CyberOnEso wrote: »With the change to the Battleground queue, nearly all battleground matches are deathmatch only.
spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
the1andonlyskwex wrote: »spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
Ugh, Rich clearly doesn't understand the math as it relates to his own system. All it takes is one person in the DM queue to drag 11 people from the "random" queue into a DM. He talks like 99% of the games being deathmatch means that 99% of people queueing are in the deathmatch queue.
As-is (assuming he described it accurately), if 90% of people were in the "random" queue, you would still get over 70% deathmatches, and with the queues split 50/50 you'll get 99.98% deathmatches. There needs to be a mechanism to delay queue popping so that there's a chance for 12 randoms to accumulate before a DM pops.
How do we know deathmatch is the most favorite queue? ... ZOS stated so yes, but before ZOS changed it to only deathmatch, the random queue also included deathmatch. Which means the data doesn't show the amount of players who were avoiding the random queue due to the chance of getting a deathmatch to pop AND the amount of players who would only have queue'd for an objectives-only random queue. The only way to know for sure if the deathmatch population really outweights the objective-BG population is to now create an objective-only queue period, or by creating a deathmatch queue and a non-deathmatch random queue. And to see what happens. For all we know, taking deathmatch out of the queue might get more players to try BG's/PvP.Well guess what folks, those same informed folks have spoken on the battleground issue- according to their analysis of their data(which we dont have access to), DEATHMATCH IS THE MOST POPULAR GAME MODE, and if they split the queues, non deathmatch queue wait times are going to go up, possibly hurting the overall player experience.
CyberOnEso wrote: »
The point I hoped to get across was not is 'deathmatch only' good or bad.
However, ZOS did a Deathmatch only test and they said thisAnd in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
That is the only "data" we have from ZOS. ZOS did a Deathmatch-only test, and it failed, they said it failed, and now they implemented a system that gives 99% Deathmatch games.
Something has gone wrong here, either ZOS got the tests wrong, or the new system is somewhat not ideal. I am suggesting that somewhere someone made a wrong assumption that resulted in this issue, I am not saying they're wrong or stupid. Mistakes happen, it's a very complicated system. I am simply saying the way they have implemented this new queue system is not ideal.
We do have data via the leaderboards of the approx number of games of each type occurring, and it does suggest that nearly all games are Deathmatch, and there is no real way to indicate that you as a player would like to be in another game type, so any assumption that 99% of people want to be in a Deathmatch is in my opinion flawed.
the1andonlyskwex wrote: »spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
Ugh, Rich clearly doesn't understand the math as it relates to his own system. All it takes is one person in the DM queue to drag 11 people from the "random" queue into a DM. He talks like 99% of the games being deathmatch means that 99% of people queueing are in the deathmatch queue.
As-is (assuming he described it accurately), if 90% of people were in the "random" queue, you would still get over 70% deathmatches, and with the queues split 50/50 you'll get 99.98% deathmatches. There needs to be a mechanism to delay queue popping so that there's a chance for 12 randoms to accumulate before a DM pops.
But he is directly saying that more people are actually queuing for Deathmatch. Which, I'd imagine, they have direct data to track that. The questions are about the queues not being random. And his response is that more people are queuing for Deathmatch. He even explains that it could be due to the order (which is confirming something many of us have been saying regarding Cyrodil campaigns with the lock/no lock issue). It has absolutely nothing to do with math when he can literally look at the numbers of players queuing in each queue. This just isn't a case of a few people queuing deathmatch and forcing the queue.
Honestly, I would 100% be onboard with removing DM from the random queue so that we can get an end to this and people can realize how unpopular the objective modes are while they wait in endless random queues and never get a match.
I'm really saying this in a friendly way, I dont say this with any ill will, or as a disgruntled person, or in an argumentative tone.....but...
You and others are wrong in your interpretation.....Deathmatch is the most popular mode, like it or not......they wouldnt have made the decision to structure the queues the way they did if it wasnt.
I'll repeat - the issue they face is that if they truly split the queues, the objective queues are going to take a while, this isnt an easy issue for them to fix I'm afraid...
the1andonlyskwex wrote: »spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
Ugh, Rich clearly doesn't understand the math as it relates to his own system. All it takes is one person in the DM queue to drag 11 people from the "random" queue into a DM. He talks like 99% of the games being deathmatch means that 99% of people queueing are in the deathmatch queue.
As-is (assuming he described it accurately), if 90% of people were in the "random" queue, you would still get over 70% deathmatches, and with the queues split 50/50 you'll get 99.98% deathmatches. There needs to be a mechanism to delay queue popping so that there's a chance for 12 randoms to accumulate before a DM pops.
But he is directly saying that more people are actually queuing for Deathmatch. Which, I'd imagine, they have direct data to track that. The questions
Honestly, I would 100% be onboard with removing DM from the random queue so that we can get an end to this and people can realize how unpopular the objective modes are while they wait in endless random queues and never get a match.
CyberOnEso wrote: »I'm really saying this in a friendly way, I dont say this with any ill will, or as a disgruntled person, or in an argumentative tone.....but...
You and others are wrong in your interpretation.....Deathmatch is the most popular mode, like it or not......they wouldnt have made the decision to structure the queues the way they did if it wasnt.
I'll repeat - the issue they face is that if they truly split the queues, the objective queues are going to take a while, this isnt an easy issue for them to fix I'm afraid...
I really don't disagree with you that Deathmatch is the most popular mode, it almost certainly is.
And Vaults of Madness is the most popular dungeon.
Maybe Deathmatch is more popular than all the other modes combined, and if they have the data for that I would love to see it. If they want to remove all the other modes then that's fine, but I am saying they tried it, and it failed.
Just because Deathmatch is the most popular mode, and I agree with you that it probably is, there is no need for it to be the only mode. They have achievements and item drops that are exclusive to the other modes that people will want to collect and it is nearly impossible to do so.
I am aware they don't want queue fragmentation, of course not. But lying to people by making them think they have a choice is not the way forward, if they truly believe Deathmatch only is the way forward then why did they not say so.
MurderMostFoul wrote: »I prefer death match, but I also prefer folks to have options to play other modes if they want. The fix:
1. Make random default
2. Make the daily win bonus only active for the random queues.
I would expect these two changes to drive enough traffic toward the random queues resulting in a much higher likelihood of modes other than deathmatch.
Lady_Galadhiel wrote: »Please @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Kevin
Could you consider changing the Solo Random BG as first option please?Lot of folks aren't aware there being more options and making the solo DM as default results in ending up only having DM bgs for everyone.
Thanks
I agree it's complicated, however, you have to agree that if ZOS saw the result of this change ahead of time they would not have implemented it like this. Surely? Or why would they have turned Deathmatch only off in the first place?Think of it from their perspective for a moment - they truly do separate the queues, allowing for deathmatch only, and then random non-deathmatch only. Random non-deathmatch queues then begin to take forever.....the people that want this mode come back to complain. Newer people, or people who are looking for achievements and dont want to do it via deathmatch, take forever to find a group...what happens then? The battleground pop is small. This is a tricky, complicated issue....
the1andonlyskwex wrote: »spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
Ugh, Rich clearly doesn't understand the math as it relates to his own system. All it takes is one person in the DM queue to drag 11 people from the "random" queue into a DM. He talks like 99% of the games being deathmatch means that 99% of people queueing are in the deathmatch queue.
As-is (assuming he described it accurately), if 90% of people were in the "random" queue, you would still get over 70% deathmatches, and with the queues split 50/50 you'll get 99.98% deathmatches. There needs to be a mechanism to delay queue popping so that there's a chance for 12 randoms to accumulate before a DM pops.
But he is directly saying that more people are actually queuing for Deathmatch. Which, I'd imagine, they have direct data to track that. The questions
Honestly, I would 100% be onboard with removing DM from the random queue so that we can get an end to this and people can realize how unpopular the objective modes are while they wait in endless random queues and never get a match.CyberOnEso wrote: »I'm really saying this in a friendly way, I dont say this with any ill will, or as a disgruntled person, or in an argumentative tone.....but...
You and others are wrong in your interpretation.....Deathmatch is the most popular mode, like it or not......they wouldnt have made the decision to structure the queues the way they did if it wasnt.
I'll repeat - the issue they face is that if they truly split the queues, the objective queues are going to take a while, this isnt an easy issue for them to fix I'm afraid...
I really don't disagree with you that Deathmatch is the most popular mode, it almost certainly is.
And Vaults of Madness is the most popular dungeon.
Maybe Deathmatch is more popular than all the other modes combined, and if they have the data for that I would love to see it. If they want to remove all the other modes then that's fine, but I am saying they tried it, and it failed.
Just because Deathmatch is the most popular mode, and I agree with you that it probably is, there is no need for it to be the only mode. They have achievements and item drops that are exclusive to the other modes that people will want to collect and it is nearly impossible to do so.
I am aware they don't want queue fragmentation, of course not. But lying to people by making them think they have a choice is not the way forward, if they truly believe Deathmatch only is the way forward then why did they not say so.
I hear you....
Thing is, although the "drop down issue" was acknowledged by them, I still dont think that will alleviate the situation much.
Think of it from their perspective for a moment - they truly do separate the queues, allowing for deathmatch only, and then random non-deathmatch only. Random non-deathmatch queues then begin to take forever.....the people that want this mode come back to complain. Newer people, or people who are looking for achievements and dont want to do it via deathmatch, take forever to find a group...what happens then? The battleground pop is small. This is a tricky, complicated issue....
CyberOnEso wrote: »I agree it's complicated, however, you have to agree that if ZOS saw the result of this change ahead of time they would not have implemented it like this. Surely? Or why would they have turned Deathmatch only off in the first place?Think of it from their perspective for a moment - they truly do separate the queues, allowing for deathmatch only, and then random non-deathmatch only. Random non-deathmatch queues then begin to take forever.....the people that want this mode come back to complain. Newer people, or people who are looking for achievements and dont want to do it via deathmatch, take forever to find a group...what happens then? The battleground pop is small. This is a tricky, complicated issue....
I did suggest a solution to your issue at end of my original post, I would be curious to hear your thoughts on that.
trackdemon5512 wrote: »It’s not tricky. Switch “random solo battleground” with “random solo deathmatch” in the drop down. See then if the participation for all 4 game types evens out. If it does then based upon what has happened for the last few days is clearly a result of people choosing the first thing available.
If it looks the same as it has then people really are choosing Deathmatch over random battleground choice. If it balances out with a skew toward Deathmatch then some really are using the drop down to choose and Deathmatch may in fact be more popular. That last point can be contested though because Deathmatches still have a biased weighting to them for them to appear.
1-(((1-[% of people queuing for Deathmatch Only])^12)*0.8)As I think the way the queue works, and how Rich Lambert described it working, as soon as it can find a match of 12 people it will create a game, which even if one of those 12 picks "Deathmatch Only" it will be Deathmatch.
CyberOnEso wrote: »I agree it's complicated, however, you have to agree that if ZOS saw the result of this change ahead of time they would not have implemented it like this. Surely? Or why would they have turned Deathmatch only off in the first place?Think of it from their perspective for a moment - they truly do separate the queues, allowing for deathmatch only, and then random non-deathmatch only. Random non-deathmatch queues then begin to take forever.....the people that want this mode come back to complain. Newer people, or people who are looking for achievements and dont want to do it via deathmatch, take forever to find a group...what happens then? The battleground pop is small. This is a tricky, complicated issue....
I did suggest a solution to your issue at end of my original post, I would be curious to hear your thoughts on that.
trackdemon5512 wrote: »the1andonlyskwex wrote: »spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
Ugh, Rich clearly doesn't understand the math as it relates to his own system. All it takes is one person in the DM queue to drag 11 people from the "random" queue into a DM. He talks like 99% of the games being deathmatch means that 99% of people queueing are in the deathmatch queue.
As-is (assuming he described it accurately), if 90% of people were in the "random" queue, you would still get over 70% deathmatches, and with the queues split 50/50 you'll get 99.98% deathmatches. There needs to be a mechanism to delay queue popping so that there's a chance for 12 randoms to accumulate before a DM pops.
But he is directly saying that more people are actually queuing for Deathmatch. Which, I'd imagine, they have direct data to track that. The questions
Honestly, I would 100% be onboard with removing DM from the random queue so that we can get an end to this and people can realize how unpopular the objective modes are while they wait in endless random queues and never get a match.CyberOnEso wrote: »I'm really saying this in a friendly way, I dont say this with any ill will, or as a disgruntled person, or in an argumentative tone.....but...
You and others are wrong in your interpretation.....Deathmatch is the most popular mode, like it or not......they wouldnt have made the decision to structure the queues the way they did if it wasnt.
I'll repeat - the issue they face is that if they truly split the queues, the objective queues are going to take a while, this isnt an easy issue for them to fix I'm afraid...
I really don't disagree with you that Deathmatch is the most popular mode, it almost certainly is.
And Vaults of Madness is the most popular dungeon.
Maybe Deathmatch is more popular than all the other modes combined, and if they have the data for that I would love to see it. If they want to remove all the other modes then that's fine, but I am saying they tried it, and it failed.
Just because Deathmatch is the most popular mode, and I agree with you that it probably is, there is no need for it to be the only mode. They have achievements and item drops that are exclusive to the other modes that people will want to collect and it is nearly impossible to do so.
I am aware they don't want queue fragmentation, of course not. But lying to people by making them think they have a choice is not the way forward, if they truly believe Deathmatch only is the way forward then why did they not say so.
I hear you....
Thing is, although the "drop down issue" was acknowledged by them, I still dont think that will alleviate the situation much.
Think of it from their perspective for a moment - they truly do separate the queues, allowing for deathmatch only, and then random non-deathmatch only. Random non-deathmatch queues then begin to take forever.....the people that want this mode come back to complain. Newer people, or people who are looking for achievements and dont want to do it via deathmatch, take forever to find a group...what happens then? The battleground pop is small. This is a tricky, complicated issue....
Also I think at this point we can need to remember a lot of these issues is because BGs has a small population that has extremely effectively ran casuals out of it and that’s a huge problem. ZOS should let be trying to cater to the diehards but trying to get casuals back. Instead every action done over the last two months has been doing the opposite.
the1andonlyskwex wrote: »
Ugh, Rich clearly doesn't understand the math as it relates to his own system. All it takes is one person in the DM queue to drag 11 people from the "random" queue into a DM. He talks like 99% of the games being deathmatch means that 99% of people queueing are in the deathmatch queue.
CyberOnEso wrote: »trackdemon5512 wrote: »It’s not tricky. Switch “random solo battleground” with “random solo deathmatch” in the drop down. See then if the participation for all 4 game types evens out. If it does then based upon what has happened for the last few days is clearly a result of people choosing the first thing available.
If it looks the same as it has then people really are choosing Deathmatch over random battleground choice. If it balances out with a skew toward Deathmatch then some really are using the drop down to choose and Deathmatch may in fact be more popular. That last point can be contested though because Deathmatches still have a biased weighting to them for them to appear.
Hi, I actually don't the think solution would be switching the labels in the drop-down menu, it would certainly help. I am not suggesting that it wouldn't help, at all.
But if you look at this graph
This graph is plotting1-(((1-[% of people queuing for Deathmatch Only])^12)*0.8)As I think the way the queue works, and how Rich Lambert described it working, as soon as it can find a match of 12 people it will create a game, which even if one of those 12 picks "Deathmatch Only" it will be Deathmatch.(1-X)^12 = The probability that 12 people queue into the 'Random Battlegrounds' queue without anyone else queuing into the 'Deathmatch only' mode, presuming 30% of people choose 'Deathmatch only'
*0.8 Because even if that happens it's only an 80% chance that it will be a non- deathmatch mode.
Link to sheet
The queue at the moment is so more more likely to produce Deathmatch games that if even 10% of players selected "Deathmatch only" 77.41% of matches would be Deathmatch. And if 20% of players selected "Deatchmatch only" 94.5% of matches would be Deathmatch.
They turned Deathmatch only off in the first place for a few reasons:
1. More players queued into deathmatch only, which made deathmatch the primary gamemode in the random queue. Something we are now seeing again.
2. Solo queue players being pitted against pre-made groups is a complete nightmare of an experience.
So they removed direct queue for all game modes to consolidate the queues to provide a solo and group queue. But in doing so, they made DM, the only non objective mode, appear far less frequently. Which is the problem they were trying to address
I personally think that a better solution to all of this would have been to weight DM in the queue differently. Should be 50% chance to get DM, and 50% chance to get objective. With the objective modes further broken out within that 50% chance. So the game first says: Will this be DM or Objective. If Objective, then it randomly pulls based on the percentage for each objective.