Some reasons the combat is considered bad:
1 - It mostly feels very floaty, clunky and lacks impact.
Because it is, especially for PvE.
1) You have a limited number of skills that can be used/put on the skill bar.
2) Classes feel very similar since they use many of the same weapon/guild/world skills (which takes away much of the flavor of the class)
3) Regardless of class, the rotation is generally: Apply DOTs -> Click Spammable Skill -> Reapply DOTS -> etc. (applying self buffs as needed)
4) The vast majority of content can be done without even having a healer in the group which devalues the role.
5) Due to the incredibly poor server performance combat often feels clunky and sluggish, not to mention the number of skills that are so bugged they often just don’t even work.
6) What was originally a bug is now deemed an essential feature to achieve high DPS (weaving/animation cancelling).
7) Tanking is mind numbing. There is not an AoE taunt, no threat/aggro gauge to maintain, DPS is incredibly low, and the rotation is very simple.
Cloudtrader wrote: »In my opinion, the worst thing about ESO combat is the animation canceling, which is horrible. Especially if you're used to a cool-down plus auto-attack system. Maybe that's why people don't like ESO combat.
This to me highlights the crux of the issue. Players conflate their opinion of combat mechanics with whether or not they are actually good or not.
If you don't like technical inputs that reward practice and mechanical skill, then you won't appreciate animation cancelling and the lack of auto-attack.
_adhyffbjjjf12 wrote: »combat in new world is a dumbed down version of ESO PVP. and wow is all about timers with addons to tell you what to do and when to jump and gear power (latter has been broken for years). Only issue I can see in ESO is lag at times and animation cancelling - the latter means spamming + 1 skill every second which is awful gameplay.
Skykaiser_Ọlọrun wrote: »I think the subpar animations give the combat the impression of being worse than it really is.
Parasaurolophus wrote: »I hope that there are people here who know that canceling animation in ESO has been not working for a long time. You can't speed up casting through a block or swap for a long time. All wiaving moments were edited by the developers long ago. More than half of the complaints in this thread are not relevant today.
Supreme_Atromancer wrote: »Parasaurolophus wrote: »I hope that there are people here who know that canceling animation in ESO has been not working for a long time. You can't speed up casting through a block or swap for a long time. All wiaving moments were edited by the developers long ago. More than half of the complaints in this thread are not relevant today.
@Parasaurolophus
They changed them, but the animations still often terminate at the new action. If I cast wall of elements, I raise my staff and slam it down. If I weapon swap out of it, all you see is me raise my staff, my staff spins and the spell effect happens while I get the ground shake effect that is presumably coming from the staff slam you never see. Its the literal definition of animation cancelling. Its the same with other skills. Frags proc, I pull my arm back and suddenly I'm blocking, having never launched the frag. My arm goes up for Liquid Lightning. But instantaneously, without any movement, I'm blocking. A moment later the lightning appears. Light attack weaving is the same. My arm twitches and I'm going into the animation of the next thing. Fighting with anim cancelling looks like going up to someone, wiggling my shoulders and all these effects start happening. Its lame.
_adhyffbjjjf12 wrote: »… Only issue I can see in ESO is lag at times and animation cancelling - the latter means spamming + 1 skill every second which is awful gameplay.
I like ESO combat for an MMORPG. For an Elder Scrolls game it is meh. But this is coming from a guy that thinks Oblivion has the best combat.