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https://forums.elderscrollsonline.com/en/discussion/668861

Imperial city pve Queue needs to happen.

  • VaranisArano
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    [snip]
    I don't want PvEers to risk anything, because I do not want to fight PvEers. Do you?

    Anyone who willingly queues up for a PVE/PVP zone to get the rewards that ZOS deliberately placed in a PVE/PVP zone ought to be risking PVP, yes. I'm not in favor of players getting the same rewards while not accepting all the risk that the zone is intended and designed for.

    If you want to interpret that as "Varanis Arano is an evil PVPer who only wants to kill poor, helpless PVEers", that's more on you than anything I'm saying.

    Me, I figure I'll make do with writing guides aimed at helping inexperienced PVPers and PVEers who want to avoid PVP get their feet wet while earning their event rewards. Since I think they ought to accept the risk of PVP happening in PVE/PVP zone, it suits me to help them learn how.
    [snip]
    I don't want PvEers to risk anything, because I do not want to fight PvEers. Do you?

    [snip]

    Uh...

    Nevermind. Not worth it. I hope you have a nice day and get all the event tickets you want!

    [edited to remove quote]
    Edited by ZOS_Icy on 26 February 2022 13:59
  • phbell
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    I am a PvP'er. I am not very good at it, but i like it all the same.

    This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.

    One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.
  • VaranisArano
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    phbell wrote: »
    I am a PvP'er. I am not very good at it, but i like it all the same.

    This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.

    One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.

    Sounds like another way of saying that it's unfair that there's a biannual PVP event that celebrates all forms of PVP, and where ZOS explicitly says all the ticket activities are PVP activities.

    That's twice a year (three times if we count the 1 ticket in IC from the Year One Celebration) where PVE-only players are reminded that PVP exists in ESO, and apparently, that's just too much. "It's their game too!"

    It is their game. That doesn't mean it's unfair that every single event ever is doesn't cater to their specifically PVE-only tastes.
  • francesinhalover
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    phbell wrote: »
    I am a PvP'er. I am not very good at it, but i like it all the same.

    This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.

    One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.

    Sounds like another way of saying that it's unfair that there's a biannual PVP event that celebrates all forms of PVP, and where ZOS explicitly says all the ticket activities are PVP activities.

    That's twice a year (three times if we count the 1 ticket in IC from the Year One Celebration) where PVE-only players are reminded that PVP exists in ESO, and apparently, that's just too much. "It's their game too!"

    It is their game. That doesn't mean it's unfair that every single event ever is doesn't cater to their specifically PVE-only tastes.

    unfair this, unfair that, it's the pve players that are keeping the game alive with their wallet not the "only" pvp ones.
    Edited by francesinhalover on 26 February 2022 00:50
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • VaranisArano
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    phbell wrote: »
    I am a PvP'er. I am not very good at it, but i like it all the same.

    This said I think there should be a PvE only map of Cryodiil and IC for those that only PvE. It seems immensely unfair to force those players who (for whatever reason) don't like pvp to do so in the effort of collecting Event tickets. What's the harm. After all... its their game too.

    One condition: It needs to be dedicated maps. The existing PvP maps are crowed enough without adding PvE adventurers to them.

    Sounds like another way of saying that it's unfair that there's a biannual PVP event that celebrates all forms of PVP, and where ZOS explicitly says all the ticket activities are PVP activities.

    That's twice a year (three times if we count the 1 ticket in IC from the Year One Celebration) where PVE-only players are reminded that PVP exists in ESO, and apparently, that's just too much. "It's their game too!"

    It is their game. That doesn't mean it's unfair that every single event ever is doesn't cater to their specifically PVE-only tastes.

    lmao bruh, pve players would gain 1 ticket a day from imperial city. if there was a pve only imperial city queue
    pvp players can gain 3, i don't see the issue lol

    unfair this, unfair that, it's the pve players that are keeping the game alive with their wallet not the "only" pvp ones.

    The person I replied to literally asked for a PVE-only Cyrodiil and Imperial City. That's 3 event tickets for Mayhem events.

    [snip]
    [edited for back-and-forth]
    Edited by ZOS_Icy on 26 February 2022 14:01
  • xylena_lazarow
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    I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).
    PC/NA || CP/Cyro || RIP soft caps
  • VaranisArano
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    I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).

    And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards. I mean, most of these players do queue up for Imperial City during events. They will go there when sufficiently bribed with event tickets, leads, helms, Tel Var, skyshards, fish, and whatever other item they want. Remember when ZOS stuck Malacath's band lead in IC? I remember the complaints from PVE players...who went and got it anyway.

    Complaining about it bitterly the whole time, but they do willingly queue up for the place.

    I'd have a lot more respect for the argument if they were asking for a PVE-only version with its own unique rewards, rather than as a "I don't like PVP, so can ZOS please gut this zones PvPvE gameplay, so I can get what I want easier?"


    (If we want to talk real accessibility, how about ZOS giving us a Below 50 Campaign for Imperial City so low level players don't have to square off vs CP 160 gear?)
  • francesinhalover
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    I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).

    And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards. I mean, most of these players do queue up for Imperial City during events. They will go there when sufficiently bribed with event tickets, leads, helms, Tel Var, skyshards, fish, and whatever other item they want. Remember when ZOS stuck Malacath's band lead in IC? I remember the complaints from PVE players...who went and got it anyway.

    Complaining about it bitterly the whole time, but they do willingly queue up for the place.

    I'd have a lot more respect for the argument if they were asking for a PVE-only version with its own unique rewards, rather than as a "I don't like PVP, so can ZOS please gut this zones PvPvE gameplay, so I can get what I want easier?"


    (If we want to talk real accessibility, how about ZOS giving us a Below 50 Campaign for Imperial City so low level players don't have to square off vs CP 160 gear?)

    We are realistic, we know z would never bother reworking rewards systems for a dead game mode, they barely ever do for other content. so we just asked for less telvar and a new queue,

    Gameplay wouldnt be gutted , unless someone has pleasure murdering players that don't pvp.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    As we've removed a few comments that were baiting and rude/insulting, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
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    Edited by ZOS_Icy on 26 February 2022 14:06
    Staff Post
  • VaranisArano
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    I don't see what's so bad about making a dead game mode more accessible so it actually gets played (outside events).

    And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards. I mean, most of these players do queue up for Imperial City during events. They will go there when sufficiently bribed with event tickets, leads, helms, Tel Var, skyshards, fish, and whatever other item they want. Remember when ZOS stuck Malacath's band lead in IC? I remember the complaints from PVE players...who went and got it anyway.

    Complaining about it bitterly the whole time, but they do willingly queue up for the place.

    I'd have a lot more respect for the argument if they were asking for a PVE-only version with its own unique rewards, rather than as a "I don't like PVP, so can ZOS please gut this zones PvPvE gameplay, so I can get what I want easier?"


    (If we want to talk real accessibility, how about ZOS giving us a Below 50 Campaign for Imperial City so low level players don't have to square off vs CP 160 gear?)

    We are realistic, we know z would never bother reworking rewards systems for a dead game mode, they barely ever do for other content. so we just asked for less telvar and a new queue,

    Gameplay wouldnt be gutted , unless someone has pleasure murdering players that don't pvp.

    To be really realistic, I'd say it's unlikely that ZOS is going to change a free DLC zone that attracts PVE players three times a year for event tickets and other rewards.

    Maybe if you all boycotted the zone en masse during events, you'd have a point. But you all don't, so it's obvious that people just want a safer, easier method to get rewards.


    And yes, you'd be gutting the whole PVP component from the zone. That's the whole point of a PVE-only version. Players who don't like the intended risk of PVP gameplay want it gutted, and want the rewards anyways.

    To quote ZOS from the Launch details:
    "The dangers of Imperial City and the Sewers below are best suited for small groups of adventurers, but highly skilled warriors have been known to strike out on their own. While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances. Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory."

    That's pretty much the PVE-only ideal, which only goes to show how far it is from the Devs' design.

    "Oh, but you can just queue up for the PvPvE campaign if you want that! All the PvPers will do that and it'll be fine, right?"

    Uh huh. Pull the other one. I remember when the Random Daily Dungeon rewards were bugged and even the really good PVEers were running the Daily Fungal Grotto 1 for easy rewards. Predictably, anyone who was trying to farm the harder dungeons was harmed as players jumped ship for the easiest option that offered the same rewards. If ZOS offers an easy route to the rewards of Imperial City, it is going to gut the gameplay in the PvPvE campaign because there's no reason to accept the risk once there's an easier version with the same rewards.

    Not only would PVPers take the easy route to rewards, there's a lot of "PVEers" who are actually willing to casually queue up for Imperial City when they are sufficiently bribed with rewards who wouldn't do that anymore. That's a significant loss - not necessarily in terms of less targets, but primarily in terms of players like me who first went to PVP zones for rewards that I wanted. Had I been given an easy, PVE-only option, I probably would have never tried PVP. That's not ideal for ZOS either, because they do have a vested interest in encouraging players to try ALL of their game especially when they balance PVE and PVP together.


    Despite what you think, I'm not really in Imperial City to kill other players. In fact, I'm pretty upfront in my guides to the zone that I quest there on a fragile speedster PVE farming build. I'm way more likely to die questing or fishing to enemies than I am to kill other players. Would a PVE-only version make that easier for me? Yeah. Would I be playing as the zone was designed and intended? Heck no. The risk of PVP happening to me while I fish, quest,, and hunt for other rewards is exactly what's designed and intended.

    That's why I've stated that I would be okay with a PVE-only safe version, IF it's a completely unique zone with its own rewards rather than a "gimme" for playing a much easier version of the zone.

    So I'm getting a bit tired of being told I'm only out to murder poor innocent PVEers (who willingly queue up for a PvPvE zone, natch.)
    Edited by VaranisArano on 26 February 2022 15:33
  • xylena_lazarow
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    And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards.
    It's a dead empty game mode 99% of the year. There's nothing to gut, and whatever experience of PvPing in IC would be unchanged by adding a separate PvE instance. The rewards are only worth so much gold because so few people are even playing IC let, alone farming it. Any PvE instance would obviously have much lower telvar potential, but it would only be good for PvP overall if things like Hakeijo dropped in price and were more accessible to new PvPers.
    PC/NA || CP/Cyro || RIP soft caps
  • VaranisArano
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    And I don't see what's the point of gutting Imperial City's gameplay to appeal to a bunch of players who really only want an easier shot at the same rewards.
    It's a dead empty game mode 99% of the year. There's nothing to gut, and whatever experience of PvPing in IC would be unchanged by adding a separate PvE instance. The rewards are only worth so much gold because so few people are even playing IC let, alone farming it. Any PvE instance would obviously have much lower telvar potential, but it would only be good for PvP overall if things like Hakeijo dropped in price and were more accessible to new PvPers.

    If it were true that there's nothing to gut, we wouldn't get complaints from PVEers every single time ZOS puts something in Imperial City. They are still willing to queue up to get it, just complain bitterly that they have to.

    See my point about Malacath's band. Funny how even during a non-event time, people still think there's too much PVP gameplay and they want it gone so they have an easier shot at the reward they want.
  • xylena_lazarow
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    See my point about Malacath's band. Funny how even during a non-event time, people still think there's too much PVP gameplay and they want it gone so they have an easier shot at the reward they want.
    I have zero issue with inexperienced PvPers having an easier way to obtain gear that helps them become competitive. I would also expect that drop rates would be much lower in the PvE instance.
    PC/NA || CP/Cyro || RIP soft caps
  • VaranisArano
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    See my point about Malacath's band. Funny how even during a non-event time, people still think there's too much PVP gameplay and they want it gone so they have an easier shot at the reward they want.
    I have zero issue with inexperienced PvPers having an easier way to obtain gear that helps them become competitive. I would also expect that drop rates would be much lower in the PvE instance.

    I'd like to get some perfected gear and monster helms from story-mode dungeons and trials too. Give it a low drop rate. It'll be fine. After all, shan't we think of the inexperienced PVEers?

    /s

    To be honest, we're not going to convince each other to budge. You're willing to remove PVP to get easier rewards. I'm not.
  • xylena_lazarow
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    To be honest, we're not going to convince each other to budge. You're willing to remove PVP to get easier rewards. I'm not.
    Removing PvP is already the best way to farm IC rewards. Ideally you bring a group there when it's most dead, kill bosses with a full district control multiplier, and repeatedly zerg down any enemies until they quit, because your rewards come from PvE, not fighting players, which is a "waste of time" from a farming standpoint. I don't need the rewards myself, I've already farmed what I wanted, I hope you at least agree that IC is suffering and needs a lot of help from the devs to revive it.
    PC/NA || CP/Cyro || RIP soft caps
  • VaranisArano
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    To be honest, we're not going to convince each other to budge. You're willing to remove PVP to get easier rewards. I'm not.
    Removing PvP is already the best way to farm IC rewards. Ideally you bring a group there when it's most dead, kill bosses with a full district control multiplier, and repeatedly zerg down any enemies until they quit, because your rewards come from PvE, not fighting players, which is a "waste of time" from a farming standpoint. I don't need the rewards myself, I've already farmed what I wanted, I hope you at least agree that IC is suffering and needs a lot of help from the devs to revive it.

    I've already said I'd take a PVE-only version with completely unique rewards.

    As for the suffering of the actual Imperial City, I think there's some things ZOS could do encourage PVP and bolster the experience farmers and questers - like removing the District control requirements for respawning, make it easier to pick up the daily quests from the sewers, and incentivize gankers to carry Tel Var so the players who beat them actually get rewarded. I've talked about these on past threads when the topic comes up.

    Do I expect ZOS to do any of our collective changes when Imperial City's current state is still sufficient to draw in plenty of players three times a year for event rewards?

    Not really.

    Especially not when we haven't yet discussed the monetization of PVP avoidance. Every time someone buys an event ticket or buys the IC skyshards to avoid going to Imperial City, ZOS makes a little profit.
  • Amottica
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    Amottica wrote: »
    intended to have some risk involved
    You can gain massive amounts of telvars with literally zero risk under the current design.

    Not really as one does not truly know what who they will find or who will find them.

    In the end, it is irrelevant for the same reason PvP versions of the PvE zones are not being created and that is more likely to bring more players to the game than the suggestion being made here.
  • Elendir2am
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    I am thinking, would be same opposition here, if name of thread was "Imperial city role playing queue needs to happen"?

    @VaranisArano, your position is too much reward oriented. It is PvP way of thinking and it is end game PvE thinking, but most peoples are in ESO just to play game.

    Lead on Fete ring (I don't want to search correct name) is only thing which hold any interest reward-wise for me there (very small interest). However I think, that there is some story I can't read because the way IC is. Event tickets don't hold my interest at all.

    And yea, two loading screen because my alliance don't hold any respawn point is my biggest issue. This and the way how fight mostly go there. I like cyro and BG by the way. So it isn't existence of PvP, what I have problem with.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • VaranisArano
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    Elendir2am wrote: »
    I am thinking, would be same opposition here, if name of thread was "Imperial city role playing queue needs to happen"?

    @VaranisArano, your position is too much reward oriented. It is PvP way of thinking and it is end game PvE thinking, but most peoples are in ESO just to play game.

    Lead on Fete ring (I don't want to search correct name) is only thing which hold any interest reward-wise for me there (very small interest). However I think, that there is some story I can't read because the way IC is. Event tickets don't hold my interest at all.

    And yea, two loading screen because my alliance don't hold any respawn point is my biggest issue. This and the way how fight mostly go there. I like cyro and BG by the way. So it isn't existence of PvP, what I have problem with.

    My opinion on an Imperial City role-playing queue or story mode is the same - if it's got no identical rewards, or better yet completely unique rewards to the PvPvE Imperial City, great! Everyone can experience the story...but you don't get the same rewards, since it's basically like a story-mode dungeon now that the gameplay is much easier, right?

    Is that rewards-based? Yeah.

    So are all these requests for PVE-only options. They are all about getting the rewards of the zone without playing the game as it was designed and intended.

    Every single time I bring up the idea that "We could give people a PVE-only Imperial City with its own unique rewards"...no, it turns out that people really want the exact same skyshards, fish, achievements, and even (reduced) Tel Var without playing the zone with the intended risk of PVP.

    So these people who are in ESO "just to play game" aren't really interested in just playing the game as intended. They want the rewards, and they think they should only ever have to play content they like in order to get them.

    You can't ask for a much easier "story mode" and expect to deserve the same rewards as the players playing the game as designed and intended. Well, you can, but I totally disagree.


    If you want to experience the story in IC, I recommend doing it sometime when there's not al event on - that's when I did it on my PVE DD character. There's a boss fight in the Arena and Temple District where I had to call in a buddy for backup.
  • xaraan
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    spartaxoxo wrote: »
    I don't think it should be PvE necessarily but they do need to make some new pvp objective that encourages people to pvp in that area and ditch the Tel-Var loss imo. If they did that then more people would join same as Cyro.

    This is the best idea IMO.

    PvP objectives - NOT REWARDS. For some reason the devs think that bribing players by putting unique drops in IC is the way to get a healthy population. Sure you may get a momentary spike for an event or right after a patch where people farm, but there is a reason it dies right out as soon as people get what they need. If you have to bribe players to play your content and thats the only time they do - you are designing something wrong. And frankly, adding in drops like monster sets and antiquities just encourages more group farming b/c then they don't even have to worry about losing rewards like less AP or Tel-Var for having too many players since that's not what they are after (as if that really discouraged it as is).

    But more than anything else, they need to drop the tel-var loss at this point. (Though I'd also drop the Telvar multiplier if I was doing this). When I go to IC anymore and it's not dead, it's because there is either a NB ganker jumping people they come across and running away if they fail and then constantly coming back and running until they get lucky, essentially harassing players. Or there is a small (or large) group just dominating the map and will wipe any randoms they come across. Personally, I'd go more if it was like PvP where I didn't lose everything I worked to gain just b/c I got ganged up on or sucker punched. And the only players I've met that like the way it is now are the ones taking advantage of it. How many of us have truly lost TV to an even fight? Not because of skill level, just because it barely happens. I think I can count on one hand the number of times a solo (not NB) has ever even attacked me since IC launched.

    The fact they encourage players to harass other players or gang up on them by rewarding that behavior is just bad design on top of other bad design. (Not to mention most players going out to hunt others dump their TV so even if you win a fight, you end up with little reward yourself - so the system really only rewards those that exploit it).

    As it stands, if I have a couple hours to play the game, why would I do content where I could lose much of my progress by what is essentially cheese 90% of the time it happens to you? It's just not worth the trouble and the dead population pretty much proves it.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • DrSlaughtr
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    IC is no more PVE than Cyrodiil. They both have many quests (especially Cyro) but they are not PvE zones. If you want to do those quests, you have to be willing to walk into a warzone. I get that it's not fun for people who ONLY PVE, but I feel the same way about running dungeons and trials I've done a million times to get gear/rewards.

    Even if you are PVE only and just want to do the quests, it's not hard to spec any class to survive against multiple players. It just means you have to run the right combination of sets, skills and mundus, just like PvPers have to do.
    I drink and I stream things.
  • daniel.13b16_ESO
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    There is so muhc PvE already in the game and new zones get added yearly. PvP has not received any real content updates apart from Battlegrounds. Leave IC as is. I personally love PvPvE zones and since there are only two in all of ESO I suggest leaving them as is.
  • Ipsius
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    No.
  • Flangdoodle
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    I slogged it out and actually completed the Imperial City questline a few years ago, and I have to say that short as it is, it's one of the better ones in the game. The character of the Drake of Blades was really engaging and no spoilers but what happens to her is a fascinating story.

    All of which is to say that it's a shame that 90% of the people who play this game won't get to experience the end of that story. The devs even demonstrate that they knew it'd be problematic to mix pvp and pve in the same zone by making the last few scenes happen in their own pve instance and free from the annoyances of pvp.

    Telvar? Meh. Can't do much with it anymore. Even if you could - half a player's telvar? Really? It's not worth it.

    IC started as a toxic mess - you used to have to ride through Cyrodiil to even get in, and if you somehiw made it to the gate, there were gankers camping the entrances so that youd have to respawn at a keep your alliance held and try again JUST TO GET IN. And if your alliance didn’t hold a keep within miles of the entrance (like when an opposing faction had emp) too bad for you. No coincidence IC is set in a sewer.

    I agree that there should be no achievements or awards that players in the pvp IC get, and maybe if it's only PVE, beef up the npcs and bosses a bit, but I don't see anything wrong with making a pve only instance. It might make more people play the story line - and might even bring people into the pvp version if for no other reason than to see the difference.
    Edited by Flangdoodle on 21 March 2022 20:16
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    As I pointed out earlier, Cyrodiil has more quests than ic. So which we do a PvE version of that?

    Meanwhile I'm forced to run x dungeon or trial for the millionth time to get either gear or, even worse, keys to play the shoulder lottery, which is only slightly less crooked than waiting for the right shoulder set in golden.

    This game like every mmo has different content for different people but that doesn't mean everything has equal access. There are plenty of pvers who only go into Cyrodiil near the end of campaign for transmutes. I have to keep running fang lair because it's holding that dang Caluurions sword for last.

    You suggested someone might decide to pvp after doing the PvE version of ic. Why? Wouldn't it be much more likely that a pver who wants to do the ic quests puts the minimum amount of effort in wearing gear to survive to start enjoying the process and get hooked?
    I drink and I stream things.
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Z imperial city would be amazing if adding a Pve only mode Queue was possible.
    To balance things out telvar gain could be reduced by 50% - 75% (the few comments seem to want telvar fully disabled).
    You can still capture flags (for xp?) but they reset every 1 - 2 minutes.

    UQzDtgi.jpg

    That way PvP players that want to have fun destroying other players with no effort can actually fight other players that are more prepared for the pvp environment and accept the consequences.

    Theres a insane ammount of players that will never fully finish esos story because of imperial city.

    All imperial city is for years now is bully and insta kill other players.

    92EFBUu.gif?noredirect
    This post wont change anything i know it. But to all pve players that hate pvp. I understand your pain friends!

    If you are from PC/NA invite me and I will protect you when you are doing your quests. I try the most that I can help pvers in pvp environment.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Z imperial city would be amazing if adding a Pve only mode Queue was possible.
    To balance things out telvar gain could be reduced by 50% - 75% (the few comments seem to want telvar fully disabled).
    You can still capture flags (for xp?) but they reset every 1 - 2 minutes.

    UQzDtgi.jpg

    That way PvP players that want to have fun destroying other players with no effort can actually fight other players that are more prepared for the pvp environment and accept the consequences.

    Theres a insane ammount of players that will never fully finish esos story because of imperial city.

    All imperial city is for years now is bully and insta kill other players.

    92EFBUu.gif?noredirect
    This post wont change anything i know it. But to all pve players that hate pvp. I understand your pain friends!

    If you are from PC/NA invite me and I will protect you when you are doing your quests. I try the most that I can help pvers in pvp environment.

    im from europe, but i'll just say you are awesome :)

    z6tlS1S.jpg
    Edited by francesinhalover on 9 April 2022 21:49
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Tathie_Tath
    Tathie_Tath
    Soul Shriven
    Personally I HATE PvP…

    But honestly I don’t care [snip] about the event stuff…I just want the trophies and such and then get out of there again xD but getting killed a few times in a few minutes I had to just stop trying ^^’ might give it a shot later when I’m higher CP and maybe be able to defend myself but would be nice to just have a no PvP zone just for questing… no events and no Tel Var at all that’s fine with me… that’s fair enough that would be reserved for PvP zones…

    Oh well might try to join some group to help out each other when I’m done with everything else and that might take years anyway so I’m patient

    [edited for profanity bypass]
    Edited by ZOS_Icy on 23 October 2022 17:34
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Dying is part of the game. Don't take it personal. Every time you get over 1k telvar, queue to Cyrodiil, deposit, and go back. Telvar is in my top ten of most hated things in this game but unfortunately many things are locked behind it. Good luck out there, but don't expect a PVE only IC experience any time soon, unless they plan on letting me just buy dungeon gear with AP. :D
    I drink and I stream things.
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
    ✭✭✭✭
    Problem for me Is not PvP but all those wannabe gankers waiting for you being engaged with NPC before attacking. Such brave pvpers.
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