Snow_White wrote: »The way ESO is currently, defensive sets are basically a waste. You’ll typically focus on buff sets (Yolnahkriin, Saxhleel, Elemental Catalyst, Powerful Assault, Worm, Crimson Oath/Alkosh, War Machine).
based on pugs and doing daily dungeons, I couldn't disagree more, most of the time in such cases the healer in the group will be a complete and utter waste of time, and the tank will need to be 100% self-sufficient, so what little the healer dose do can be concentrated on the DD's.
you then have the greater amounts of other team members that wipe, which can because of the diversity of the team with no, low and high CP mix, and even high CP groups DD and healer can wipe when they don't respect some boss, and if you are THAT tank who relays on the rest of the team to buff you then you are probably not going to be able to res any of them if you have sets on that buff others rather than yourself by getting you close to the 33k resistance cap and that help you survive as a tank, so you can take the damage while resing people, or can take the damage from miss-steps while learning the mechanics of a dungeon.
Bitter_Apple21 wrote: »Folks
Working on attributes a bit. Sitting at 42k health, and all except one piece of gear is buffing health. I have 17 unassigned attributes and yes, I know that the gear enchantment might make up some of the difference, but I am trying to find out something for when I assign them.
A few websites state that every time you level up, all attributes drop by 120 or so, and assigning an attribute bumps that attribute up by 110-120.
Okay, if I am already at lvl 50, is it correct to say that all the 'drops' due to leveling have been applied, and that the unassigned attributes I have will only increase the value when I decide where to put them.
Bitter_Apple21 wrote: »Folks
Working on attributes a bit. Sitting at 42k health, and all except one piece of gear is buffing health. I have 17 unassigned attributes and yes, I know that the gear enchantment might make up some of the difference, but I am trying to find out something for when I assign them.
A few websites state that every time you level up, all attributes drop by 120 or so, and assigning an attribute bumps that attribute up by 110-120.
Okay, if I am already at lvl 50, is it correct to say that all the 'drops' due to leveling have been applied, and that the unassigned attributes I have will only increase the value when I decide where to put them.
Bitter_Apple21 wrote: »Folks
Working on attributes a bit. Sitting at 42k health, and all except one piece of gear is buffing health. I have 17 unassigned attributes and yes, I know that the gear enchantment might make up some of the difference, but I am trying to find out something for when I assign them.
A few websites state that every time you level up, all attributes drop by 120 or so, and assigning an attribute bumps that attribute up by 110-120.
Okay, if I am already at lvl 50, is it correct to say that all the 'drops' due to leveling have been applied, and that the unassigned attributes I have will only increase the value when I decide where to put them.
Bitter_Apple21 wrote: »@Fennwitty @Snow_White @Oreyn_Bearclaw
Thanks. Knew that there were more people in trials, but had not made the connection that this probably meant simply more targets or adds or mechs to deal with (more chaos). Thought it might have been just tougher bosses.
I had noticed in some of the build research the subject of main and off-tank, so thanks for explaining. Also just dawned on me, that since I am currently limited to PUGs and there is - so far - not much team "coordination" going on that I notice. However, with 12 people, I can imagine that coordination is much more important.
I am not on this "discord" thing. Does that also tend to be a necessity for running trials?
I would also guess that with 12 people, the actual "running" of a trial is a "scheduled" thing since all 12 people (unless a guild has a "PUG" setup of some sort), have to be available at the same time. Not something that I can log into some random day after work......
Your point about everyone should have the task to interrupt also triggered a question. If in a battle, I range taunt a boss (whether they are mobile or not - to come towards me), am I correct in then assuming that while he/she is "taunted' but I am not attacking, any attack from a DPS will NOT trigger aggro and have the boss turn onto the attacker?
In essence, other than those cases where a boss (as part of a mechanic) randomly attacks another player while under taunt with me, am I correct in assuming while under taunt the DPSs or Healer should actually not be worried about receiving damage from that boss?
I understand that in mobs or with adds, until I can get them under range taunt, they might receive damage, but your suggestion earlier about using range taunt while in a battle (I think it was vCOA2) has got me thinking that if I can do that well, the DPSs and Healer actually should have nothing to worry about.
Do I have this correct?
Bitter_Apple21 wrote: »@Oreyn_Bearclaw
Thanks.
Been considering the Crag stuff, as it seemed to be the only way to see if I am close to ready.
Of the three, would you care to suggest the "easiest" one?
Bitter_Apple21 wrote: »Folks
Okay, been doing a bunch of normal DLC runs and a few vet DLC runs. As you folks have advised, they are a good test of tanking. For me, they are both a good test of tanking as well as good lessons in "heavy" mechanics.
I think @Snow_White mentioned (a few posts back) that with some recent changes to damage in ESO, if I am comfortable tanking on normal DLC runs, then normal trials should be manageable.
Are Craglorn trials different or are the normal Craglorn trials compariable at all to the normal or vet DLC runs?
Or is there simply no comparison and they are just plainly different?
@Oreyn_Bearclaw
Thanks. I have been starting the search for a guild, but the only things I have found are
1) in game "advertisements" in the chat box or
2) some external website about guild finder https://www.eso-database.com/en/guild-finder/
Is this process simply trial and error with "selecting" a guild or are there certain keywords that experience says are better to search for?
Bitter_Apple21 wrote: »@Oreyn_Bearclaw
Thanks.
If I may ask then, how did you find out about any particular guild? From game friends or just asking dungeon PUG players?