AlexanderDeLarge wrote: »The sooner ZOS leadership changes their tune and decides to give the people what they want, the sooner we can catch up and start buying and playing the new stuff.
SilverBride wrote: »AlexanderDeLarge wrote: »The sooner ZOS leadership changes their tune and decides to give the people what they want, the sooner we can catch up and start buying and playing the new stuff.
ESO had veteran overland zones at launch and players weren't playing them. This was one of the reasons for One Tamriel. Players didn't want difficulty in questing then and many still don't today.
If a player is losing interest it is most likely because this isn't the right game for their playstyle or burnout... or both.
Maybe what they need to do is drop the ceiling some more.
SilverBride wrote: »AlexanderDeLarge wrote: »The sooner ZOS leadership changes their tune and decides to give the people what they want, the sooner we can catch up and start buying and playing the new stuff.
ESO had veteran overland zones at launch and players weren't playing them. This was one of the reasons for One Tamriel. Players didn't want difficulty in questing then and many still don't today.
If a player is losing interest it is most likely because this isn't the right game for their playstyle or burnout... or both.
Maybe what they need to do is drop the ceiling some more.
You mentioned how you don't enjoy doing vet dungeons or pvp and avoid doing them since they aren't the kind of content you do. But do you ever do normal dungeons? At all? Why is it that dungeons and trials should offer choice to players, but overland shouldn't?
SilverBride wrote: »AlexanderDeLarge wrote: »The sooner ZOS leadership changes their tune and decides to give the people what they want, the sooner we can catch up and start buying and playing the new stuff.
ESO had veteran overland zones at launch and players weren't playing them. This was one of the reasons for One Tamriel. Players didn't want difficulty in questing then and many still don't today.
If a player is losing interest it is most likely because this isn't the right game for their playstyle or burnout... or both.
Maybe what they need to do is drop the ceiling some more.
You mentioned how you don't enjoy doing vet dungeons or pvp and avoid doing them since they aren't the kind of content you do. But do you ever do normal dungeons? At all? Why is it that dungeons and trials should offer choice to players, but overland shouldn't?
Instead of viewing it that way, consider that a veteran overland feature could be used as a way to introduce players to mechanics actually mattering in veteran dungeons, arenas and trials instead of throwing players into the deep end with absolutely nothing preparing them for it.SilverBride wrote: »Because they are two very different aspects of this game with very different goals.
AlexanderDeLarge wrote: »SilverBride wrote: »Because they are two very different aspects of this game with very different goals.
Instead of viewing it that way, consider that a veteran overland feature could be used as a way to introduce players to mechanics actually mattering in veteran dungeons, arenas and trials instead of throwing players into the deep end with absolutely nothing preparing them for it.
And yet they still cite 8 year old feedback as a rule to stand by without fully understanding the context that feedback was given in. .
SilverBride wrote: »AlexanderDeLarge wrote: »SilverBride wrote: »Because they are two very different aspects of this game with very different goals.
Instead of viewing it that way, consider that a veteran overland feature could be used as a way to introduce players to mechanics actually mattering in veteran dungeons, arenas and trials instead of throwing players into the deep end with absolutely nothing preparing them for it.
This is assuming that all players want to do veteran dungeons, arenas and trials. Many of us don't so we don't need "trained" to do content we have no interest in. We just want to quest and explore and enjoy the story.
spartaxoxo wrote: »I don't understand why there's such a push to try to convince people like Rich that he doesn't understand something they spent months of research understanding using actual player data. It's like the opposite of how persuasive arguments should be formatted. The devs are the ones that need to be persuaded to do something. And saying our anecdotes trump their data and research isn't going to convince them.
AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
AlexanderDeLarge wrote: »SilverBride wrote: »AlexanderDeLarge wrote: »SilverBride wrote: »Because they are two very different aspects of this game with very different goals.
Instead of viewing it that way, consider that a veteran overland feature could be used as a way to introduce players to mechanics actually mattering in veteran dungeons, arenas and trials instead of throwing players into the deep end with absolutely nothing preparing them for it.
This is assuming that all players want to do veteran dungeons, arenas and trials. Many of us don't so we don't need "trained" to do content we have no interest in. We just want to quest and explore and enjoy the story.
Okay then don't engage with veteran content. You don't have to. A veteran overland would be just as opt-in as veteran dungeons, arenas and trials. The only argument against it seems to be this weird fearmongering about potentially 'splitting the community'.
Speaking for myself, I'm already not playing the game and a lack of difficulty scaling is commonly cited as the reason why others are not playing the game either within and outside these forums. To be clear, I'm advocating for choice and you're arguing against the choice that exists in every other PvE aspect of the game.
AlexanderDeLarge wrote: »I can't convince someone that refuses to have the discussion beyond the canned 'cadwell silver/gold' retort. 133 pages into a pinned thread and not once have we had any meaningful engagement from ZOS beyond moderation and a 'we hear you' almost a year ago.
spartaxoxo wrote: »Well if you were an expert with actual hard data and research on something and a bunch of people's idea of a discussion was just saying you're a liar and everyone who agrees with you is full of nonsense, is that a discussion that you would want to enter into? Or would you rather enter a discussion where people took in what you said, built off that and brought new points not covered by your original statement?
SilverBride wrote: »AlexanderDeLarge wrote: »SilverBride wrote: »Because they are two very different aspects of this game with very different goals.
Instead of viewing it that way, consider that a veteran overland feature could be used as a way to introduce players to mechanics actually mattering in veteran dungeons, arenas and trials instead of throwing players into the deep end with absolutely nothing preparing them for it.
This is assuming that all players want to do veteran dungeons, arenas and trials. Many of us don't so we don't need "trained" to do content we have no interest in. We just want to quest and explore and enjoy the story.
spartaxoxo wrote: »And yet they still cite 8 year old feedback as a rule to stand by without fully understanding the context that feedback was given in. .
They understood it just fine. They spent hours upon hours researching the feedback and built the whole back up from near failure to one of the most profitable MMOs on the market. There was a LOT of feedback that explicitly stated people didn't like the difficulty back then and stated things like Harvesters as why, which has nothing to do with stuff like your alliance.
I don't understand why there's such a push to try to convince people like Rich that he doesn't understand something they spent months of research understanding using actual player data. It's like the opposite of how persuasive arguments should be formatted. The devs are the ones that need to be persuaded to do something. And saying our anecdotes trump their data and research isn't going to convince them.
AlexanderDeLarge wrote: »It's not about bringing in new players. It's about doing the absolute least to keep the ones they already have and are increasingly feeling like they got burned as a result of the power creep that they're responsible for. In every other aspect of the game ZOS gladly admits that power creep is a problem but when it comes to the overland experience it's totally fine? Can't have it both ways.
The fact that you're bringing up time and cost investments as justification to ignore this kind of feature during the year they introduced a card game as their big feature is... Yeah, no further comment.
SilverBride wrote: »AlexanderDeLarge wrote: »It's not about bringing in new players. It's about doing the absolute least to keep the ones they already have and are increasingly feeling like they got burned as a result of the power creep that they're responsible for. In every other aspect of the game ZOS gladly admits that power creep is a problem but when it comes to the overland experience it's totally fine? Can't have it both ways.
The fact that you're bringing up time and cost investments as justification to ignore this kind of feature during the year they introduced a card game as their big feature is... Yeah, no further comment.
The card game brought a fresh new element to the game and it's been very successful. Veteran overland would just be the same story only it would take longer to do everything. As Rich pointed out most players will do the thing that's the easiest so how many players would actually be using it?
Citation needed. Because the feedback I've seen has been quite negative and a quick google search seems to reinforce the sentiment that players are upset that the year's big feature was 'wasted' and it's not particularly popular. Google Trends data indicates that interest in The Elder Scrolls Online is the lowest its ever been for a chapter release.SilverBride wrote: »The card game brought a fresh new element to the game and it's been very successful.
Then why is there a pinned thread full of people suggesting the contrary? It's not just this thread either. It's not just this forum. The demand for a veteran overland or difficulty scaling feature overwhelmingly leans one way and it's not yours.SilverBride wrote: »Veteran overland would just be the same story only it would take longer to do everything. As Rich pointed out most players will do the thing that's the easiest so how many players would actually be using it?
AlexanderDeLarge wrote: »spartaxoxo wrote: »Well if you were an expert with actual hard data and research on something and a bunch of people's idea of a discussion was just saying you're a liar and everyone who agrees with you is full of nonsense, is that a discussion that you would want to enter into? Or would you rather enter a discussion where people took in what you said, built off that and brought new points not covered by your original statement?
I probably wouldn't like that no but I'd at least sympathize with my customers expressing their dissatisfaction and try my best to be a little more open-minded when I've heard the same complaint about my product for the thousandth time. I certainly wouldn't blame them for any skepticism of 'the facts' when those have been withheld from them.
No one in a creative field enjoys the 'negative comments' but I certainly expect more input from the developers in a pinned thread that was made in response to this discussion being recurring enough to warrant it.
The public vote held by Minotaur, a content creator that exclusively makes videos about TESO with 114,000 subscribers had >=2,000 votes. That by definition is not "one player's opinion". It's 1,660 opinions at the very least.SilverBride wrote: »That is one player's opinion, not fact.
AlexanderDeLarge wrote: »Well, by looking through pts forums for update 36 i saw the smallest amount of hype compared to any previous updates i witnessed before. The only few active discussions are about class balancing, which remained untouched barring wardens. Same for other forums, streamers and in game conversations: 0 anticipation of anything new or exciting.
Maybe i’m wrong in my assumption, but imho zone dlc alone in their current state aren’t that popular as some want to believe. There are some mystics to grind but other than that my expectations are pretty low: short and easy questline, aimed at brand new players and repeatable dailies for same 2 delves and bosses. No longevity or progression and very few reasons to ever revisit or replay it on different characters once everything completed on the main. Just something you do over the weekend and forever forget. The only positive is that this one at least free. I wish I could be more enthusiastic when new dlc drops.
I'm extremely frustrated because I love the druid archetype and Firesong is straight up my alley but it's not even worth playing through in the current implementation of overland. I'll login and see if there's any mounts finally worth spending my leftover crowns on but that's probably it.
The amount of live events, chapters and DLCs I've missed out on playing during their respective cycles is really starting to add up. The sooner ZOS leadership changes their tune and decides to give the people what they want, the sooner we can catch up and start buying and playing the new stuff.
I would love to get back in, maybe even redo some of the content I haven't touched in years, but instead I get a few quests into a story and lose all interest.
AlexanderDeLarge wrote: »The public vote held by Minotaur, a content creator that exclusively makes videos about TESO had >=2,000 votes. That by definition is not "one player's opinion". It's 1,660 opinions at the very least. This is exactly what I'm talking about when I said that difficulty scaling is overwhelmingly popular within and outside these forums.SilverBride wrote: »That is one player's opinion, not fact.
83% said they'd like a veteran overland or hard mode toggle (1,660 votes).
17% said they wouldn't (340 votes).
It's disingenuous to suggest that this debate doesn't sway towards supporting some sort of difficulty scaling in overland when I could probably count the people against it in this very thread on two hands. Maybe three.