xylena_lazarow wrote: »I don't want PvEers to risk anything, because I do not want to fight PvEers. Do you?VaranisArano wrote: »[snip]
francesinhalover wrote: »xylena_lazarow wrote: »I don't want PvEers to risk anything, because I do not want to fight PvEers. Do you?VaranisArano wrote: »[snip]
[snip]
I am a PvP'er. I am not very good at it, but i like it all the same.
This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.
One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.
VaranisArano wrote: »I am a PvP'er. I am not very good at it, but i like it all the same.
This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.
One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.
Sounds like another way of saying that it's unfair that there's a biannual PVP event that celebrates all forms of PVP, and where ZOS explicitly says all the ticket activities are PVP activities.
That's twice a year (three times if we count the 1 ticket in IC from the Year One Celebration) where PVE-only players are reminded that PVP exists in ESO, and apparently, that's just too much. "It's their game too!"
It is their game. That doesn't mean it's unfair that every single event ever is doesn't cater to their specifically PVE-only tastes.
francesinhalover wrote: »VaranisArano wrote: »I am a PvP'er. I am not very good at it, but i like it all the same.
This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.
One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.
Sounds like another way of saying that it's unfair that there's a biannual PVP event that celebrates all forms of PVP, and where ZOS explicitly says all the ticket activities are PVP activities.
That's twice a year (three times if we count the 1 ticket in IC from the Year One Celebration) where PVE-only players are reminded that PVP exists in ESO, and apparently, that's just too much. "It's their game too!"
It is their game. That doesn't mean it's unfair that every single event ever is doesn't cater to their specifically PVE-only tastes.
lmao bruh, pve players would gain 1 ticket a day from imperial city. if there was a pve only imperial city queue
pvp players can gain 3, i don't see the issue lol
unfair this, unfair that, it's the pve players that are keeping the game alive with their wallet not the "only" pvp ones.
xylena_lazarow wrote: »I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).
VaranisArano wrote: »xylena_lazarow wrote: »I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).
And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards. I mean, most of these players do queue up for Imperial City during events. They will go there when sufficiently bribed with event tickets, leads, helms, Tel Var, skyshards, fish, and whatever other item they want. Remember when ZOS stuck Malacath's band lead in IC? I remember the complaints from PVE players...who went and got it anyway.
Complaining about it bitterly the whole time, but they do willingly queue up for the place.
I'd have a lot more respect for the argument if they were asking for a PVE-only version with its own unique rewards, rather than as a "I don't like PVP, so can ZOS please gut this zones PvPvE gameplay, so I can get what I want easier?"
(If we want to talk real accessibility, how about ZOS giving us a Below 50 Campaign for Imperial City so low level players don't have to square off vs CP 160 gear?)
francesinhalover wrote: »VaranisArano wrote: »xylena_lazarow wrote: »I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).
And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards. I mean, most of these players do queue up for Imperial City during events. They will go there when sufficiently bribed with event tickets, leads, helms, Tel Var, skyshards, fish, and whatever other item they want. Remember when ZOS stuck Malacath's band lead in IC? I remember the complaints from PVE players...who went and got it anyway.
Complaining about it bitterly the whole time, but they do willingly queue up for the place.
I'd have a lot more respect for the argument if they were asking for a PVE-only version with its own unique rewards, rather than as a "I don't like PVP, so can ZOS please gut this zones PvPvE gameplay, so I can get what I want easier?"
(If we want to talk real accessibility, how about ZOS giving us a Below 50 Campaign for Imperial City so low level players don't have to square off vs CP 160 gear?)
We are realistic, we know z would never bother reworking rewards systems for a dead game mode, they barely ever do for other content. so we just asked for less telvar and a new queue,
Gameplay wouldnt be gutted , unless someone has pleasure murdering players that don't pvp.
It's a dead empty game mode 99% of the year. There's nothing to gut, and whatever experience of PvPing in IC would be unchanged by adding a separate PvE instance. The rewards are only worth so much gold because so few people are even playing IC let, alone farming it. Any PvE instance would obviously have much lower telvar potential, but it would only be good for PvP overall if things like Hakeijo dropped in price and were more accessible to new PvPers.VaranisArano wrote: »And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards.
xylena_lazarow wrote: »It's a dead empty game mode 99% of the year. There's nothing to gut, and whatever experience of PvPing in IC would be unchanged by adding a separate PvE instance. The rewards are only worth so much gold because so few people are even playing IC let, alone farming it. Any PvE instance would obviously have much lower telvar potential, but it would only be good for PvP overall if things like Hakeijo dropped in price and were more accessible to new PvPers.VaranisArano wrote: »And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards.
I have zero issue with inexperienced PvPers having an easier way to obtain gear that helps them become competitive. I would also expect that drop rates would be much lower in the PvE instance.VaranisArano wrote: »See my point about Malacath's band. Funny how even during a non-event time, people still think there's too much PVP gameplay and they want it gone so they have an easier shot at the reward they want.
xylena_lazarow wrote: »I have zero issue with inexperienced PvPers having an easier way to obtain gear that helps them become competitive. I would also expect that drop rates would be much lower in the PvE instance.VaranisArano wrote: »See my point about Malacath's band. Funny how even during a non-event time, people still think there's too much PVP gameplay and they want it gone so they have an easier shot at the reward they want.
Removing PvP is already the best way to farm IC rewards. Ideally you bring a group there when it's most dead, kill bosses with a full district control multiplier, and repeatedly zerg down any enemies until they quit, because your rewards come from PvE, not fighting players, which is a "waste of time" from a farming standpoint. I don't need the rewards myself, I've already farmed what I wanted, I hope you at least agree that IC is suffering and needs a lot of help from the devs to revive it.VaranisArano wrote: »To be honest, we're not going to convince each other to budge. You're willing to remove PVP to get easier rewards. I'm not.
xylena_lazarow wrote: »Removing PvP is already the best way to farm IC rewards. Ideally you bring a group there when it's most dead, kill bosses with a full district control multiplier, and repeatedly zerg down any enemies until they quit, because your rewards come from PvE, not fighting players, which is a "waste of time" from a farming standpoint. I don't need the rewards myself, I've already farmed what I wanted, I hope you at least agree that IC is suffering and needs a lot of help from the devs to revive it.VaranisArano wrote: »To be honest, we're not going to convince each other to budge. You're willing to remove PVP to get easier rewards. I'm not.
xylena_lazarow wrote: »
Elendir2am wrote: »I am thinking, would be same opposition here, if name of thread was "Imperial city role playing queue needs to happen"?
@VaranisArano, your position is too much reward oriented. It is PvP way of thinking and it is end game PvE thinking, but most peoples are in ESO just to play game.
Lead on Fete ring (I don't want to search correct name) is only thing which hold any interest reward-wise for me there (very small interest). However I think, that there is some story I can't read because the way IC is. Event tickets don't hold my interest at all.
And yea, two loading screen because my alliance don't hold any respawn point is my biggest issue. This and the way how fight mostly go there. I like cyro and BG by the way. So it isn't existence of PvP, what I have problem with.
spartaxoxo wrote: »I don't think it should be PvE necessarily but they do need to make some new pvp objective that encourages people to pvp in that area and ditch the Tel-Var loss imo. If they did that then more people would join same as Cyro.
francesinhalover wrote: »Z imperial city would be amazing if adding a Pve only mode Queue was possible.
To balance things out telvar gain could be reduced by 50% - 75% (the few comments seem to want telvar fully disabled).
You can still capture flags (for xp?) but they reset every 1 - 2 minutes.
That way PvP players that want to have fun destroying other players with no effort can actually fight other players that are more prepared for the pvp environment and accept the consequences.
Theres a insane ammount of players that will never fully finish esos story because of imperial city.
All imperial city is for years now is bully and insta kill other players.
This post wont change anything i know it. But to all pve players that hate pvp. I understand your pain friends!
UntouchableHunter wrote: »francesinhalover wrote: »Z imperial city would be amazing if adding a Pve only mode Queue was possible.
To balance things out telvar gain could be reduced by 50% - 75% (the few comments seem to want telvar fully disabled).
You can still capture flags (for xp?) but they reset every 1 - 2 minutes.
That way PvP players that want to have fun destroying other players with no effort can actually fight other players that are more prepared for the pvp environment and accept the consequences.
Theres a insane ammount of players that will never fully finish esos story because of imperial city.
All imperial city is for years now is bully and insta kill other players.
This post wont change anything i know it. But to all pve players that hate pvp. I understand your pain friends!
If you are from PC/NA invite me and I will protect you when you are doing your quests. I try the most that I can help pvers in pvp environment.