How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Unless Zenimax starts paying me, it's not my job to write up design docs for a feature like this. Especially when it's going to be completely ignored like everything else everyone has said in here. I've always advocated for a scaling solution. Difficulty sliders, debuff mementos (not food, consumable = bad) or even world tiers Diablo-style.I can manage a minor uptick in difficulty. But who's to determine how much that uptick is? No one ever posts a percentage.... They all just want "more difficulty"....
When was the last time you enjoyed the difficulty of the mobs in a game?
Let's try to keep it to an MMO.
AlexanderDeLarge wrote: »When was the last time you enjoyed the difficulty of the mobs in a game?
Let's try to keep it to an MMO.
Yesterday when I logged into Lord of the Rings Online and used the landscape difficulty feature on their progression server. Unfortunately it hasn't been added to the regular servers yet. It's not a perfect solution but it's an attempt which is more than I can say about the current state of TESO's and enough to make questing enjoyable. Alternate answer when I played New World's Brimstone Sands a couple days ago.
https://lotro-wiki.com/index.php/Landscape_Difficulty
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Wildstar. And i enjoyed the difficulty level after the initial mob nerf and the intial launch of the EU server. Since then its gotten sleepy easy.
[edited to remove quote]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Wildstar. And i enjoyed the difficulty level after the initial mob nerf and the intial launch of the EU server. Since then its gotten sleepy easy.
[edited to remove quote]
Why was their a Mob Nerf?
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Wildstar. And i enjoyed the difficulty level after the initial mob nerf and the intial launch of the EU server. Since then its gotten sleepy easy.
[edited to remove quote]
Why was their a Mob Nerf?
Because they were overpowered. They were nerfed into pointlessnes though.
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Wildstar. And i enjoyed the difficulty level after the initial mob nerf and the intial launch of the EU server. Since then its gotten sleepy easy.
[edited to remove quote]
Why was their a Mob Nerf?
Because they were overpowered. They were nerfed into pointlessnes though.
So in other words, when it was fun for you it was overpowered for others.
I think this whole thread is based on that observation.
What would be a solution for ESO for you that would work ?
Brimstone Sands, NW.When was the last time you enjoyed the difficulty of the mobs in a game?
Let's try to keep it to an MMO.
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Wildstar. And i enjoyed the difficulty level after the initial mob nerf and the intial launch of the EU server. Since then its gotten sleepy easy.
[edited to remove quote]
Why was their a Mob Nerf?
Because they were overpowered. They were nerfed into pointlessnes though.
So in other words, when it was fun for you it was overpowered for others.
I think this whole thread is based on that observation.
What would be a solution for ESO for you that would work ?
Brimstone Sands, NW.When was the last time you enjoyed the difficulty of the mobs in a game?
Let's try to keep it to an MMO.
Shockingly, it's the best Elder Scrolls-like Overland MMO experience to date. No shade. It just is what it is and I love it. My only criticism is that the Mainstory came to an end. The sound of stone lids sliding off these enormous sarcophagai, bound by magical locks, opened by hidden glyphs throughout an incredibly immersive landscape. What a f'ing adventure. I died so much. It was perfection.
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
[snip]
Wildstar. And i enjoyed the difficulty level after the initial mob nerf and the intial launch of the EU server. Since then its gotten sleepy easy.
[edited to remove quote]
Why was their a Mob Nerf?
Because they were overpowered. They were nerfed into pointlessnes though.
So in other words, when it was fun for you it was overpowered for others.
I think this whole thread is based on that observation.
What would be a solution for ESO for you that would work ?
Thats why we have been preaching an OPTIONAL thing. Also, they went from what could be comparable to expert on skyrim to novice, instead of adept or apprentice.
PS: People who don't want to fight with difficult monsters can always take a roads for example.
SilverBride wrote: »PS: People who don't want to fight with difficult monsters can always take a roads for example.
So players who enjoy overland as it has been for the past several years since One Tamriel can just "take a road" and not explore the land around them so a small minority can have more difficulty? No thank you.
Ofc, with higher difficulty, there should be higher rewards.
Giving more experience compensates for longer fight times and higher quality gear compensates for getting less...
...while also getting players new to that level of difficulty up to speed with quality gear, so they'll be better able to do other challenging content should they wish.
SilverBride wrote: »Difficult overland is not nearly as sought after and has been proven in the past to have actually caused players to leave. Taking away veteran overland with One Tamriel was very beneficial to the health of this game.
wookiefriseur wrote: »SilverBride wrote: »Difficult overland is not nearly as sought after and has been proven in the past to have actually caused players to leave. Taking away veteran overland with One Tamriel was very beneficial to the health of this game.
It was the level gate that got taken away with One Tamriel. There never was overland content with veteran difficulty. Only exception would be Craglorn and that did not get taken away.
Overland recycling is a big untapped ressource.
SilverBride wrote: »Cadwell's Silver and Cadwell's Gold were veteran overland levels.
wookiefriseur wrote: »SilverBride wrote: »Cadwell's Silver and Cadwell's Gold were veteran overland levels.
"Veteran ranks" from before champion points were a thing are not "Veteran Difficulty". It was just lvl 50 content with different enemy levels.
...players here, like pvp'ers before among many other groups, are being left to the side and ignore for months and years, causing the games reputation to fall, its player base to shrink, and in the long term will cause the game to end sooner.For the long term health of the game something will either be done, or not, but if not then we'll see sooner than later what'll happen.