New World has everyone at the same place. New to the world and no progression on their character. I can say ESO when starting out has some real challenges. It's fun to play just Ike New World. In a year or so, that game will be the same as ESO. Top end players will find the world easy. How do you scale the open world for people with 1500cp and someone with 160cp and mak the progression seem meaningful? I'm sure Zeni would love to know that answer.
trackdemon5512 wrote: »You're asking for a challenge that the vast majority of the game nor the game developers care for. And despite that being pointed out you continue to insist that it should be done.
trackdemon5512 wrote: »trackdemon5512 wrote: »People ask for harder overland, but no comes up with a viable way to make it harder for some and leave it the same for others in the same game world. And, outside of Mechanics, which can't be instanced in overland, the only viable way is to turn NPCs into Damage Sponges. Yawn.
Of course, people could carry around a set of gimp gear to use in the overland. Its just like carrying different sets for Trials and Vet Dungeons. You know, gearing for content....
Of course that last statement always sets peoples heads on fire. I will now sit back and toast some marshmallows.
Or you know, wear your maxed gear for cheese. And then with the upcoming armory system instantly switch out your entire CP, skills, and gear for a dumbed down gimped load out for free.
What a solution being freely implemented lol. And completely negates the need for a damage slider.
How is gimping yourself thus nullifying all progress you made in this game a solution? And how it would make it suddenly fun experience? It’s exactly opposite why I and many other players play RPGs in the first place where researching your character and creating optimized build is defining part of experience. [snip] Not to mention no one in their right mind would use 1 of 2 free slots of new armory to make yourself useless in combat.
[Edited for Baiting]
Adding a difficulty slider is handicapping yourself. They can’t make the entire world more difficult for everyone as that’s unfair to those rising up the ladder. The developers can’t make enemies that scale in damage output of every single member of a PVE instance. Do you understand how many server checks that would require?
So handicapping aka gimping players is the only way to go via either gear, attributes, food, etc. And gear sets with their bonuses and procs make things easier for players. Playing without set bonuses is the most natural state.
Anyone arguing that progression is having gold gear and full five piece sets is wrong. Skill progression is learning how to play and react to mechanics. Improving gear/acquiring it doesn’t require skill progression as everything can be farmed, crafted, improved, and augmented through grinding or gold. The advantages of perfected vs imperfect trial sets offer little if any advantage and those can be easily acquired without actual skill.
You HAVE to handicap yourself for a harder experience. There is no way around that as the game can’t be made harder without ruining the experience for everyone else. Doing so is counterintuitive to being inclusive.
And if the game already has options for doing so and players refuse to handicap themselves for a challenge then why should the developers make a system that even the hardcore aren’t likely to use let along the general populace?
trackdemon5512 wrote: »trackdemon5512 wrote: »People ask for harder overland, but no comes up with a viable way to make it harder for some and leave it the same for others in the same game world. And, outside of Mechanics, which can't be instanced in overland, the only viable way is to turn NPCs into Damage Sponges. Yawn.
Of course, people could carry around a set of gimp gear to use in the overland. Its just like carrying different sets for Trials and Vet Dungeons. You know, gearing for content....
Of course that last statement always sets peoples heads on fire. I will now sit back and toast some marshmallows.
Or you know, wear your maxed gear for cheese. And then with the upcoming armory system instantly switch out your entire CP, skills, and gear for a dumbed down gimped load out for free.
What a solution being freely implemented lol. And completely negates the need for a damage slider.
How is gimping yourself thus nullifying all progress you made in this game a solution? And how it would make it suddenly fun experience? It’s exactly opposite why I and many other players play RPGs in the first place where researching your character and creating optimized build is defining part of experience. [snip] Not to mention no one in their right mind would use 1 of 2 free slots of new armory to make yourself useless in combat.
[Edited for Baiting]
Adding a difficulty slider is handicapping yourself. They can’t make the entire world more difficult for everyone as that’s unfair to those rising up the ladder. The developers can’t make enemies that scale in damage output of every single member of a PVE instance. Do you understand how many server checks that would require?
So handicapping aka gimping players is the only way to go via either gear, attributes, food, etc. And gear sets with their bonuses and procs make things easier for players. Playing without set bonuses is the most natural state.
Anyone arguing that progression is having gold gear and full five piece sets is wrong. Skill progression is learning how to play and react to mechanics. Improving gear/acquiring it doesn’t require skill progression as everything can be farmed, crafted, improved, and augmented through grinding or gold. The advantages of perfected vs imperfect trial sets offer little if any advantage and those can be easily acquired without actual skill.
You HAVE to handicap yourself for a harder experience. There is no way around that as the game can’t be made harder without ruining the experience for everyone else. Doing so is counterintuitive to being inclusive.
And if the game already has options for doing so and players refuse to handicap themselves for a challenge then why should the developers make a system that even the hardcore aren’t likely to use let along the general populace?
Look at Skyrim, enemy speed is close to player speed - so increasing/decreasing their damage for difficulty makes sense.
But in ESO enemies are very slow. Which is why increasing their hp/damage doesn’t solve the problem. Because outmaneuvering them is incredibly easy. Regardless of gear & CP.
In order to make the gameplay engaging enemies at the very least would need to be much faster and they would have to stop spending so long overly telegraphing their moves.
Then we can talk about increasing their hp/damage.
Along with that the “Tougher NPC’s” need to have more abilities.
——————————————
It’s honestly amazing how many times it can be said that nerfing yourself doesn’t work - but everyone keeps suggesting it.
SilverBride wrote: »SilverBride wrote: »What I don't understand is why players who have taken the time to prepare themselves for veteran dungeons and trials and arenas expect that the overland base story and quests should keep up with them and continue to be a challenge. That's like someone with a PHD in mathematics going back to elementary school and being disappointed that the multiplication tables are too easy for them now.
And yet the developers put Dungeons as part of the year long story.
The endgame group content, that has a difficulty setting, is part of the story now...
...You say the story is supposedly only for casual players, but the inclusion of dungeons in that year long story disproves that assertion.
Dungeon difficulty has nothing to do with overland and the base game, whether the story is continued in a dungeon or not. They are two different experiences with very different mechanics. One does not determine what is done in the other.
To clarify, I never once said overland is just for casual players. I have said many times that overland is the base game and story, and needs to be a difficulty that all players can succeed at. It is not intended to be veteran end game content.
WhyMustItBe wrote: »[snip]
I really don’t understand the problem when people are asking for an option that they as an individual/group can opt into that doesn’t apply to everyone.
SilverBride wrote: »
Not really though. At least not any more than it already is with the ~100 player per shard cap. The players you see around you are not all the players in the game, as explained earlier. You could potentially still hear other difficulty levels in zone chat. You could still group up (with temporary shard hops to the leader's setting), and group invites could simply include the difficulty mode in their zone message so people could decide if they wanted to do the content in question on that difficulty level.SilverBride wrote: »Some of my problems with it are:
- It would separate the playerbase
No more than veteran players already get from pulling large mob packs, grinding in Skyreach solo or Spell Scar, etc. All it would give is slightly higher XP which is not that important, a boost to new players leveling who were willing to take on some extra challenge, and maybe higher quality level drops or other mostly superfluous things that wouldn't upset the overall market balance.
- It would give an unfair advantage to end game players IF there were increased rewards and drops
This one is pretty subjective. It is also not really true. The game actually launched with overland as end game content, or at least with veteran zones that were meant to be higher difficulty. This went away with One Tamriel scaling which, with the progressive power creep, is partly what many are asking for an option to experience again. But it was the original design of the game to have a veteran overland mode. All people are asking for is an OPTION to experience it that way now, as it was more or less, without forcing others to or taking anything away from the game the way it is now. Unless you toggled it, everything would remain exactly the same.
- It would turn overland into end game content, which has never been its intended purpose
It really wouldn't though. We are talking about a simple flag for shards which is basically a yes/no check, and some multipliers behind the scenes which are basically already done from back when the zones were originally designed as veteran content. The work on balance and sharding technology is already done. All it would require is adding this simple toggle and a check on zoning to add to which shard pool.
- It would take time, manpower and cost that is better spent on issues that would benefit everyone
Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone. Game companies are always adapting to feedback from the player base. There is no reason to assume even if Rich actually said this that they could not be persuaded to change their minds if a reasonable argument for the pros and cons could be made that ensured no real downside and the ability to simply not use it, and change absolutely nothing.
- But more importantly, Rich Lambert basically said "No"
Prof_Bawbag wrote: »Where were these 800k mythical people when Craglorn was difficult? Still in their bed?
WhyMustItBe wrote: »Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone. Game companies are always adapting to feedback from the player base. There is no reason to assume even if Rich actually said this that they could not be persuaded to change their minds if a reasonable argument for the pros and cons could be made that ensured no real downside and the ability to simply not use it, and change absolutely nothing.SilverBride wrote: »
- But more importantly, Rich Lambert basically said "No"
Honestly I don't really care either way. I just feel it would add another layer of optional content that a lot of people would find rewarding and enjoyable with very little investment by the company (since everything is basically already done), and without taking anything away from players who want to keep things exactly as they are now. It seems like a win-win-win scenario to me.
WhyMustItBe wrote: »trackdemon5512 wrote: »You're asking for a challenge that the vast majority of the game nor the game developers care for. And despite that being pointed out you continue to insist that it should be done.
I still don't see how what you are saying relates to the story "Flowers for Algernon" but we can just table that.
[snip] (I also haven't seen any source to substantiate your continued claim of "most" people not wanting something, or the devs saying anything about it, but I'll just ignore that too for now.)
[snip]
WhyMustItBe wrote: »SilverBride wrote: »But more importantly, Rich Lambert basically said "No"
Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone.
SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
Sheezabeast wrote: »People thought ESO would be replaced by BDO. and that wasn't true. New World will be the new shiny toy for a while, gamers love new games, we're gamers, it's kinda what we do.
SilverBride wrote: »Rich Lambert's answer to request for veteran quests and delves:
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
…Game was completely different back than: there was little content, builds, character customization….
SilverBride wrote: »
I agree. Rich and company see the real metrics for ESO and have the best gauge of what is working and what is not. From what I have read from many sources ESO is doing very well and the population of the game seems very healthy.
Elvenheart wrote: »SilverBride wrote: »Rich Lambert's answer to request for veteran quests and delves:
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
…Game was completely different back than: there was little content, builds, character customization….
From my experience so far, this describes New World right now. I wonder if that means someday there will be a “One New World”? 🤣
BroughBreaux wrote: »All they need to do is add mechanics to NPCs, not increase their damage or health. The reason the overland is boring is because they just stand there and let you kill them, take 5 seconds visually telegraphing any kind of attack that would do any significant amount of damage
And with the sort of latency that players in countries like Australia have to deal with, that's pretty much necessary.
SilverBride wrote: »WhyMustItBe wrote: »SilverBride wrote: »But more importantly, Rich Lambert basically said "No"
Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone.SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
This was from a month ago.
Edit: I don't know how to clip part of a twitch stream but Rich continues his discussion on veteran overland and makes it very clear that this will not happen. You can watch his entire reply, including his answer to an optional vet mode, from 1:48:00 through 1:51:11 on the link below.
https://www.twitch.tv/videos/1133028256?t=1h48m0s
trackdemon5512 wrote: »SilverBride wrote: »WhyMustItBe wrote: »SilverBride wrote: »But more importantly, Rich Lambert basically said "No"
Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone.SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
This was from a month ago.
Edit: I don't know how to clip part of a twitch stream but Rich continues his discussion on veteran overland and makes it very clear that this will not happen. You can watch his entire reply, including his answer to an optional vet mode, from 1:48:00 through 1:51:11 on the link below.
https://www.twitch.tv/videos/1133028256?t=1h48m0s
This full clip including why there isn’t a toggle and that they know what works is what has been said FOR YEARS. Players here refuse to listen or think it’s something simple.
It’s not happening. Ever. ZOS is doubling down on that by the use of optional bosses and mini boss hard modes in dungeons, arenas, and trials now. Instances are for challenge. Overworld is for story.
It not only works but more importantly it sells AND keeps players engaged. Those of you wanting difficulty sliders, you’re in a very small minority and the days of scaled content are never coming back.
trackdemon5512 wrote: »SilverBride wrote: »WhyMustItBe wrote: »SilverBride wrote: »But more importantly, Rich Lambert basically said "No"
Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone.SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
This was from a month ago.
Edit: I don't know how to clip part of a twitch stream but Rich continues his discussion on veteran overland and makes it very clear that this will not happen. You can watch his entire reply, including his answer to an optional vet mode, from 1:48:00 through 1:51:11 on the link below.
https://www.twitch.tv/videos/1133028256?t=1h48m0s
This full clip including why there isn’t a toggle and that they know what works is what has been said FOR YEARS. Players here refuse to listen or think it’s something simple.
It’s not happening. Ever. ZOS is doubling down on that by the use of optional bosses and mini boss hard modes in dungeons, arenas, and trials now. Instances are for challenge. Overworld is for story.
It not only works but more importantly it sells AND keeps players engaged. Those of you wanting difficulty sliders, you’re in a very small minority and the days of scaled content are never coming back.
In that case you can shot down any discussion related to any new system, be it new pvp content, story dungeons, new classes or vet overland option. We only need new houses, 4 dungeons, 1 trial and 2 overland zones every year with some combat rebalancing to keep us happy. Because obviously everyone who plays game now satisfied with everything.
trackdemon5512 wrote: »SilverBride wrote: »WhyMustItBe wrote: »SilverBride wrote: »But more importantly, Rich Lambert basically said "No"
Still waiting for a source on this one, but the "basically" part tells me it was by no means carved in stone.SilverBride wrote: »Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u
This was from a month ago.
Edit: I don't know how to clip part of a twitch stream but Rich continues his discussion on veteran overland and makes it very clear that this will not happen. You can watch his entire reply, including his answer to an optional vet mode, from 1:48:00 through 1:51:11 on the link below.
https://www.twitch.tv/videos/1133028256?t=1h48m0s
This full clip including why there isn’t a toggle and that they know what works is what has been said FOR YEARS. Players here refuse to listen or think it’s something simple.
It’s not happening. Ever. ZOS is doubling down on that by the use of optional bosses and mini boss hard modes in dungeons, arenas, and trials now. Instances are for challenge. Overworld is for story.
It not only works but more importantly it sells AND keeps players engaged. Those of you wanting difficulty sliders, you’re in a very small minority and the days of scaled content are never coming back.
I cannot emphasize enough how much bad boss fights completely ruins the main story of installments and the overall year long story.
Instances are for challenge. Overworld is for story.
Arahallris wrote: »Sheezabeast wrote: »People thought ESO would be replaced by BDO. and that wasn't true. New World will be the new shiny toy for a while, gamers love new games, we're gamers, it's kinda what we do.
New World isn't going to last long, zero endgame as well as things to do overland, can't speak much for dungeons but there isn't many of them. no raids. The world in terms of immersion outside of it's graphics is vastly underwhelming, no npc chatter or busy bodies or random events, the settlements are empty; weather is non-existent. Mob variety isn't much of a thing either. The weapon selection is meh, no dual wielding despite there being one handed weapons. Sorry I'm just ranting at this point.
New World has potential, it's a goldmine story wise if they implement the Secret World concept of mysteries and conspiracies.
SilverBride wrote: »The 800k people who don't seem to mind difficult overland are right where they need to be... in a game that provides that. They aren't spending time in a game that doesn't then requesting it be changed to their play style.
Rich Lambert recently answered the request for veteran quests and delves, and his stand on this is very clear.
"Can we get a vet mode for delves and quests? Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials." - Rich Lambert
https://clips.twitch.tv/BovineLovelyGrassTakeNRG-IGkmH8s1XHeD9P2u