Tbh. I am pretty sure that a lot of people pretty much dont care about tel-vars anyway.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
You have to learn to deal with what is there, learn, adapt, overcome.
I get many don't like PvP. I also question how many of those that don't like it have tried it as part of a group, because Cyro & IC are best experienced as part of a group
It all drops from PvE stuff in IC... Even capturing district in IC is PvE.TequilaFire wrote: »Nope no PvP, no PvP rewards at all, including PvP sets, PvP motifs and all PvP currency.
If you want to only PvE then you should only get PvE things.
No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
IC is a PvE zone where PvP is enabled. Its similar to how games like WoW handle PvP servers.
Its not a PvPvE zone. A PvPvE zone would require PvP objectives. The only thing you have that gets close to this is the single district flag.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
Tel Var are the core reason IC is not working at all. The core idea was that players fight for it, but you get to little compared to how much you need. If you would reduce the poor amounts further you dont create incentive to go there. What you would need is keeping the current values for PvE and multiply the values for the "normal" instance by a value of 3-4 to create some actual benefit for the risk.
No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
IC is a PvE zone where PvP is enabled. Its similar to how games like WoW handle PvP servers.
Its not a PvPvE zone. A PvPvE zone would require PvP objectives. The only thing you have that gets close to this is the single district flag.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
Tel Var are the core reason IC is not working at all. The core idea was that players fight for it, but you get to little compared to how much you need. If you would reduce the poor amounts further you dont create incentive to go there. What you would need is keeping the current values for PvE and multiply the values for the "normal" instance by a value of 3-4 to create some actual benefit for the risk.
The zone is quite literally already a PVE zone as is, the only people who go in there are people farming telvar to eventually turn it into gold, and when people show up, they just leave.
It's literally only PVP when events like this one happens, which I think is ironic that this was made during an event where IC has inflated player counts.
But when there's no event, its literally a dead zone all the time. No one goes in the sewers ever, barely anyone up in the city and the people there are just farming the bosses for telvar like I mentioned.
If you wanna PVE, you most certainly can, but don't complain that you can't when there's an event happening with literal inflated player counts from people trying to earn tickets
Parrot1986 wrote: »No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
IC is a PvE zone where PvP is enabled. Its similar to how games like WoW handle PvP servers.
Its not a PvPvE zone. A PvPvE zone would require PvP objectives. The only thing you have that gets close to this is the single district flag.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
Tel Var are the core reason IC is not working at all. The core idea was that players fight for it, but you get to little compared to how much you need. If you would reduce the poor amounts further you dont create incentive to go there. What you would need is keeping the current values for PvE and multiply the values for the "normal" instance by a value of 3-4 to create some actual benefit for the risk.
IC launched specifically as a PvP zone for players to go to out with Cyro that have rewards such as tel var. that’s a fact and still valid regardless of the lack of pvp objectives. That’s not down to the zone and more down to zos complete lack of investment into pvp in general
it was supposed to provide risk and reward, which wouldn’t exist in pve instance only. Every boss is solable even molag bal the rewards for very little risk. The rewards are of pretty high value witb 5k stones letting you buy hakeijo and selling a glyph for nearly 70k gold on pc eu.
For a PVE IC or Cyro then it should be a reflection of the other pve zones so gear drops and quests. No pvp currency.
spartaxoxo wrote: »I don't think it should be PvE necessarily but they do need to make some new pvp objective that encourages people to pvp in that area and ditch the Tel-Var loss imo. If they did that then more people would join same as Cyro.
dinokstrunz wrote: »For the 20th time, no it doesn't! There's no good argument for a PvE Cyro or IC.
VaranisArano wrote: »Like it or not (and most don't like it), Imperial City was designed as a PVE/PVP space where the sewers, Districts, and quest areas mix NPC farming and the threat of Player fighting. You can't take out the PVP and claim to be playing as intended, nor that you deserve the same rewards as the people who do play in the mixed PVE/PVP environment.
francesinhalover wrote: »Parrot1986 wrote: »No, sorry but no. Its a PvPvE zone. Just because you don't like it doesn't mean you should have it change to something you want.
IC is a PvE zone where PvP is enabled. Its similar to how games like WoW handle PvP servers.
Its not a PvPvE zone. A PvPvE zone would require PvP objectives. The only thing you have that gets close to this is the single district flag.vesselwiththepestle wrote: »You would have to remove Tel Var completely. Not sure if that would make sense just to do some quests and get some sky shards.
Tel Var are the core reason IC is not working at all. The core idea was that players fight for it, but you get to little compared to how much you need. If you would reduce the poor amounts further you dont create incentive to go there. What you would need is keeping the current values for PvE and multiply the values for the "normal" instance by a value of 3-4 to create some actual benefit for the risk.
IC launched specifically as a PvP zone for players to go to out with Cyro that have rewards such as tel var. that’s a fact and still valid regardless of the lack of pvp objectives. That’s not down to the zone and more down to zos complete lack of investment into pvp in general
it was supposed to provide risk and reward, which wouldn’t exist in pve instance only. Every boss is solable even molag bal the rewards for very little risk. The rewards are of pretty high value witb 5k stones letting you buy hakeijo and selling a glyph for nearly 70k gold on pc eu.
For a PVE IC or Cyro then it should be a reflection of the other pve zones so gear drops and quests. No pvp currency.
Yes it lauched has a pvp zone, was a pvp zone for years, failed and now it's free because players hated it.
believe it or not most people play mmorpgs for the pve not the pvp, pvp is a minority and the zone is garbage for the vast majority of players.
Giving it a pve mode with or without telvar would help it.