It just looks and feels terrible. Janky, floaty, not impactful.
_adhyffbjjjf12 wrote: »
So this argument always confuses me, There are two points that detractors make. They either say it's A ) skill-less, in which case, why can't everyone do it. Or B ) requires too much skill that is impossible for most humans - to which I say, most people can play chopsticks and twinkle twinkle little star on the piano. So it can't be that hard.
It sits right in that happy middle ground where it should be. Relatively easy to learn with just enough of a challenge to keep it interesting. Right where it should be. An no - it's NOT a bug. It's an intended part of the game.
The limited abilities you can use make it boring to a lot of people. But they needed to do this because of the console players. Imagine if ESO was a PC-only game. I bet we would have more skills to use.
Because it is, especially for PvE.
1) You have a limited number of skills that can be used/put on the skill bar.
2) Classes feel very similar since they use many of the same weapon/guild/world skills (which takes away much of the flavor of the class)
3) Regardless of class, the rotation is generally: Apply DOTs -> Click Spammable Skill -> Reapply DOTS -> etc. (applying self buffs as needed)
4) The vast majority of content can be done without even having a healer in the group which devalues the role.
5) Due to the incredibly poor server performance combat often feels clunky and sluggish, not to mention the number of skills that are so bugged they often just don’t even work.
6) What was originally a bug is now deemed an essential feature to achieve high DPS (weaving/animation cancelling).
7) Tanking is mind numbing. There is not an AoE taunt, no threat/aggro gauge to maintain, DPS is incredibly low, and the rotation is very simple.
I played end game ESO PvE for years and thought the combat was great, but as soon as I started playing other MMOs I realized just how stale, boring, and clunky the combat actually is.
Personally I do prefer the GW2 Combat system than here. It's not about finding the best 1 or 2 skills and spamming them until out of whatever resource pool you use.
You have a few more skills and everyone has a dedicated Healing skill slot. I just prefer the cooldowns because it means you have to choose when to use the skill, the most important time. Here it's just spam/spam/spam and so much skill use since there is also no "auto attack" here.
Give me my Auto attack and flamethrower back, is all I ask lol. And yes, I said flamethrower, my main Engi went nowhere without it.
Oh and the synergy system was better there too. Place down a firewall for example and depending on what you or your allies did with that would result in different effects. Example - you could fire an arrow or bullet through it for fire damage. You could stomp on it for an AOE Dam effect. You could also charge or dash through it for other effects. A lot more options there.....
TelvanniWizard wrote: »Perhaps they are talking about weaving and animation cancelling, a bug that stayed for so long that it became a "feature".
Brenticus12 wrote: »Animation cancelling and weaving is a part of almost every fast paced game I can think of. MOBAs, fighting games, ARPGs, shooting games even a lot of singleplayer games. Hell even TES Singleplayer games have animation cancels.
Ever watched a pro play Skyrim Requiem with a 2 hand barbarian build?
Kiralyn2000 wrote: »Ever watched a pro play Skyrim Requiem with a 2 hand barbarian build?
No. I don't watch other people play games.