upkeep vs. other games. Regardless, the 33%+ AOE damage nerfs is just absolutely horrible.
This actually reminds me of the "dumbing down of WoW" where millions of subscribers left that game after over the top pruning of abilities.
Damage over time skills already do mediocre damage. In 90% of content you will face (solo) you don't want every single pack of mobs between you and a treasure chest or crafting resource to be a boss battle that requires setup and 10+ seconds to tick decent damage on your dots.
If you want to increase the duration of abilities for people who can't press buttons you damage the game for the vast majority. Increase the mana/stamina cost if you must do this. But lowering already mediocre AOE/DoT damage is going to absolutely wreck the experience of the game.
I too am tired of the changes to combat in ESO lately always being about taking things away and never adding anything. Vampire was bad. An entire class of abilities is CATASTROPHIC.
Who are these hypothetical minority unable to push buttons you are targeting these changes at? Do you have data about what percent of the population of paying customers they actually represent?
I would guess less than 15%. So why lose dollars chasing pennies, so to speak?
TheAwesomeChimpanzee wrote: »Except this ignores the people who literally CAN'T "git gud". People with disabilities or other health restrictions, people with bad ping/latency, people who simply cannot work out how to properly weave, people who get easily overwhelmed and thus have a hard time keeping up half a dozen DoTs/HoTs/buffs/debuffs, and any other number of limitations. Why do people always get up in arms when ZOS makes efforts to make the game more accessible to all players?
To answer your question. I don’t think it’s about accessibility. It’s more about punishing players for being good while awarding those who either don’t care or can’t reach top tier.
Nord_Raseri wrote: »I am someone with nerve, tendon, and bone damage in my hands. I barely sit at 80k on my build I've worked a couple years trying to master(I have to push myself, that 80k is hard fought). Every patch adds changes that drop me well below that threshold and takes a lot of time and effort to bring it back up. I my not have perfect apm but my build relies heavily on steady light attack weaving. I hope this change doesn't drop me so low I can't come back. I know I can start utilizing different builds, but as I've said, it's taken me a long time to build something specifically for me. Don't kill it.
These are the people ZOS is catering to lol. Imagine believing the game needs a macro to weave light attacks with the massive leeway the game offers with the skill queue system.Borelock762 wrote: »Good. Should level the playing field. All these *** running perfectly scripted macros with ani cancel might actually have to learn to play. Ive seen several streamers run a block cancels, and other ani cancels on everyone of their macros. I get hit with some questionable trash i usually whisper them and the response is one of two always.... i use a controller or they link their twitch lol. With the servers being better its even easier to see now. Aside from the desync that constantly happens cyro is almost playable.
Looks like its time to finally sweep out the last remnants of the end game community.
I'm so happy with these changes .. the ESO elitist won't be happy about it , but it gives us (avergae players) a chance to join vet runs .. etc.
DeathStalker wrote: »TitanEidolon wrote: »There are better approaches that don't diminish skills people have worked hard to develop. Make certain dots and buffs into toggles that drain resource over time. Introduce a set or mythic into the game that gives you a stacking buff for each consecutive ability used without a light attack (up to 5 or something) then when you light attack it multiplies the damage by the number of stacks. Then as long as you hit a LA every 5 abilities or so you're doing almost the same damage as a perfect weaver.
I don't mind making the floor higher, just don't do it by nerfing the players who have put a *lot* of time in.
I would happily support anything like this that would " raise the floor ". Just tired of people like me always being blamed for nerfs from a very loud and insulting group of individuals that always seem to be in a single crowd...High end players