AcadianPaladin wrote: »Return healing sets that were changed from 'help allies' to 'help group members' back to the way they were. Much of my healer's work is done overland vs WBs and such and she will not wear a set that helps groupies but not allies. Specifically, I'm talking she won't use Earthgore or Winter's Respite because of this. Both used to be viable options for her.
Combat Prayer. If it gives a buff, 8 seconds is not worth the trouble so my healer won't slot it. If I recall, I think I read in the U33 pts patch notes that this was going to happen - I hope so.
Not a change but a caution. Spell damage helps healing and damage. There is sometimes talk of splitting those apart, forcing healers who choose to have good healing to have poor dps. If forced to make that choice, I'll retire from healing and go dps. If I can't do my support role and do decent damage as well, I won't do the support role. That is why my tanks are retired.
lolo_01b16_ESO wrote: »If it was just about my personal preferences, reduce all sources of healing by a lot. (Maybe 50% or so).
I'd love to get back to a situation where keeping people alive requires more effort than just casting some healing over time while basicly playing a support dd.
lolo_01b16_ESO wrote: »If it was just about my personal preferences, reduce all sources of healing by a lot. (Maybe 50% or so).
I'd love to get back to a situation where keeping people alive requires more effort than just casting some healing over time while basicly playing a support dd.
FeedbackOnly wrote: »
Wouldn't that work if they just untie healing from weapon and spell damage?
AcadianPaladin wrote: »@FeedbackOnly -
Not really a fan of sets that do dps while healing. My healer does enough incidental dps from her healing/support skills (like shards, wall of elements, reflective light, etc). I prefer sets that buff or help nearby allies more directly. Spell Power Cure is a great example.
To untie healing from weapon and spell damage would make healers as rare as tanks. I know my healer would instantly abandon healing and go straight dps. The beauty of being a healer is that you can do reasonable dps (helps your group and makes overland fun/efficient) while healing. That gives you lots of flexibility - including running with a low dps pug - that tanks don't have. I don't need 'Oh Wow' dps, just a comfortable level as part of my support and to help overland questing etc. 15k as a healer is plenty.
Araneae6537 wrote: »I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
FeedbackOnly wrote: »
Wouldn't that work if they just untie healing from weapon and spell damage?
I hope this is the direction ZOS is heading. Some adjustments to damage scaling with stam/mag would have to be done also to prevent the best of both worlds stat stacking.
A stronger presence of trinity combat in PvP & PvE would fix a lot of problems.
1. No more all-in-one pvp builds
2. Quicker ttk in PvP
3. Harder overland
4. No more one player rush dungeons
5. A community nudge towards group play
6. Easier to balance combat
etc...
Araneae6537 wrote: »I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
Araneae6537 wrote: »I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.
It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.
I wish players would stop trying to change healing. It's fine as is.
But if I could change one thing, it would be to slightly nerf Spell Power Cure and Olorime - basically nerf Major Courage buff a bit. I know that this is would be widely unpopular. But when they buffed it a while back, the amount of spell/weapon power given became so strong, that it became a required set as a healer. And that leaves little choice for healers to use other sets.
If a nerf is too unpopular, then maybe add Major Courage to other sets, even for stamina to use. Maybe something a dps or tank might choose to wear.
FeedbackOnly wrote: »Araneae6537 wrote: »I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.
It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.
Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers
FeedbackOnly wrote: »Araneae6537 wrote: »I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.
It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.
Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers
Being both a healer/dps is exactly what kept me a healer all these years. Emphasis on healing. But I'm also very aggressive in both pve and pvp when I'm a healer. Changing healing to where that's all I did would completely ruin it for me. I'd likely give up the role completely. And you don't have to believe me, but finding good healers, especially in pvp is hard. There are a lot of groups looking for healers. Similarly, I think most pug dungeons I've run with have been very satisfied with my style of healing/dps.
FeedbackOnly wrote: »FeedbackOnly wrote: »Araneae6537 wrote: »I hope that ZOS does not nerf healing or force greater separation between DPS and heals just because most MMORPGs do this. ESO is supposed to be different and play-the-way-you-want. Conversely, DPS need to have the ability to swap in a heal for mechanics like portals in trials.
Yep, this. Healing in ESO is more fun than in any other have I have played. This is because healers can bring DPS and can flexibly fill and adjust to group gaps.
It is a great role and, if anything, I believe they should figure out a way to boost the DPS healers can bring just to accommodate for power creep.
Thing is healers who DPS shouldn't ruin it for rest of us. Have you seen queue for healers lately. It's a joke because DPS just queue as healers
Being both a healer/dps is exactly what kept me a healer all these years. Emphasis on healing. But I'm also very aggressive in both pve and pvp when I'm a healer. Changing healing to where that's all I did would completely ruin it for me. I'd likely give up the role completely. And you don't have to believe me, but finding good healers, especially in pvp is hard. There are a lot of groups looking for healers. Similarly, I think most pug dungeons I've run with have been very satisfied with my style of healing/dps.
Thing is you shouldn't be able to do both equally as good. It's what caused fake healers