What comparable numbers are for clearing arena on normal vs completing main dlc quest?
How many total clears of arena vs quest completes/hours spent?
spartaxoxo wrote: »What comparable numbers are for clearing arena on normal vs completing main dlc quest?
How many total clears of arena vs quest completes/hours spent?
This might help you with that, more numbers.
https://psnprofiles.com/trophies/10505-the-elder-scrolls-online-additional-expansions
It's just on Playstation, but it's better than nothing. This site is not affiliated Sony but they basically surf public profiles and let people specifically search their own to figure out who's earning what trophies. As it's a random sample, it's not 100% accurate obviously but it's at least counting people actively playing instead of anyone who's ever even booted it up.
spartaxoxo wrote: »What comparable numbers are for clearing arena on normal vs completing main dlc quest?
How many total clears of arena vs quest completes/hours spent?
This might help you with that, more numbers.
https://psnprofiles.com/trophies/10505-the-elder-scrolls-online-additional-expansions
It's just on Playstation, but it's better than nothing. This site is not affiliated Sony but they basically surf public profiles and let people specifically search their own to figure out who's earning what trophies. As it's a random sample, it's not 100% accurate obviously but it's at least counting people actively playing instead of anyone who's ever even booted it up.
So according to that site 8.38% completed Markarth zone vs 10.17% completed arena at all vs 5.07% completed arena on vet. There could be different interpritations but interesting numbers in general. From my point of view, they do show that divide between casual population which interested in overland are not so much higher than those who interested in veteran challenges.
I don't agree with the sentiment that overland is for everyone. If it was, there wouldn't be these threads. Btw, when people say overland is for "everyone", what do they mean? Overland/quests can be completable by everyone? Or enjoyable by everyone?SilverBride wrote: »Overland is the story and is for all players of all levels and experience... low level players and those new to ESO would struggle in a harder overland.
If many players won't use veteran overland then there wouldn't be much of a split in the playerbase. If many players prefer overland as it is, then low level and new players wouldn't have issues finding groups. If anyone is "hurt" because of lack of groups, it will be people in the veteran overland. (I personally don't care about what other players are doing in a zone if I'm out exploring and questing).SilverBride wrote: »An optional veteran overland would split the playerbase (if enough players even utilized it, which I honestly doubt would happen), which is never a good idea. This did not work well before One Tamriel and wouldn't work well today.
A split playerbase would hurt the low level and new players because it would be much more difficult for them to find groups for World Bosses and Harrowstorms, causing them to become frustrated from not being able to enjoy this content and many would leave.
...the satisfaction of accomplishing something by improving, that is something that doesn't exist in the lions share of content in eso anymore.
It is good for people to be able to enjoy the content, but people shouldn't have to either join group content or go to maelstrom or vateshran to practice some important core skills.
...people are generally far more capable than they give themselves credit for but have been lulled into putting in little effort by content that requires nothing to succeed.
I don't agree with the sentiment that overland is for everyone. If it was, there wouldn't be these threads. Btw, when people say overland is for "everyone", what do they mean? Overland/quests can be completable by everyone? Or enjoyable by everyone?SilverBride wrote: »Overland is the story and is for all players of all levels and experience... low level players and those new to ESO would struggle in a harder overland.
SilverBride wrote: »An optional veteran overland would split the playerbase (if enough players even utilized it, which I honestly doubt would happen), which is never a good idea. This did not work well before One Tamriel and wouldn't work well today.
A split playerbase would hurt the low level and new players because it would be much more difficult for them to find groups for World Bosses and Harrowstorms, causing them to become frustrated from not being able to enjoy this content and many would leave.
If many players won't use veteran overland then there wouldn't be much of a split in the playerbase. If many players prefer overland as it is, then low level and new players wouldn't have issues finding groups. If anyone is "hurt" because of lack of groups, it will be people in the veteran overland. (I personally don't care about what other players are doing in a zone if I'm out exploring and questing).
SilverBride wrote: »I don't agree with the sentiment that overland is for everyone. If it was, there wouldn't be these threads. Btw, when people say overland is for "everyone", what do they mean? Overland/quests can be completable by everyone? Or enjoyable by everyone?SilverBride wrote: »Overland is the story and is for all players of all levels and experience... low level players and those new to ESO would struggle in a harder overland.
What reason does a veteran geared high CP player have for doing veteran overland beyond leveling a new character? Overland story quests are something you do once per character. And if they are there to farm resources or collect surveys for example, do they really want to have a 5 minute fight with the wolf standing in front of the node? I'm pretty sure they would just use normal overland for those tasks, so what would veteran overland be used for?
Enjoyable is a subjective opinion and not one that we all share.SilverBride wrote: »An optional veteran overland would split the playerbase (if enough players even utilized it, which I honestly doubt would happen), which is never a good idea. This did not work well before One Tamriel and wouldn't work well today.
A split playerbase would hurt the low level and new players because it would be much more difficult for them to find groups for World Bosses and Harrowstorms, causing them to become frustrated from not being able to enjoy this content and many would leave.
If many players won't use veteran overland then there wouldn't be much of a split in the playerbase. If many players prefer overland as it is, then low level and new players wouldn't have issues finding groups. If anyone is "hurt" because of lack of groups, it will be people in the veteran overland. (I personally don't care about what other players are doing in a zone if I'm out exploring and questing).
I agree that if many players wouldn't use veteran overland then there would be less of a split in the playerbase. But this brings up the point that would it be even remotely feasible to make such a drastic change for something that would rarely be utillized?
EDITED to clarify.
On the contrary, I have done most overland content in ESO zero times per character -- every time I try the undertuned combat breaks my immersion and I can't manage interest more than a quest or two. I love ESO's lore and as far as I can tell the stories are actually great -- I just want a challenging overland option so I can play through them even once without what is to me a massive immersion issue.SilverBride wrote: »What reason does a veteran geared high CP player have for doing veteran overland beyond leveling a new character? Overland story quests are something you do once per character.
one easy thing that might make things more challenging is for the player to take more damage from enemies. if an enemy can kill you in 3-4 hits, or less, then things could get very interesting. i like killing enemies fast to be honest, but if they were able to kill me fast, i might play much more defensively, instead of just yolo all the time
LonePirate wrote: »For all of these people wanting challenging overland content, where were you back in 2014 when this game went live and during May, June and early July of that year, the VR Gold zones (and to a lesser extent the VR Silver zones) along with most of Craglorn, were dead zones that nobody played? We've already been down this road and the public voted No by not playing the challenging overland content.
Franchise408 wrote: »SilverBride wrote: »...so what would veteran overland be used for?
To participate in the 95% of this game's content and not be boxed into a corner of repetitious dungeons and trials?
SilverBride wrote: »Franchise408 wrote: »SilverBride wrote: »...so what would veteran overland be used for?
To participate in the 95% of this game's content and not be boxed into a corner of repetitious dungeons and trials?
This is the part I am not understanding. Participate how? What content beyond the story and side quests would players be doing in veteran overland, because once the story is complete what else is there to do besides farming nodes or collecting surveys or digging up maps and antiquity leads? Which most would choose to do in normal overland for convenience anyway.
Would players be killing World Bosses, or doing Harrowstorms or Delves? Doing those repeatedly would become just as repetitious as dungeons and trials.
We aren't doing the content because it isn't engaging. The year long stories? Why bother when the connecting tissue between events is a slog to get through. Venturing into exciting new locations? Even the most dangerous realms are less of a threat than the outer wall of wayrest.
We aren't even doing the content in the first place Silver, and as you've said many times fun is subjective, and for us we aren't doing that content in the first place because we don't find it fun. All of that content, the world, is a chore at best to engage with, but what we are wanting to enjoy. You said it yourself, and you don't need to share in our way of playing the game, but please understand that many people who love the game haven't touched major parts of it because of how stale it feels to run.
LonePirate wrote: »For all of these people wanting challenging overland content, where were you back in 2014 when this game went live and during May, June and early July of that year, the VR Gold zones (and to a lesser extent the VR Silver zones) along with most of Craglorn, were dead zones that nobody played? We've already been down this road and the public voted No by not playing the challenging overland content.
Well thats [snip].
Playing the other factions as endgame was a bit lame.
Craglorn is full of people now.
One tamriel is great, adding vet zones is an expansion of the one tamriel system.