Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
[leave] Battleground populations in a fairly unhealthy state
Just because you said getting Deathmatch is more likely doesn't mean that it is a good idea or that people didn't understand, please don't treat your player base like we are stupid. We care about this game, we read what you said, however, I personally disagree with it.One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice.
CyberOnEso wrote: »With the change to the Battleground queue, nearly all battleground matches are deathmatch only.
In my opinion, this is an issue, especially since ZOS said after their Deathmatch only testsAlthough we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
I predicted this before the patch went live here. And now it's out ZOS, or Rich Lambert doesn't seem to think it is an issue. As "Deathmatch only is still the top queue" (Because, as he points out, it's the first one on the dropdown menu).
If we presume "Deathmatch only" has 51% of the people queuing for it (As "it's the top queue"). Then due to sheer probability, 99.984% of all games played will be Deathmatch. Which I think is an issue as 49% of hypothetical players want something else other than Deathmatch, as they went out of their way to change the drop-down to select it.0.99984% = 1-(((1-0.51)^12)*0.8)
Rich Lambert did reveal that there were some non- deathmatch games running, which I personally think is a miracle. And shows that a significant amount of people are queuing into "Random Queue", meaning they went and changed a drop-down because they want another game mode than "Deathmatch", for whatever their reasons are, but the game will not give them one.
Rich Lambert describes the queue as a set of buckets, with each bucket being assigned a gamemode. "Random Queue" puts a ticket in each of the buckets and "Deathmatch Only" puts a ticket into the "Deathmatch" bucket. When one bucket is full (has 12 people) the queue finder will start a match of that type.
Due to sheer probability, any other bucket will never fill faster than the "Deathmatch" bucket, because you cannot choose to not put your ticket into the "Deatchmatch" bucket.
It is frankly maddening how no one at ZOS saw this coming, or how this isn't seen as an issue. They seem to think if "Deathmatch Only" is the most popular queue (despite being the default) then all matches being Deathmatch is fine, which in my opinion is crazy especially considering how many achievements are tied to non- deathmatch battleground modes.
This thread is not meant as an opinion on which mode is better or whatever, it is meant to hopefully get across a point that the new battleground queue has been poorly thought out and will likely[leave] Battleground populations in a fairly unhealthy state
I just want to point out that I am aware ZOS did say thisJust because you said getting Deathmatch is more likely doesn't mean that it is a good idea or that people didn't understand, please don't treat your player base like we are stupid. We care about this game, we read what you said, however, I personally disagree with it.One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
I may be a stupid player that has no idea how complex your impressive systems are. But I think this is an issue that should be seriously looked into as I personally don't want to see the Battleground population in a 'fairly unhealthy state', again.
Quotes from Rich Lambert from: https://twitch.tv/videos/1198116853 starts around 4 hours in.
BTW, if you want my thoughts on the "Warsong gulch" issue, or "De_Dust2" issue,
- Create two buckets one labeled "Deatchmatch" one labeled "Not Deathmatch"
- When you queue into "Random Queue" you place your ticket in the "Non-Deatchmatch" bucket, when you queue "Deatchmatch Only" you place your ticket into the "Deathmatch" bucket.
- If after 5 minutes of being in the "Non-Deatchmatch" bucket you still are not in a match you then place a ticket into the "Deathmatch" bucket also.
- As soon as either bucket has 12 players the match starts, the "Deatchmatch" bucket will be deathmatch the "Non- Deathmatch" bucket will be a random "Non- Deathmatch" mode.
- That creates a system where players are given a legitimate choice as to which mode to play. And allows the "Random" queue to help the "Deatchmatch" queue ensuring people get into matches in a reasonable time.
Thanks for coming to my Ted Talk.A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice.
I've seen nothing but death matches as well.
But I'm fairly certain it's just a bug and the new system isn't working properly. Live is basically a test server when it comes to PvP.
CyberOnEso wrote: »I've seen nothing but death matches as well.
But I'm fairly certain it's just a bug and the new system isn't working properly. Live is basically a test server when it comes to PvP.
I would love it if it was just a bug, but seemingly not, as if we look at the Battlegrounds leaderboards (PC EU)
The top player for Deathmatch has a total of 472750 points, if we presume 5500 points avg per game, that gives us 85 Deathmatch games, in a week.
The top player for Flag Games has 5204 points, which you can get in 1 match.
So other modes are happening just way less often than Deathmatch.
redspecter23 wrote: »I think it's very interesting to get a good look at how the queue works. I'm not sure many players really understood that "random" wasn't really random at all. Many sort of knew that it would backfill specific groups, especially in the dungeon finder but knowing exactly how it works with the buckets, it is truly mind boggling that those in charge feel this is acceptable.
Your random bucket just can't fill up due to player behavior. At least not on a regular enough basis to ethically call it "random"
If there really, truly aren't enough players to have a DM only as well as an objective only queue running at the same time, that is quite telling in itself. ZOS claims they can't fracture the BG playerbase any more than it currently is. They are basically saying that they can't get 12 players to all queue for an objective BG within X amount of time, whatever amount is considered an acceptable wait time. I never knew the objective BG playerbase was just that low overall. If that's really the case, perhaps DM only all the time (which is what we basically have anyway) is the right way to go and then have special events where it's only objective BG for a short time maybe?
redspecter23 wrote: »They are basically saying that they can't get 12 players to all queue for an objective BG within X amount of time, whatever amount is considered an acceptable wait time. I never knew the objective BG playerbase was just that low overall. If that's really the case, perhaps DM only all the time (which is what we basically have anyway) is the right way to go and then have special events where it's only objective BG for a short time maybe?
I don`t understand why not to make 2 different queues DM only and Objective only and an option to queue both of them.
spartaxoxo wrote: »Where did he say that, on stream? Just want to see the full clip.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
trackdemon5512 wrote: »Gina stated it. Emphasis mine.
spartaxoxo wrote: »Where did he say that, on stream? Just want to see the full clip.
CyberOnEso wrote: »spartaxoxo wrote: »Where did he say that, on stream? Just want to see the full clip.
I posted the link in the original post (https://www.twitch.tv/videos/1198116853) , he starts talking about the BG queue sitation at around 4 hours in.
spartaxoxo wrote: »CyberOnEso wrote: »spartaxoxo wrote: »Where did he say that, on stream? Just want to see the full clip.
I posted the link in the original post (https://www.twitch.tv/videos/1198116853) , he starts talking about the BG queue sitation at around 4 hours in.
Ah I missed that the first time, thank you
CyberOnEso wrote: »The reason Rich Lambert stated as to why they won't do this is that you could have queues with 9 people in DM only and 3 in Objective only and never form a match.
CyberOnEso wrote: »if you spend 5 minutes in the "Objective only" bucket, you also enter the "Deathmatch only" bucket.
CyberOnEso wrote: »The reason Rich Lambert stated as to why they won't do this is that you could have queues with 9 people in DM only and 3 in Objective only and never form a match.
It just meens that I`ll wait x3 longer than DM queuer. This is nonsense. I`d rather wait three times longer than play dm instead of objective. I hope they will understand their mistake and return objective back.CyberOnEso wrote: »if you spend 5 minutes in the "Objective only" bucket, you also enter the "Deathmatch only" bucket.
You mean automatically? Absolutely don`t like this proposal. I don`t want to queue DM, better to wait longer. Players who want faster just should have an option to queue both of them.
CyberOnEso wrote: »(https://www.twitch.tv/videos/1198116853) , he starts talking about the BG queue sitation at around 4 hours in.