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What healing changes would you like to see?

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And why?
  • AcadianPaladin
    AcadianPaladin
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    Return healing sets that were changed from 'help allies' to 'help group members' back to the way they were. Much of my healer's work is done overland vs WBs and such and she will not wear a set that helps groupies but not allies. Specifically, I'm talking she won't use Earthgore or Winter's Respite because of this. Both used to be viable options for her.

    Combat Prayer. If it gives a buff, 8 seconds is not worth the trouble so my healer won't slot it. If I recall, I think I read in the U33 pts patch notes that this was going to happen - I hope so.

    Not a change but a caution. Spell damage helps healing and damage. There is sometimes talk of splitting those apart, forcing healers who choose to have good healing to have poor dps. If forced to make that choice, I'll retire from healing and go dps. If I can't do my support role and do decent damage as well, I won't do the support role. That is why my tanks are retired.

    PC NA(no Steam), PvE, mostly solo
  • ESO_Nightingale
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    i would like to see magicka warden gain access to a single target burst heal that is comparable to what other classes have. even if it's 16% weaker than those heals so that major mending can make up the rest of the healing.
    Edited by ESO_Nightingale on 5 February 2022 10:49
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • FeedbackOnly
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    Return healing sets that were changed from 'help allies' to 'help group members' back to the way they were. Much of my healer's work is done overland vs WBs and such and she will not wear a set that helps groupies but not allies. Specifically, I'm talking she won't use Earthgore or Winter's Respite because of this. Both used to be viable options for her.

    Combat Prayer. If it gives a buff, 8 seconds is not worth the trouble so my healer won't slot it. If I recall, I think I read in the U33 pts patch notes that this was going to happen - I hope so.

    Not a change but a caution. Spell damage helps healing and damage. There is sometimes talk of splitting those apart, forcing healers who choose to have good healing to have poor dps. If forced to make that choice, I'll retire from healing and go dps. If I can't do my support role and do decent damage as well, I won't do the support role. That is why my tanks are retired.

    What about sets while healing that do dps
  • lolo_01b16_ESO
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    If it was just about my personal preferences, reduce all sources of healing by a lot. (Maybe 50% or so).
    I'd love to get back to a situation where keeping people alive requires more effort than just casting some healing over time while basicly playing a support dd.
  • FeedbackOnly
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    If it was just about my personal preferences, reduce all sources of healing by a lot. (Maybe 50% or so).
    I'd love to get back to a situation where keeping people alive requires more effort than just casting some healing over time while basicly playing a support dd.

    Wouldn't that work if they just untie healing from weapon and spell damage?
  • AcadianPaladin
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    @FeedbackOnly -

    Not really a fan of sets that do dps while healing. My healer does enough incidental dps from her healing/support skills (like shards, wall of elements, reflective light, etc). I prefer sets that buff or help nearby allies more directly. Spell Power Cure is a great example.

    To untie healing from weapon and spell damage would make healers as rare as tanks. I know my healer would instantly abandon healing and go straight dps. The beauty of being a healer is that you can do reasonable dps (helps your group and makes overland fun/efficient) while healing. That gives you lots of flexibility - including running with a low dps pug - that tanks don't have. I don't need 'Oh Wow' dps, just a comfortable level as part of my support and to help overland questing etc. 15k as a healer is plenty.
    Edited by AcadianPaladin on 6 February 2022 01:11
    PC NA(no Steam), PvE, mostly solo
  • Zama666
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    If it was just about my personal preferences, reduce all sources of healing by a lot. (Maybe 50% or so).
    I'd love to get back to a situation where keeping people alive requires more effort than just casting some healing over time while basicly playing a support dd.

    I would like to see healing more restricted to healers. Nerf the other roles ability (just potions?)

    This would make the role much more appealing. Not sure how that would work with hybridization.

    just a thot...
  • NerfSeige
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    Nerf healing, it’s too strong on pvp right now and also on pve.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • Wolfpaw
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    Wouldn't that work if they just untie healing from weapon and spell damage?

    I hope this is the direction ZOS is heading. Some adjustments to damage scaling with stam/mag would have to be done also to prevent the best of both worlds stat stacking.

    A stronger presence of trinity combat in PvP & PvE would fix a lot of problems.

    1. No more all-in-one pvp builds
    2. Quicker ttk in PvP
    3. Harder overland
    4. No more one player rush dungeons
    5. A community nudge towards group play
    6. Easier to balance combat
    etc...
    Edited by Wolfpaw on 7 February 2022 01:05
  • auz
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    Stop heals stacking in pvp
  • Araneae6537
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    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
  • Anony_Mouse
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    I would just like the Undaunted Healing Orbs to go back to the speed they had before the latest nerf. They move too slowly to be usable in most situations. If I want to help my tank for resources, I have to nearly stand next to them to give them an orb.

    There was no need to slow down the healing orbs.

    Compared to how quick a Templar can dispatch a spear.... the balls are laughable. I need to set one off today, for the tank to benefit from it tomorrow, almost.

    Gib speedy heal orbs plz
  • Larcomar
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    From a pvp perspective, I'm actually broadly ok with where healing's at at the moment. There's a huge amount of damage around and without it ttk would be very low.

    That said, some skills like living dark feel overtuned and other's - particularly groups stacking multiple radiating regenerations - are open to abuse. They could definitely use some attention.

    Personally, what I'd like to see is an option to switch heals from "heal you or some other rando" to heal me. Like, now. It feels like whenever a heal, rapids sods off to top off some guy with 17k who just stubbed their toe....

    I do a lot less pve, and then it's mainly RNDs and the odd vet pledge. The only thing I'd observe is that most of time in that stuff, we don't really want a healer. Feels like zos coudl adjustthings to make them more useful.
  • akdave0
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    Allow healers to use food and drink buffs at the same time. The reason I say this is because we had good creep with cp 1.0. When they changed it, we had to choose four. That loss of what we had greatly affected end game trifecta runs.
  • FeedbackOnly
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    @FeedbackOnly -

    Not really a fan of sets that do dps while healing. My healer does enough incidental dps from her healing/support skills (like shards, wall of elements, reflective light, etc). I prefer sets that buff or help nearby allies more directly. Spell Power Cure is a great example.

    To untie healing from weapon and spell damage would make healers as rare as tanks. I know my healer would instantly abandon healing and go straight dps. The beauty of being a healer is that you can do reasonable dps (helps your group and makes overland fun/efficient) while healing. That gives you lots of flexibility - including running with a low dps pug - that tanks don't have. I don't need 'Oh Wow' dps, just a comfortable level as part of my support and to help overland questing etc. 15k as a healer is plenty.

    The problem is what's the point of healers when they can just get a DPS with a self heal. The sacrifice is minimum
  • FeedbackOnly
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    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.

    Cloudrest has up to 3 tanks

    They could adjust damage output for trials again too if it comes down to it.It happened before it scalebreaker

    DPS make minimum sacrifice to heal more then a Healer. What about having to adjust for more self healing power instead of "hey everyone slot a self heal and let's move on

    We barely got 2 healers now in trials. Ones more of a buff **** who hardly heals

  • FeedbackOnly
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    Wolfpaw wrote: »

    Wouldn't that work if they just untie healing from weapon and spell damage?

    I hope this is the direction ZOS is heading. Some adjustments to damage scaling with stam/mag would have to be done also to prevent the best of both worlds stat stacking.

    A stronger presence of trinity combat in PvP & PvE would fix a lot of problems.

    1. No more all-in-one pvp builds
    2. Quicker ttk in PvP
    3. Harder overland
    4. No more one player rush dungeons
    5. A community nudge towards group play
    6. Easier to balance combat
    etc...

    I did a quest in shadowfen where you couldn't heal yourself. Definitely make the quest a lot more interesting. It was hard but make content enjoyable.

    Healing is definitely the problem with overland
  • AcadianPaladin
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    I believe that relegating healers to tankish dps will simply result in the same shortage of healers that we have with tanks. Only with the unintended consequence of dps who can neither heal themselves nor find a healer.

    As a healer, I'd rather see the role abandoned than lose its comfortable level of damage. It would not be the end of the world to simply go 3 dps with heals. Better than 2 dps trying to find a rare tank and an equally rare healer.

    Remember too, that the game is intentionally and wisely very solo friendly. If I can't comfortably solo the game, I'm looking for another game. Solo builds require survivabiltiy, sustain, and damage - in that order. Specializing characters into trinity niches risks losing the very large population of solo players.
    Edited by AcadianPaladin on 15 February 2022 00:21
    PC NA(no Steam), PvE, mostly solo
  • maxjapank
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    I wish players would stop trying to change healing. It's fine as is.

    But if I could change one thing, it would be to slightly nerf Spell Power Cure and Olorime - basically nerf Major Courage buff a bit. I know that this is would be widely unpopular. But when they buffed it a while back, the amount of spell/weapon power given became so strong, that it became a required set as a healer. And that leaves little choice for healers to use other sets.

    If a nerf is too unpopular, then maybe add Major Courage to other sets, even for stamina to use. Maybe something a dps or tank might choose to wear.
  • peacenote
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    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.

    Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.

    It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • FeedbackOnly
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    peacenote wrote: »
    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.

    Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.

    It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.

    Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers
  • FeedbackOnly
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    maxjapank wrote: »
    I wish players would stop trying to change healing. It's fine as is.

    But if I could change one thing, it would be to slightly nerf Spell Power Cure and Olorime - basically nerf Major Courage buff a bit. I know that this is would be widely unpopular. But when they buffed it a while back, the amount of spell/weapon power given became so strong, that it became a required set as a healer. And that leaves little choice for healers to use other sets.

    If a nerf is too unpopular, then maybe add Major Courage to other sets, even for stamina to use. Maybe something a dps or tank might choose to wear.

    Things is we are unneeded so change is needed
  • maxjapank
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    peacenote wrote: »
    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.

    Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.

    It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.

    Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers

    Being both a healer/dps is exactly what kept me a healer all these years. Emphasis on healing. But I'm also very aggressive in both pve and pvp when I'm a healer. Changing healing to where that's all I did would completely ruin it for me. I'd likely give up the role completely. And you don't have to believe me, but finding good healers, especially in pvp is hard. There are a lot of groups looking for healers. Similarly, I think most pug dungeons I've run with have been very satisfied with my style of healing/dps.
  • Brrrofski
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    My wish is that they don't look at healing.

    But they look at skills

    Healing isn't an issue.

    Certain skills are.

    There is a clear difference between magplar or mag DK healing and stam sorc or stam NB healing.

    Healing cannot and should not be looked at as a whole. It needs to be an individual thing.

    I'm not calling for nerfs for certain classes. I play most things fairly equally, apart from very little mag Cro and mostly mag sorc.

    But if healing is tackled as a whole, some classes will have nothing.

    One thing that 100% needs to be addressed is radiating regen. You should only have two of them on you at max. It's too strong to stack it in groups.

    Limiting it to 2 will not affect pve either really, as both healers can apply it.
  • MEBengalsFan2001
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    Healing out is based on your resource of magicka and stamina. The more resource you have the stronger your heals are.

    Healing in is based on your health resource pool. The more health you have the higher your healing in stat would be.

    I also think that role should impact healing stats as well.

    DPS - 2% reduction in healing out & healing in stats
    Healer - 5% increase in healing out and a 2% damage reduction
    Tank - 5% increase in healing and 2% damage reduction

  • FeedbackOnly
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    maxjapank wrote: »
    peacenote wrote: »
    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.

    Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.

    It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.

    Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers

    Being both a healer/dps is exactly what kept me a healer all these years. Emphasis on healing. But I'm also very aggressive in both pve and pvp when I'm a healer. Changing healing to where that's all I did would completely ruin it for me. I'd likely give up the role completely. And you don't have to believe me, but finding good healers, especially in pvp is hard. There are a lot of groups looking for healers. Similarly, I think most pug dungeons I've run with have been very satisfied with my style of healing/dps.

    Thing is you shouldn't be able to do both equally as good. It's what caused fake healers
  • maxjapank
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    maxjapank wrote: »
    peacenote wrote: »
    I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.

    Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.

    It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.

    Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers

    Being both a healer/dps is exactly what kept me a healer all these years. Emphasis on healing. But I'm also very aggressive in both pve and pvp when I'm a healer. Changing healing to where that's all I did would completely ruin it for me. I'd likely give up the role completely. And you don't have to believe me, but finding good healers, especially in pvp is hard. There are a lot of groups looking for healers. Similarly, I think most pug dungeons I've run with have been very satisfied with my style of healing/dps.

    Thing is you shouldn't be able to do both equally as good. It's what caused fake healers

    That's your opinion. But ESO has never been completely modeled after the holy trilogy of tank, heals, dps. And I have met many healers who enjoy being able to do both. Equally as good is a bit dependent on what your criteria are. I'll never put out as much dps as those who que'd for dps because my main job is healing. But once you have you hots rolling and are careful to watch out for big spikes or health drops, then you should be dpsing. And if you're not, then you are doing it wrong. Those were the words that one forum poster wrote long, long ago. And what he said forever changed my view of a healer and what I could do. And I've never looked back.

    Now I'm 100% against fake tanks and fake healers. I have had some who are obviously not fulfilling their roles. But this is not what is causing fake healers. You really only encounter fake healers in normal dungeon pug runs. And that's because normal dungeons have been made incredibly easy. They used to be more challenging long ago.

    Also, it also easy to avoid damage many cases. Some of the most successful solo-arena runs have been because the players knows who to avoid damage. They don't need to heal. And you will find similar players in dungeons from time to time as well.
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