What did you think of the High Isle environment?
- There were many intresting structures, but I was disapointed that (as has been the case with many expansions) simply discovering them marked them as 'completed' - Would be nice if their completion objective was something more... interesting - for example, activating something, completing a quest, speaking to an NPC who told you the history of the structure, and so on
Did you encounter any new monsters you haven't seen before? What did you think of them?
- Yes - they look great. Their uniqueness makes the whole zone feel new - this is a feeling I didn't have last year
licenturion wrote: »What did you think of the High Isle environment?
- There were many intresting structures, but I was disapointed that (as has been the case with many expansions) simply discovering them marked them as 'completed' - Would be nice if their completion objective was something more... interesting - for example, activating something, completing a quest, speaking to an NPC who told you the history of the structure, and so on
Did you encounter any new monsters you haven't seen before? What did you think of them?
- Yes - they look great. Their uniqueness makes the whole zone feel new - this is a feeling I didn't have last year
That is a very good idea. Makes you more connected with the lore and zone.
I agree with all your points. Zone looks lovely. Art style but also the asset quality. It gets more painfullevery expansion to fast travel to the base zone which look so dated now when it comes to rocks and vegetation. I would be willing to pay 60 euros again for a whole asset swap.
Also shoutout to the composer again. Great new music and I hope the OST gets released soon after release.
This is very very true - the base game looks extremely dated compared to the expansions. This year High Isle is so well desgined and crafted that the difference is even greater than ever before. The textures are so nice on High Isle, the density seems to be very well balanced to give the most detail yet not cause too much stress on my GPU (keeping it in line with all other zones in the game).
What did you think of the High Isle environment?
- The zone is amazing, looks great and has lots of little areas to explore.
- Although similar to Summerset, it has a completely different vibe - this is easily my new favorite zone in the game!
- The map feels so much larger than previous expansions - so much so that the render distance on the larger island now feels kinda low even on max
- The smaller island is very complex, I was forever checking my map - felt like I was truly exploring somewhere
- With its size, the Delves felt kind of difficult to find
What did you think of the High Isle environment?
- The zone is amazing, looks great and has lots of little areas to explore.
- Although similar to Summerset, it has a completely different vibe - this is easily my new favorite zone in the game!
- The map feels so much larger than previous expansions - so much so that the render distance on the larger island now feels kinda low even on max
- The smaller island is very complex, I was forever checking my map - felt like I was truly exploring somewhere
- With its size, the Delves felt kind of difficult to find
@richieh99
All of that is really encouraging to hear. I've always wanted larger, more expansive lands that really help you feel lost in. Does High Isle have a lot of streams running through? Not rivers but the small rocky ones you can find in Greymoor and Blackwood etc.
Public Dungeons
Did you go into any public dungeons? Both. Delves - also.
Did I like it? No.
In 2 words, current PTS is empty as hell. One (Red coin?) is a circle with several mobs, 2 sub areas, closed central area, and ZERO interactive objects. So you run a circle, solo it with any good char 300+ CP and there is nothing you can worry about.
Second is small hybrid of Vayrest + Karnwasten open dungeons, small and tricky. It is just tiny! And again, without anything to loot inside, there is literally zero reasons to go into! You go once, grab the skillpoint, you leave another proxy dungeon.
And this is my main opinion about current PTS - apart from quests and new card game, there is LITERALLY ZERO content to test. Roads are empty. POI are empty. Zero NPC, tons of locked doors, zero content to explore. I don't like it and if that won't be changed - I'm not buying, sorry.
You made nice LODs, but the world is dead. And since you last chapters were empty hell for the urn looters, I may assume that there won't be any nice points to farm again. So - sorry, but it scares me, and I don't want another static location, like Deadland or Blackwood.
there is nothing in Public Dungeon, except walls and couple of mobs.
Everything on that coast is presented - 1 lootable clam, 2 mobs.
one mob, several stones - and that's all on the scene
Literally ONE road encounter I was able to find. If encounter means a couple of unlootable containers
housing on the stream. Usual houses are not open on PTS
And that is a shipyard - nice location to be revealed, but just EMPTY dead
I can clearly see how your designers were "inspired" or... taking ideas from Witcher 3 Blood and Wine DLC. But the main difference between High Isle and Toussaint - Toussaint pretended to be alive.
Please, stop giving us static unlootable containers in empty dead world! Give us something to explore, loot and farm!
Nah, nothing unusual about that. Zone sizes have rarely corresponded to map sizes. Starter isles are all far larger than the Tamriel map suggests. Bal Foyen too is probably one of the biggest discrepancies in zone/map size. And really, if immersion is key to you, it's the larger zones with tiny map sizes like High Isle that would be the most immersiveIt's a small thing, but rather immersion-breaking: the zone feels similar in size to other chapter zones, but on the map zoomed out to where you can see all of Tamriel it looks tiny, maybe the size of Betnikh. It should be considerably bigger on the map (and this is a really small quibble but it also probably ought to be closer to High Rock, really: it seems unlikely that the Altmer wouldn't have taken it off the Bretons at some point, with it being so close to Summerset).