Irony in reading about how upset people are with the ease of overland is that the vast majority of overland players are flying through the content with their hair on fire -- obviously so because so few people stick around for the cut scenes. Also, for those who want a more challenging boss experience, apparently you don't do much overland or you'd know that 9 times out of 10, one or more players will come along and join in the fight, making it anything but challenging no matter the difficulty.
spartaxoxo wrote: »Story bosses are instanced and other players can't interrupt those.
@ZOS_Kevin
I did not really read everything. But i can already see that tons of People try to find constructive ideas to make Overland Content harder and worth to play, instead of beeing able to solo public dungeons with one hand on their keyboard and with half their attention to Netflix on the second screen. Even without any Gear Sets and Championpoints enabled.
...reset the Overlanmd Difficulty back like it was in 2k14...
Aardappelboom wrote: »While I love reading all the comments, there have been tons of good tips and ideas thrown around. It would really surprise me if we'd see something new coming up after 3k comments. We're at a point where someone says they want a more difficult overland and get immediatly countered by someone who doesn't.
Aardappelboom wrote: »It's safe to say that there's enough people on both sides and the only good implementation will be to find a system that works for both.
Aardappelboom wrote: »@ZOS_GinaBruno @ZOS_Kevin we honestly could use some kind of conclusion, is there any news on this, or any news coming?
WordsOfPower wrote: »Overland mobs having more health, resistance and damage might make the content slightly harder, but that doesn't mean they'll fight more intelligently or that it'll be any more interesting to have combat with them.
I'm dead against overland being more difficult. It will just take longer to grind and the players that like to do mostly solo content tend to be casual anyway.
What we need and deserve is more endgame content, more PVP content, and game fixes.
And a vomit bag for when the card game arrives.
ZOS has instancing, if you did any of the Summerset gyser quest during the event a few months back you probably saw first-hand why this tech already exist. They, before one tamriel, already had separate rule-sets for instances and would put people in them according to what faction they were in, leveraging that to sort players by gameplay preferences, and having the instances differ like how they do between normal and vet trials/dungeons should be something they could do. Yes, their ability to execute ideas cleanly without causing distress or major issues is something to be justifiably worried about, but it doesn't mean this option isn't there. Something like this wouldn't force changes on those who don't want it, so those who enjoy the game as is wouldn't lose anything.
You yourself, Silver, had left the game and only came back because of those major changes, should they just ignore players who now find themselves in the same position you were in years ago? Just write those who are moving away from the game because of this as 'acceptable losses?'
SilverBride wrote: »You yourself, Silver, had left the game and only came back because of those major changes, should they just ignore players who now find themselves in the same position you were in years ago? Just write those who are moving away from the game because of this as 'acceptable losses?'
The game was literally unplayable for me and many others who wanted to quest and enjoy the story. The forced veteran overland zones were frustrating because of their difficulty, then when you got through those, which not many even bothered with, all that was left was Craglorn.
Craglorn was forced grouping for every single thing. It was impossible to quest because no one was. It was like Alkir is today with nothing but big Zerg groups. It was literally unplayable for those who wanted to quest and enjoy the story.
No one is in that same boat today. Everyone has the ability to quest and enjoy the story now. Despite my opinion that overland is exactly what it should be I still advocate for debuffs and challenge banners for quest story bosses. But I will never agree to overland being reverted back to the failed state it once was.
As for "no one being in this boat today." Well, using some of the suggestions provided in threads like this, why wouldn't people "just get higher quality gear?" since apparently gear quality so heavily influences difficulty, if it is suggested for us to power down then why not use the same thing to power up? Or, "if you want [easy overland content] why don't you go back to [the tutorial islands]?" same concept as telling people to go back to their dungeons and trials, but neither of those are acceptable responses to people's concerns in the past before one tamriel.
And did you skip the part where I said they have the tech to make this optional, so those who enjoy things as is wouldn't be impacted, so they wouldn't be reverting it back to what it was before? Or you can avoid responding to that point, but the thing is the older overland zones weren't 'unplayable', just 'not your fit,' isn't that exactly the same situation as it is now? Just because you prefer it as it is now doesn't mean you didn't benefit from massive changes before, and that others could benefit from more changes now.
Not until this reaches 100 pages?SilverBride wrote: »@ZOS_Kevin @ZOS_GinaBruno
This thread has been up for 5 months now and is getting close to 3000 posts. May we please get an answer if any of the suggestions are something that we may see in the future or not so we can settle this debate?
Thank you.
Everyone can technically complete overland quests yes, but it's not enjoyable for everyone. That's the whole point of this thread. Otherwise you could say everyone has the ability to get Godslayer, just farm some gold and buy a carry run. Technically it can be done, but not enjoyable at all.SilverBride wrote: »No one is in that same boat today. Everyone has the ability to quest and enjoy the story now. Despite my opinion that overland is exactly what it should be I still advocate for debuffs and challenge banners for quest story bosses. But I will never agree to overland being reverted back to the failed state it once was.
I actually have soloed all the dungeons in the game now (though had to call my friend for a couple of dungeons because of unavoidable group mechanics). I did it to experience the dungeon stories on own my pace, and it was simply amazing. Best questing experience in ESO I've ever had. Things that NPCs told me made sense, bosses weren't pushovers that died in seconds while barely scratching me. Some of them were very threatening actually, sometimes I really had to change how I approached the fight. Using all the tools at my disposal was worth it. Immersion was awesome because of that. Some dungeons took me hours to complete as I was talking to all NPCs, reading all books and searching everywhere trying to interpret the surroundings. It made the stories so much more impactful and memorable.SeaWoodStage wrote: »And my point about dungeons was that once you reach a certain confidence level, attempting solo dungeons on normal is one of the things you can do to try to improve your skills without the pressure of other players watching you.
Thank you for posting this several times in this thread. Very helpful to the discussion.Make a Monster Helm
Cursed Oblivion Helm
Removes 666 Weapon and Spell Damage, Removes 6666 Penetration, Removes 3666 Armor, Removes 2666 Maximum Stamina, Removes 2666 Maximum Health... ETC
2 items: When you hit an enemy an Random Oblivion Overpowered Foe will be summoned attacking only you for X time
If those work like current "challenging events" (like world bosses and harrowstorms etc.) on overland, then that is not what I want. Those are isolated things that are not directly related the quests in the zone.I still think a solution that keeps everyone happy is to use those parts of the zones where there's no much occurring otherwise, by adding some challenges to these localised areas, in the form of more numerous opponents with more health/stamina/magicka/effects/etc. The rest of these zones can remain unchanged, and those who wish to accept the challenge can enter these areas. This shouldn't involve any major changes to the game.
Beyond that, nothing to report now, but we will be working toward having a more detailed answer regarding overland content in the future.
Everyone can technically complete overland quests yes, but it's not enjoyable for everyone. That's the whole point of this thread. Otherwise you could say everyone has the ability to get Godslayer, just farm some gold and buy a carry run. Technically it can be done, but not enjoyable at all.SilverBride wrote: »No one is in that same boat today. Everyone has the ability to quest and enjoy the story now. Despite my opinion that overland is exactly what it should be I still advocate for debuffs and challenge banners for quest story bosses. But I will never agree to overland being reverted back to the failed state it once was.
But I appreciate that you are fine with challenge banners and debuffs. And yes, forced grouping would be horrible.I actually have soloed all the dungeons in the game now (though had to call my friend for a couple of dungeons because of unavoidable group mechanics). I did it to experience the dungeon stories on own my pace, and it was simply amazing. Best questing experience in ESO I've ever had. Things that NPCs told me made sense, bosses weren't pushovers that died in seconds while barely scratching me. Some of them were very threatening actually, sometimes I really had to change how I approached the fight. Using all the tools at my disposal was worth it. Immersion was awesome because of that. Some dungeons took me hours to complete as I was talking to all NPCs, reading all books and searching everywhere trying to interpret the surroundings. It made the stories so much more impactful and memorable.SeaWoodStage wrote: »And my point about dungeons was that once you reach a certain confidence level, attempting solo dungeons on normal is one of the things you can do to try to improve your skills without the pressure of other players watching you.
I just want to experience all the stories in this game like that. Without it being a visual novel.
Everyone can technically complete overland quests yes, but it's not enjoyable for everyone. That's the whole point of this thread.
Some dungeons took me hours to complete as I was talking to all NPCs, reading all books and searching everywhere trying to interpret the surroundings. It made the stories so much more impactful and memorable.
I just want to experience all the stories in this game like that. Without it being a visual novel.
WordsOfPower wrote: »Overland mobs having more health, resistance and damage might make the content slightly harder, but that doesn't mean they'll fight more intelligently or that it'll be any more interesting to have combat with them.
SilverBride wrote: »Everyone can technically complete overland quests yes, but it's not enjoyable for everyone. That's the whole point of this thread.
Everyone can PvP and run veteran dungeons and Trials and craft and design houses and sell on traders and Zerg around Alkir all day but it's not all enjoyable for everyone. No activity is going to please everyone. I don't do half of these because I don't enjoy them but I don't expect the game to customize them all to my individual preferences.Some dungeons took me hours to complete as I was talking to all NPCs, reading all books and searching everywhere trying to interpret the surroundings. It made the stories so much more impactful and memorable.
I just want to experience all the stories in this game like that. Without it being a visual novel.
But the story is a visual novel that we are characters in. And we all have the option to read every book we find along the way and talk to every NPC we encounter and explore our surroundings just as you do now in dungeons.
LogicOfLiam wrote: »Gimping oneself is out of the question, I want to see my spectacular skills I have, i want to see the abilities proc from the sets I worked hard for.
I know you're responding to the thread in general, not me specifically, but that's not what I proposed earlier in this thread.SilverBride wrote: »LogicOfLiam wrote: »Gimping oneself is out of the question, I want to see my spectacular skills I have, i want to see the abilities proc from the sets I worked hard for.
Why do players work hard for their sets and develop their skills and abilities in the first place? So they can handle more challenging content such as veteran dungeons, trials and arenas.
Why would anyone expect the base game to challenge a fully decked out player? And why should ZoS create a separate veteran overland for such an expectation?
That is a lot of work for something that can only be done once, especially now when data storage and performance are a priority.
SilverBride wrote: »What other games do has nothing to do with ESO. Overland is exactly what it needs to be. The problem is that some players find overland boring or not to their taste, which is a personal opinion and not a fact. That's why debuffs and challenge banners make sense because they address the real issue.