SilverBride wrote: »...Not everyone remain new player for long. We learn and improve to overcome harder challenges but we can’t experience them in majority of released content because it’s essentially starter areas.
Every zone is set up so that even new characters and players new to ESO can succeed in them. This is by design and has been a very successful formula.Dungeon and trials can be experienced in both settings, why is it such strange concept for some naysayers that same could be done with zones?
Dungeons and Trials are designed to give players a challenge beyond overland so it makes sense that they offer multiple difficulty levels. Technically the same could be done with overland but that doesn't mean it should be.
SilverBride wrote: »Its not about how my actions effect others.
If creating a separate veteran overland splits the player base and gives out better rewards and takes time and resources that could have been used for things that benefit all players then it does negatively affect others.Nowadays you dont need anyone for overland content, doesnt matter you gear or cp. Its simply not needed...
That is one of the positive changes that One Tamriel brought. Players can now play their own way at their own pace and not be dependent on others to do simple quests and enjoy the story. But they do still group for the more challenging overland content such as World Bosses and Harrowstorms and Dragons. I group with others for these things every day because I want to, not because I have to.
SilverBride wrote: »...Its frustrating that you just meet the same difficulty from lvl 1-50. And when you evolve your gameplay and gear, its even worse. A loooot worse... Most boring quest experience i had so far and thats why i am proud that i experienced cadwells silver/gold and the overland content of my faction before...
I experienced Cadwell's Silver and Gold, too. I completed both on one character and hated it so I never did it again.
I have evolved my characters by looking up builds and gearing them in good sets and enchants and have become powerful enough to solo a lot of normal dungeons and World Bosses. But rather than feeling bored by overland I just feel relief. When I encounter a story boss that gave me a lot of trouble before and can defeat him without multiple failed attempts I finally feel like the Hero I am proclaimed to be.
It's interesting reading all this. One thing that many of you don't realize is how much old-gen console support is holding ESO back.
It is rather unfortunate then, with the on-going chase to meet deadlines and having to present a product or an idea for the next thing all while putting tape and baling wire to keep things from falling apart -- the future of ESO looks rather bleak doesn't it? All that doesn't change the fact the game IS held back and that ideally all that you mentioned should have been addressed. Yeah, and in an ideal world we wouldn't have to die. It's tough. Let's see how it all plays out, I do hope I'm wrong.spartaxoxo wrote: »Yes, they need butter for croissants. But it is the absolute least of their issues and is absolutely not why you're not getting the croissant right then. They have a whole other host of issues to fix before they can get to that.
spartaxoxo wrote: »The difference between splitting someone not engaging in Overland content from splitting someone who does engage in Overland content is that the people who are engaging in Overland content are playing together. Splitting a highly populated zone doesn't have much impact but low population zones become unhealthy in their player engagement and ability for new players to complete content when an already low population is reduced even further. It can literally be the difference between a new player getting help and joining a guild, and thinking the game is dead and telling everyone that asks them how the game was it's dead.
It's a total non-issue if they just did what LOTRO did, but that has it's own flaws too.
alberichtano wrote: »ESO_Nightingale wrote: »enemies die so fast it's just boring now. Questing is no-where near as fun as it could be because every enemy just dies nearly instantly, it doesn't feel like there's real stakes to anything. I wish there was a way for me to increase the difficulty without ruining my build but at the same time, without ruining the fun of other players who don't want harder difficulty
And long, meaningless fights with random mobs all over the maps is not boring?
spartaxoxo wrote: »The difference between splitting someone not engaging in Overland content from splitting someone who does engage in Overland content is that the people who are engaging in Overland content are playing together. Splitting a highly populated zone doesn't have much impact but low population zones become unhealthy in their player engagement and ability for new players to complete content when an already low population is reduced even further. It can literally be the difference between a new player getting help and joining a guild, and thinking the game is dead and telling everyone that asks them how the game was it's dead.
It's a total non-issue if they just did what LOTRO did, but that has it's own flaws too.
True, if they were to implement such a system. In the case of zones that are currently dead on the live servers, if anything I feel there could be a chance for a 'vet' version of these zones being more popular than they currently are just because of the players coming back to participate in content they previously skipped.
It's the same everywhere, we know it, boss appears for the daily, it melts and so on and so forth. I don't know how people are okay with this, I mean, I get many here come from games like The Sims etc. and don't want to deal with fighting and that is fine, but claiming that Overland content is 'fine as is' just breaks me inside. I hope they do something and fast, even a band-aid fix of the like 4x more health and 2x damage would be nice until there's some proper solution.
SilverBride wrote: »It's the same everywhere, we know it, boss appears for the daily, it melts and so on and so forth. I don't know how people are okay with this, I mean, I get many here come from games like The Sims etc. and don't want to deal with fighting and that is fine, but claiming that Overland content is 'fine as is' just breaks me inside. I hope they do something and fast, even a band-aid fix of the like 4x more health and 2x damage would be nice until there's some proper solution.
I am ok with this because I want to relax and have fun and feel how strong my character has gotten. I came from games where I frequently participated in end game content. Those games also had easy questing zones but no one complained and asked for them to be made more difficult because if they wanted a challenge they went where the challenge was.
There are no plans for any major changes to overland as Rich Lambert stated in his interview a few days ago.
The only time you feel how strong you get is from the state of beeing naked with lvl 1 weapons until the state of beeing green geared with setbonuses and fitted almost to your actual lvl.
Then you hit a wall where is no noticable progress anymore because you kill every mob without doing a half rotation. If 1% brainusage is needed to kill overland mobs, and its fun for you, then its fine. But for majority of people wich like engaging Questcontent, its not.
The people wich just dont like engaging Questcontent, just wanna LvL up fast to max lvl, get skyshards and lorebooks together and let overland behind and forgotten, but pretending its to hard and not enjoyable. It will slow them down because they cant pull 40 mobs together and AOE them down. Nobody cares except them. Thats why we are now in that situation. Left alone with fart dry Quest content, because people were to lazy going through it, because they want 10 chars maxed out for the endgame.
I have been in those games, in fact, I've played every mmorpg in the western market, at least for a few months. In most of them, 'overland' is an afterthought or a means to an end, in ESO I want to believe that it is more and certainly COULD be more. A large portion of ESO players find overland challenging? I would truly like to meet even one of them and have a talk, I find it extremely difficult to believe those people have even LOOKED at video game before coming into ESO. My wife, barely one you would call a gamer, found the game to be a joke. I am sorry, but this is either false or truly the majority of the ESO players are in their 80's.Sylvermynx wrote: »I am ok with this because I want to relax and have fun and feel how strong my character has gotten. I came from games where I frequently participated in end game content. Those games also had easy questing zones but no one complained and asked for them to be made more difficult because if they wanted a challenge they went where the challenge was.
There are no plans for any major changes to overland as Rich Lambert stated in his interview a few days ago.
My uncle (the one that got me into gaming) recently finished Godfrey in Elden Ring, he's 74, though he's in great shape as he works out frequently, I don't know man, maybe there's other things to blame here and people DO age differently. I have gotten my ass wooped a few times with certain world bosses when attempting to solo them, but in the end I always beat them, since I have a semi-optimized spec. THAT, I get, but if you're telling me that you find general questing challenging, then I'm sorry. As for ping, well, that can't be helped.Sylvermynx wrote: »@Shagreth - that was not my quote there; that one belongs to SilverBride. And yes, I find overland very challenging with my ping (750ms for the most part) and my aging reflexes, which makes "twitch combat" very difficult for me.
I played both WoW and RIFT - 20 years ago, when I was younger obviously and in better shape....
Apologies, it's a trap I fell in myself. I should have given my opinion (which I did) and stop there, I still think overland is broken and the opposite of fun and nothing will change that, it's sad that the developers themselves can't see it.Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.
The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.
Obviously the devs can see it, though, given how Rich said the majority of people find the content challenging. They have access to statistics and numbers that we players can't see. It's completely valid if people think overland is too easy, but it's another thing to claim it's broken entirely and the devs are unaware.Apologies, it's a trap I fell in myself. I should have given my opinion (which I did) and stop there, I still think overland is broken and the opposite of fun and nothing will change that, it's sad that the developers themselves can't see it.Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.
The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.
p.s. there should be an option to unsubscribe from a thread you've participated in. (aware of the current option, but it's too general) just an idea, that would help some people from getting drawn into pointless conversations.
Sure, they can and I pray that it's accurate. I still find it so difficulty to believe that some people find said content hard. In any case, yes, this will also by my final post here, probably. My only hope is that the people that want more are also taken into consideration and hopefully are many.Obviously the devs can see it, though, given how Rich said the majority of people find the content challenging. They have access to statistics and numbers that we players can't see. It's completely valid if people think overland is too easy, but it's another thing to claim it's broken entirely and the devs are unaware.
IKYMI: Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
Cadwell's Silver and Gold was terrible NOT because it was too hard, but because it was too empty.