francesinhalover wrote: »dinokstrunz wrote: »For the 20th time, no it doesn't! There's no good argument for a PvE Cyro or IC.
cyro doesn't have a story mode.
VaranisArano wrote: »Like it or not (and most don't like it), Imperial City was designed as a PVE/PVP space where the sewers, Districts, and quest areas mix NPC farming and the threat of Player fighting. You can't take out the PVP and claim to be playing as intended, nor that you deserve the same rewards as the people who do play in the mixed PVE/PVP environment.
Just because someone was designed in a certain way it doesnt mean that its working and viewed or used as such.
There are 2 simple options regarding it.
Either the zone gets reworked in a way that propper PvP objectives exist and the risk vs reward is actually taking place with things like zero risk ganking going out of the window and rewards fitting to the currency requirements to get ppl populate the area.
Or it gets converted into a PvE area.
No matter how you view the intention, the zone is bad for PvE and for PvP due to its design.
ZOS should double down on IC & change Telvar to their own form of Crypto-coin. Make the loss from death 100% & disable all methods of porting to other campaigns. Real risk, real rewards!
It'd be fun amirite!?
Absolutely dreadful idea, there’s no way in hell it should be possible to earn Tel Var with zero risk.
IC is an amazing and unique zone, and the only one we have in this game that promotes genuine risk vs reward, please stop trying to neuter it and twist it to fit your risk-free wishes.
If you don’t like IC, don’t go there.
Nah. The answer isn't making PvP into a PvE zone, that's been discussed to death and it would never work equitably. The answer is to ask them to add more events so that PvE players don't feel obligated to do something they hate in order to get event tickets. Either that or to let us spend Endeavor points on tickets if we can't afford the Crowns. Removing that feeling of "have to" would make it so everyone in the PvP zones is there for fun and that ultimately makes a better play experience for everyone.
Nah. The answer isn't making PvP into a PvE zone, that's been discussed to death and it would never work equitably. The answer is to ask them to add more events so that PvE players don't feel obligated to do something they hate in order to get event tickets. Either that or to let us spend Endeavor points on tickets if we can't afford the Crowns. Removing that feeling of "have to" would make it so everyone in the PvP zones is there for fun and that ultimately makes a better play experience for everyone.
Add more events?? How many more PVE only events can they add before the year is completely and tediously full of them? There are more than enough events that offer more than enough tickets to obtain all of the fragments and morphs every year even while missing entire events.
New Life
Anniversary Jubilee
Deadric War
Explorers (lately multiple times)
Jesters
Thieves Guild and DB
Undaunted
Witches
Compared to: Imperial City and Whitetrake, both of which can be done for tickets without actually participating in any pvp activities outside of just entering the zones for some 3 minutes quests.
Not to mention the 4 updates each year that focus solely around PVE content. 4 Dungeons, 2 entire zones with storylines and pve content, like companions and trials and world bosses, and new incursion events.
But, how dare the PVP community get 2 PVP related events each year. How dare they.
It used to be 80% loss versus 20% retained upon death, instead of 50-50. This has already been sufficiently reduced. There has to be some risk/reward structure for it to function as a pve zone with pvp enabled.Dem_kitkats1 wrote: »Or at least reduce the loss upon death in order to discourage people from just farming farmers.
EdmondDontes wrote: »How about a PvP que for every zone that is currently PvE?
Your idea is to make a PvP zone into PvE. There are only a few ways to PvP and a thousand ways to PvE in ESO.
The mechanics encourage experienced tryhards to deliberately seek out casuals/noobs and stomp them, while avoiding other players on their level. These sorts of toxic gameplay patterns and the "git gud" attitude from some players is why PvP is suffering so badly. You can't blame performance in IC.You have to learn to deal with what is there, learn, adapt, overcome
francesinhalover wrote: »Parrot1986 wrote: »No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
IC is a PvE zone where PvP is enabled. Its similar to how games like WoW handle PvP servers.
Its not a PvPvE zone. A PvPvE zone would require PvP objectives. The only thing you have that gets close to this is the single district flag.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
Tel Var are the core reason IC is not working at all. The core idea was that players fight for it, but you get to little compared to how much you need. If you would reduce the poor amounts further you dont create incentive to go there. What you would need is keeping the current values for PvE and multiply the values for the "normal" instance by a value of 3-4 to create some actual benefit for the risk.
IC launched specifically as a PvP zone for players to go to out with Cyro that have rewards such as tel var. that’s a fact and still valid regardless of the lack of pvp objectives. That’s not down to the zone and more down to zos complete lack of investment into pvp in general
it was supposed to provide risk and reward, which wouldn’t exist in pve instance only. Every boss is solable even molag bal the rewards for very little risk. The rewards are of pretty high value witb 5k stones letting you buy hakeijo and selling a glyph for nearly 70k gold on pc eu.
For a PVE IC or Cyro then it should be a reflection of the other pve zones so gear drops and quests. No pvp currency.
Yes it lauched has a pvp zone, was a pvp zone for years, failed and now it's free because players hated it.
believe it or not most people play mmorpgs for the pve not the pvp, pvp is a minority and the zone is garbage for the vast majority of players.
Giving it a pve mode with or without telvar would help it.
How would a PvE instance detract from the PvP instances? There's no reason to want to fight PvEers.lexicondevil99 wrote: »Can't we please at least keep what little we have?
xylena_lazarow wrote: »How would a PvE instance detract from the PvP instances? There's no reason to want to fight PvEers.lexicondevil99 wrote: »Can't we please at least keep what little we have?
xylena_lazarow wrote: »How would a PvE instance detract from the PvP instances? There's no reason to want to fight PvEers.lexicondevil99 wrote: »Can't we please at least keep what little we have?
lexicondevil99 wrote: »francesinhalover wrote: »Parrot1986 wrote: »No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
IC is a PvE zone where PvP is enabled. Its similar to how games like WoW handle PvP servers.
Its not a PvPvE zone. A PvPvE zone would require PvP objectives. The only thing you have that gets close to this is the single district flag.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
Tel Var are the core reason IC is not working at all. The core idea was that players fight for it, but you get to little compared to how much you need. If you would reduce the poor amounts further you dont create incentive to go there. What you would need is keeping the current values for PvE and multiply the values for the "normal" instance by a value of 3-4 to create some actual benefit for the risk.
IC launched specifically as a PvP zone for players to go to out with Cyro that have rewards such as tel var. that’s a fact and still valid regardless of the lack of pvp objectives. That’s not down to the zone and more down to zos complete lack of investment into pvp in general
it was supposed to provide risk and reward, which wouldn’t exist in pve instance only. Every boss is solable even molag bal the rewards for very little risk. The rewards are of pretty high value witb 5k stones letting you buy hakeijo and selling a glyph for nearly 70k gold on pc eu.
For a PVE IC or Cyro then it should be a reflection of the other pve zones so gear drops and quests. No pvp currency.
Yes it lauched has a pvp zone, was a pvp zone for years, failed and now it's free because players hated it.
believe it or not most people play mmorpgs for the pve not the pvp, pvp is a minority and the zone is garbage for the vast majority of players.
Giving it a pve mode with or without telvar would help it.
Literally every other zone other than BG's, IC and Cyro is PvE. Every. Single. One. There is a new chapter starting soon, which is 100% PvE. We have already been told there will be no additions to PvP until after the code is rewritten, which will be a minimum of one year from now, quite possibly two years or more from now. There will still be new zones, dungeons, trials etc released during this time, 100% of which will be added PvE content. And you are here asking that ZOS take away 1/3 of all PvP content because you get killed occasionally? Can't we please at least keep what little we have?
BlackArgonian wrote: »It will all be fine when the event is over. There is not reason to rework the map, ZoS will have their hands full reworking battle spirit for PvP players several times through out the year after update 33s new skill scaling.
Maybe we should just have the PvP event on during any other events downtime, it seems like it can revive IC and Cyrodiil.
xylena_lazarow wrote: »How would a PvE instance detract from the PvP instances? There's no reason to want to fight PvEers.lexicondevil99 wrote: »Can't we please at least keep what little we have?
Elendir2am wrote: »EdmondDontes wrote: »How about a PvP que for every zone that is currently PvE?
Your idea is to make a PvP zone into PvE. There are only a few ways to PvP and a thousand ways to PvE in ESO.
Do you understand that you would spread PvPers on such wide area that they would hardly meet?
There wouldn't be a faction district control multiplier in a PvE zone, which would greatly reduce telvar gain.VaranisArano wrote: »If it has none of the same rewards as the PVP instances, nothing would be lost.
xylena_lazarow wrote: »There wouldn't be a faction district control multiplier in a PvE zone, which would greatly reduce telvar gain.VaranisArano wrote: »If it has none of the same rewards as the PVP instances, nothing would be lost.
xylena_lazarow wrote: »
I don't want PvEers to risk anything, because I do not want to fight PvEers. Do you?VaranisArano wrote: »[snip]
xylena_lazarow wrote: »I don't want PvEers to risk anything, because I do not want to fight PvEers. Do you?VaranisArano wrote: »[snip]