Parasaurolophus wrote: »I absolutely do not understand what kind of animation cancellation you are talking about. Animation canceling has been gone for a long time. Yes, many skills used to be cast faster if their animation was skipped. But this has not been done for a long time. Weaving remained, but this is not canceling the animation.
slimwaffle wrote: »The target system is terrible and doesn't let them lock on or ignore targets.
Well, they're not entirely wrong.
The combat system definitely is one of ESO's weakest points, it's very repetitive and boring.
Also, mandatory animation cancelling is kinda stupid.
spartaxoxo wrote: »The things that give the best dps are neither intuitive nor feels great on the hands.
Eshkerigal wrote: »Variety of skills and sets gives only an illusion of freedom with creating characters. There are meta builds and meta sets.
I don't think it's a matter of bad or good. I believe it's more a matter of preferences.
Kiralyn2000 wrote: »Eshkerigal wrote: »Variety of skills and sets gives only an illusion of freedom with creating characters. There are meta builds and meta sets.
Of course, if your position is "I must follow meta", then there's no "choice" in any other MMO, either. If you don't follow meta and don't do "good DPS", you get kicked from vet/hardmode groups in every online game. That's not a flaw of ESO's combat system, that's a flaw of people.
i DISSAGREE with most ppl here.
ESO has the best combat of all mmos, thats why alot ppl keep playing it even tho lagg/bugs/balancing is horrible.
Alot ppl here say its bad because of animation cancling/ LA weaving ...ect. But that is what makes it great compared to other mmos, ESO has a verry skillfull combat system.I guess the more casual players might not like it because this resons. But for players with some skil thats the diffrent way arround, because you feel you have some impact if you play good and not just have good gear.
That especially is true for PvP.
If you want to press your keys mindless from 1-9 on a Tap-target go play FF14 or WoW.
"The combat is the only reason I don’t play ESO".
"Here’s me hoping that New World’s launch will make ZOS improve stuff on ESO, like animations, capes and the AH".
"If ESO could improve its combat system to not be absolutely trash it would kill most other MMOs with the rest of the content it offers".
"They fix the combat and add an AH to get rid of that awful trade guild (aka pay us to be here) system and I’ll consider playing the game again".
Those are literally from one topic on Massively about the Deadlands release date and I see these comments all the time.
Maybe it's because I played quite a bit of DCUO after I quit WoW (after Cataclysm - hated the rework) but animation cancelling has just become natural for me.
One other complaint I see is from people hating weapon swapping. Is it awkward using a controller? I just assigned a side mouse button to it.
I was wondering if anyone could give some ideas, maybe a newish player as I have been playing since 2014 and I genuinely do not have problems with the combat.
Eshkerigal wrote: »Kiralyn2000 wrote: »Eshkerigal wrote: »Variety of skills and sets gives only an illusion of freedom with creating characters. There are meta builds and meta sets.
Of course, if your position is "I must follow meta", then there's no "choice" in any other MMO, either. If you don't follow meta and don't do "good DPS", you get kicked from vet/hardmode groups in every online game. That's not a flaw of ESO's combat system, that's a flaw of people.
Yes and no.
In eso most classes look the same.
For example healers:
- all of them have to use springs (or other aoe ground dot), orb, prayer, horn, wall, ele drain, maybe one class aoe...
- there is not much variety, I can use bol or resistant flesh or mushrooms or matriarch... But gameplay feels almost the same on every class even if they do something a bit different, there is not much difference in playing templar or necro healer.
My point is that meta makes all classes/specs the same - I was trying to make different healers because I'm a bit bored but after few dungeons I said: meh, nothing new.
When I rolled from operative healer to sorcerer healer in swtor it was like: WOAH! Those two specs are so different!
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »
So this argument always confuses me, There are two points that detractors make. They either say it's A ) skill-less, in which case, why can't everyone do it. Or B ) requires too much skill that is impossible for most humans - to which I say, most people can play chopsticks and twinkle twinkle little star on the piano. So it can't be that hard.
It sits right in that happy middle ground where it should be. Relatively easy to learn with just enough of a challenge to keep it interesting. Right where it should be. An no - it's NOT a bug. It's an intended part of the game.
The people that have learned to light weave have only learned to spam a spell every couple hundred milliseconds in-between every single skill. that is neither skilful or compelling gameplay, its rote rather than reactive gameplay ala wow stylee. Its spamming (or really macros in a lot of cases i'm sure) that forces other people to also spam 2+ skills a second or be non competitive. Its also a hack for a thing the devs could not fix.
I doubt many people think spamming 2-3 spells a SECOND is fun, what is really going on is people who have learned it like it because it gives them an advantage over non spammers.
Imagine server performance if skill requests sent to the server was literally halved.. So yeah, get rid of animation cancelling, get a massive server boost, take away the advantage a spammer/macro user has over non spammers and have a more competitive relaxed game style where skill and reactive gameplay is allowed to flourish.