Like others have also mentioned on the thread, I'd personally hope that overland content could be a bit more challenging as well other than simple +health and +damage buffs to enemies. Interesting mechanics to play against would be fantastic, and having the enemies be generally more intelligent with how they approach trying to kill me would be so much better than a flat buff..
Earlier in the game you had to kite around to take out the mages and ranged, block and dodge and utilize the environment. But its now all avoidable with brute force.
What would you say players want today?
Lambert: The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
amonengelb16_ESO wrote: »Challanges are about risk and reward. And these players will leave this game once they can grab Diablo 4, Path of Exile 2 and the new Elden Ring DLC.
As a veteran player, if there is no challenge in doing quests, there is no fun. [...]
colossalvoids wrote: »Personally I just want the gameplay to fit given narrative, nothing more than that. If the premise is some over the top danger from Oblivion it should be at least moderately challenging. Currently it's more akin to watching a mediocre theatrical play, which are generally making me fall asleep or to shift my focus to something more engaging. [...]
SilverBride wrote: »amonengelb16_ESO wrote: »Challanges are about risk and reward. And these players will leave this game once they can grab Diablo 4, Path of Exile 2 and the new Elden Ring DLC.
If that is the type of game they prefer then that is what they should do.
ESO isn't that type of game. It doesn't have to be because there are many players that enjoy a casual play how you want game that will stick with this one.
SilverBride wrote: »amonengelb16_ESO wrote: »Challanges are about risk and reward. And these players will leave this game once they can grab Diablo 4, Path of Exile 2 and the new Elden Ring DLC.
If that is the type of game they prefer then that is what they should do.
ESO isn't that type of game. It doesn't have to be because there are many players that enjoy a casual play how you want game that will stick with this one.
Everywhere else in the game offers choice to accommodate more players. This is something ZOS is more than capable of doing. Just like how you were discontent pre-one tamriel many players are discontent post-one tamriel for the same reason, for you things were too tedious and for us things are too simplistic. For us the story and world are devalued when it is so clear gameplay wise there is no substance behind world ending threats or periless lands, so why is it that overland should not offer choice?
So, for people who came explicitly to ESO because of the elder scrolls branding, and world, and lore, who want to participate in that world, "you don't get choice, go back to dungeons and trials or just go to another game." That wasn't the mentality ZOS had when they made one tamriel to better align the game with a larger player base, and since everywhere else in the game offers choice, for playing each particular piece, why should overland be omitted from offering choice to allow more players to meaningfully engage with it?
SilverBride wrote: »I think of ESO as more story based. Yes there is combat but the story is a major focus.
If ZOS somehow implement overland difficulty, it will be optional. You can keep enjoing casual overland, but why you don't want for other players to enjoy harder version? Can someone explain me this super wierd logic?