SilverBride wrote: »Overland fails to engage experienced players, fails to provide new players a proper idea of what ESO can offer, putting some off before they even get into it and failing to give those that stick around the confidence or skills needed to even progress into normal dungeons without issue.
I am a very experienced player and overland engages me quite fine. Some players, experienced or not, may not find it engaging but it is not a problem of all experienced players by a long shot.
And as I have mentioned before, overland does not train you for dungeons. Dungeons train you for dungeons.
So what about choice, why should overland be the only piece of content that only comes in one form that causes an identical issue to one you had in the past? When the tech exist to both keep what you enjoy and allow other players an option? Your concession that you support self applied debuffs fails to fix the issue of enemies being explicitly designed to waste their own time, and how bosses do much of the same.
(From Rich Lambert's twitch stream 7 months ago)So what about choice...
SilverBride wrote: »(From Rich Lambert's twitch stream 7 months ago)So what about choice...
Rich's reply when asked "Can we get a vet mode for delves and quests?"
"Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials."
When asked if there could be an option to give people the choice:
"It is not as simple as just flip a switch and make things more difficult. There is a TON of work and then as Lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you’re not going to get anything out of it why do it? The satisfaction's there sure but players are always going to do the thing that is the most efficient and is the least difficult thing for their time."
Rich summarizing:
"So, you know like I said, we went down that route. We built the game with difficulty in mind and 2/3rds of the game was never played by players so we changed it."
Parasaurolophus wrote: »The community is also asking for a story mode for dungeons, trials and arenas. To which Rich replies that this is a very stupid idea. We were also very unhappy that we had to re-farm arena weapons again. When Rich was asked how it was, Rich replied that grinding is the meaning of the game.
Parasaurolophus wrote: »Not that I'm judging Rich, no. It's just that the game often doesn't work the way the developers want it to. The developers think that they are developing fascinating stories, but in reality they are just a couple of evenings of reading dialogues.
SilverBride wrote: »(From Rich Lambert's twitch stream 7 months ago)So what about choice...
Rich's reply when asked "Can we get a vet mode for delves and quests?"
"Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials."
When asked if there could be an option to give people the choice:
"It is not as simple as just flip a switch and make things more difficult. There is a TON of work and then as Lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you’re not going to get anything out of it why do it? The satisfaction's there sure but players are always going to do the thing that is the most efficient and is the least difficult thing for their time."
Rich summarizing:
"So, you know like I said, we went down that route. We built the game with difficulty in mind and 2/3rds of the game was never played by players so we changed it."
And his comment was made with a complete disconnect as to what people are interested in. His mental image was to bring back old gold and silver zones, which again, is not what people are interested in. Mindlessly stat padding mobs doesn't make them more interesting, and craglorn doing the same with the addition of more enemies (because it was a group zone for groups) didn't make for interesting encounters. Constantly referring to that quote as a 'gotcha' moment against any suggestions would suggest they knew what the community were asking for and imply that the developers are always right.
Also, keep in mind that 2/3 of the game required fully clearing main quest lines, and while some players did that others just made other characters in the other factions to experience that content. Until someone at ZOS comes in and actually cares to have a meaningful discussion we're both just going to be stuck in this loop, you stonewalling against change due to the fear of having what you enjoy being compromised, and myself out of frustration trying to explain the same thing a dozen times over with no ground to be made unless ZOS gives us something concrete to discuss over.
SilverBride wrote: »Parasaurolophus wrote: »The community is also asking for a story mode for dungeons, trials and arenas. To which Rich replies that this is a very stupid idea. We were also very unhappy that we had to re-farm arena weapons again. When Rich was asked how it was, Rich replied that grinding is the meaning of the game.
When and where did he say that?Parasaurolophus wrote: »Not that I'm judging Rich, no. It's just that the game often doesn't work the way the developers want it to. The developers think that they are developing fascinating stories, but in reality they are just a couple of evenings of reading dialogues.
I find the stories fun and enjoyable. We all have our opinions, but in the end we can only speak for ourselves.
Parasaurolophus wrote: »SilverBride wrote: »Parasaurolophus wrote: »The community is also asking for a story mode for dungeons, trials and arenas. To which Rich replies that this is a very stupid idea. We were also very unhappy that we had to re-farm arena weapons again. When Rich was asked how it was, Rich replied that grinding is the meaning of the game.
When and where did he say that?Parasaurolophus wrote: »Not that I'm judging Rich, no. It's just that the game often doesn't work the way the developers want it to. The developers think that they are developing fascinating stories, but in reality they are just a couple of evenings of reading dialogues.
I find the stories fun and enjoyable. We all have our opinions, but in the end we can only speak for ourselves.
Rich said this on one of his many streams.
It's good that you like stories. But wouldn't it be better to implement them in the form of a story or a comic book? It's still a video game, RPG and mmo.
Parasaurolophus wrote: »It's good that you like stories. But wouldn't it be better to implement them in the form of a story or a comic book? It's still a video game, RPG and mmo.
SilverBride wrote: »Parasaurolophus wrote: »It's good that you like stories. But wouldn't it be better to implement them in the form of a story or a comic book? It's still a video game, RPG and mmo.
What would be the point of a game without a story? This is what quests are... the story of the world and our part in it. I can't imagine that a game where you just log in and run around killing things all day with no reason or purpose would be very engaging.
SilverBride wrote: »Parasaurolophus wrote: »It's good that you like stories. But wouldn't it be better to implement them in the form of a story or a comic book? It's still a video game, RPG and mmo.
What would be the point of a game without a story? This is what quests are... the story of the world and our part in it. I can't imagine that a game where you just log in and run around killing things all day with no reason or purpose would be very engaging.
colossalvoids wrote: »Yeah, imagine a lot of people coping with RL challenges or everyday stress and treats by challenges in games.
CharlieFreak wrote: »6SilverBride wrote: »Parasaurolophus wrote: »It's good that you like stories. But wouldn't it be better to implement them in the form of a story or a comic book? It's still a video game, RPG and mmo.
What would be the point of a game without a story? This is what quests are... the story of the world and our part in it. I can't imagine that a game where you just log in and run around killing things all day with no reason or purpose would be very engaging.
I like doing the quests and reading all the stuff I find, too. But in my experience of interacting with others players in various MMOs over the years, there is a large percentage of players who have no interest at all in any story or lore. They want xp, levels, gear, collectibles, etc. and cannot be bothered to be delayed by listening/reading a bunch of dialogue.
I actually think that people who listen to the quests are in the minority. Most are just spamming E E E E E E and then looking at the objectives they need to do to complete it, after.
colossalvoids wrote: »Yeah, imagine a lot of people coping with RL challenges or everyday stress and treats by challenges in games.
This sounds to me like a recipe for an early death - coping stress by adding even more stress - but you do as you please.
The game is what it is. You can either accept that or pound sand for the most part, because it's quite clear at this point that nobody at ZOS is trying too hard to ramp up the difficulty of overland or to make new optional difficult mechanisms for it.
They're not going to turn this into Elden Ring for you no matter how much you try to bargain and act like this was ever a negotiating to begin with.
This is the binary mindset Nefas mentioned in his video. Some people think if we are not happy with current visual novel difficulty, we must be asking for dark souls difficulty.They're not going to turn this into Elden Ring for you no matter how much you try to bargain and act like this was ever a negotiating to begin with.
colossalvoids wrote: »colossalvoids wrote: »Yeah, imagine a lot of people coping with RL challenges or everyday stress and treats by challenges in games.
This sounds to me like a recipe for an early death - coping stress by adding even more stress - but you do as you please.
IF it's considered stress. And it's not lol. Might be for the beginner trying out their first VMA or for scorepushers but that's about it for lots of us, that's a way to de-stress more of so people are asking to make the game more engaging for such type of players outside of closed environments that are half the releases a year.
Some people think if we are not happy with current visual novel difficulty, we must be asking for dark souls difficulty.
SilverBride wrote: »Some people think if we are not happy with current visual novel difficulty, we must be asking for dark souls difficulty.
We don't know what to think because there is no clear or agreed upon difficulty suggested, or which parts of overland would be affected.
If they make a completely separate veteran overland where even trash mobs are veteran level then some will say we only wanted delve and world bosses and quest bosses to be more difficult. But if they do it that way the ones wanting everything more difficult won't be happy. And whichever way they do it there will be some who want it even more difficult and some who want it less.
I'd be very cautious asking for any major change without spelling it out in detail. Remember account wide achievements...
Parasaurolophus wrote: »SilverBride wrote: »Some people think if we are not happy with current visual novel difficulty, we must be asking for dark souls difficulty.
We don't know what to think because there is no clear or agreed upon difficulty suggested, or which parts of overland would be affected.
If they make a completely separate veteran overland where even trash mobs are veteran level then some will say we only wanted delve and world bosses and quest bosses to be more difficult. But if they do it that way the ones wanting everything more difficult won't be happy. And whichever way they do it there will be some who want it even more difficult and some who want it less.
I'd be very cautious asking for any major change without spelling it out in detail. Remember account wide achievements...
You again throws from one extreme to another. There are many options for how to reach a consensus.
colossalvoids wrote: »colossalvoids wrote: »Yeah, imagine a lot of people coping with RL challenges or everyday stress and treats by challenges in games.
This sounds to me like a recipe for an early death - coping stress by adding even more stress - but you do as you please.
IF it's considered stress. And it's not lol. Might be for the beginner trying out their first VMA or for scorepushers but that's about it for lots of us, that's a way to de-stress more of so people are asking to make the game more engaging for such type of players outside of closed environments that are half the releases a year.
I guess we have a different opinion then what a challenge is - if it isn't stressful but routine, where is the challenge then?
spartaxoxo wrote: »colossalvoids wrote: »colossalvoids wrote: »Yeah, imagine a lot of people coping with RL challenges or everyday stress and treats by challenges in games.
This sounds to me like a recipe for an early death - coping stress by adding even more stress - but you do as you please.
IF it's considered stress. And it's not lol. Might be for the beginner trying out their first VMA or for scorepushers but that's about it for lots of us, that's a way to de-stress more of so people are asking to make the game more engaging for such type of players outside of closed environments that are half the releases a year.
I guess we have a different opinion then what a challenge is - if it isn't stressful but routine, where is the challenge then?
Honestly, I also find myself having a different definition of a challenge. If you can do it like it's routine and it's not stress inducing at all, it's not a challenge.
A challenge to me is something you struggle to complete. And you probably stress over it a bit. And then when you finally overcome it, you get euphoria and relief because you accomplished it.
I don't see a point in a harder overland if it's not going to provide that. 3 hits instead of 2 is not engaging nor a challenge.
For me, it isn't about 'every encounter must be something I struggle against,' but instead it's that I enjoy the sort of puzzle that engaging encounters are, where I have meaningful choices to make based on what I'm fighting. If the enemies are capable enough to get me to do this, where I have to actually take care as to what I'm doing and paying attention to where I am, I can feel more invested in the moment. If instead every group of 3 mobs dies to the same 2-3 cast of any generic aoe skill and bosses melt before I can even register their name, I don't feel anything except "why didn't the npc's deal with this issue already?"
Quoted post has been removed.
colossalvoids wrote: »colossalvoids wrote: »Yeah, imagine a lot of people coping with RL challenges or everyday stress and treats by challenges in games.
This sounds to me like a recipe for an early death - coping stress by adding even more stress - but you do as you please.
IF it's considered stress. And it's not lol. Might be for the beginner trying out their first VMA or for scorepushers but that's about it for lots of us, that's a way to de-stress more of so people are asking to make the game more engaging for such type of players outside of closed environments that are half the releases a year.
I guess we have a different opinion then what a challenge is - if it isn't stressful but routine, where is the challenge then?